TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 1 infantry moved from Brazil to 18 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Brazil to 18 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to West Indies
Italians take West Indies from Americans
Combat - Italians
Non Combat Move - Italians
1 armour and 1 infantry moved from 19 Sea Zone to Panama
1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from 18 Sea Zone to Brazil
Place Units - Italians
1 armour and 1 infantry placed in Brazil
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 submarines; Remaining resources: 3 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 battleships, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports moved from 64 Sea Zone to 62 Sea Zone
1 bomber moved from Alaska to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports
Japanese defend with 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports
Americans roll dice for 7 submarines in 62 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters and 6 transports in 62 Sea Zone, round 2 : 11/19 hits, 8.33 expected hits
Units damaged: 6 battleships owned by the Japanese
Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports in 62 Sea Zone, round 2 : 24/45 hits, 21.83 expected hits
Units damaged: 3 battleships owned by the Americans
7 submarines owned by the Americans, 3 destroyers owned by the Americans, 5 destroyers owned by the Japanese, 4 carriers owned by the Americans and 7 fighters owned by the Americans lost in 62 Sea Zone
Americans roll dice for 3 battleships, 1 bomber, 1 fighter and 6 transports in 62 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 12 destroyers, 10 fighters and 2 transports in 62 Sea Zone, round 3 : 16/40 hits, 20.17 expected hits
3 destroyers owned by the Japanese, 1 fighter owned by the Americans, 6 transports owned by the Americans, 1 bomber owned by the Americans and 3 battleships owned by the Americans lost in 62 Sea Zone
Japanese win with 8 battleships, 5 carriers, 5 cruisers, 9 destroyers, 10 fighters and 2 transports remaining. Battle score for attacker is -252
Casualties for Americans: 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports
Casualties for Japanese: 8 destroyers
Non Combat Move - Americans
5 infantry moved from Central United States to Mexico
Place Units - Americans
5 submarines placed in 56 Sea Zone
Turn Complete - Chinese
8 units repaired.
Turn Complete - Americans
Americans collect 32 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Karelia S.S.R. to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
3 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour and 3 infantry moved from Germany to 5 Sea Zone
3 armour, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to United Kingdom
2 bombers moved from Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 1 artillery, 2 bombers and 4 infantry
British defend with 1 aaGun, 4 armour, 2 artilleries, 1 factory, 3 fighters and 9 infantry
British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in United Kingdom
Germans roll dice for 2 cruisers in United Kingdom, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 4 infantry in United Kingdom, round 2 : 4/9 hits, 3.33 expected hits
British roll dice for 4 armour, 2 artilleries, 3 fighters and 9 infantry in United Kingdom, round 2 : 8/18 hits, 7.67 expected hits
1 artillery owned by the Germans, 4 infantry owned by the Germans, 3 armour owned by the Germans and 5 infantry owned by the British lost in United Kingdom
1 bomber owned by the Germans retreated
British win with 4 armour, 2 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is -28
Casualties for Germans: 3 armour, 1 artillery, 1 bomber and 4 infantry
Casualties for British: 5 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
4 armour and 3 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
1 transport placed in 4 Sea Zone
1 armour placed in Karelia S.S.R.
4 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British AA : 0.67
Germans regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 6 destroyers; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from 62 Sea Zone to 63 Sea Zone
2 armour moved from Buryatia S.S.R. to Soviet Far East
5 armour moved from Manchuria to Soviet Far East
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Soviet Far East
2 armour moved from 63 Sea Zone to Soviet Far East
2 battleships moved from 62 Sea Zone to 63 Sea Zone
3 bombers moved from Japan to Soviet Far East
9 fighters moved from 62 Sea Zone to Soviet Far East
Combat - Japanese
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 1 fighter and 2 transports
British defend with 6 transports
6 transports owned by the British lost in 63 Sea Zone
Japanese win with 2 battleships, 1 fighter and 2 transports remaining. Battle score for attacker is 42
Casualties for British: 6 transports
Battle in Soviet Far East
Japanese attack with 9 armour, 3 bombers, 9 fighters and 2 infantry
British defend with 6 armour and 5 infantry
Japanese roll dice for 9 armour, 3 bombers, 9 fighters and 2 infantry in Soviet Far East, round 2 : 9/23 hits, 11.33 expected hits
British roll dice for 6 armour and 5 infantry in Soviet Far East, round 2 : 4/11 hits, 4.67 expected hits
2 infantry owned by the Japanese, 2 armour owned by the Japanese, 5 infantry owned by the British and 4 armour owned by the British lost in Soviet Far East
Japanese roll dice for 7 armour, 3 bombers and 9 fighters in Soviet Far East, round 3 : 10/19 hits, 10.00 expected hits
British roll dice for 2 armour in Soviet Far East, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Soviet Far East
Japanese win, taking Soviet Far East from British with 7 armour, 3 bombers and 9 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 2 armour and 2 infantry
Casualties for British: 6 armour and 5 infantry
Non Combat Move - Japanese
3 bombers moved from Soviet Far East to Japan
9 fighters moved from Soviet Far East to 62 Sea Zone
1 fighter moved from 63 Sea Zone to 62 Sea Zone
9 destroyers moved from 62 Sea Zone to 63 Sea Zone
Place Units - Japanese
6 destroyers placed in 62 Sea Zone
1 bomber placed in Japan
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Place Units - British
1 submarine placed in 2 Sea Zone
1 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 1 infantry moved from Brazil to 18 Sea Zone
1 artillery and 1 infantry moved from Panama to 19 Sea Zone
1 armour and 1 infantry moved from Panama to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 19 Sea Zone to 10 Sea Zone
3 infantry moved from 10 Sea Zone to Eastern United States
1 artillery moved from 10 Sea Zone to Eastern United States
2 armour moved from 10 Sea Zone to Eastern United States
Combat - Italians
Battle in Eastern United States
Italians attack with 2 armour, 1 artillery and 3 infantry
Americans defend with 1 aaGun, 1 factory and 6 infantry
Italians roll dice for 1 cruiser in Eastern United States, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Eastern United States, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 6 infantry in Eastern United States, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Eastern United States
Italians roll dice for 2 armour and 1 artillery in Eastern United States, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 5 infantry in Eastern United States, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Eastern United States
Italians roll dice for 2 armour in Eastern United States, round 4 : 2/2 hits, 1.00 expected hits
Americans roll dice for 4 infantry in Eastern United States, round 4 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 1 armour owned by the Italians lost in Eastern United States
Italians roll dice for 1 armour in Eastern United States, round 5 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Eastern United States, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Eastern United States
Americans win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour, 1 artillery and 3 infantry
Casualties for Americans: 5 infantry
Non Combat Move - Italians
2 fighters moved from Brazil to West Indies
1 transport moved from 14 Sea Zone to 13 Sea Zone
Place Units - Italians
1 destroyer placed in 18 Sea Zone
1 armour and 1 infantry placed in Brazil
Turn Complete - Italians
Italians collect 18 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 bombers and 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Mexico to Panama
Americans take Panama from Italians
Combat - Americans
Non Combat Move - Americans
2 armour moved from Alaska to Eastern Canada
2 infantry moved from Alaska to Western Canada
Place Units - Americans
2 bombers placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 33 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour and 1 infantry moved from Karelia S.S.R. to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
4 transports moved from 6 Sea Zone to 5 Sea Zone
4 armour and 4 infantry moved from Germany to 5 Sea Zone
4 armour, 4 infantry and 4 transports moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to United Kingdom
5 armour and 5 infantry moved from 6 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 1 bomber and 5 infantry
British defend with 1 aaGun, 5 armour, 2 artilleries, 1 factory, 3 fighters and 7 infantry
British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in United Kingdom
Germans roll dice for 2 cruisers in United Kingdom, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 5 armour and 5 infantry in United Kingdom, round 2 : 3/10 hits, 3.33 expected hits
British roll dice for 5 armour, 2 artilleries, 3 fighters and 7 infantry in United Kingdom, round 2 : 7/17 hits, 7.50 expected hits
5 infantry owned by the Germans, 2 armour owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 5 armour, 2 artilleries, 3 fighters and 2 infantry in United Kingdom, round 3 : 7/12 hits, 5.83 expected hits
3 armour owned by the Germans and 2 infantry owned by the British lost in United Kingdom
British win with 5 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is -31
Casualties for Germans: 5 armour, 1 bomber and 5 infantry
Casualties for British: 7 infantry
Non Combat Move - Germans
8 infantry moved from Germany to Northwestern Europe
Place Units - Germans
7 armour placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British AA : 0.83
Germans regular : 1.17
British regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 4 armour, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Japanese
2 battleships, 9 destroyers and 2 transports moved from 63 Sea Zone to 62 Sea Zone
4 bombers moved from Japan to Kazakh S.S.R.
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 50 Sea Zone
3 destroyers moved from 62 Sea Zone to 50 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
2 armour moved from Trans-Jordan to India
Place Units - Japanese
2 transports placed in 35 Sea Zone
1 infantry placed in India
3 infantry placed in Manchuria
4 armour and 2 bombers placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17
Purchase Units - British
British buy 1 armour and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 submarine moved from 2 Sea Zone to 6 Sea Zone
3 fighters moved from United Kingdom to 6 Sea Zone
Combat - British
Battle in 6 Sea Zone
British attack with 3 fighters and 1 submarine
Germans defend with 1 carrier, 2 cruisers, 1 destroyer and 5 transports
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 3 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 carrier, 2 cruisers, 1 destroyer and 5 transports in 6 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 6 Sea Zone
British roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 cruisers and 5 transports in 6 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
1 cruiser owned by the Germans lost in 6 Sea Zone
British roll dice for 3 fighters in 6 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser and 5 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
4 transports owned by the Germans lost in 6 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 75
Casualties for British: 1 submarine
Casualties for Germans: 1 carrier, 2 cruisers, 1 destroyer and 5 transports
Non Combat Move - British
3 fighters moved from 6 Sea Zone to United Kingdom
Place Units - British
2 submarines placed in 2 Sea Zone
1 armour placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italians
2 infantry moved from France to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
1 cruiser, 1 destroyer and 3 transports moved from 10 Sea Zone to 18 Sea Zone
Place Units - Italians
1 destroyer placed in 18 Sea Zone
2 artilleries placed in Brazil
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
@captainsquareyez for someone complaining about bad dice you sure are on a winning streak.
And you dont complain about them? What u forgotten how i never really used to complain but always heard you or saw your texts saying you cracked it and turned computer off and will do it again later?
How am i on a winning streak when i have lost 4 games in a row’? AND i’ve lost this game, AND i have lost my friggin fleets? So, again, how am i on a winning streak?
@captainsquareyez yes i do complain, yes i crack it sometimes, isn’t it amazing how some simple dice can be so infuriating to bring out the worst in us. The comment was a result of stupid dice, lets face it, i wish there was a better mechanic than the dice, one day they might come up with something. The only one humiliated here is me cause i can’t handle the simple stupid dice.
Sorry if i upset you, it was just my frustration getting the better of me.
@dangermouse650 Well, i did try talking with the devs, but they keep saying “there is no problem with the dice”. Even though we keep getting constant one hits or total misses all the time with no matter how many units we have. Like last night, 7 infantry, a bomber and a fighter, 1 hit, then your 3 tanks and 1 inf, get 3 hits, then its 1 hit back and forth til i finally won with 2 inf remaining left in tile after moving bomber and fighter out. But there is nothing wrong with the dice. Logic would say, the more units you have, the more chances in more hits, but apparently, going by devs and these dice, it is the opposite.
When you look at a single 6 sided dice, i think there is a 1 in 6 chance of throwing the number you need. But it seems with these dice, there is a 1 in 1000 chance of getting the numbers we need.
Don’t worry about it. I wasnt sure if i read the message right or not after i replied
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 submarines moved from 56 Sea Zone to 20 Sea Zone
2 bombers moved from Western United States to Central United States
EDIT: 1 submarine moved from 64 Sea Zone to 56 Sea Zone
Place Units - Americans
5 submarines placed in 56 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Germans
3 armour moved from Germany to Northwestern Europe
1 armour moved from Germany to Northwestern Europe
Place Units - Germans
2 bombers and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 armour, 3 bombers, 2 infantry and 3 transports; Remaining resources: 3 PUs; 0 techTokens;
Non Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 4 fighters moved from 50 Sea Zone to 62 Sea Zone
4 bombers moved from Kazakh S.S.R. to Germany
2 bombers moved from Japan to Kazakh S.S.R.
3 armour moved from Manchuria to Soviet Far East
3 infantry moved from Manchuria to Buryatia S.S.R.
3 fighters moved from Japan to Soviet Far East
Place Units - Japanese
3 transports placed in 62 Sea Zone
2 armour and 1 infantry placed in Manchuria
3 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 79 PUs
Round: 3
Actions - AustroHungarians
Purchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - AustroHungarians
4 artilleries and 7 infantry moved from Budapest to Galicia
1 fighter and 8 infantry moved from Vienna to Galicia
3 artilleries and 3 infantry moved from Albania to Trieste
1 fighter moved from Albania to Trieste
2 infantry moved from Trieste to Budapest
2 infantry moved from Trieste to Serbia
5 infantry moved from Poland to Belarus
4 artilleries moved from Poland to Belarus
2 infantry moved from Poland to Livonia
5 infantry moved from Poland to Belarus
2 infantry moved from Poland to Livonia
2 infantry moved from Poland to Belarus
1 infantry moved from Poland to Belarus
Combat - AustroHungarians
Battle in Belarus
Germans loiter and taunt; AustroHungarians attack with 4 artilleries and 13 infantry
Russians defend with 1 infantry
AustroHungarians roll dice for 4 artilleries and 13 infantry in Belarus, round 2 : 9/17 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Belarus
AustroHungarians win, taking Belarus from Russians with 4 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 artillery, 1 fighter and 8 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 32 PUs; end with 33 PUs
Round: 4
Purchase Units - British
British buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Algeria to Congo
British take French Equatorial Africa from Germans
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Germans
1 infantry moved from Algeria to Libya
British take Libya from Germans
1 infantry moved from Algeria to French West Africa
British take French West Africa from Germans
1 fighter moved from West Spain Sea Zone to Congo
Combat - British
Battle in Congo
British attack with 1 armour and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Congo, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Congo, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Congo
1 infantry owned by the Germans lost in Congo
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Congo to Kenya-Rhodesia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 armour and 6 infantry
EDIT: Adding units owned by British to French Equatorial Africa: 1 aaGun and 2 infantry
EDIT: Removing units owned by British from Algeria: 1 aaGun
EDIT: Adding units owned by British to Algeria: 1 armour and 4 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Karelia S.S.R.: 1 fighter
EDIT: Turning off Edit Mode
7 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 26 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 mech_infantry moved from Ukraine to Romania
Russians take Romania from Germans
1 armour moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Germans
1 armour moved from Northern Belarus to Novgorod
Combat - Russians
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Smolensk to Novgorod
10 infantry moved from Russia to Smolensk
3 fighters moved from Ukraine to Russia
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Stalingrad to Ukraine
2 aaGuns, 1 artillery and 20 infantry moved from Northern Manchuria to Amur
Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3,1,2
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
@Daaras Decided to leave the Med fleet for the Luftwaffe if you decide to do it. I think 5 german planes plus the 8 convoy damage is worth it even though it is still negative net IPC for me