japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
The Mouse vs Captain Squareyez
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 5 armour, 2 bombers, 5 infantry and 3 transports; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 5 armour and 3 infantry moved from Alaska to 64 Sea Zone 5 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 64 Sea Zone to 56 Sea Zone 5 armour, 4 fighters and 3 infantry moved from 56 Sea Zone to Western United States 1 armour and 1 infantry moved from Alaska to Western Canada 2 fighters moved from 56 Sea Zone to Western Canada 1 armour moved from Australia to 39 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from East Indies to 38 Sea Zone 2 armour, 1 infantry and 2 transports moved from 38 Sea Zone to 48 Sea Zone 2 armour and 1 infantry moved from 48 Sea Zone to New Guinea Combat - Japanese Battle in New Guinea Japanese attack with 2 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New Guinea Japanese win, taking New Guinea from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 56 Sea Zone Japanese attack with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports Americans defend with 5 submarines Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports in 56 Sea Zone, round 2 : 12/37 hits, 15.67 expected hits Americans roll dice for 5 submarines in 56 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Units damaged: 2 battleships owned by the Japanese 5 submarines owned by the Americans lost in 56 Sea Zone Japanese win with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 30 Casualties for Americans: 5 submarines Battle in Western United States Japanese attack with 5 armour, 4 fighters and 3 infantry Americans defend with 1 aaGun, 1 factory and 1 infantry Americans roll AA dice in Western United States : 0/4 hits, 0.67 expected hits Japanese roll dice for 5 armour, 4 fighters and 3 infantry in Western United States, round 2 : 8/12 hits, 5.00 expected hits Americans roll dice for 1 infantry in Western United States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States Japanese win, taking Western United States from Americans with 5 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Western Canada Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Western Canada, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Western Canada to 56 Sea Zone 4 fighters moved from Western United States to 56 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from Manchuria to 62 Sea Zone 3 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone 1 bomber moved from Manchuria to India 1 bomber moved from Japan to India Place Units - Japanese 1 armour and 1 infantry placed in India 1 transport placed in 35 Sea Zone 1 armour and 1 bomber placed in Caucasus 1 transport placed in 16 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Russia 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in Manchuria 1 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 92 PUs; end with 97 PUs 2 units repaired.
Combat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -0.50 Americans AA : -0.67 British regular : -0.67
Production/PUs Summary :
Germans : 35 / 58 Russians : 0 / 0 Japanese : 92 / 97 British : 13 / 15 Italians : 30 / 31 Chinese : 0 / 0 Americans : 8 / 0
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TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - British British repair damage of 10x factory; Remaining resources: 5 PUs; 0 techTokens; British buy 1 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 submarines moved from 9 Sea Zone to 10 Sea Zone Combat - British Battle in 10 Sea Zone British attack with 4 submarines Italians defend with 1 cruiser, 4 destroyers and 3 transports British roll dice for 4 submarines in 10 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 cruiser, 4 destroyers and 3 transports in 10 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits 2 destroyers owned by the Italians and 1 submarine owned by the British lost in 10 Sea Zone British roll dice for 3 submarines in 10 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 3 transports in 10 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 submarine owned by the British lost in 10 Sea Zone British roll dice for 2 submarines in 10 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 3 transports in 10 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the Italians and 2 submarines owned by the British lost in 10 Sea Zone Italians win with 1 cruiser and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 4 submarines Casualties for Italians: 4 destroyers Non Combat Move - British Place Units - British 1 armour placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 1.00
Production/PUs Summary :
Germans : 35 / 58 Russians : 0 / 0 Japanese : 92 / 97 British : 13 / 13 Italians : 30 / 31 Chinese : 0 / 0 Americans : 8 / 0
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Italians Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 7 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Panama to Mexico 1 armour moved from Eastern United States to Mexico 2 armour moved from Eastern United States to Central United States 1 fighter moved from Eastern United States to Central United States 1 armour moved from Eastern United States to Eastern Canada Italians take Eastern Canada from British Combat - Italians Battle in Central United States Italians attack with 2 armour and 1 fighter Americans defend with 1 infantry Italians roll dice for 2 armour and 1 fighter in Central United States, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Central United States Italians win, taking Central United States from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Mexico Italians attack with 1 armour, 1 artillery and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Mexico, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Mexico Italians win, taking Mexico from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Central United States to Eastern United States 1 transport moved from 19 Sea Zone to 10 Sea Zone 1 bomber moved from West Indies to Eastern United States Place Units - Italians 1 transport placed in 10 Sea Zone 1 armour and 4 infantry placed in Eastern United States Turn Complete - Italians Italians collect 41 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.33
Production/PUs Summary :
