japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
The Mouse vs Captain Squareyez
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 85 PUs; 0 techTokens; Japanese buy 6 armour, 1 artillery, 2 bombers, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from Caucasus to 12 Sea Zone 1 infantry moved from Archangel to Karelia S.S.R. Japanese take Karelia S.S.R. from Russians 1 armour moved from Belorussia to Karelia S.S.R. 3 armour moved from Trans-Jordan to Anglo-Egypt Sudan 2 fighters moved from Trans-Jordan to Anglo-Egypt Sudan 2 bombers moved from Caucasus to Anglo-Egypt Sudan 2 armour moved from Russia to Baltic States 1 fighter moved from Caucasus to Baltic States 1 armour moved from Russia to Baltic States 2 armour, 1 cruiser, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone 2 armour and 2 infantry moved from 39 Sea Zone to Australia Combat - Japanese Battle in 12 Sea Zone Japanese attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 12 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Anglo-Egypt Sudan Japanese attack with 3 armour, 2 bombers and 2 fighters Americans defend with 1 armour and 1 infantry; Russians defend with 2 fighters Japanese roll dice for 3 armour, 2 bombers and 2 fighters in Anglo-Egypt Sudan, round 2 : 3/7 hits, 3.83 expected hits British roll dice for 1 armour, 2 fighters and 1 infantry in Anglo-Egypt Sudan, round 2 : 2/4 hits, 2.17 expected hits 1 fighter owned by the Russians, 2 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Anglo-Egypt Sudan Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Anglo-Egypt Sudan, round 3 : 3/5 hits, 2.83 expected hits British roll dice for 1 fighter in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Anglo-Egypt Sudan Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 3 armour Casualties for Americans: 1 armour and 1 infantry Casualties for Russians: 2 fighters Battle in Australia Japanese attack with 2 armour and 2 infantry British defend with 1 aaGun, 1 artillery and 3 infantry Japanese roll dice for 1 cruiser in Australia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 armour and 2 infantry in Australia, round 2 : 4/4 hits, 1.33 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 3 infantry Battle in Baltic States Japanese attack with 3 armour and 1 fighter Russians defend with 1 fighter Japanese roll dice for 3 armour and 1 fighter in Baltic States, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Baltic States Japanese win, taking Baltic States from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Casualties for Russians: 1 fighter Non Combat Move - Japanese 4 armour moved from Caucasus to Bulgaria Romania 3 armour moved from Kazakh S.S.R. to Ukraine 3 armour moved from India to Trans-Jordan 2 fighters moved from Anglo-Egypt Sudan to Trans-Jordan 2 bombers moved from Anglo-Egypt Sudan to Caucasus 1 bomber moved from 12 Sea Zone to France 1 fighter moved from Baltic States to Belorussia 2 armour moved from Russia to Belorussia 1 bomber moved from Manchuria to Iwo Jima 1 bomber moved from Manchuria to Belorussia 1 infantry moved from Urals to Archangel Place Units - Japanese 1 artillery and 1 infantry placed in Japan 1 cruiser placed in 62 Sea Zone 4 armour placed in Caucasus 1 armour, 2 bombers and 1 fighter placed in Russia 1 armour placed in India Turn Complete - Japanese Japanese collect 74 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Russians regular : 0.33 British regular : -0.17
Production/PUs Summary :
Germans : 26 / 26 Russians : 1 / 0 Japanese : 74 / 76 British : 24 / 30 Italians : 13 / 16 Chinese : 0 / 0 Americans : 40 / 46
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - British British buy 2 armour and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 3 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 3 armour, 3 fighters and 4 infantry moved from 7 Sea Zone to France Combat - British Battle in France British attack with 3 armour, 3 fighters and 4 infantry Germans defend with 1 artillery and 2 infantry; Japanese defend with 1 bomber British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 3 armour, 3 fighters and 4 infantry in France, round 2 : 5/10 hits, 3.67 expected hits Germans roll dice for 1 artillery, 1 bomber and 2 infantry in France, round 2 : 1/4 hits, 1.17 expected hits 1 bomber owned by the Japanese, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 3 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 19 Casualties for British: 1 infantry Casualties for Japanese: 1 bomber Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British 3 fighters moved from France to 7 Sea Zone Place Units - British 2 armour and 6 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 British regular : 1.83
Territory Summary for British :
France : 1 flag, 3 armour and 3 infantry Finland : 1 flag Norway : 1 flag United Kingdom : 1 aaGun, 2 armour, 1 factory and 6 infantry Western Canada : 1 infantry 7 Sea Zone : 2 carriers, 1 cruiser, 3 fighters and 7 transports 13 Sea Zone : 2 battleships
Production/PUs Summary :
Germans : 20 / 26 Russians : 1 / 0 Japanese : 74 / 76 British : 30 / 32 Italians : 13 / 16 Chinese : 0 / 0 Americans : 40 / 46
