Well, I guess this is it. Two seazones from sz47 to 31, not three :(
The only question is - did I do that subconsciously intentionally or from sheer stupidity?
Let me think a bit about it, whether it has some sense to play some more.
scramble from japan?
@oysteilo no ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 bombers, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 unit repaired.
1 armour moved from Gibraltar to Spain
8 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
1 armour and 3 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
3 artilleries moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Norway to Sweden
4 fighters moved from Norway to Sweden
1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Saudi Arabia
4 bombers moved from Egypt to Saudi Arabia
1 bomber moved from Egypt to Spain
1 fighter moved from Norway to Sweden
3 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
3 artilleries moved from 17 Sea Zone to Iwo Jima
3 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Caroline Islands to Philippines
1 armour moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to Iwo Jima
6 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Iwo Jima, round 2 : 1/8 hits, 3,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Iwo Jima, round 3 : 2/8 hits, 3,00 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour and 1 bomber
Casualties for Japanese: 2 infantry
Battle in Spain
Americans attack with 2 armour, 5 artilleries, 1 bomber, 2 fighters and 12 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters and 12 infantry in Spain, round 2 : 9/22 hits, 7,17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2,00 expected hits
4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 5 artilleries, 1 bomber, 2 fighters and 8 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
Americans attack with 1 armour, 4 bombers, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 4 bombers, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 4/8 hits, 3,67 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 4 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Sweden
Americans attack with 1 armour, 4 artilleries, 5 fighters, 12 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 4 artilleries, 5 fighters, 12 infantry and 2 mech_infantrys in Sweden, round 2 : 8/24 hits, 7,33 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits, 2,00 expected hits
4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Sweden
Americans win, taking Sweden from Neutral_True with 1 armour, 4 artilleries, 5 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in 6 Sea Zone
Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from Iwo Jima to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
5 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 5 destroyers moved from 21 Sea Zone to 17 Sea Zone
3 submarines moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
5 submarines moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
6 transports moved from 112 Sea Zone to 110 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
5 fighters moved from Sweden to Norway
6 fighters moved from Norway to Gibraltar
1 fighter moved from 112 Sea Zone to Gibraltar
1 bomber moved from Spain to Gibraltar
4 bombers moved from Saudi Arabia to Egypt
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 armour and 2 infantry placed in Norway
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 infantry
EDIT: Adding units owned by Americans to Philippines: 1 armour
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 12 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 5 artilleries and 12 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 artilleries and 12 infantry in Chahar, round 2 : 4/17 hits, 4,50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to French Indo China
3 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Hunan
8 artilleries, 38 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Hunan
1 armour and 2 mech_infantrys moved from Syria to Turkey
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Iraq to Turkey
1 bomber moved from Egypt to Turkey
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Battle in Kweichow
British attack with 8 artilleries, 38 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 8 artilleries, 38 infantry and 2 mech_infantrys in Kweichow, round 2 : 12/48 hits, 10,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 8 artilleries, 38 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Turkey
British attack with 2 armour, 2 artilleries, 1 bomber, 7 infantry and 6 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 2 artilleries, 1 bomber, 7 infantry and 6 mech_infantrys in Turkey, round 2 : 4/18 hits, 4,83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits
4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 1 bomber, 4 infantry and 6 mech_infantrys in Turkey, round 3 : 7/15 hits, 4,33 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in French Indo China
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 3 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Burma
4 infantry moved from India to Burma
1 bomber moved from Turkey to Egypt
1 infantry moved from Norway to Finland
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Norway to Normandy Bordeaux
2 fighters moved from Norway to United Kingdom
2 infantry moved from India to Burma
Place Units - British
1 artillery and 2 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : -0,83
Japanese regular : 2,67
Neutral_True regular : 3,33
British regular : 3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
3 fighters moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 94 Sea Zone
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 3 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 94 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun and 2 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Algeria to Tunisia
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -2,00
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
4 infantry moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry and 3 transports moved from 21 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Guam to Iwo Jima
2 fighters moved from Guam to Iwo Jima
1 fighter moved from Guam to Iwo Jima
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Yunnan to Kweichow
