@captainsquareyez yes i do complain, yes i crack it sometimes, isn’t it amazing how some simple dice can be so infuriating to bring out the worst in us. The comment was a result of stupid dice, lets face it, i wish there was a better mechanic than the dice, one day they might come up with something. The only one humiliated here is me cause i can’t handle the simple stupid dice.
Sorry if i upset you, it was just my frustration getting the better of me.
@dangermouse650 Well, i did try talking with the devs, but they keep saying “there is no problem with the dice”. Even though we keep getting constant one hits or total misses all the time with no matter how many units we have. Like last night, 7 infantry, a bomber and a fighter, 1 hit, then your 3 tanks and 1 inf, get 3 hits, then its 1 hit back and forth til i finally won with 2 inf remaining left in tile after moving bomber and fighter out. But there is nothing wrong with the dice. Logic would say, the more units you have, the more chances in more hits, but apparently, going by devs and these dice, it is the opposite.
When you look at a single 6 sided dice, i think there is a 1 in 6 chance of throwing the number you need. But it seems with these dice, there is a 1 in 1000 chance of getting the numbers we need.
Don’t worry about it. I wasnt sure if i read the message right or not after i replied
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 submarines moved from 56 Sea Zone to 20 Sea Zone
2 bombers moved from Western United States to Central United States
EDIT: 1 submarine moved from 64 Sea Zone to 56 Sea Zone
Place Units - Americans
5 submarines placed in 56 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Germans
3 armour moved from Germany to Northwestern Europe
1 armour moved from Germany to Northwestern Europe
Place Units - Germans
2 bombers and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 armour, 3 bombers, 2 infantry and 3 transports; Remaining resources: 3 PUs; 0 techTokens;
Non Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 4 fighters moved from 50 Sea Zone to 62 Sea Zone
4 bombers moved from Kazakh S.S.R. to Germany
2 bombers moved from Japan to Kazakh S.S.R.
3 armour moved from Manchuria to Soviet Far East
3 infantry moved from Manchuria to Buryatia S.S.R.
3 fighters moved from Japan to Soviet Far East
Place Units - Japanese
3 transports placed in 62 Sea Zone
2 armour and 1 infantry placed in Manchuria
3 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - British
British buy 1 infantry and 2 submarines; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - British
2 submarines moved from 2 Sea Zone to 12 Sea Zone
Place Units - British
2 submarines placed in 2 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 armour, 2 artilleries and 4 infantry moved from Brazil to 18 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 3 destroyers, 4 infantry and 4 transports moved from 18 Sea Zone to 10 Sea Zone
4 infantry moved from 10 Sea Zone to Eastern United States
2 artilleries moved from 10 Sea Zone to Eastern United States
2 armour moved from 10 Sea Zone to Eastern United States
Combat - Italians
Battle in Eastern United States
Italians attack with 2 armour, 2 artilleries and 4 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory and 4 infantry
Italians roll dice for 1 cruiser in Eastern United States, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern United States, round 2 : 5/8 hits, 2.67 expected hits
Americans roll dice for 1 armour and 4 infantry in Eastern United States, round 2 : 1/5 hits, 1.83 expected hits
1 armour owned by the Americans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Eastern United States
Italians captures 33PUs while taking Americans capital
Italians win, taking Eastern United States from Americans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 4 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour and 1 bomber placed in Brazil
Turn Complete - Italians
Italians collect 29 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
6 submarines moved from 20 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 10 Sea Zone
Americans attack with 6 submarines
Italians defend with 1 cruiser, 3 destroyers and 4 transports
Americans roll dice for 6 submarines in 10 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 cruiser, 3 destroyers and 4 transports in 10 Sea Zone, round 2 : 4/4 hits, 1.50 expected hits
4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 10 Sea Zone
Americans roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 cruiser, 2 destroyers and 4 transports in 10 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 10 Sea Zone
Americans roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 4 transports in 10 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Americans lost in 10 Sea Zone
Italians win with 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is -20
Casualties for Americans: 6 submarines
Casualties for Italians: 2 destroyers
Non Combat Move - Americans
5 submarines moved from 56 Sea Zone to 20 Sea Zone
4 infantry moved from Mexico to Central United States
1 infantry moved from Alaska to Western Canada
2 armour moved from Alaska to Central United States
2 armour moved from Eastern Canada to Central United States
2 bombers moved from Central United States to Western United States
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western Canada to Central United States
Turn Complete - Americans
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 bombers moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory
Bombing raid in United Kingdom causes 9 damage total.
