TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - British
British buy 1 infantry and 2 submarines; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - British
2 submarines moved from 2 Sea Zone to 12 Sea Zone
Place Units - British
2 submarines placed in 2 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 armour, 2 artilleries and 4 infantry moved from Brazil to 18 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 3 destroyers, 4 infantry and 4 transports moved from 18 Sea Zone to 10 Sea Zone
4 infantry moved from 10 Sea Zone to Eastern United States
2 artilleries moved from 10 Sea Zone to Eastern United States
2 armour moved from 10 Sea Zone to Eastern United States
Combat - Italians
Battle in Eastern United States
Italians attack with 2 armour, 2 artilleries and 4 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory and 4 infantry
Italians roll dice for 1 cruiser in Eastern United States, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern United States, round 2 : 5/8 hits, 2.67 expected hits
Americans roll dice for 1 armour and 4 infantry in Eastern United States, round 2 : 1/5 hits, 1.83 expected hits
1 armour owned by the Americans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Eastern United States
Italians captures 33PUs while taking Americans capital
Italians win, taking Eastern United States from Americans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 4 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour and 1 bomber placed in Brazil
Turn Complete - Italians
Italians collect 29 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
6 submarines moved from 20 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 10 Sea Zone
Americans attack with 6 submarines
Italians defend with 1 cruiser, 3 destroyers and 4 transports
Americans roll dice for 6 submarines in 10 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 cruiser, 3 destroyers and 4 transports in 10 Sea Zone, round 2 : 4/4 hits, 1.50 expected hits
4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 10 Sea Zone
Americans roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 cruiser, 2 destroyers and 4 transports in 10 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 10 Sea Zone
Americans roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 4 transports in 10 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Americans lost in 10 Sea Zone
Italians win with 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is -20
Casualties for Americans: 6 submarines
Casualties for Italians: 2 destroyers
Non Combat Move - Americans
5 submarines moved from 56 Sea Zone to 20 Sea Zone
4 infantry moved from Mexico to Central United States
1 infantry moved from Alaska to Western Canada
2 armour moved from Alaska to Central United States
2 armour moved from Eastern Canada to Central United States
2 bombers moved from Central United States to Western United States
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western Canada to Central United States
Turn Complete - Americans
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 bombers moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory
Bombing raid in United Kingdom causes 9 damage total.
Non Combat Move - Germans
2 bombers moved from United Kingdom to Germany
Place Units - Germans
3 bombers placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers, 3 infantry and 3 transports; Remaining resources: 10 PUs; 0 techTokens;
Combat Move - Japanese
2 armour and 2 infantry moved from India to 35 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 39 Sea Zone
2 armour and 2 infantry moved from 39 Sea Zone to Australia
4 armour and 4 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from Manchuria to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Manchuria to 62 Sea Zone
6 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 6 infantry and 6 transports moved from 62 Sea Zone to 64 Sea Zone
6 armour, 10 fighters and 6 infantry moved from 64 Sea Zone to Alaska
Combat - Japanese
Battle in Australia
Japanese attack with 2 armour and 2 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry
Japanese roll dice for 2 armour and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Australia
Japanese roll dice for 2 armour and 1 infantry in Australia, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 2 armour in Australia, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 armour in Australia, round 5 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 2 armour in Australia, round 6 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Australia, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour in Australia, round 7 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Australia, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour in Australia, round 8 : 2/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Australia, round 8 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Australia
Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Alaska
Japanese attack with 6 armour, 10 fighters and 6 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 2 artilleries and 5 infantry