Germans : 35 / 58 Russians : 0 / 0 Japanese : 92 / 97 British : 10 / 13 Italians : 41 / 48 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Germans Germans buy 1 battleship, 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 6 bombers moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/6 hits, 1.00 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 4,1,6,1,4 and causes: 10 damage to unit: factory Bombing raid in United Kingdom causes 10 damage total. Non Combat Move - Germans 5 bombers moved from United Kingdom to Germany 1 fighter moved from Germany to 5 Sea Zone Place Units - Germans 1 battleship, 1 carrier and 1 cruiser placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone Turn Complete - Germans Germans collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
British AA : 0.00
Production/PUs Summary :
Germans : 35 / 37 Russians : 0 / 0 Japanese : 92 / 97 British : 10 / 13 Italians : 41 / 48 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Japanese Japanese buy 3 armour, 3 bombers, 1 cruiser, 3 infantry and 2 transports; Remaining resources: 11 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Caucasus to 16 Sea Zone 1 armour and 1 infantry moved from Western Canada to 56 Sea Zone 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour and 1 infantry moved from Western United States to 56 Sea Zone Non Combat Move - Japanese 3 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 56 Sea Zone to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 15 Sea Zone 3 armour, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from India to Germany 1 bomber moved from Caucasus to Germany 1 bomber moved from Russia to Germany Place Units - Japanese 1 cruiser and 1 transport placed in 16 Sea Zone 2 armour placed in Caucasus 1 transport placed in 35 Sea Zone 1 armour and 1 infantry placed in India 3 bombers and 2 infantry placed in Russia Turn Complete - Japanese Japanese collect 92 PUs; end with 103 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 37 Russians : 0 / 0 Japanese : 92 / 103 British : 10 / 13 Italians : 41 / 48 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: British round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - British British repair damage of 10x factory; Remaining resources: 3 PUs; 0 techTokens; British buy 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from United Kingdom to 13 Sea Zone 3 fighters moved from United Kingdom to 10 Sea Zone Combat - British Battle in 13 Sea Zone British attack with 1 fighter Japanese defend with 1 armour, 1 infantry and 1 transport 1 infantry owned by the Japanese, 1 transport owned by the Japanese and 1 armour owned by the Japanese lost in 13 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 armour, 1 infantry and 1 transport Battle in 10 Sea Zone British attack with 3 fighters Italians defend with 1 cruiser and 5 transports British roll dice for 3 fighters in 10 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 cruiser and 5 transports in 10 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 10 Sea Zone 4 transports owned by the Italians lost in 10 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 37 Casualties for British: 1 fighter Casualties for Italians: 1 cruiser and 5 transports Non Combat Move - British 2 fighters could not land in 10 Sea Zone and were removed 1 fighter could not land in 13 Sea Zone and was removed Place Units - British 1 infantry placed in United Kingdom Turn Complete - British British collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : 0.50
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Italians Italians buy 1 battleship and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italians 1 battleship and 4 transports placed in 10 Sea Zone Turn Complete - Italians Italians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 37 Russians : 0 / 0 Japanese : 92 / 103 British : 10 / 10 Italians : 41 / 41 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - Germans Germans buy 1 destroyer and 4 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 5 bombers moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits Bombing raid in United Kingdom rolls: 5,1,4,3,6 and causes: 10 damage to unit: factory Bombing raid in United Kingdom causes 10 damage total. Non Combat Move - Germans 5 bombers moved from United Kingdom to Germany Place Units - Germans 1 destroyer and 4 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
British AA : -0.83
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 92 / 103 British : 10 / 10 Italians : 41 / 41 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 armour, 4 bombers, 2 cruisers, 1 infantry and 2 transports; Remaining resources: 9 PUs; 0 techTokens; Non Combat Move - Japanese 1 armour and 1 infantry moved from Caucasus to 16 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from India to 35 Sea Zone 4 armour, 4 infantry and 4 transports moved from 35 Sea Zone to 15 Sea Zone 3 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 20 Sea Zone to 11 Sea Zone 2 armour moved from Germany to Northwestern Europe 3 bombers moved from Russia to Norway 8 bombers moved from Germany to Northwestern Europe Place Units - Japanese 2 transports placed in 16 Sea Zone 1 armour and 1 infantry placed in Caucasus 4 bombers placed in Russia 2 cruisers placed in 35 Sea Zone Turn Complete - Japanese Japanese collect 92 PUs; end with 101 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 92 / 101 British : 10 / 10 Italians : 41 / 41 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: British round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - British British repair damage of 10x factory; Remaining resources: 0 PUs; 0 techTokens; British buy nothing; Remaining resources: 0 PUs; 0 techTokens; Turn Complete - British British collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 92 / 101 British : 10 / 10 Italians : 41 / 41 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - Italians Italians buy 3 armour, 1 infantry and 3 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 3 armour and 4 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 4 infantry and 4 transports moved from 10 Sea Zone to 9 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 battleship moved from 10 Sea Zone to 8 Sea Zone 4 armour, 4 infantry and 4 transports moved from 9 Sea Zone to 8 Sea Zone 4 armour and 4 infantry moved from 8 Sea Zone to United Kingdom Combat - Italians Battle in United Kingdom Italians attack with 4 armour and 4 infantry British defend with 1 aaGun, 8 armour, 2 