Non Combat Move - Germans
2 bombers moved from United Kingdom to Germany
Place Units - Germans
3 bombers placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers, 3 infantry and 3 transports; Remaining resources: 10 PUs; 0 techTokens;
Combat Move - Japanese
2 armour and 2 infantry moved from India to 35 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 39 Sea Zone
2 armour and 2 infantry moved from 39 Sea Zone to Australia
4 armour and 4 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from Manchuria to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Manchuria to 62 Sea Zone
6 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 6 infantry and 6 transports moved from 62 Sea Zone to 64 Sea Zone
6 armour, 10 fighters and 6 infantry moved from 64 Sea Zone to Alaska
Combat - Japanese
Battle in Australia
Japanese attack with 2 armour and 2 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry
Japanese roll dice for 2 armour and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Australia
Japanese roll dice for 2 armour and 1 infantry in Australia, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 2 armour in Australia, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 armour in Australia, round 5 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 2 armour in Australia, round 6 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Australia, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour in Australia, round 7 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Australia, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour in Australia, round 8 : 2/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Australia, round 8 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Australia
Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Alaska
Japanese attack with 6 armour, 10 fighters and 6 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 2 artilleries and 5 infantry
Japanese roll dice for 8 battleships and 4 cruisers in Alaska, round 2 : 9/12 hits, 7.33 expected hits
Americans roll dice for 3 artilleries and 6 infantry in Alaska, round 2 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Alaska
Japanese win, taking Alaska from Americans with 6 armour, 10 fighters and 4 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries and 5 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
10 fighters moved from Alaska to 64 Sea Zone
3 infantry moved from Buryatia S.S.R. to Soviet Far East
3 bombers moved from Japan to Soviet Far East
Place Units - Japanese
3 transports placed in 62 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Manchuria
2 armour, 1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.83
British regular : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 15 PUs; 0 techTokens;
British buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
2 submarines moved from 12 Sea Zone to 9 Sea Zone
2 submarines moved from 2 Sea Zone to 9 Sea Zone
Place Units - British
1 armour and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 5 armour, 3 destroyers and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 10 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from West Indies to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Panama
1 artillery moved from 19 Sea Zone to Panama
2 fighters moved from West Indies to Panama
1 bomber moved from Brazil to Panama
Combat - Italians
Battle in Panama
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Panama, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Panama, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Panama
Italians win, taking Panama from Americans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Panama to Eastern United States
1 bomber moved from Panama to West Indies
Place Units - Italians
5 armour and 4 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Italians
Italians collect 30 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 armour and 5 infantry moved from Central United States to Eastern United States
2 bombers moved from Western United States to Eastern United States
5 submarines moved from 56 Sea Zone to 64 Sea Zone
EDIT: 1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 infantry moved from Western Canada to Alaska
1 infantry moved from Eastern Canada to Eastern United States
1 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Western Canada
5 submarines moved from 20 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in Eastern United States
Americans attack with 4 armour, 2 bombers and 6 infantry
Italians defend with 1 aaGun, 7 armour, 2 artilleries, 1 factory, 2 fighters and 7 infantry
Italians roll AA dice in Eastern United States : 0/2 hits, 0.33 expected hits
Americans roll dice for 4 armour, 2 bombers and 6 infantry in Eastern United States, round 2 : 7/12 hits, 4.33 expected hits
Italians roll dice for 7 armour, 2 artilleries, 2 fighters and 7 infantry in Eastern United States, round 2 : 9/18 hits, 7.83 expected hits
3 armour owned by the Americans, 6 infantry owned by the Americans and 7 infantry owned by the Italians lost in Eastern United States
Americans roll dice for 1 armour and 2 bombers in Eastern United States, round 3 : 3/3 hits, 1.83 expected hits
Italians roll dice for 7 armour, 2 artilleries and 2 fighters in Eastern United States, round 3 : 7/11 hits, 5.50 expected hits
1 armour owned by the Americans, 2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Eastern United States
Italians win with 6 armour and 2 fighters remaining. Battle score for attacker is -28
Casualties for Americans: 4 armour, 2 bombers and 6 infantry
Casualties for Italians: 1 armour, 2 artilleries and 7 infantry
Battle in 64 Sea Zone
Americans attack with 5 submarines; Russians loiter and taunt with 1 submarine
Japanese defend with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters and 6 transports
Americans roll dice for 5 submarines in 64 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters and 6 transports in 64 Sea Zone, round 2 : 21/43 hits, 21.17 expected hits
5 submarines owned by the Americans and 1 submarine owned by the Russians lost in 64 Sea Zone
Japanese win with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters and 6 transports remaining. Battle score for attacker is -36
Casualties for Americans: 5 submarines
Casualties for Russians: 1 submarine
Battle in Alaska
Americans attack with 1 infantry
Japanese defend with 6 armour and 4 infantry
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 6 armour and 4 infantry in Alaska, round 2 : 3/10 hits, 4.33 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese win with 6 armour and 4 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turn Complete - Americans
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : -1.50
Italians regular : 2.67
Italians AA : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber; Remaining resources: 23 PUs; 0 techTokens;
Combat Move - Germans
5 bombers moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits
Bombing raid in United Kingdom rolls: 5,6,3,3,2 and causes: 11 damage to unit: factory
Bombing raid in United Kingdom causes 11 damage total.