Japanese roll dice for 8 battleships and 4 cruisers in Alaska, round 2 : 9/12 hits, 7.33 expected hits
Americans roll dice for 3 artilleries and 6 infantry in Alaska, round 2 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Alaska
Japanese win, taking Alaska from Americans with 6 armour, 10 fighters and 4 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries and 5 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
10 fighters moved from Alaska to 64 Sea Zone
3 infantry moved from Buryatia S.S.R. to Soviet Far East
3 bombers moved from Japan to Soviet Far East
Place Units - Japanese
3 transports placed in 62 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Manchuria
2 armour, 1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.83
British regular : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 15 PUs; 0 techTokens;
British buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
2 submarines moved from 12 Sea Zone to 9 Sea Zone
2 submarines moved from 2 Sea Zone to 9 Sea Zone
Place Units - British
1 armour and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 5 armour, 3 destroyers and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 10 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from West Indies to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Panama
1 artillery moved from 19 Sea Zone to Panama
2 fighters moved from West Indies to Panama
1 bomber moved from Brazil to Panama
Combat - Italians
Battle in Panama
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Panama, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Panama, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Panama
Italians win, taking Panama from Americans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Panama to Eastern United States
1 bomber moved from Panama to West Indies
Place Units - Italians
5 armour and 4 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Italians
Italians collect 30 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 armour and 5 infantry moved from Central United States to Eastern United States
2 bombers moved from Western United States to Eastern United States
5 submarines moved from 56 Sea Zone to 64 Sea Zone
EDIT: 1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 infantry moved from Western Canada to Alaska
1 infantry moved from Eastern Canada to Eastern United States
1 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Western Canada
5 submarines moved from 20 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in Eastern United States
Americans attack with 4 armour, 2 bombers and 6 infantry
Italians defend with 1 aaGun, 7 armour, 2 artilleries, 1 factory, 2 fighters and 7 infantry
Italians roll AA dice in Eastern United States : 0/2 hits, 0.33 expected hits
Americans roll dice for 4 armour, 2 bombers and 6 infantry in Eastern United States, round 2 : 7/12 hits, 4.33 expected hits
Italians roll dice for 7 armour, 2 artilleries, 2 fighters and 7 infantry in Eastern United States, round 2 : 9/18 hits, 7.83 expected hits
3 armour owned by the Americans, 6 infantry owned by the Americans and 7 infantry owned by the Italians lost in Eastern United States
Americans roll dice for 1 armour and 2 bombers in Eastern United States, round 3 : 3/3 hits, 1.83 expected hits
Italians roll dice for 7 armour, 2 artilleries and 2 fighters in Eastern United States, round 3 : 7/11 hits, 5.50 expected hits
1 armour owned by the Americans, 2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Eastern United States
Italians win with 6 armour and 2 fighters remaining. Battle score for attacker is -28
Casualties for Americans: 4 armour, 2 bombers and 6 infantry
Casualties for Italians: 1 armour, 2 artilleries and 7 infantry
Battle in 64 Sea Zone
Americans attack with 5 submarines; Russians loiter and taunt with 1 submarine
Japanese defend with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters and 6 transports
Americans roll dice for 5 submarines in 64 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters and 6 transports in 64 Sea Zone, round 2 : 21/43 hits, 21.17 expected hits
5 submarines owned by the Americans and 1 submarine owned by the Russians lost in 64 Sea Zone
Japanese win with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters and 6 transports remaining. Battle score for attacker is -36
Casualties for Americans: 5 submarines
Casualties for Russians: 1 submarine
Battle in Alaska
Americans attack with 1 infantry
Japanese defend with 6 armour and 4 infantry
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 6 armour and 4 infantry in Alaska, round 2 : 3/10 hits, 4.33 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese win with 6 armour and 4 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turn Complete - Americans
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : -1.50
Italians regular : 2.67
Italians AA : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber; Remaining resources: 23 PUs; 0 techTokens;
Combat Move - Germans
5 bombers moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits
Bombing raid in United Kingdom rolls: 5,6,3,3,2 and causes: 11 damage to unit: factory
Bombing raid in United Kingdom causes 11 damage total.
Non Combat Move - Germans
5 bombers moved from United Kingdom to Germany
3 infantry moved from Northwestern Europe to Germany
Place Units - Germans
1 bomber placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 5 armour, 2 bombers, 5 infantry and 3 transports; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Japanese
5 armour and 3 infantry moved from Alaska to 64 Sea Zone
5 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 64 Sea Zone to 56 Sea Zone
5 armour, 4 fighters and 3 infantry moved from 56 Sea Zone to Western United States
1 armour and 1 infantry moved from Alaska to Western Canada
2 fighters moved from 56 Sea Zone to Western Canada
1 armour moved from Australia to 39 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from East Indies to 38 Sea Zone
2 armour, 1 infantry and 2 transports moved from 38 Sea Zone to 48 Sea Zone
2 armour and 1 infantry moved from 48 Sea Zone to New Guinea
Combat - Japanese
Battle in New Guinea
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports
Americans defend with 5 submarines
Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports in 56 Sea Zone, round 2 : 12/37 hits, 15.67 expected hits
Americans roll dice for 5 submarines in 56 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
Units damaged: 2 battleships owned by the Japanese
5 submarines owned by the Americans lost in 56 Sea Zone
Japanese win with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 30
Casualties for Americans: 5 submarines
Battle in Western United States
Japanese attack with 5 armour, 4 fighters and 3 infantry
Americans defend with 1 aaGun, 1 factory and 1 infantry
Americans roll AA dice in Western United States : 0/4 hits, 0.67 expected hits
Japanese roll dice for 5 armour, 4 fighters and 3 infantry in Western United States, round 2 : 8/12 hits, 5.00 expected hits
Americans roll dice for 1 infantry in Western United States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 5 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Canada
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Western Canada, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Canada
Japanese win, taking Western Canada from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Western Canada to 56 Sea Zone
4 fighters moved from Western United States to 56 Sea Zone
2 armour and 2 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from Manchuria to 62 Sea Zone
3 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
1 bomber moved from Manchuria to India
1 bomber moved from Japan to India
Place Units - Japanese
1 armour and 1 infantry placed in India
1 transport placed in 35 Sea Zone
1 armour and 1 bomber placed in Caucasus
1 transport placed in 16 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Russia
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Manchuria
1 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 92 PUs; end with 97 PUs
2 units repaired.
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : -0.50
Americans AA : -0.67
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 5 PUs; 0 techTokens;
British buy 1 armour; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 submarines moved from 9 Sea Zone to 10 Sea Zone
Combat - British
Battle in 10 Sea Zone
British attack with 4 submarines
Italians defend with 1 cruiser, 4 destroyers and 3 transports
British roll dice for 4 submarines in 10 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 cruiser, 4 destroyers and 3 transports in 10 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
2 destroyers owned by the Italians and 1 submarine owned by the British lost in 10 Sea Zone
British roll dice for 3 submarines in 10 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 cruiser, 2 destroyers and 3 transports in 10 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
1 submarine owned by the British lost in 10 Sea Zone
British roll dice for 2 submarines in 10 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 cruiser, 2 destroyers and 3 transports in 10 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits
2 destroyers owned by the Italians and 2 submarines owned by the British lost in 10 Sea Zone
Italians win with 1 cruiser and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 4 submarines
Casualties for Italians: 4 destroyers
Non Combat Move - British
Place Units - British
1 armour placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 7 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Panama to Mexico
1 armour moved from Eastern United States to Mexico
2 armour moved from Eastern United States to Central United States
1 fighter moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Eastern Canada
Italians take Eastern Canada from British
Combat - Italians
Battle in Central United States
Italians attack with 2 armour and 1 fighter
Americans defend with 1 infantry
Italians roll dice for 2 armour and 1 fighter in Central United States, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Central United States
Italians win, taking Central United States from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Mexico
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Mexico, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Mexico
Italians win, taking Mexico from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Central United States to Eastern United States
1 transport moved from 19 Sea Zone to 10 Sea Zone
1 bomber moved from West Indies to Eastern United States
Place Units - Italians
1 transport placed in 10 Sea Zone
1 armour and 4 infantry placed in Eastern United States
Turn Complete - Italians
Italians collect 41 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
6 bombers moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/6 hits, 1.00 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4,1,6,1,4 and causes: 10 damage to unit: factory
Bombing raid in United Kingdom causes 10 damage total.
