@simon33 Yes
2020 Playoff Giallo(x) vs Oysteilo(+12) BM
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 armour moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 4 infantry moved from Guam to 21 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry and 3 transports moved from 21 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima 2 bombers moved from Guam to Iwo Jima 2 fighters moved from Guam to Iwo Jima 1 fighter moved from Guam to Iwo Jima 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 infantry moved from New South Wales to Queensland 3 fighters moved from Yunnan to Kweichow Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 fighter moved from Norway to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium 1 infantry moved from Germany to Slovakia Hungary 2 fighters and 3 tactical_bombers moved from Germany to Slovakia Hungary 1 bomber moved from Germany to Finland 1 artillery and 1 mech_infantry moved from Vyborg to Finland Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/5 hits, 2,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Slovakia Hungary Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Slovakia Hungary, round 2 : 4/8 hits, 3,33 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 artillery, 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Finland to Germany 1 aaGun, 20 artilleries and 84 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland 49 mech_infantrys moved from Novgorod to Vyborg 1 aaGun and 10 armour moved from Novgorod to Vyborg 2 fighters and 2 tactical_bombers moved from Holland Belgium to Germany 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Germany to Slovakia Hungary Place Units - Germans 10 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : 0,33 Germans regular : 2,83
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TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 5 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 armour and 1 mech_infantry moved from Norway to Finland 2 fighters moved from Belarus to Finland 1 bomber moved from Belarus to Finland 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Italians 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 armour moved from Albania to Greece Russians take Greece from Italians 2 infantry moved from Kazakhstan to Sikang 1 fighter and 1 tactical_bomber moved from Samara to Sikang Combat - Russians Battle in Finland Russians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Finland, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 bomber and 2 fighters in Finland, round 3 : 1/4 hits, 2,17 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Sikang Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Finland to Norway 1 bomber moved from Finland to Belarus 1 infantry moved from Bryansk to Western Ukraine 8 infantry moved from Bryansk to Belarus 1 armour and 7 mech_infantrys moved from Ukraine to Belarus 2 artilleries and 4 infantry moved from Russia to Bryansk 1 infantry moved from Romania to Bulgaria 1 infantry moved from Bessarabia to Romania 1 artillery and 1 infantry moved from Samara to Russia 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 2 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Bryansk 2 infantry moved from Vologda to Smolensk 1 armour and 1 mech_infantry moved from Kansu to Yenisey 1 infantry moved from Novosibirsk to Kansu 5 infantry moved from Novosibirsk to Timguska 1 infantry moved from Novosibirsk to Timguska 2 artilleries and 2 infantry moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Sikang to Volgograd Place Units - Russians 3 infantry placed in Ukraine 5 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4,5,4,2,2,4,5,2,5,1,6 Russians collect 39 PUs (3 lost to blockades); end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,00 Russians regular : -3,00
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TripleA Manual Gamesave Post: Japanese round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Siberia to Manchuria 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Central Mongolia to Chahar 1 mech_infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Hopei to Chahar 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Manchuria to Chahar 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 4 fighters and 4 tactical_bombers moved from Shantung to Chahar 3 fighters and 3 tactical_bombers moved from Kwangtung to Chahar 21 artilleries and 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 bomber moved from Japan to Chahar 2 battleships, 7 carriers, 1 cruiser and 5 submarines moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone
Combat Hit Differential Summary :
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@oysteilo Will your subs fight?
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I am not at my computer, but if you refer to the subs in sz 6, they will summere. Destroyer only will fight
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Submerge
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Siberia to Manchuria 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Central Mongolia to Chahar 1 mech_infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Hopei to Chahar 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Manchuria to Chahar 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 4 fighters and 4 tactical_bombers moved from Shantung to Chahar 3 fighters and 3 tactical_bombers moved from Kwangtung to Chahar 21 artilleries and 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 bomber moved from Japan to Chahar 2 battleships, 7 carriers, 1 cruiser and 5 submarines moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 3 fighters and 5 submarines Americans defend with 7 submarines; ANZAC defend with 1 destroyer and 1 submarine 7 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 7 carriers, 1 cruiser, 3 fighters and 5 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Chahar Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers Chinese defend with 5 artilleries and 11 infantry Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers in Chahar, round 2 : 12/23 hits, 11,83 expected hits Chinese roll dice for 5 artilleries and 11 infantry in Chahar, round 2 : 7/16 hits, 5,33 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 11 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers, 6 fighters and 8 tactical_bombers in Chahar, round 3 : 10/16 hits, 9,33 expected hits Chinese roll dice for 4 artilleries in Chahar, round 3 : 0/4 hits, 1,33 expected hits 4 artilleries owned by the Chinese lost in Chahar Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys Casualties for Chinese: 5 artilleries and 11 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Chahar to Buyant-Uhaa 10 mech_infantrys moved from Kwangtung to Kiangsu 3 fighters moved from Chahar to Kiangsu 1 bomber moved from Chahar to Japan 1 bomber moved from Chahar to Kiangsu 5 tactical_bombers moved from Chahar to Kiangsu 3 artilleries and 4 infantry moved from Shantung to Kiangsu 9 artilleries and 10 infantry moved from Manchuria to Jehol 3 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 9 infantry placed in Japan 2 artilleries and 1 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 26 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,2,2,3,2,4,4,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,1,1,2,3,2,4,5,5,4,1,3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,2,6,3,4,5,2,6,5,5,5,1,6,3 Japanese collect 9 PUs (26 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 0,17
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 4 factory_minors, 12 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 10 fighters moved from Gibraltar to 97 Sea Zone 4 fighters moved from Norway to 97 Sea Zone 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 armour and 1 infantry moved from Spain to Portugal 4 bombers moved from Eastern United States to Portugal 4 destroyers, 9 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 6 submarines moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 4 submarines moved from 20 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese 2 fighters moved from Guam to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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scramble and/or kamikaze sz 6? I assume you want to lose damaged carriers before destroyer in sz 6?
