@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
bolasgods Allies +18 vs AetV's Axis BM4
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Manchuria to Jehol 5 infantry moved from Manchuria to Korea 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 3 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Korea Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Korea, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Korea, round 5 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 4 infantry in Korea, round 6 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Korea, round 7 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Korea 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Bryansk 2 fighters moved from Rostov to Bryansk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,4,6,1,1,2,1,1,1,1,1 Russians collect 25 PUs (3 lost to blockades); end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : 2.00 Russians regular : -2.50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 6 Sea Zone to Japan 1 infantry moved from Anhwe to Kiangsu Place Units - Japanese 1 fighter placed in Japan 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4 Japanese collect 22 PUs; end with 22 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 3 fighters moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese 1 fighter moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@aequitas-et-veritas scramble sz 6?
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@bolasgod No scramble, no kamikazee token.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 3 fighters moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese 1 fighter moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers; ANZAC loiter and taunt Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/19 hits, 9.17 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits, 8.83 expected hits Japanese roll dice for 3 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Americans: 1 carrier and 5 destroyers Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport Non Combat Move - Americans 1 bomber could not land in 6 Sea Zone and was removed 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 mech_infantry moved from French Indo China to Kiangsi 2 artilleries, 2 infantry and 1 marine moved from French Indo China to Kwangsi 1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Korea: 1 bomber EDIT: Turning off Edit Mode 2 transports placed in 36 Sea Zone 1 bomber placed in French Indo China 1 armour placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : 1.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 4 infantry moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Hopei 1 artillery moved from Shensi to Hopei Combat - Chinese Battle in Kiangsu Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 artillery, 1 factory_minor and 6 infantry Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu 1 artillery owned by the Chinese retreated to Kiangsi Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13 Casualties for Chinese: 1 artillery and 4 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Burma to Yunnan Place Units - Chinese 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 3 fighters moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese 1 fighter moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers; ANZAC loiter and taunt Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/19 hits, 9.17 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits, 8.83 expected hits Japanese roll dice for 3 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Americans: 1 carrier and 5 destroyers Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport Non Combat Move - Americans 1 bomber could not land in 6 Sea Zone and was removed 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 mech_infantry moved from French Indo China to Kiangsi 2 artilleries, 2 infantry and 1 marine moved from French Indo China to Kwangsi 1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Korea: 1 bomber EDIT: Turning off Edit Mode 2 transports placed in 36 Sea Zone 1 bomber placed in French Indo China 1 armour placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 4 infantry moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Hopei 1 artillery moved from Shensi to Hopei Combat - Chinese Battle in Kiangsu Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 artillery, 1 factory_minor and 6 infantry Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu 1 artillery owned by the Chinese retreated to Kiangsi Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13 Casualties for Chinese: 1 artillery and 4 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Burma to Yunnan Place Units - Chinese 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 armour moved from Iraq to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 tactical_bomber moved from Persia to Trans-Jordan 1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R. Russians take Yenisey from Japanese 1 mech_infantry moved from Kansu to Suiyuyan 1 armour moved from Kansu to Suiyuyan Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 4 infantry Germans defend with 1 factory_minor, 1 harbour and 4 infantry British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Yakut S.S.R. British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. British win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 2 armour, 2 fighters and 1 tactical_bomber Italians defend with 2 artilleries British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries Non Combat Move - British 1 tactical_bomber moved from Trans-Jordan to Persia 1 fighter moved from Trans-Jordan to Persia 1 fighter moved from Trans-Jordan to Persia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Caucasus to Volgograd 2 mech_infantrys moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 6 fighters and 1 tactical_bomber moved from Persia to Bryansk 1 mech_infantry moved from Timguska to Vologda 1 mech_infantry moved from Kansu to Vologda 1 fighter moved from India to Persia 2 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 mech_infantry moved from Yunnan to India 2 aaGuns moved from Hunan to Kiangsi 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - British 1 transport placed in 110 Sea Zone 1 armour, 1 artillery and 4 infantry placed in United Kingdom 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,2,6,1,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery, 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -2.00 Italians regular : -0.67 Japanese regular : 3.33 Germans regular : -2.67 British regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 3 fighters moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese 1 fighter moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers; ANZAC loiter and taunt Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/19 hits, 9.17 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits, 8.83 expected hits Japanese roll dice for 3 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Americans: 1 carrier and 5 destroyers Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport Non Combat Move - Americans 1 bomber could not land in 6 Sea Zone and was removed 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 mech_infantry moved from French Indo China to Kiangsi 2 artilleries, 2 infantry and 1 marine moved from French Indo China to Kwangsi 1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Korea: 1 bomber EDIT: Turning off Edit Mode 2 transports placed in 36 Sea Zone 1 bomber placed in French Indo China 1 armour placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 4 infantry moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Hopei 1 artillery moved from Shensi to Hopei Combat - Chinese Battle in Kiangsu Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 artillery, 1 factory_minor and 6 infantry Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu 1 artillery owned by the Chinese retreated to Kiangsi Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13 Casualties for Chinese: 1 artillery and 4 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Burma to Yunnan Place Units - Chinese 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 armour moved from Iraq to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 tactical_bomber moved from Persia to Trans-Jordan 1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R. Russians take Yenisey from Japanese 1 mech_infantry moved from Kansu to Suiyuyan 1 armour moved from Kansu to Suiyuyan Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 4 infantry Germans defend with 1 factory_minor, 1 harbour and 4 infantry British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Yakut S.S.R. British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. British win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 2 armour, 2 fighters and 1 tactical_bomber Italians defend with 2 artilleries British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries Non Combat Move - British 1 tactical_bomber moved from Trans-Jordan to Persia 1 fighter moved from Trans-Jordan to Persia 1 fighter moved from Trans-Jordan to Persia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Caucasus to Volgograd 2 mech_infantrys moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 6 fighters and 1 tactical_bomber moved from Persia to Bryansk 1 mech_infantry moved from Timguska to Vologda 1 mech_infantry moved from Kansu to Vologda 1 fighter moved from India to Persia 2 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 mech_infantry moved from Yunnan to India 2 aaGuns moved from Hunan to Kiangsi 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - British 1 transport placed in 110 Sea Zone 1 armour, 1 artillery and 4 infantry placed in United Kingdom 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,2,6,1,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery, 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -2.00 Italians regular : -0.67 Japanese regular : 3.33 Germans regular : -2.67 British regular : 0.00 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Iraq Italians take Iraq from British 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 armour moved from Egypt to Belgian Congo Italians take Anglo Egyptian Sudan from British Italians take Belgian Congo from British 2 fighters moved from 99 Sea Zone to Trans-Jordan 1 armour moved from Ukraine to Rostov 2 fighters moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,33 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1,33 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 4 : 0/2 hits, 1,17 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux 1 bomber owned by the Italians retreated British win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 2 infantry Battle in Rostov Italians attack with 1 armour, 1 bomber and 2 fighters Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 2 fighters in Rostov, round 2 : 1/4 hits, 2,17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 2 fighters in Rostov, round 3 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Battle in Trans-Jordan Italians attack with 2 artilleries, 2 fighters and 2 infantry British defend with 2 armour Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 3/6 hits, 2,33 expected hits British roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for British: 2 armour Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 2 fighters moved from Trans-Jordan to 99 Sea Zone 3 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria 3 infantry moved from Egypt to 98 Sea Zone 3 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 4 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Rostov to Ukraine 1 bomber moved from Rostov to Egypt 1 aaGun moved from Northern Italy to France Place Units - Italians 2 armour and 1 mech_infantry placed in Egypt 1 tactical_bomber placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians regular : -3,00 Russians regular : 0,00 British regular : -1,33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Hainan to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from 22 Sea Zone to Marianas 1 artillery moved from Siam to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in Paulau Island Battle in Marianas Battle in Okinawa Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 destroyer moved from 17 Sea Zone to 21 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines Place Units - ANZAC 1 factory_minor placed in Queensland ANZAC undo move 1. 1 factory_minor placed in Queensland 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Hainan to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from 22 Sea Zone to Marianas 1 artillery moved from Siam to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in Paulau Island Battle in Marianas Battle in Okinawa Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 destroyer moved from 17 Sea Zone to 21 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines Place Units - ANZAC 1 factory_minor placed in Queensland ANZAC undo move 1. 