Non Combat Move - Germans
5 bombers moved from United Kingdom to Germany
1 fighter moved from Germany to 5 Sea Zone
Place Units - Germans
1 battleship, 1 carrier and 1 cruiser placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 35 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 1 cruiser, 3 infantry and 2 transports; Remaining resources: 11 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Caucasus to 16 Sea Zone
1 armour and 1 infantry moved from Western Canada to 56 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
Non Combat Move - Japanese
3 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 56 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 15 Sea Zone
3 armour, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from India to Germany
1 bomber moved from Caucasus to Germany
1 bomber moved from Russia to Germany
Place Units - Japanese
1 cruiser and 1 transport placed in 16 Sea Zone
2 armour placed in Caucasus
1 transport placed in 35 Sea Zone
1 armour and 1 infantry placed in India
3 bombers and 2 infantry placed in Russia
Turn Complete - Japanese
Japanese collect 92 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 3 PUs; 0 techTokens;
British buy 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 fighter moved from United Kingdom to 13 Sea Zone
3 fighters moved from United Kingdom to 10 Sea Zone
Combat - British
Battle in 13 Sea Zone
British attack with 1 fighter
Japanese defend with 1 armour, 1 infantry and 1 transport
1 infantry owned by the Japanese, 1 transport owned by the Japanese and 1 armour owned by the Japanese lost in 13 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour, 1 infantry and 1 transport
Battle in 10 Sea Zone
British attack with 3 fighters
Italians defend with 1 cruiser and 5 transports
British roll dice for 3 fighters in 10 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 cruiser and 5 transports in 10 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 10 Sea Zone
4 transports owned by the Italians lost in 10 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 37
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser and 5 transports
Non Combat Move - British
2 fighters could not land in 10 Sea Zone and were removed
1 fighter could not land in 13 Sea Zone and was removed
Place Units - British
1 infantry placed in United Kingdom
Turn Complete - British
British collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 battleship and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italians
1 battleship and 4 transports placed in 10 Sea Zone
Turn Complete - Italians
Italians collect 41 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Germans
Germans buy 1 destroyer and 4 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
5 bombers moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits
Bombing raid in United Kingdom rolls: 5,1,4,3,6 and causes: 10 damage to unit: factory
Bombing raid in United Kingdom causes 10 damage total.
Non Combat Move - Germans
5 bombers moved from United Kingdom to Germany
Place Units - Germans
1 destroyer and 4 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour, 4 bombers, 2 cruisers, 1 infantry and 2 transports; Remaining resources: 9 PUs; 0 techTokens;
Non Combat Move - Japanese
1 armour and 1 infantry moved from Caucasus to 16 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from India to 35 Sea Zone
4 armour, 4 infantry and 4 transports moved from 35 Sea Zone to 15 Sea Zone
3 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 20 Sea Zone to 11 Sea Zone
2 armour moved from Germany to Northwestern Europe
3 bombers moved from Russia to Norway
8 bombers moved from Germany to Northwestern Europe
Place Units - Japanese
2 transports placed in 16 Sea Zone
1 armour and 1 infantry placed in Caucasus
4 bombers placed in Russia
2 cruisers placed in 35 Sea Zone
Turn Complete - Japanese
Japanese collect 92 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 0 PUs; 0 techTokens;
British buy nothing; Remaining resources: 0 PUs; 0 techTokens;
Turn Complete - British
British collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 3 transports; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
3 armour and 4 infantry moved from Eastern United States to 10 Sea Zone
3 armour, 4 infantry and 4 transports moved from 10 Sea Zone to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 battleship moved from 10 Sea Zone to 8 Sea Zone
4 armour, 4 infantry and 4 transports moved from 9 Sea Zone to 8 Sea Zone
4 armour and 4 infantry moved from 8 Sea Zone to United Kingdom
Combat - Italians
Battle in United Kingdom
Italians attack with 4 armour and 4 infantry
British defend with 1 aaGun, 8 armour, 2 artilleries, 1 factory and 2 infantry