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 5 infantry moved from Italy to France 1 infantry moved from Bulgaria Romania to East Poland Italians take East Poland from Russians Combat - Italians Battle in France Italians attack with 5 infantry British defend with 3 armour and 3 infantry Italians roll dice for 5 infantry in France, round 2 : 1/5 hits, 0.83 expected hits British roll dice for 3 armour and 3 infantry in France, round 2 : 3/6 hits, 2.50 expected hits 1 infantry owned by the British and 3 infantry owned by the Italians lost in France Italians roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.33 expected hits British roll dice for 3 armour and 2 infantry in France, round 3 : 3/5 hits, 2.17 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in France British win with 3 armour and 1 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 5 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 artillery moved from Balkans to Italy Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : 1.33
Production/PUs Summary :
Germans : 20 / 26 Russians : 0 / 0 Japanese : 74 / 76 British : 30 / 32 Italians : 14 / 15 Chinese : 0 / 0 Americans : 40 / 46
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour moved from Rhodesia to Union of South Africa British take Union of South Africa from Italians 1 armour moved from Union of South Africa to Rhodesia Combat - Americans Non Combat Move - Americans 1 fighter moved from Morocco Algeria to France 2 armour and 2 infantry moved from Morocco Algeria to 13 Sea Zone 2 armour and 2 infantry moved from 13 Sea Zone to France 2 armour and 2 infantry moved from Brazil to 18 Sea Zone 2 armour, 2 infantry and 3 transports moved from 18 Sea Zone to 13 Sea Zone 2 armour and 2 infantry moved from 13 Sea Zone to France 2 infantry moved from Morocco Algeria to 13 Sea Zone 2 infantry moved from 13 Sea Zone to France 3 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 1 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone 3 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria Place Units - Americans 1 armour and 1 infantry placed in Brazil 1 transport placed in 18 Sea Zone 1 battleship placed in 56 Sea Zone Americans undo move 3. 1 battleship placed in 10 Sea Zone 1 armour and 2 infantry placed in Eastern United States Americans undo move 2. 1 transport placed in 10 Sea Zone Americans undo move 3. 1 armour placed in Brazil 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Production/PUs Summary :
Germans : 20 / 26 Russians : 0 / 0 Japanese : 74 / 76 British : 32 / 32 Italians : 12 / 15 Chinese : 0 / 0 Americans : 40 / 40
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 12 infantry moved from Germany to France 4 fighters moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Northwestern Europe to France Combat - Germans Battle in France Germans attack with 4 fighters and 14 infantry British defend with 3 armour and 1 infantry; Americans defend with 4 armour, 1 fighter and 6 infantry Germans roll dice for 4 fighters and 14 infantry in France, round 2 : 3/18 hits, 4.33 expected hits British roll dice for 7 armour, 1 fighter and 7 infantry in France, round 2 : 5/15 hits, 6.50 expected hits 5 infantry owned by the Germans and 3 infantry owned by the Americans lost in France Germans roll dice for 4 fighters and 9 infantry in France, round 3 : 2/13 hits, 3.50 expected hits British roll dice for 7 armour, 1 fighter and 4 infantry in France, round 3 : 6/12 hits, 5.50 expected hits 6 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in France 4 fighters owned by the Germans retreated 3 infantry owned by the Germans retreated to Germany British win with 7 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -18 Casualties for Germans: 11 infantry Casualties for Americans: 4 infantry Casualties for British: 1 infantry Non Combat Move - Germans 4 fighters moved from France to Germany 1 infantry moved from Germany to Northwestern Europe Place Units - Germans 1 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -2.83 British regular : -1.00
Production/PUs Summary :
Germans : 20 / 20 Russians : 0 / 0 Japanese : 74 / 76 British : 32 / 32 Italians : 12 / 15 Chinese : 0 / 0 Americans : 40 / 40
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@captainsquareyez That was just f%^$#$ing rubbish
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 6 armour, 3 bombers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Karelia S.S.R. to Norway Germans take Finland from British Germans take Norway from British 2 armour moved from Trans-Jordan to Libya Italians take Libya from Americans 1 armour moved from Trans-Jordan to Anglo-Egypt Sudan Japanese take Anglo-Egypt Sudan from British 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Italian Africa Japanese take Italian Africa from British 3 bombers moved from Iwo Jima to 56 Sea Zone 4 battleships and 2 destroyers moved from 59 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 53 Sea Zone 1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 artillery and 1 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Caucasus to 12 Sea Zone Combat - Japanese Battle in 12 Sea Zone Japanese attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 