artilleries, 1 factory and 2 infantry Italians roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 4 armour and 4 infantry in United Kingdom, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 8 armour, 2 artilleries and 2 infantry in United Kingdom, round 2 : 5/12 hits, 5.33 expected hits 1 infantry owned by the British, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in United Kingdom Italians roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 8 armour, 2 artilleries and 1 infantry in United Kingdom, round 3 : 5/11 hits, 5.00 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 3 armour owned by the Italians lost in United Kingdom British win with 8 armour and 1 artillery remaining. Battle score for attacker is -22 Casualties for Italians: 4 armour and 4 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 armour and 1 infantry moved from Mexico to Central United States 2 armour moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 artillery moved from Mexico to Panama Place Units - Italians 3 transports placed in 10 Sea Zone 3 armour and 1 infantry placed in Eastern United States Turn Complete - Italians Italians collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 British regular : -0.33
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 92 / 101 British : 10 / 10 Italians : 41 / 43 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23 Purchase Units - Germans Germans buy 4 armour and 4 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Germans 3 armour and 3 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Poland to 5 Sea Zone 1 armour moved from Northwestern Europe to 5 Sea Zone 4 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 5 Sea Zone to 6 Sea Zone 4 armour, 2 fighters and 4 infantry moved from 6 Sea Zone to United Kingdom 5 bombers moved from Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 4 armour, 5 bombers, 2 fighters and 4 infantry British defend with 1 aaGun, 8 armour, 1 artillery and 1 factory British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 4 armour, 5 bombers, 2 fighters and 4 infantry in United Kingdom, round 2 : 3/15 hits, 7.00 expected hits British roll dice for 8 armour and 1 artillery in United Kingdom, round 2 : 5/9 hits, 4.33 expected hits 4 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 4 armour owned by the British lost in United Kingdom Germans roll dice for 3 armour, 5 bombers and 2 fighters in United Kingdom, round 3 : 7/10 hits, 5.83 expected hits British roll dice for 4 armour in United Kingdom, round 3 : 1/4 hits, 2.00 expected hits 1 armour owned by the Germans and 4 armour owned by the British lost in United Kingdom Germans captures 10PUs while taking British capital Germans win, taking United Kingdom from British with 2 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 22 Casualties for Germans: 2 armour and 4 infantry Casualties for British: 8 armour and 1 artillery Non Combat Move - Germans 5 bombers moved from United Kingdom to Germany 2 fighters moved from United Kingdom to 6 Sea Zone Place Units - Germans 4 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : -1.17 Germans regular : -2.00 British regular : -0.33
Production/PUs Summary :
Germans : 43 / 57 Russians : 0 / 0 Japanese : 92 / 101 British : 2 / 0 Italians : 41 / 43 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23 Purchase Units - Japanese Japanese buy 2 armour, 2 infantry and 2 transports; Remaining resources: 71 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 armour and 1 infantry moved from 57 Sea Zone to Midway 2 armour, 2 infantry and 2 transports moved from 15 Sea Zone to 32 Sea Zone 2 armour and 2 infantry moved from 32 Sea Zone to French Madagascar 2 cruisers moved from 35 Sea Zone to 32 Sea Zone 2 armour and 1 infantry moved from New Guinea to 48 Sea Zone 1 armour and 1 transport moved from 48 Sea Zone to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 armour moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British Combat - Japanese Battle in French Madagascar Japanese attack with 2 armour and 2 infantry Americans defend with 1 armour Japanese roll dice for 2 cruisers in French Madagascar, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 armour and 2 infantry in French Madagascar, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour in French Madagascar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in French Madagascar Japanese win, taking French Madagascar from British with 2 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Battle in Midway Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 armour in Midway, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 11 Sea Zone to 1 Sea Zone Place Units - Japanese 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in Manchuria 1 armour and 1 infantry placed in India 1 transport placed in 35 Sea Zone Turn Complete - Japanese Japanese collect 94 PUs; end with 165 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.50 British regular : -0.50
Production/PUs Summary :
Germans : 43 / 57 Russians : 0 / 0 Japanese : 94 / 165 British : 0 / 0 Italians : 41 / 43 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 35 PUs; 0 techTokens; Place Units - Italians 1 armour and 1 infantry placed in Eastern United States Turn Complete - Italians Italians collect 41 PUs; end with 76 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 57 Russians : 0 / 0 Japanese : 94 / 165 British : 0 / 0 Italians : 41 / 76 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24 Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 51 PUs; 0 techTokens; Germans buy 2 armour and 2 infantry; Remaining resources: 35 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Northwestern Europe to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Greenland Germans take Greenland from Americans 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Iceland Germans take Iceland from British Combat - Germans Non Combat Move - Germans Place Units - Germans 2 armour and 2 infantry placed in United Kingdom Turn Complete - Germans Germans collect 43 PUs; end with 78 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 78 Russians : 0 / 0 Japanese : 94 / 165 British : 0 / 0 Italians : 41 / 76 Chinese : 0 / 0 Americans : 0 / 0
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@CaptainSquareyez Total World domination by the axis powers
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@dangermouse650 But im on a winning streak :( :P