Italians roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 4 armour and 4 infantry in United Kingdom, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 8 armour, 2 artilleries and 2 infantry in United Kingdom, round 2 : 5/12 hits, 5.33 expected hits
1 infantry owned by the British, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in United Kingdom
Italians roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 8 armour, 2 artilleries and 1 infantry in United Kingdom, round 3 : 5/11 hits, 5.00 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 3 armour owned by the Italians lost in United Kingdom
British win with 8 armour and 1 artillery remaining. Battle score for attacker is -22
Casualties for Italians: 4 armour and 4 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 armour and 1 infantry moved from Mexico to Central United States
2 armour moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 artillery moved from Mexico to Panama
Place Units - Italians
3 transports placed in 10 Sea Zone
3 armour and 1 infantry placed in Eastern United States
Turn Complete - Italians
Italians collect 41 PUs; end with 43 PUs
Round: 3
Actions - AustroHungarians
Purchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - AustroHungarians
4 artilleries and 7 infantry moved from Budapest to Galicia
1 fighter and 8 infantry moved from Vienna to Galicia
3 artilleries and 3 infantry moved from Albania to Trieste
1 fighter moved from Albania to Trieste
2 infantry moved from Trieste to Budapest
2 infantry moved from Trieste to Serbia
5 infantry moved from Poland to Belarus
4 artilleries moved from Poland to Belarus
2 infantry moved from Poland to Livonia
5 infantry moved from Poland to Belarus
2 infantry moved from Poland to Livonia
2 infantry moved from Poland to Belarus
1 infantry moved from Poland to Belarus
Combat - AustroHungarians
Battle in Belarus
Germans loiter and taunt; AustroHungarians attack with 4 artilleries and 13 infantry
Russians defend with 1 infantry
AustroHungarians roll dice for 4 artilleries and 13 infantry in Belarus, round 2 : 9/17 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Belarus
AustroHungarians win, taking Belarus from Russians with 4 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 artillery, 1 fighter and 8 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 32 PUs; end with 33 PUs
Round: 4
Purchase Units - British
British buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Algeria to Congo
British take French Equatorial Africa from Germans
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Germans
1 infantry moved from Algeria to Libya
British take Libya from Germans
1 infantry moved from Algeria to French West Africa
British take French West Africa from Germans
1 fighter moved from West Spain Sea Zone to Congo
Combat - British
Battle in Congo
British attack with 1 armour and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Congo, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Congo, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Congo
1 infantry owned by the Germans lost in Congo
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Congo to Kenya-Rhodesia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 armour and 6 infantry
EDIT: Adding units owned by British to French Equatorial Africa: 1 aaGun and 2 infantry
EDIT: Removing units owned by British from Algeria: 1 aaGun
EDIT: Adding units owned by British to Algeria: 1 armour and 4 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Karelia S.S.R.: 1 fighter
EDIT: Turning off Edit Mode
7 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 26 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Stalingrad
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Stalingrad
Combat - Russians
Battle in Stalingrad
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Stalingrad to Russia
4 aaGuns, 7 artilleries and 51 infantry moved from Samara to Russia
1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Russia to Samara
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 mech_infantry moved from Ukraine to Romania
Russians take Romania from Germans
1 armour moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Germans
1 armour moved from Northern Belarus to Novgorod
Combat - Russians
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Smolensk to Novgorod
10 infantry moved from Russia to Smolensk
3 fighters moved from Ukraine to Russia
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Stalingrad to Ukraine
2 aaGuns, 1 artillery and 20 infantry moved from Northern Manchuria to Amur
Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3,1,2
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs