@axis-dominion ugh royal navy decided not to fight back today
bolasgods Allies +18 vs AetV's Axis BM4
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to French Indo China 1 carrier and 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in 112 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 3 fighters Casualties for British: 1 fighter Non Combat Move - Americans 1 fighter could not land in 112 Sea Zone and was removed 1 fighter moved from Iceland to United Kingdom 1 transport moved from 125 Sea Zone to 123 Sea Zone 1 bomber moved from French Indo China to Yunnan 1 carrier moved from 33 Sea Zone to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 armour and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 2.17 Japanese AA : -0.17 Germans regular : 1.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to French Indo China 1 carrier and 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in 112 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 3 fighters Casualties for British: 1 fighter Non Combat Move - Americans 1 fighter could not land in 112 Sea Zone and was removed 1 fighter moved from Iceland to United Kingdom 1 transport moved from 125 Sea Zone to 123 Sea Zone 1 bomber moved from French Indo China to Yunnan 1 carrier moved from 33 Sea Zone to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 armour and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry moved from Yunnan to French Indo China 2 artilleries and 7 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from India to Shan State 1 mech_infantry moved from India to Shan State 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in French Indo China British attack with 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 5 infantry Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits British roll dice for 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in French Indo China, round 2 : 1/13 hits, 3.17 expected hits Japanese roll dice for 1 aaGun, 2 armour, 1 artillery and 5 infantry in French Indo China, round 2 : 3/8 hits, 3.00 expected hits 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in French Indo China 1 fighter owned by the British retreated 1 mech_infantry owned by the British, 2 artilleries owned by the British and 6 infantry owned by the British retreated to Yunnan Japanese win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -4 Casualties for British: 3 infantry Casualties for Japanese: 1 aaGun Non Combat Move - British 1 fighter moved from French Indo China to Yunnan 1 aaGun moved from Burma to Shan State 5 mech_infantrys moved from Northwest Persia to Kazakhstan 2 armour moved from Northwest Persia to Kazakhstan 1 infantry moved from Caucasus to Volgograd 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Yunnan 1 fighter moved from Egypt to Northwest Persia 1 fighter moved from Persia to Northwest Persia 1 tactical_bomber moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Turkmenistan 1 mech_infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 cruiser moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone Place Units - British 1 aaGun, 1 armour and 1 fighter placed in Egypt British undo move 1. 1 aaGun, 1 armour and 1 infantry placed in Egypt 1 artillery, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.17 Japanese regular : 0.33 Japanese AA : -0.33 Germans regular : 1.00 British regular : -2.17 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to French Indo China 1 carrier and 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in 112 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 3 fighters Casualties for British: 1 fighter Non Combat Move - Americans 1 fighter could not land in 112 Sea Zone and was removed 1 fighter moved from Iceland to United Kingdom 1 transport moved from 125 Sea Zone to 123 Sea Zone 1 bomber moved from French Indo China to Yunnan 1 carrier moved from 33 Sea Zone to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 fighter moved from Wake Island to 62 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 armour and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry moved from Yunnan to French Indo China 2 artilleries and 7 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from India to Shan State 1 mech_infantry moved from India to Shan State 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in French Indo China British attack with 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 5 infantry Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits British roll dice for 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in French Indo China, round 2 : 1/13 hits, 3.17 expected hits Japanese roll dice for 1 aaGun, 2 armour, 1 artillery and 5 infantry in French Indo China, round 2 : 3/8 hits, 3.00 expected hits 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in French Indo China 1 fighter owned by the British retreated 1 mech_infantry owned by the British, 2 artilleries owned by the British and 6 infantry owned by the British retreated to Yunnan Japanese win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -4 Casualties for British: 3 infantry Casualties for Japanese: 1 aaGun Non Combat Move - British 1 fighter moved from French Indo China to Yunnan 1 aaGun moved from Burma to Shan State 5 mech_infantrys moved from Northwest Persia to Kazakhstan 2 armour moved from Northwest Persia to Kazakhstan 1 infantry moved from Caucasus to Volgograd 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Yunnan 1 fighter moved from Egypt to Northwest Persia 1 fighter moved from Persia to Northwest Persia 1 tactical_bomber moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Turkmenistan 1 mech_infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 cruiser moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone Place Units - British 1 aaGun, 1 armour and 1 fighter placed in Egypt British undo move 1. 1 aaGun, 1 armour and 1 infantry placed in Egypt 1 artillery, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.17 Japanese regular : 0.33 Japanese AA : -0.33 Germans regular : 1.00 British regular : -2.17 -
@bolasgod I’ll keep my AA Gun in Indo China and trade it for an Inf instead.
Thank you.
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 3 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery and 1 bomber in Rostov, round 4 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk 3 infantry moved from Libya to Tobruk 1 armour moved from Tunisia to Tobruk 1 fighter moved from Southern Italy to Tobruk 1 armour moved from Northern Italy to Romania 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Morocco to Algeria Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : -1,67 Russians regular : 0,00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
@aequitas-et-veritas my apologies
-
@bolasgod for what?
All good☺
-
@aequitas-et-veritas taking your AA instead on an inf!
-
@bolasgod ooops haha
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 bomber moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Normandy Bordeaux Germans attack with 2 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 1 fighter and 2 mech_infantrys British defend with 1 infantry; Russians defend with 1 factory_minor Germans roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus 1 tactical_bomber owned by the Germans retreated Russians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from Caucasus to Ukraine 1 fighter moved from Volgograd to Ukraine 3 armour and 2 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Novgorod 1 armour and 1 artillery moved from Novgorod to Karelia 1 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from Finland to Novgorod 5 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 82 Sea Zone 1 bomber moved from Russia to Novgorod 2 armour moved from Novgorod to Eastern Poland Place Units - Germans 3 armour placed in Ukraine 3 infantry placed in Novgorod 1 fighter and 3 infantry placed in Western Germany 3 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 0,17 British regular : 1,00 Russians AA : -0,17 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 11 infantry moved from Amur to Korea Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Korea Russians attack with 11 infantry Japanese defend with 1 aaGun and 4 infantry Russians roll dice for 11 infantry in Korea, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea Russians roll dice for 9 infantry in Korea, round 3 : 2/9 hits, 1.50 expected hits Japanese roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 8 infantry in Korea, round 4 : 0/8 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 8 infantry in Korea, round 5 : 3/8 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Korea, round 5 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 5 infantry Casualties for Japanese: 1 aaGun and 4 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Korea 1 aaGun moved from Amur to Korea 1 artillery moved from Smolensk to Bryansk 1 infantry moved from Vologda to Smolensk 10 infantry moved from Russia to Bryansk 3 infantry moved from Vologda to Russia 2 fighters moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 Italians regular : -0.33 Germans regular : -0.67 Russians regular : -0.83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 52 PUs; 1 SuicideAttackTokens; Japanese buy 1 armour, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery and 4 infantry moved from French Indo China to Shan State 1 infantry moved from Siam to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Shan State Japanese attack with 2 armour, 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry British roll AA dice in Shan State : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber in Shan State, round 2 : 6/14 hits, 5,17 expected hits UK_Pacific roll dice for 1 aaGun, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Shan State, round 2 : 2/11 hits, 3,83 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the British lost in Shan State Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 3 : 4/12 hits, 4,83 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 3 : 4/6 hits, 2,17 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese roll dice for 2 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Shan State, round 4 : 2/8 hits, 3,83 expected hits UK_Pacific roll dice for 1 armour and 1 artillery in Shan State, round 4 : 0/2 hits, 0,83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 fighter and 6 infantry Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Shan State to French Indo China 3 carriers moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 2 destroyers and 1 transport placed in 19 Sea Zone 1 armour, 1 fighter and 1 infantry placed in French Indo China 1 fighter placed in Japan Japanese undo move 3. Japanese undo move 1. 1 destroyer, 1 fighter and 1 transport placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6 Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Japanese regular : -1,83 British AA : 0,50 UK_Pacific regular : -0,83 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Sumatra Non Combat Move - Americans 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Sumatra Non Combat Move - Americans 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 3 fighters moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 artillery moved from Caucasus to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 armour moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Kazakhstan to Tsinghai 1 armour moved from Kazakhstan to Sikang 1 mech_infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Turkmenistan to Tsinghai 1 mech_infantry moved from Northwest Persia to Volgograd 1 tactical_bomber moved from Northwest Persia to Volgograd 1 fighter moved from Northwest Persia to Volgograd 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone UK_Pacific take 37 Sea Zone from Japanese 2 infantry moved from 36 Sea Zone to French Indo China 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry moved from Yunnan to French Indo China Combat - British Battle in French Indo China British attack with 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 4 fighters, 1 infantry and 1 tactical_bomber Japanese roll AA dice in French Indo China : 0/2 hits, 0.33 expected hits British roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry in French Indo China, round 2 : 2/13 hits, 3.67 expected hits Japanese roll dice for 1 aaGun, 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/7 hits, 4.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 4 infantry owned by the British lost in French Indo China British roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in French Indo China, round 3 : 3/9 hits, 3.00 expected hits Japanese roll dice for 1 armour, 4 fighters and 1 tactical_bomber in French Indo China, round 3 : 5/6 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 4 infantry owned by the British lost in French Indo China British roll dice for 2 artilleries, 1 bomber and 1 fighter in French Indo China, round 4 : 3/4 hits, 1.83 expected hits Japanese roll dice for 3 fighters in French Indo China, round 4 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 1 artillery owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 33 Casualties for British: 1 artillery, 8 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun, 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber Battle in Normandy Bordeaux British attack with 1 artillery, 2 fighters and 4 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in Novosibirsk British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk British win, taking Novosibirsk from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai British attack with 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 mech_infantrys in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 mech_infantrys in Tsinghai, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd British attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Alexandria British attack with 4 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 mech_infantry British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 4/7 hits, 3.50 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Sikang British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Sikang British roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter moved from Volgograd to Bryansk 1 fighter moved from Northwest Persia to Egypt 4 fighters and 2 tactical_bombers moved from Alexandria to Egypt 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from India to Burma 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Yunnan Place Units - British 3 infantry placed in Egypt 3 fighters placed in Persia British undo move 2. British undo move 1. 1 fighter and 2 infantry placed in Egypt 2 fighters and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1 British collect 38 PUs (1 lost to blockades); end with 38 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Italians regular : -0.33 Japanese regular : -1.67 Japanese AA : -0.33 Germans regular : 1.00 British regular : 0.50