1 factory_minor placed in Queensland 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Hainan to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from 22 Sea Zone to Marianas 1 artillery moved from Siam to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in Paulau Island Battle in Marianas Battle in Okinawa Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 destroyer moved from 17 Sea Zone to 21 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines Place Units - ANZAC 1 factory_minor placed in Queensland ANZAC undo move 1. 1 factory_minor placed in Queensland 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 bombers moved from Ukraine to Russia 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Ukraine to Volgograd 2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Normandy Bordeaux Germans attack with 1 fighter and 3 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,00 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Volgograd Germans attack with 1 armour, 3 fighters and 3 tactical_bombers British defend with 1 infantry; Russians defend with 1 factory_minor Germans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Volgograd, round 2 : 6/7 hits, 4,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Russia to Ukraine 3 fighters and 3 tactical_bombers moved from Volgograd to Ukraine 1 infantry moved from Ukraine to Rostov 1 artillery moved from Karelia to Finland 1 infantry moved from Holland Belgium to France 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 81 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in France Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 5 mech_infantrys EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 3,00 British regular : -0,67 Russians AA : 0,67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 artillery moved from Smolensk to Belarus 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Rostov 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Jehol to Anhwe Chinese take Anhwe from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Rostov to Bryansk 2 artilleries and 5 infantry moved from Smolensk to Bryansk 2 artilleries and 7 infantry moved from Russia to Bryansk 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 aaGun moved from Jehol to Shantung 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : -1.83 Russians regular : -0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 artillery moved from Smolensk to Belarus 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Rostov 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Jehol to Anhwe Chinese take Anhwe from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Rostov to Bryansk 2 artilleries and 5 infantry moved from Smolensk to Bryansk 2 artilleries and 7 infantry moved from Russia to Bryansk 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 aaGun moved from Jehol to Shantung 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : -1.83 Russians regular : -0.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to Shantung Combat - Japanese Battle in Shantung Japanese attack with 1 artillery and 1 infantry Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,6,4,6,4,2,5,6,2,2,1 Japanese collect 8 PUs (8 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Japan 4 fighters and 1 tactical_bomber moved from Korea to Japan 4 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 2 armour moved from Kwangsi to 36 Sea Zone 3 artilleries moved from Kwangsi to 36 Sea Zone 2 mech_infantrys moved from Kwangsi to 36 Sea Zone 5 infantry moved from Kwangsi to 36 Sea Zone 2 marines moved from Kwangsi to 36 Sea Zone 2 armour, 3 artilleries, 5 infantry, 2 marines, 2 mech_infantrys and 7 transports moved from 36 Sea Zone to 6 Sea Zone 2 armour moved from 6 Sea Zone to Japan 2 marines moved from 6 Sea Zone to Japan 2 mech_infantrys moved from 6 Sea Zone to Japan 5 infantry moved from 6 Sea Zone to Japan 3 artilleries moved from 6 Sea Zone to Japan 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan Combat - Americans Americans creates battle in territory 106 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3 Battle in Japan Americans attack with 2 armour, 4 artilleries, 1 bomber, 8 fighters, 6 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 11 infantry Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 7/26 hits, 10.50 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 4 fighters and 11 infantry in Japan, round 2 : 7/16 hits, 6.67 expected hits 5 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 2 marines, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 8/19 hits, 8.83 expected hits Japanese roll dice for 1 artillery, 4 fighters and 6 infantry in Japan, round 3 : 7/11 hits, 5.00 expected hits 1 fighter owned by the Japanese, 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 artilleries owned by the Americans, 2 marines owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 bomber, 7 fighters and 2 tactical_bombers in Japan, round 4 : 7/12 hits, 6.50 expected hits Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Japan Americans captures 8PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 marines and 2 mech_infantrys Casualties for Japanese: 2 aaGuns, 1 artillery, 4 fighters and 11 infantry triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 1 tactical_bomber moved from Japan to Korea 1 fighter moved from Japan to Korea 1 fighter moved from Japan to Korea 5 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 mech_infantry moved from Kiangsi to Jehol 1 bomber moved from French Indo China to India 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 armour moved from Eastern United States to New Brunswick Nova Scotia 1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone Place Units - Americans 3 fighters placed in French Indo China 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery, 3 infantry and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUsCombat Hit Differential Summary :
Americans regular : -3.83 Japanese regular : 2.33 Japanese AA : 0.00 -
@bolasgod I chose not to scramble and I used your last kamakazi token for you. I think that should be GG.
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@bolasgod please proceed.