scramble to sz 97?
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@oysteilo said in 2020 Playoff Giallo(x) vs Oysteilo(+12) BM:
scramble and/or kamikaze sz 6? I assume you want to lose damaged carriers before destroyer in sz 6?
scramble to sz 97?
no scramble, use 4 tokens loose cv first
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 4 factory_minors, 12 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 10 fighters moved from Gibraltar to 97 Sea Zone 4 fighters moved from Norway to 97 Sea Zone 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 armour and 1 infantry moved from Spain to Portugal 4 bombers moved from Eastern United States to Portugal 4 destroyers, 9 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 6 submarines moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 4 submarines moved from 20 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese 2 fighters moved from Guam to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in 6 Sea Zone Americans attack with 3 destroyers, 11 fighters, 17 submarines and 3 tactical_bombers; ANZAC loiter and taunt Japanese defend with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 5 submarines Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 8/17 hits, 5,67 expected hits Units damaged: 7 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 3 destroyers, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 8,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 6/11 hits, 4,50 expected hits 5 submarines owned by the Americans, 2 destroyers owned by the Americans and 5 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 12 submarines in 6 Sea Zone, round 3 : 8/12 hits, 4,00 expected hits Americans roll dice for 1 destroyer, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 10/15 hits, 7,83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser and 1 destroyer in 6 Sea Zone, round 3 : 5/11 hits, 4,50 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 11 fighters, 8 submarines and 3 tactical_bombers remaining. Battle score for attacker is 124 Casualties for Americans: 3 destroyers and 9 submarines Casualties for Japanese: 2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 5 submarines Battle in 97 Sea Zone Americans attack with 1 bomber, 14 fighters and 10 submarines Italians defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 10 submarines in 97 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Italians and 3 carriers owned by the Italians Americans roll dice for 1 bomber and 14 fighters in 97 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits Italians roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 97 Sea Zone, round 2 : 6/11 hits, 5,50 expected hits 6 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 cruiser owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 3 carriers owned by the Italians lost in 97 Sea Zone 4 submarines owned by the Americans submerged Americans roll dice for 1 bomber and 14 fighters in 97 Sea Zone, round 3 : 10/15 hits, 7,67 expected hits Italians roll dice for 1 battleship, 2 fighters and 3 transports in 97 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits 3 transports owned by the Italians, 1 bomber owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone Americans win with 14 fighters remaining. Battle score for attacker is 115 Casualties for Americans: 1 bomber and 6 submarines Casualties for Italians: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports Battle in Portugal Americans attack with 2 armour, 4 bombers and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 armour, 4 bombers and 1 infantry in Portugal, round 2 : 2/7 hits, 3,83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 10 fighters moved from 97 Sea Zone to Albania 4 fighters moved from 97 Sea Zone to Albania 4 bombers moved from Portugal to Gibraltar 1 fighter moved from Norway to Belarus 1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Sweden to Norway 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 5 artilleries and 6 infantry moved from Spain to Normandy Bordeaux 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 11 fighters and 3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Saudi Arabia to Iraq 1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey Place Units - Americans 1 factory_minor placed in Spain 1 factory_minor placed in Saudi Arabia 1 factory_minor placed in Sweden 1 factory_minor placed in Holland Belgium 3 infantry placed in Normandy Bordeaux 3 infantry placed in Norway 4 transports placed in 10 Sea Zone 1 artillery and 5 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Anhwe Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Shensi Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 76 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode British buy 1 artillery, 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Indo China to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from French Indo China to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Burma to Szechwan 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 3 fighters moved from Normandy Bordeaux to Western Germany 7 infantry moved from Normandy Bordeaux to France Combat - British Battle in Western Germany British attack with 5 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry British roll dice for 5 fighters and 2 infantry in Western Germany, round 2 : 0/7 hits, 2,83 expected hits Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 5 fighters and 2 infantry in Western Germany, round 3 : 4/7 hits, 2,83 expected hits Germans roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in France British attack with 7 infantry Germans defend with 1 airfield, 1 factory_minor and 1 infantry British roll dice for 7 infantry in France, round 2 : 1/7 hits, 1,17 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking French Madagascar from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from Americans with 6 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Szechwan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Szechwan 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 8 artilleries, 36 infantry and 3 mech_infantrys moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 2 aaGuns and 5 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour moved from French Indo China to Hunan 5 mech_infantrys moved from India to Burma 2 mech_infantrys moved from Burma to Yunnan 2 armour and 6 mech_infantrys moved from Turkey to Albania 2 artilleries and 3 infantry moved from Turkey to Greece 3 fighters and 1 tactical_bomber moved from Norway to Belarus 1 mech_infantry moved from Karelia to Belarus 1 fighter moved from Western Germany to Norway 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Norway 1 armour and 4 mech_infantrys moved from Egypt to Tobruk 2 artilleries moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone Place Units - British 1 factory_minor placed in Turkey 1 artillery, 7 infantry and 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 8,50 Italians regular : -0,67 Japanese regular : 2,83 Germans regular : 0,33 Neutral_True regular : -0,67 British regular : -3,17
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if you wanted to submerge your sub in 97, feel free to add it back in
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 94 Sea Zone to 98 Sea Zone 3 infantry moved from Yugoslavia to Bulgaria 1 armour moved from Eastern Poland to Romania 1 fighter moved from Southern Italy to Romania Combat - Italians Battle in Romania Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Romania, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Romania 1 fighter owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Bulgaria Italians attack with 3 infantry Russians defend with 1 infantry Italians roll dice for 3 infantry in Bulgaria, round 2 : 1/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Romania to Germany Place Units - Italians 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,5,4,1,3,5 Italians collect 8 PUs (4 lost to blockades); end with 8 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0,50 Russians regular : 0,33
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@giallo Ill fight one more round
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Shantung 3 fighters moved from Kweichow to Szechwan Combat - ANZAC Battle in Shantung Battle in Szechwan ANZAC attack with 3 fighters Japanese defend with 1 mech_infantry ANZAC roll dice for 3 fighters in Szechwan, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan ANZAC win, taking Shantung from Japanese with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - ANZAC 3 fighters moved from Szechwan to Hunan 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to France Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 French collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,50
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TripleA Manual Gamesave Post: Germans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 6 PUs; Combat Move - Germans 2 mech_infantrys moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Romania 20 artilleries, 2 fighters, 84 infantry, 12 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Belarus 2 infantry moved from Slovakia Hungary to Romania 3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Belarus 1 artillery and 2 mech_infantrys moved from Vyborg to Finland 1 armour moved from Vyborg to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 3 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Baltic States 1 artillery and 1 mech_infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Vyborg to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Romania Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 infantry in Romania, round 3 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 infantry in Romania, round 4 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Germans roll dice for 2 infantry in Romania, round 5 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Romania, round 6 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Romania, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Germany Germans attack with 3 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 infantry in Western Germany, round 2 : 0/3 hits, 0,50 expected hits British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits, 0,33 expected hits British roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Western Germany, round 4 : 0/2 hits, 0,33 expected hits British roll dice for 1 infantry in Western Germany, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 1 infantry in Western Germany, round 5 : 1/1 hits, 0,17 expected hits British roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Western Germany Germans win, taking Western Germany from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in Finland Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 artillery and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Belarus Germans attack with 20 artilleries, 3 bombers, 4 fighters, 84 infantry, 12 mech_infantrys and 5 tactical_bombers British defend with 3 fighters, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 fighter; Russians defend with 2 aaGuns, 1 armour, 24 artilleries, 1 bomber, 85 infantry and 8 mech_infantrys Russians roll AA dice in Belarus : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans lost in Belarus Germans roll dice for 20 artilleries, 3 bombers, 4 fighters, 84 infantry, 12 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 38/127 hits, 32,67 expected hits
Combat Hit Differential Summary :
Russians regular : -0,50 Germans regular : 4,83 Russians AA : 0,00 British regular : 0,67
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@giallo 38 hits
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@giallo said in 2020 Playoff Giallo(x) vs Oysteilo(+12) BM:
@giallo 38 hits
go with max defense (software selection)
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 6 PUs; Combat Move - Germans 2 mech_infantrys moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Romania 20 artilleries, 2 fighters, 84 infantry, 12 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Belarus 2 infantry moved from Slovakia Hungary to Romania 3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Belarus 1 artillery and 2 mech_infantrys moved from Vyborg to Finland 1 armour moved from Vyborg to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 3 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Baltic States 1 artillery and 1 mech_infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Vyborg to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Romania Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 infantry in Romania, round 3 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 infantry in Romania, round 4 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Germans roll dice for 2 infantry in Romania, round 5 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Romania, round 6 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Romania, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Germany Germans attack with 3 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 infantry in Western Germany, round 2 : 0/3 hits, 0,50 expected hits British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits, 0,33 expected hits British roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Western Germany, round 4 : 0/2 hits, 0,33 expected hits British roll dice for 1 infantry in Western Germany, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 1 infantry in Western Germany, round 5 : 1/1 hits, 0,17 expected hits British roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Western Germany Germans win, taking Western Germany from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in Finland Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 artillery and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Belarus Germans attack with 20 artilleries, 3 bombers, 4 fighters, 84 infantry, 12 mech_infantrys and 5 tactical_bombers British defend with 3 fighters, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 fighter; Russians defend with 2 aaGuns, 1 armour, 24 artilleries, 1 bomber, 85 infantry and 8 mech_infantrys Russians roll AA dice in Belarus : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans lost in Belarus Germans roll dice for 20 artilleries, 3 bombers, 4 fighters, 84 infantry, 12 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 38/127 hits, 32,67 expected hits Russians roll dice for 2 aaGuns, 1 armour, 24 artilleries, 1 bomber, 4 fighters, 85 infantry, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 43/125 hits, 43,17 expected hits 35 infantry owned by the Russians, 1 bomber owned by the Russians, 43 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus Germans roll dice for 20 artilleries, 3 bombers, 4 fighters, 41 infantry, 12 mech_infantrys and 4 tactical_bombers in Belarus, round 3 : 28/84 hits, 25,50 expected hits Russians roll dice for 1 armour, 24 artilleries, 4 fighters, 50 infantry, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 24/89 hits, 31,33 expected hits 28 infantry owned by the Russians and 24 infantry owned by the Germans lost in Belarus Germans roll dice for 20 artilleries, 3 bombers, 4 fighters, 17 infantry, 12 mech_infantrys and 4 tactical_bombers in Belarus, round 4 : 27/60 hits, 21,50 expected hits Russians roll dice for 1 armour, 24 artilleries, 4 fighters, 22 infantry, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 18/61 hits, 22,00 expected hits 5 mech_infantrys owned by the Russians, 22 infantry owned by the Russians, 17 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 20 artilleries, 3 bombers, 4 fighters, 11 mech_infantrys and 4 tactical_bombers in Belarus, round 5 : 18/42 hits, 17,00 expected hits Russians roll dice for 1 armour, 24 artilleries, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 5 : 13/34 hits, 13,00 expected hits 3 mech_infantrys owned by the Russians, 1 mech_infantry owned by the British, 14 artilleries owned by the Russians, 2 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 18 artilleries, 3 bombers, 4 fighters and 4 tactical_bombers in Belarus, round 6 : 11/29 hits, 12,67 expected hits Russians roll dice for 1 armour, 10 artilleries, 4 fighters and 1 tactical_bomber in Belarus, round 6 : 8/16 hits, 7,00 expected hits 1 armour owned by the Russians, 10 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Belarus Germans roll dice for 10 artilleries, 3 bombers, 4 fighters and 4 tactical_bombers in Belarus, round 7 : 11/21 hits, 10,00 expected hits Russians roll dice for 4 fighters and 1 tactical_bomber in Belarus, round 7 : 4/5 hits, 3,17 expected hits 1 tactical_bomber owned by the British, 4 artilleries owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in Belarus Germans win, taking Belarus from Russians with 6 artilleries, 3 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 99 Casualties for Germans: 14 artilleries, 84 infantry, 12 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns, 1 armour, 24 artilleries, 1 bomber, 85 infantry and 8 mech_infantrys Casualties for British: 3 fighters, 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 1 fighter Non Combat Move - Germans 9 armour and 54 mech_infantrys moved from Vyborg to Belarus 1 aaGun and 12 artilleries moved from Vyborg to Novgorod 1 fighter moved from Belarus to Germany 1 fighter and 2 tactical_bombers moved from Belarus to Germany 2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland 3 bombers moved from Belarus to Germany 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5,2,6,1,3 Germans collect 31 PUs (2 lost to blockades); end with 37 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : -10,17 Germans regular : 13,17 Russians AA : 0,00 British regular : 0,67