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 fighter moved from Norway to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium
1 infantry moved from Germany to Slovakia Hungary
2 fighters and 3 tactical_bombers moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Finland
1 artillery and 1 mech_infantry moved from Vyborg to Finland
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/5 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Slovakia Hungary, round 2 : 4/8 hits, 3,33 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Finland to Germany
1 aaGun, 20 artilleries and 84 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
49 mech_infantrys moved from Novgorod to Vyborg
1 aaGun and 10 armour moved from Novgorod to Vyborg
2 fighters and 2 tactical_bombers moved from Holland Belgium to Germany
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
10 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Russians regular : 0,33
Germans regular : 2,83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 5 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Belarus to Finland
1 bomber moved from Belarus to Finland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
Russians take Greece from Italians
2 infantry moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Samara to Sikang
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Finland, round 2 : 1/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 bomber and 2 fighters in Finland, round 3 : 1/4 hits, 2,17 expected hits
Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Finland to Norway
1 bomber moved from Finland to Belarus
1 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Bryansk to Belarus
1 armour and 7 mech_infantrys moved from Ukraine to Belarus
2 artilleries and 4 infantry moved from Russia to Bryansk
1 infantry moved from Romania to Bulgaria
1 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Samara to Russia
1 aaGun moved from Belarus to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
2 infantry moved from Vologda to Smolensk
1 armour and 1 mech_infantry moved from Kansu to Yenisey
1 infantry moved from Novosibirsk to Kansu
5 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
2 artilleries and 2 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Sikang to Volgograd
Place Units - Russians
3 infantry placed in Ukraine
5 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4,5,4,2,2,4,5,2,5,1,6
Russians collect 39 PUs (3 lost to blockades); end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,00
Russians regular : -3,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 mech_infantry moved from Siberia to Manchuria
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Central Mongolia to Chahar
1 mech_infantry moved from Buyant-Uhaa to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
4 fighters and 4 tactical_bombers moved from Shantung to Chahar
3 fighters and 3 tactical_bombers moved from Kwangtung to Chahar
21 artilleries and 1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Japan to Chahar
2 battleships, 7 carriers, 1 cruiser and 5 submarines moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
Combat Hit Differential Summary :
@oysteilo Will your subs fight?
I am not at my computer, but if you refer to the subs in sz 6, they will summere. Destroyer only will fight
Submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 mech_infantry moved from Siberia to Manchuria
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Central Mongolia to Chahar
1 mech_infantry moved from Buyant-Uhaa to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
4 fighters and 4 tactical_bombers moved from Shantung to Chahar
3 fighters and 3 tactical_bombers moved from Kwangtung to Chahar
21 artilleries and 1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Japan to Chahar
2 battleships, 7 carriers, 1 cruiser and 5 submarines moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 3 fighters and 5 submarines
Americans defend with 7 submarines; ANZAC defend with 1 destroyer and 1 submarine
7 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 7 carriers, 1 cruiser, 3 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers
Chinese defend with 5 artilleries and 11 infantry
Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers in Chahar, round 2 : 12/23 hits, 11,83 expected hits
Chinese roll dice for 5 artilleries and 11 infantry in Chahar, round 2 : 7/16 hits, 5,33 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 11 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
Japanese roll dice for 2 bombers, 6 fighters and 8 tactical_bombers in Chahar, round 3 : 10/16 hits, 9,33 expected hits
Chinese roll dice for 4 artilleries in Chahar, round 3 : 0/4 hits, 1,33 expected hits
4 artilleries owned by the Chinese lost in Chahar
Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys
Casualties for Chinese: 5 artilleries and 11 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Chahar to Buyant-Uhaa
10 mech_infantrys moved from Kwangtung to Kiangsu
3 fighters moved from Chahar to Kiangsu
1 bomber moved from Chahar to Japan
1 bomber moved from Chahar to Kiangsu
5 tactical_bombers moved from Chahar to Kiangsu
3 artilleries and 4 infantry moved from Shantung to Kiangsu
9 artilleries and 10 infantry moved from Manchuria to Jehol
3 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
2 artilleries and 1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 26
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,2,2,3,2,4,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,1,1,2,3,2,4,5,5,4,1,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,2,6,3,4,5,2,6,5,5,5,1,6,3
Japanese collect 9 PUs (26 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Japanese regular : 0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 4 factory_minors, 12 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
10 fighters moved from Gibraltar to 97 Sea Zone
4 fighters moved from Norway to 97 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 armour and 1 infantry moved from Spain to Portugal
4 bombers moved from Eastern United States to Portugal
4 destroyers, 9 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
6 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
4 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters moved from Guam to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
scramble and/or kamikaze sz 6? I assume you want to lose damaged carriers before destroyer in sz 6?
scramble to sz 97?
@oysteilo said in 2020 Playoff Giallo(x) vs Oysteilo(+12) BM:
scramble and/or kamikaze sz 6? I assume you want to lose damaged carriers before destroyer in sz 6?
scramble to sz 97?
no scramble, use 4 tokens loose cv first
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 4 factory_minors, 12 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
10 fighters moved from Gibraltar to 97 Sea Zone
4 fighters moved from Norway to 97 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 armour and 1 infantry moved from Spain to Portugal
4 bombers moved from Eastern United States to Portugal
4 destroyers, 9 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
6 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
4 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters moved from Guam to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 11 fighters, 17 submarines and 3 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 5 submarines
Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 8/17 hits, 5,67 expected hits
Units damaged: 7 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 destroyers, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 8,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 6/11 hits, 4,50 expected hits
5 submarines owned by the Americans, 2 destroyers owned by the Americans and 5 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 12 submarines in 6 Sea Zone, round 3 : 8/12 hits, 4,00 expected hits
Americans roll dice for 1 destroyer, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 10/15 hits, 7,83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser and 1 destroyer in 6 Sea Zone, round 3 : 5/11 hits, 4,50 expected hits
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 11 fighters, 8 submarines and 3 tactical_bombers remaining. Battle score for attacker is 124
Casualties for Americans: 3 destroyers and 9 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 5 submarines
Battle in 97 Sea Zone
Americans attack with 1 bomber, 14 fighters and 10 submarines
Italians defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 10 submarines in 97 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Italians and 3 carriers owned by the Italians
Americans roll dice for 1 bomber and 14 fighters in 97 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits
Italians roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 97 Sea Zone, round 2 : 6/11 hits, 5,50 expected hits
6 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 cruiser owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 3 carriers owned by the Italians lost in 97 Sea Zone
4 submarines owned by the Americans submerged
Americans roll dice for 1 bomber and 14 fighters in 97 Sea Zone, round 3 : 10/15 hits, 7,67 expected hits
Italians roll dice for 1 battleship, 2 fighters and 3 transports in 97 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
3 transports owned by the Italians, 1 bomber owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
Americans win with 14 fighters remaining. Battle score for attacker is 115
Casualties for Americans: 1 bomber and 6 submarines
Casualties for Italians: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Battle in Portugal
Americans attack with 2 armour, 4 bombers and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 armour, 4 bombers and 1 infantry in Portugal, round 2 : 2/7 hits, 3,83 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
10 fighters moved from 97 Sea Zone to Albania
4 fighters moved from 97 Sea Zone to Albania
4 bombers moved from Portugal to Gibraltar
1 fighter moved from Norway to Belarus
1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Sweden to Norway
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
5 artilleries and 6 infantry moved from Spain to Normandy Bordeaux
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 transport moved from 17 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
11 fighters and 3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Saudi Arabia to Iraq
1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
Place Units - Americans
1 factory_minor placed in Spain
1 factory_minor placed in Saudi Arabia
1 factory_minor placed in Sweden
1 factory_minor placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
4 transports placed in 10 Sea Zone
1 artillery and 5 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Indo China to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
7 infantry moved from Normandy Bordeaux to France
Combat - British
Battle in Western Germany
British attack with 5 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
British roll dice for 5 fighters and 2 infantry in Western Germany, round 2 : 0/7 hits, 2,83 expected hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 5 fighters and 2 infantry in Western Germany, round 3 : 4/7 hits, 2,83 expected hits
Germans roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in France
British attack with 7 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
British roll dice for 7 infantry in France, round 2 : 1/7 hits, 1,17 expected hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking French Madagascar from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from Americans with 6 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Szechwan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Szechwan
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
8 artilleries, 36 infantry and 3 mech_infantrys moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
2 aaGuns and 5 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from French Indo China to Hunan
5 mech_infantrys moved from India to Burma
2 mech_infantrys moved from Burma to Yunnan
2 armour and 6 mech_infantrys moved from Turkey to Albania
2 artilleries and 3 infantry moved from Turkey to Greece
3 fighters and 1 tactical_bomber moved from Norway to Belarus
1 mech_infantry moved from Karelia to Belarus
1 fighter moved from Western Germany to Norway
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Norway
1 armour and 4 mech_infantrys moved from Egypt to Tobruk
2 artilleries moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
Place Units - British
1 factory_minor placed in Turkey
1 artillery, 7 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 8,50
Italians regular : -0,67
Japanese regular : 2,83
Germans regular : 0,33
Neutral_True regular : -0,67
British regular : -3,17
if you wanted to submerge your sub in 97, feel free to add it back in
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 94 Sea Zone to 98 Sea Zone
3 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Eastern Poland to Romania
1 fighter moved from Southern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Romania, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Romania
1 fighter owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Bulgaria
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Bulgaria, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Germany
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,5,4,1,3,5
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
Russians regular : 0,33
@giallo Ill fight one more round
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
3 fighters moved from Kweichow to Szechwan
Combat - ANZAC
Battle in Shantung
Battle in Szechwan
ANZAC attack with 3 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 3 fighters in Szechwan, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
ANZAC win, taking Shantung from Japanese with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
3 fighters moved from Szechwan to Hunan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 17 Sea Zone to 33 Sea Zone
1 transport moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
French collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,50