Non Combat Move - Germans
5 bombers moved from United Kingdom to Germany
3 infantry moved from Northwestern Europe to Germany
Place Units - Germans
1 bomber placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 5 armour, 2 bombers, 5 infantry and 3 transports; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Japanese
5 armour and 3 infantry moved from Alaska to 64 Sea Zone
5 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 64 Sea Zone to 56 Sea Zone
5 armour, 4 fighters and 3 infantry moved from 56 Sea Zone to Western United States
1 armour and 1 infantry moved from Alaska to Western Canada
2 fighters moved from 56 Sea Zone to Western Canada
1 armour moved from Australia to 39 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from East Indies to 38 Sea Zone
2 armour, 1 infantry and 2 transports moved from 38 Sea Zone to 48 Sea Zone
2 armour and 1 infantry moved from 48 Sea Zone to New Guinea
Combat - Japanese
Battle in New Guinea
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports
Americans defend with 5 submarines
Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports in 56 Sea Zone, round 2 : 12/37 hits, 15.67 expected hits
Americans roll dice for 5 submarines in 56 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
Units damaged: 2 battleships owned by the Japanese
5 submarines owned by the Americans lost in 56 Sea Zone
Japanese win with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 30
Casualties for Americans: 5 submarines
Battle in Western United States
Japanese attack with 5 armour, 4 fighters and 3 infantry
Americans defend with 1 aaGun, 1 factory and 1 infantry
Americans roll AA dice in Western United States : 0/4 hits, 0.67 expected hits
Japanese roll dice for 5 armour, 4 fighters and 3 infantry in Western United States, round 2 : 8/12 hits, 5.00 expected hits
Americans roll dice for 1 infantry in Western United States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 5 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Canada
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Western Canada, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Canada
Japanese win, taking Western Canada from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Western Canada to 56 Sea Zone
4 fighters moved from Western United States to 56 Sea Zone
2 armour and 2 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from Manchuria to 62 Sea Zone
3 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
1 bomber moved from Manchuria to India
1 bomber moved from Japan to India
Place Units - Japanese
1 armour and 1 infantry placed in India
1 transport placed in 35 Sea Zone
1 armour and 1 bomber placed in Caucasus
1 transport placed in 16 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Russia
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Manchuria
1 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 92 PUs; end with 97 PUs
2 units repaired.
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : -0.50
Americans AA : -0.67
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 5 PUs; 0 techTokens;
British buy 1 armour; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 submarines moved from 9 Sea Zone to 10 Sea Zone
Combat - British
Battle in 10 Sea Zone
British attack with 4 submarines
Italians defend with 1 cruiser, 4 destroyers and 3 transports
British roll dice for 4 submarines in 10 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 cruiser, 4 destroyers and 3 transports in 10 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
2 destroyers owned by the Italians and 1 submarine owned by the British lost in 10 Sea Zone
British roll dice for 3 submarines in 10 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 cruiser, 2 destroyers and 3 transports in 10 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
1 submarine owned by the British lost in 10 Sea Zone
British roll dice for 2 submarines in 10 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 cruiser, 2 destroyers and 3 transports in 10 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits
2 destroyers owned by the Italians and 2 submarines owned by the British lost in 10 Sea Zone
Italians win with 1 cruiser and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 4 submarines
Casualties for Italians: 4 destroyers
Non Combat Move - British
Place Units - British
1 armour placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 7 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Panama to Mexico
1 armour moved from Eastern United States to Mexico
2 armour moved from Eastern United States to Central United States
1 fighter moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Eastern Canada
Italians take Eastern Canada from British
Combat - Italians
Battle in Central United States
Italians attack with 2 armour and 1 fighter
Americans defend with 1 infantry
Italians roll dice for 2 armour and 1 fighter in Central United States, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Central United States
Italians win, taking Central United States from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Mexico
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Mexico, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Mexico
Italians win, taking Mexico from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Central United States to Eastern United States
1 transport moved from 19 Sea Zone to 10 Sea Zone
1 bomber moved from West Indies to Eastern United States
Place Units - Italians
1 transport placed in 10 Sea Zone
1 armour and 4 infantry placed in Eastern United States
Turn Complete - Italians
Italians collect 41 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
6 bombers moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/6 hits, 1.00 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4,1,6,1,4 and causes: 10 damage to unit: factory
Bombing raid in United Kingdom causes 10 damage total.
Non Combat Move - Germans
5 bombers moved from United Kingdom to Germany
1 fighter moved from Germany to 5 Sea Zone
Place Units - Germans
1 battleship, 1 carrier and 1 cruiser placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 35 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 1 cruiser, 3 infantry and 2 transports; Remaining resources: 11 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Caucasus to 16 Sea Zone
1 armour and 1 infantry moved from Western Canada to 56 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
Non Combat Move - Japanese
3 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 56 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 15 Sea Zone
3 armour, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from India to Germany
1 bomber moved from Caucasus to Germany
1 bomber moved from Russia to Germany
Place Units - Japanese
1 cruiser and 1 transport placed in 16 Sea Zone
2 armour placed in Caucasus
1 transport placed in 35 Sea Zone
1 armour and 1 infantry placed in India
3 bombers and 2 infantry placed in Russia
Turn Complete - Japanese
Japanese collect 92 PUs; end with 103 PUs
Round: 3
Actions - AustroHungarians
Purchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - AustroHungarians
4 artilleries and 7 infantry moved from Budapest to Galicia
1 fighter and 8 infantry moved from Vienna to Galicia
3 artilleries and 3 infantry moved from Albania to Trieste
1 fighter moved from Albania to Trieste
2 infantry moved from Trieste to Budapest
2 infantry moved from Trieste to Serbia
5 infantry moved from Poland to Belarus
4 artilleries moved from Poland to Belarus
2 infantry moved from Poland to Livonia
5 infantry moved from Poland to Belarus
2 infantry moved from Poland to Livonia
2 infantry moved from Poland to Belarus
1 infantry moved from Poland to Belarus
Combat - AustroHungarians
Battle in Belarus
Germans loiter and taunt; AustroHungarians attack with 4 artilleries and 13 infantry
Russians defend with 1 infantry
AustroHungarians roll dice for 4 artilleries and 13 infantry in Belarus, round 2 : 9/17 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Belarus
AustroHungarians win, taking Belarus from Russians with 4 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 artillery, 1 fighter and 8 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 32 PUs; end with 33 PUs
Round: 13
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 aaGun, 5 armour and 32 infantry moved from Novosibirsk to Kazakh S.S.R.
9 infantry moved from Russia to Kazakh S.S.R.
16 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
2 fighters moved from Yakut S.S.R. to Kazakh S.S.R.
1 armour moved from Karelia S.S.R. to Kazakh S.S.R.
7 infantry moved from Karelia S.S.R. to Russia
1 infantry moved from Karelia S.S.R. to Caucasus
Place Units - Russians
1 infantry placed in Karelia S.S.R.
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Round: 4
Purchase Units - British
British buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Algeria to Congo
British take French Equatorial Africa from Germans
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Germans
1 infantry moved from Algeria to Libya
British take Libya from Germans
1 infantry moved from Algeria to French West Africa
British take French West Africa from Germans
1 fighter moved from West Spain Sea Zone to Congo
Combat - British
Battle in Congo
British attack with 1 armour and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Congo, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Congo, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Congo
1 infantry owned by the Germans lost in Congo
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Congo to Kenya-Rhodesia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 armour and 6 infantry
EDIT: Adding units owned by British to French Equatorial Africa: 1 aaGun and 2 infantry
EDIT: Removing units owned by British from Algeria: 1 aaGun
EDIT: Adding units owned by British to Algeria: 1 armour and 4 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Karelia S.S.R.: 1 fighter
EDIT: Turning off Edit Mode
7 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 26 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Stalingrad
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Stalingrad
Combat - Russians
Battle in Stalingrad
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Stalingrad to Russia
4 aaGuns, 7 artilleries and 51 infantry moved from Samara to Russia
1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Russia to Samara
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
@Daaras Decided to leave the Med fleet for the Luftwaffe if you decide to do it. I think 5 german planes plus the 8 convoy damage is worth it even though it is still negative net IPC for me