12 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Midway, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Midway, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Midway, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Midway, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Midway, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Midway, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Hawaiian Islands Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 56 Sea Zone Japanese attack with 4 battleships, 3 bombers and 2 destroyers Americans defend with 2 battleships, 3 cruisers and 1 submarine Japanese roll dice for 4 battleships, 3 bombers and 2 destroyers in 56 Sea Zone, round 2 : 7/9 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships and 3 cruisers in 56 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 3 battleships owned by the Japanese 1 submarine owned by the Americans, 3 cruisers owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone Japanese roll dice for 4 battleships, 3 bombers and 2 destroyers in 56 Sea Zone, round 3 : 5/9 hits, 5.33 expected hits Americans roll dice for 1 battleship in 56 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 battleship owned by the Americans lost in 56 Sea Zone Japanese win with 4 battleships, 3 bombers and 2 destroyers remaining. Battle score for attacker is 82 Casualties for Americans: 2 battleships, 3 cruisers and 1 submarine Non Combat Move - Japanese 3 bombers moved from 56 Sea Zone to Iwo Jima 2 armour and 1 infantry moved from Australia to 39 Sea Zone 2 armour, 1 cruiser, 1 infantry and 2 transports moved from 39 Sea Zone to 35 Sea Zone 1 bomber moved from 12 Sea Zone to Northwestern Europe 4 armour moved from Bulgaria Romania to Germany 3 armour moved from Ukraine to Balkans 4 armour moved from Caucasus to Bulgaria Romania 2 armour moved from Belorussia to Poland 2 armour moved from Baltic States to Germany 1 armour moved from Russia to East Poland 1 bomber moved from Caucasus to Germany 2 fighters moved from Trans-Jordan to Germany 1 bomber moved from Belorussia to Germany 2 bombers moved from Russia to Germany 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Archangel to Karelia S.S.R. 1 fighter moved from Russia to Czechoslovakia Hungary 1 fighter moved from Belorussia to Czechoslovakia Hungary Place Units - Japanese 4 armour placed in Caucasus 2 armour placed in Karelia S.S.R. 3 bombers and 1 fighter placed in Russia Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs 4 units repaired.
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.83
Production/PUs Summary :
Germans : 25 / 20 Russians : 0 / 0 Japanese : 77 / 77 British : 25 / 32 Italians : 13 / 15 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - British British buy 3 armour and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 3 fighters moved from 7 Sea Zone to Northwestern Europe 3 infantry moved from United Kingdom to 7 Sea Zone 3 infantry moved from 7 Sea Zone to Northwestern Europe Combat - British Battle in Northwestern Europe British attack with 3 fighters and 3 infantry Germans defend with 2 infantry; Japanese defend with 1 bomber British roll dice for 3 fighters and 3 infantry in Northwestern Europe, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 bomber and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0.83 expected hits 1 bomber owned by the Japanese and 2 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 bomber Casualties for Germans: 2 infantry Non Combat Move - British 2 armour and 3 infantry moved from United Kingdom to 7 Sea Zone 2 armour and 3 infantry moved from 7 Sea Zone to France 2 battleships moved from 13 Sea Zone to 7 Sea Zone 3 fighters moved from Northwestern Europe to 7 Sea Zone Place Units - British 3 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 British regular : 1.00
Territory Summary for British :
France : 1 flag, 5 armour and 3 infantry Northwestern Europe : 1 flag, 3 infantry United Kingdom : 1 aaGun, 3 armour, 1 factory and 5 infantry Western Canada : 1 infantry 7 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 7 transports
Production/PUs Summary :
Germans : 23 / 20 Russians : 0 / 0 Japanese : 77 / 77 British : 27 / 29 Italians : 13 / 15 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Balkans to Italy 1 infantry moved from East Poland to Ukraine Non Combat Move - Italians Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 23 / 20 Russians : 0 / 0 Japanese : 77 / 77 British : 27 / 29 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour moved from Rhodesia to Italian Africa Combat - Americans Battle in Italian Africa Americans attack with 1 armour Japanese defend with 1 armour Americans roll dice for 1 armour in Italian Africa, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Italian Africa, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Italian Africa Japanese win with 1 armour remaining. Battle score for attacker is -5 Casualties for Americans: 1 armour Non Combat Move - Americans 3 armour and 6 infantry moved from Morocco Algeria to 13 Sea Zone 3 armour, 6 infantry and 5 transports moved from 13 Sea Zone to 7 Sea Zone 3 armour and 6 infantry moved from 7 Sea Zone to France 1 armour and 1 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 10 Sea Zone to 1 Sea Zone Place Units - Americans 1 battleship and 1 transport placed in 10 Sea Zone 1 armour and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.50
Production/PUs Summary :
Germans : 23 / 20 Russians : 0 / 0 Japanese : 77 / 77 British : 27 / 29 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 infantry moved from Germany to Northwestern Europe 4 fighters moved from Germany to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 4 fighters and 4 infantry British defend with 3 infantry Germans roll dice for 4 fighters and 4 infantry in Northwestern Europe, round 2 : 3/8 hits, 2.67 expected hits British roll dice for 3 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 4 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Non Combat Move - Germans 4 fighters moved from Northwestern Europe to Germany Place Units - Germans 1 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 0.00
Production/PUs Summary :
Germans : 25 / 25 Russians : 0 / 0 Japanese : 77 / 77 British : 25 / 29 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 8 armour and 3 bombers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Italian Africa to Union of South Africa Japanese take Rhodesia from British Japanese take Union of South Africa from British 1 armour moved from Anglo-Egypt Sudan to French West Africa Japanese take French Equatorial Africa from British Japanese take French West Africa from British 1 armour moved from Libya to Morocco Algeria Germans take Morocco Algeria from Americans 1 armour and 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 transport moved from 57 Sea Zone to 59 Sea Zone 2 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Iwo Jima to Midway 4 bombers moved from Germany to United Kingdom Combat - Japanese Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits Bombing raid in United Kingdom rolls: 2,4,3,6 and causes: 15 damage to unit: factory Bombing raid in United Kingdom causes 15 damage total. Battle in Midway Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Midway, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 battleships and 2 destroyers moved from 56 Sea Zone to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 54 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 2 bombers moved from Iwo Jima to Hawaiian Islands 2 armour, 1 cruiser, 1 infantry and 2 transports moved from 35 Sea Zone to 15 Sea Zone 3 armour moved from Balkans to Italy 4 armour moved from Bulgaria Romania to Italy 4 armour moved from Caucasus to Bulgaria Romania 2 fighters moved from Germany to Italy 2 fighters moved from Czechoslovakia Hungary to Germany 4 bombers moved from United Kingdom to Germany 2 armour moved from Poland to Germany 1 armour moved from East Poland to Germany 1 armour moved from Karelia S.S.R. to Finland 3 bombers moved from Russia to Germany 1 fighter moved from Russia to Germany 1 armour moved from Karelia S.S.R. to Poland Place Units - Japanese 2 armour placed in Karelia S.S.R. 4 armour placed in Caucasus 2 armour and 3 bombers placed in Russia Turn Complete - Japanese Japanese collect 82 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.50 British AA : -0.67
Production/PUs Summary :
Germans : 26 / 25 Russians : 0 / 0 Japanese : 82 / 83 British : 20 / 29 Italians : 13 / 13 Chinese : 0 / 0 Americans : 37 / 40
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - British British repair damage of 14x factory; Remaining resources: 15 PUs; 0 techTokens; British buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 armour and 5 infantry moved from United Kingdom to 7 Sea Zone 3 armour, 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 5 infantry and 7 transports moved from 7 Sea Zone to 5 Sea Zone 3 armour, 3 fighters and 5 infantry moved from 5 Sea Zone to Germany 5 armour and 3 infantry moved from France to Germany Combat - British Battle in Germany British attack with 8 armour, 3 fighters and 8 infantry Germans defend with 1 aaGun, 2 armour, 1 factory, 4 fighters and 16 infantry; Japanese defend with 9 armour, 7 bombers and 3 fighters Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits British roll dice for 2 battleships and 1 cruiser in Germany, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 8 armour, 3 fighters and 8 infantry in Germany, round 2 : 6/19 hits, 6.83 expected hits Germans roll dice for 11 armour, 7 bombers, 7 fighters and 16 infantry in Germany, round 2 : 16/41 hits, 16.67 expected hits 7 bombers owned by the Japanese, 8 infantry owned by the British and 8 armour owned by the British lost in Germany British roll dice for 3 fighters in Germany, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 11 armour, 7 fighters and 16 infantry in Germany, round 3 : 10/34 hits, 15.50 expected hits 2 infantry owned by the Germans and 3 fighters owned by the British lost in Germany Germans win with 11 armour, 7 fighters and 14 infantry remaining. Battle score for attacker is -4 Casualties for British: 8 armour, 3 fighters and 8 infantry Casualties for Japanese: 7 bombers Casualties for Germans: 2 infantry Non Combat Move - British Place Units - British 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans AA : -0.50 Germans regular : -6.17 British regular : -1.17
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 26 / 25 Russians : 0 / 0 Japanese : 82 / 83 British : 20 / 21 Italians : 13 / 14 Chinese : 0 / 0 Americans : 37 / 40
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 7 armour, 1 fighter and 8 infantry moved from France to Germany Combat - Americans Battle in Germany Americans attack with 7 armour, 1 fighter and 8 infantry Germans defend with 1 aaGun, 2 armour, 1 factory, 4 fighters and 14 infantry; Japanese defend with 9 armour and 3 fighters Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 7 armour and 8 infantry in Germany, round 2 : 5/15 hits, 4.83 expected hits Germans roll dice for 11 armour, 7 fighters and 14 infantry in Germany, round 2 : 20/32 hits, 14.83 expected hits 5 infantry owned by the Germans, 7 armour owned by the Americans and 8 infantry owned by the Americans lost in Germany Germans win with 11 armour, 7 fighters and 9 infantry remaining. Battle score for attacker is -54 Casualties for Americans: 7 armour, 1 fighter and 8 infantry Casualties for Germans: 5 infantry Non Combat Move - Americans 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 2 battleships moved from 10 Sea Zone to 8 Sea Zone Place Units - Americans 2 armour and 3 infantry placed in Eastern United States 1 battleship placed in 10 Sea Zone Turn Complete - Americans Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Germans AA : 0.83 Germans regular : 5.17
Production/PUs Summary :
Germans : 26 / 25 Russians : 0 / 0 Japanese : 82 / 83 British : 20 / 21 Italians : 13 / 14 Chinese : 0 / 0 Americans : 37 / 38
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 7 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 7 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 8 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 9 Sea Zone: 4 transports EDIT: Turning off Edit Mode Germans buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Germany to France Germans take France from British Combat - Germans Non Combat Move - Germans 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 1 infantry moved from Germany to France Place Units - Germans 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 82 / 83 British : 14 / 21 Italians : 13 / 14 Chinese : 0 / 0 Americans : 37 / 38
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 bombers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Union of South Africa to Belgian Congo Japanese take Belgian Congo from British 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 cruiser moved from 57 Sea Zone to 53 Sea Zone 3 bombers moved from Hawaiian Islands to Western United States 1 armour, 4 battleships, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British Combat - Japanese Strategic bombing raid in Western United States Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits Bombing raid in Western United States rolls: 1,6,1 and causes: 8 damage to unit: factory Bombing raid in Western United States causes 8 damage total. Non Combat Move - Japanese 3 bombers moved from Western United States to Hawaiian Islands 3 bombers moved from Russia to Germany 2 fighters moved from Italy to Germany 3 armour moved from Bulgaria Romania to Baltic States 4 armour moved from Caucasus to Archangel 2 armour, 1 cruiser, 1 infantry and 2 transports moved from 15 Sea Zone to 16 Sea Zone 1 transport moved from 34 Sea Zone to 15 Sea Zone 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 armour moved from Libya to Trans-Jordan 2 armour moved from Russia to Karelia S.S.R. Place Units - Japanese 1 battleship placed in 16 Sea Zone 3 infantry placed in Caucasus 1 armour and 1 fighter placed in Karelia S.S.R. 2 artilleries and 2 bombers placed in Russia 1 transport placed in 35 Sea Zone Turn Complete - Japanese Japanese collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans AA : -0.50
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 21 Italians : 13 / 14 Chinese : 0 / 0 Americans : 37 / 38
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TripleA Turn Summary: British round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - British British repair damage of 1x factory; Remaining resources: 20 PUs; 0 techTokens; British buy 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - British 2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 5 Sea Zone to 7 Sea Zone Place Units - British 6 infantry placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 14 PUs
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 14 Italians : 13 / 14 Chinese : 0 / 0 Americans : 37 / 38
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; 0 techTokens; Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Americans Americans buy 3 armour and 7 infantry; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 battleship moved from 10 Sea Zone to 8 Sea Zone 3 transports moved from 8 Sea Zone to 10 Sea Zone 2 armour and 5 infantry moved from Eastern United States to Eastern Canada Place Units - Americans 3 armour and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 14 Italians : 13 / 17 Chinese : 0 / 0 Americans : 37 / 39