@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 battleship and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italians
1 battleship and 4 transports placed in 10 Sea Zone
Turn Complete - Italians
Italians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 37
Russians : 0 / 0
Japanese : 92 / 103
British : 10 / 10
Italians : 41 / 41
Chinese : 0 / 0
Americans : 0 / 0
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Germans
Germans buy 1 destroyer and 4 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
5 bombers moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits
Bombing raid in United Kingdom rolls: 5,1,4,3,6 and causes: 10 damage to unit: factory
Bombing raid in United Kingdom causes 10 damage total.
Non Combat Move - Germans
5 bombers moved from United Kingdom to Germany
Place Units - Germans
1 destroyer and 4 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
British AA : -0.83
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 92 / 103
British : 10 / 10
Italians : 41 / 41
Chinese : 0 / 0
Americans : 0 / 0
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour, 4 bombers, 2 cruisers, 1 infantry and 2 transports; Remaining resources: 9 PUs; 0 techTokens;
Non Combat Move - Japanese
1 armour and 1 infantry moved from Caucasus to 16 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from India to 35 Sea Zone
4 armour, 4 infantry and 4 transports moved from 35 Sea Zone to 15 Sea Zone
3 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 20 Sea Zone to 11 Sea Zone
2 armour moved from Germany to Northwestern Europe
3 bombers moved from Russia to Norway
8 bombers moved from Germany to Northwestern Europe
Place Units - Japanese
2 transports placed in 16 Sea Zone
1 armour and 1 infantry placed in Caucasus
4 bombers placed in Russia
2 cruisers placed in 35 Sea Zone
Turn Complete - Japanese
Japanese collect 92 PUs; end with 101 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 92 / 101
British : 10 / 10
Italians : 41 / 41
Chinese : 0 / 0
Americans : 0 / 0
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 0 PUs; 0 techTokens;
British buy nothing; Remaining resources: 0 PUs; 0 techTokens;
Turn Complete - British
British collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 92 / 101
British : 10 / 10
Italians : 41 / 41
Chinese : 0 / 0
Americans : 0 / 0
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 3 transports; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
3 armour and 4 infantry moved from Eastern United States to 10 Sea Zone
3 armour, 4 infantry and 4 transports moved from 10 Sea Zone to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 battleship moved from 10 Sea Zone to 8 Sea Zone
4 armour, 4 infantry and 4 transports moved from 9 Sea Zone to 8 Sea Zone
4 armour and 4 infantry moved from 8 Sea Zone to United Kingdom
Combat - Italians
Battle in United Kingdom
Italians attack with 4 armour and 4 infantry
British defend with 1 aaGun, 8 armour, 2 artilleries, 1 factory and 2 infantry
Italians roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 4 armour and 4 infantry in United Kingdom, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 8 armour, 2 artilleries and 2 infantry in United Kingdom, round 2 : 5/12 hits, 5.33 expected hits
1 infantry owned by the British, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in United Kingdom
Italians roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 8 armour, 2 artilleries and 1 infantry in United Kingdom, round 3 : 5/11 hits, 5.00 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 3 armour owned by the Italians lost in United Kingdom
British win with 8 armour and 1 artillery remaining. Battle score for attacker is -22
Casualties for Italians: 4 armour and 4 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 armour and 1 infantry moved from Mexico to Central United States
2 armour moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 artillery moved from Mexico to Panama
Place Units - Italians
3 transports placed in 10 Sea Zone
3 armour and 1 infantry placed in Eastern United States
Turn Complete - Italians
Italians collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
British regular : -0.33
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 92 / 101
British : 10 / 10
Italians : 41 / 43
Chinese : 0 / 0
Americans : 0 / 0
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Purchase Units - Germans
Germans buy 4 armour and 4 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Germans
3 armour and 3 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Poland to 5 Sea Zone
1 armour moved from Northwestern Europe to 5 Sea Zone
4 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 5 Sea Zone to 6 Sea Zone
4 armour, 2 fighters and 4 infantry moved from 6 Sea Zone to United Kingdom
5 bombers moved from Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 5 bombers, 2 fighters and 4 infantry
British defend with 1 aaGun, 8 armour, 1 artillery and 1 factory
British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 4 armour, 5 bombers, 2 fighters and 4 infantry in United Kingdom, round 2 : 3/15 hits, 7.00 expected hits
British roll dice for 8 armour and 1 artillery in United Kingdom, round 2 : 5/9 hits, 4.33 expected hits
4 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 4 armour owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 5 bombers and 2 fighters in United Kingdom, round 3 : 7/10 hits, 5.83 expected hits
British roll dice for 4 armour in United Kingdom, round 3 : 1/4 hits, 2.00 expected hits
1 armour owned by the Germans and 4 armour owned by the British lost in United Kingdom
Germans captures 10PUs while taking British capital
Germans win, taking United Kingdom from British with 2 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 2 armour and 4 infantry
Casualties for British: 8 armour and 1 artillery
Non Combat Move - Germans
5 bombers moved from United Kingdom to Germany
2 fighters moved from United Kingdom to 6 Sea Zone
Place Units - Germans
4 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : -1.17
Germans regular : -2.00
British regular : -0.33
Production/PUs Summary :
Germans : 43 / 57
Russians : 0 / 0
Japanese : 92 / 101
British : 2 / 0
Italians : 41 / 43
Chinese : 0 / 0
Americans : 0 / 0
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry and 2 transports; Remaining resources: 71 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from 57 Sea Zone to Midway
2 armour, 2 infantry and 2 transports moved from 15 Sea Zone to 32 Sea Zone
2 armour and 2 infantry moved from 32 Sea Zone to French Madagascar
2 cruisers moved from 35 Sea Zone to 32 Sea Zone
2 armour and 1 infantry moved from New Guinea to 48 Sea Zone
1 armour and 1 transport moved from 48 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 armour moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
Combat - Japanese
Battle in French Madagascar
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 2 cruisers in French Madagascar, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 armour and 2 infantry in French Madagascar, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 armour in French Madagascar, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in French Madagascar
Japanese win, taking French Madagascar from British with 2 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Midway
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 armour in Midway, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
3 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 11 Sea Zone to 1 Sea Zone
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Manchuria
1 armour and 1 infantry placed in India
1 transport placed in 35 Sea Zone
Turn Complete - Japanese
Japanese collect 94 PUs; end with 165 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.50
British regular : -0.50
Production/PUs Summary :
Germans : 43 / 57
Russians : 0 / 0
Japanese : 94 / 165
British : 0 / 0
Italians : 41 / 43
Chinese : 0 / 0
Americans : 0 / 0
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 35 PUs; 0 techTokens;
Place Units - Italians
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Italians
Italians collect 41 PUs; end with 76 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 57
Russians : 0 / 0
Japanese : 94 / 165
British : 0 / 0
Italians : 41 / 76
Chinese : 0 / 0
Americans : 0 / 0
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 51 PUs; 0 techTokens;
Germans buy 2 armour and 2 infantry; Remaining resources: 35 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Northwestern Europe to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Greenland
Germans take Greenland from Americans
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Iceland
Germans take Iceland from British
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
2 armour and 2 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 43 PUs; end with 78 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 78
Russians : 0 / 0
Japanese : 94 / 165
British : 0 / 0
Italians : 41 / 76
Chinese : 0 / 0
Americans : 0 / 0
@CaptainSquareyez Total World domination by the axis powers
@dangermouse650 But im on a winning streak :( :P