TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 3 artilleries and 8 infantry moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 97 Sea Zone to Egypt
1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Ukraine to Vologda
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Syria
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1,33 expected hits
British roll dice for 1 aaGun and 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1,00 expected hits
British roll dice for 1 aaGun and 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries in Trans-Jordan, round 4 : 2/2 hits, 0,67 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Trans-Jordan
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Syria from British, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 2 fighters and 8 infantry
British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 8 infantry in Egypt, round 2 : 4/14 hits, 4,33 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Vologda
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Vologda
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Vologda to Ukraine
1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to Ukraine
2 fighters moved from Egypt to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
Place Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
Russians regular : 0,33
British regular : -0,67
@bolasgod you’re up.
@aequitas-et-veritas hey, sorry i am having a busy week and on bad wifi. I will be able to play a lot next week.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in Siam
Battle in Hainan
Battle in 16 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win, taking Siam from Japanese, taking Hainan from Japanese with 1 destroyer remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New South Wales to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in Siam
Battle in Hainan
Battle in 16 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win, taking Siam from Japanese, taking Hainan from Japanese with 1 destroyer remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New South Wales to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in Siam
Battle in Hainan
Battle in 16 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win, taking Siam from Japanese, taking Hainan from Japanese with 1 destroyer remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New South Wales to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Archangel to Russia
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Russia
Germans attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 7 infantry
Russians roll AA dice in Russia : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 4/6 hits, 3,00 expected hits
Russians roll dice for 1 aaGun and 7 infantry in Russia, round 2 : 4/7 hits, 2,33 expected hits
3 infantry owned by the Russians, 2 fighters owned by the Germans, 1 aaGun owned by the Russians, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour and 1 bomber in Russia, round 3 : 2/2 hits, 1,17 expected hits
Russians roll dice for 4 infantry in Russia, round 3 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 bomber owned by the Germans lost in Russia
Germans roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Russia, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians win with 1 infantry remaining. Battle score for attacker is -41
Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 6 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
2 fighters and 2 tactical_bombers moved from Alexandria to Ukraine
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 carrier and 2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Novgorod to Finland
1 artillery moved from Novgorod to Karelia
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 fighter and 4 infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : 1,83
Russians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to Jehol
5 infantry moved from Manchuria to Korea
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/7 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Korea, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Korea, round 5 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 4 infantry in Korea, round 6 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Korea, round 7 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Korea
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
2 fighters moved from Rostov to Bryansk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,4,6,1,1,2,1,1,1,1,1
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans regular : 2.00
Russians regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to Jehol
5 infantry moved from Manchuria to Korea
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/7 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Korea, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Korea, round 5 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 4 infantry in Korea, round 6 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Korea, round 7 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Korea
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
2 fighters moved from Rostov to Bryansk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,4,6,1,1,2,1,1,1,1,1
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans regular : 2.00
Russians regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
1 infantry moved from Anhwe to Kiangsu
Place Units - Japanese
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Japanese collect 22 PUs; end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@aequitas-et-veritas scramble sz 6?
@bolasgod No scramble, no kamikazee token.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/19 hits, 9.17 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits, 8.83 expected hits
Japanese roll dice for 3 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier and 5 destroyers
Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Non Combat Move - Americans
1 bomber could not land in 6 Sea Zone and was removed
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 mech_infantry moved from French Indo China to Kiangsi
2 artilleries, 2 infantry and 1 marine moved from French Indo China to Kwangsi
1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 marine moved from 36 Sea Zone to Kwangsi
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 bomber
EDIT: Turning off Edit Mode
2 transports placed in 36 Sea Zone
1 bomber placed in French Indo China
1 armour placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 artillery moved from Shensi to Hopei
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 6 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
1 artillery owned by the Chinese retreated to Kiangsi
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/19 hits, 9.17 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits, 8.83 expected hits
Japanese roll dice for 3 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier and 5 destroyers
Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Non Combat Move - Americans
1 bomber could not land in 6 Sea Zone and was removed
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 mech_infantry moved from French Indo China to Kiangsi
2 artilleries, 2 infantry and 1 marine moved from French Indo China to Kwangsi
1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 marine moved from 36 Sea Zone to Kwangsi
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 bomber
EDIT: Turning off Edit Mode
2 transports placed in 36 Sea Zone
1 bomber placed in French Indo China
1 armour placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 artillery moved from Shensi to Hopei
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 6 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
1 artillery owned by the Chinese retreated to Kiangsi
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 tactical_bomber moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Suiyuyan
Combat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Yakut S.S.R.
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
British win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 2 armour, 2 fighters and 1 tactical_bomber
Italians defend with 2 artilleries
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
6 fighters and 1 tactical_bomber moved from Persia to Bryansk
1 mech_infantry moved from Timguska to Vologda
1 mech_infantry moved from Kansu to Vologda
1 fighter moved from India to Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to India
2 aaGuns moved from Hunan to Kiangsi
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 4 infantry placed in United Kingdom
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,2,6,1,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -2.00
Italians regular : -0.67
Japanese regular : 3.33
Germans regular : -2.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/19 hits, 9.17 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits, 8.83 expected hits
Japanese roll dice for 3 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier and 5 destroyers
Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Non Combat Move - Americans
1 bomber could not land in 6 Sea Zone and was removed
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 mech_infantry moved from French Indo China to Kiangsi
2 artilleries, 2 infantry and 1 marine moved from French Indo China to Kwangsi
1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 marine moved from 36 Sea Zone to Kwangsi
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 bomber
EDIT: Turning off Edit Mode
2 transports placed in 36 Sea Zone
1 bomber placed in French Indo China
1 armour placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 artillery moved from Shensi to Hopei
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 6 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
1 artillery owned by the Chinese retreated to Kiangsi
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 tactical_bomber moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Suiyuyan
Combat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Yakut S.S.R.
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
British win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 2 armour, 2 fighters and 1 tactical_bomber
Italians defend with 2 artilleries
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
6 fighters and 1 tactical_bomber moved from Persia to Bryansk
1 mech_infantry moved from Timguska to Vologda
1 mech_infantry moved from Kansu to Vologda
1 fighter moved from India to Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to India
2 aaGuns moved from Hunan to Kiangsi
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 4 infantry placed in United Kingdom
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,2,6,1,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -2.00
Italians regular : -0.67
Japanese regular : 3.33
Germans regular : -2.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Belgian Congo
Italians take Anglo Egyptian Sudan from British
Italians take Belgian Congo from British
2 fighters moved from 99 Sea Zone to Trans-Jordan
1 armour moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 4 : 0/2 hits, 1,17 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
1 armour owned by the Italians lost in Normandy Bordeaux
1 bomber owned by the Italians retreated
British win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Rostov, round 2 : 1/4 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 2 fighters in Rostov, round 3 : 1/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 2 armour
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 3/6 hits, 2,33 expected hits
British roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 2 armour
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 fighters moved from Trans-Jordan to 99 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Rostov to Ukraine
1 bomber moved from Rostov to Egypt
1 aaGun moved from Northern Italy to France
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 tactical_bomber placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -3,00
Russians regular : 0,00
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in Paulau Island
Battle in Marianas
Battle in Okinawa
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Queensland
ANZAC undo move 1.
1 factory_minor placed in Queensland
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in Paulau Island
Battle in Marianas
Battle in Okinawa
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Queensland
ANZAC undo move 1.
1 factory_minor placed in Queensland
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :