@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
The Mouse vs Captain Squareyez
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 cruiser and 2 destroyers; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from Germany to Baltic States Combat - Germans Non Combat Move - Germans 6 infantry moved from Germany to Northwestern Europe 3 fighters moved from Germany to Northwestern Europe Place Units - Germans 1 cruiser and 2 destroyers placed in 5 Sea Zone Turn Complete - Germans Germans collect 29 PUs; end with 31 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 29 / 31 Russians : 0 / 0 Japanese : 65 / 66 British : 32 / 32 Italians : 13 / 13 Chinese : 0 / 0 Americans : 39 / 39 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Non Combat Move - Russians 1 submarine moved from 7 Sea Zone to 11 Sea Zone Turn Complete - Russians -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Libya to Morocco Algeria Germans take Morocco Algeria from Americans 1 armour moved from Belgian Congo to French West Africa Japanese take French Equatorial Africa from British Japanese take French West Africa from British 1 armour moved from Anglo-Egypt Sudan to Italian Africa Japanese take Italian Africa from British 3 armour and 2 infantry moved from India to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 48 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Borneo 2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 49 Sea Zone 2 armour, 2 battleships, 1 carrier, 1 fighter, 1 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone 2 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 fighter moved from 38 Sea Zone to East Indies 1 bomber moved from Manchuria to 59 Sea Zone 1 armour moved from Archangel to Finland Germans take Finland from British Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 48 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in East Indies Japanese attack with 2 armour, 1 fighter and 1 infantry Americans defend with 1 armour Japanese roll dice for 2 battleships in East Indies, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 armour in East Indies, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in East Indies Japanese win, taking East Indies from British with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Battle in Borneo Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 armour Japanese roll dice for 2 battleships in Borneo, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 armour in Borneo, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Borneo Japanese win, taking Borneo from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Japanese 1 fighter moved from Borneo to 49 Sea Zone 1 fighter moved from 48 Sea Zone to 49 Sea Zone 1 fighter moved from East Indies to 38 Sea Zone 1 bomber moved from 59 Sea Zone to Japan 1 fighter moved from Manchuria to Japan 1 fighter moved from Manchuria to 49 Sea Zone 1 armour moved from India to French Indo-China Thailand 1 armour moved from Trans-Jordan to Anglo-Egypt Sudan 2 armour moved from East Poland to Germany 2 armour moved from East Poland to Balkans 1 armour moved from East Poland to Caucasus 1 armour moved from East Poland to Caucasus 2 armour moved from East Poland to Baltic States 2 armour moved from Urals to Yakut S.S.R. Place Units - Japanese 1 artillery and 1 infantry placed in India 1 artillery, 1 bomber and 1 infantry placed in Manchuria 2 fighters placed in Japan 1 battleship placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 British regular : 0.00Production/PUs Summary :
Germans : 32 / 31 Russians : 0 / 0 Japanese : 76 / 76 British : 19 / 32 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 39 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - British British buy 1 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 3 fighters Germans defend with 1 cruiser and 2 destroyers British roll dice for 3 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser and 2 destroyers in 5 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone British roll dice for 2 fighters in 5 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 5 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 2 fighters owned by the British lost in 5 Sea Zone Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22 Casualties for British: 3 fighters Casualties for Germans: 1 destroyer Non Combat Move - British 5 armour, 1 artillery and 6 infantry moved from Eastern United States to 10 Sea Zone 5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 10 Sea Zone to 20 Sea Zone 5 armour, 1 artillery and 6 infantry moved from 20 Sea Zone to Panama Place Units - British 1 armour, 2 bombers and 1 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : 1.00 British regular : -1.50Production/PUs Summary :
Germans : 32 / 31 Russians : 0 / 0 Japanese : 76 / 76 British : 19 / 19 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 39 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 6 PUs; 0 techTokens; Place Units - Italians 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 19 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 31 Russians : 0 / 0 Japanese : 76 / 76 British : 19 / 19 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 39 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 43 Sea Zone to New Zealand 3 armour, 3 infantry and 3 transports moved from 43 Sea Zone to 42 Sea Zone 3 armour and 3 infantry moved from 42 Sea Zone to New Zealand Combat - Americans Battle in New Zealand Americans attack with 3 armour, 2 fighters and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 armour, 2 fighters and 3 infantry in New Zealand, round 2 : 5/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Zealand Americans win, taking New Zealand from Japanese with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 56 Sea Zone 1 artillery and 2 infantry moved from 56 Sea Zone to Western United States 1 battleship, 1 carrier and 2 destroyers moved from 43 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 46 Sea Zone to 42 Sea Zone 1 bomber moved from Midway to Western Canada 2 fighters moved from New Zealand to 42 Sea Zone Place Units - Americans 1 battleship and 1 transport placed in 56 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.33Territory Summary for Americans and Chinese :
Alaska : 2 infantry Brazil : 1 factory Eastern United States : 1 aaGun, 1 factory and 1 infantry French Madagascar : 1 armour Hawaiian Islands : 1 infantry Iwo Jima : 1 flag, 1 armour and 1 infantry Midway : 1 infantry New Guinea : 1 infantry New Zealand : 3 armour and 2 infantry Wake Island : 1 infantry Western Canada : 1 bomber Western United States : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 5 infantry 42 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 3 transports 56 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 32 / 31 Russians : 0 / 0 Japanese : 75 / 76 British : 20 / 19 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germans 1 carrier and 1 transport placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter EDIT: Removing units owned by Germans from Northwestern Europe: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 75 / 76 British : 20 / 19 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Non Combat Move - Russians 1 submarine moved from 11 Sea Zone to 20 Sea Zone Turn Complete - Russians -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Borneo to 49 Sea Zone 1 armour and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 armour moved from 48 Sea Zone to New Guinea 1 fighter moved from 49 Sea Zone to New Guinea 1 armour moved from Finland to Norway Germans take Norway from British Combat - Japanese Battle in New Guinea Japanese attack with 1 armour and 1 fighter Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in New Guinea, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in New Guinea 1 fighter owned by the Japanese retreated British win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour Non Combat Move - Japanese 1 fighter moved from New Guinea to 50 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 49 Sea Zone to 50 Sea Zone 2 battleships, 1 carrier, 1 fighter and 2 transports moved from 38 Sea Zone to 50 Sea Zone 2 fighters moved from Japan to 50 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 bomber moved from Japan to Philippine Islands 1 bomber moved from Manchuria to Philippine Islands 1 fighter moved from Japan to Philippine Islands 1 bomber moved from French Indo-China Thailand to Philippine Islands 1 armour moved from French West Africa to Anglo-Egypt Sudan 1 armour moved from Italian Africa to Anglo-Egypt Sudan 2 armour moved from Balkans to France 2 fighters moved from Italy to Morocco Algeria 2 armour moved from Yakut S.S.R. to Buryatia S.S.R. 2 armour moved from Caucasus to Chinghai 2 armour moved from Belorussia to Kazakh S.S.R. Place Units - Japanese 1 cruiser, 3 destroyers and 2 transports placed in 62 Sea Zone Japanese undo move 1. 1 destroyer and 2 transports placed in 62 Sea Zone 1 cruiser and 2 destroyers placed in 62 Sea Zone 3 armour and 2 infantry placed in Japan 1 infantry placed in India Turn Complete - Japanese Japanese collect 75 PUs; end with 77 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 British regular : 0.67Production/PUs Summary :
Germans : 35 / 32 Russians : 0 / 0 Japanese : 75 / 77 British : 17 / 19 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 38 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - British British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 5 armour, 1 artillery and 6 infantry moved from Panama to 20 Sea Zone 5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 20 Sea Zone to 44 Sea Zone Place Units - British 1 fighter and 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 bombers EDIT: Adding units owned by British to Western Canada: 2 bombers EDIT: Turning off Edit Mode Turn Complete - British British collect 17 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 35 / 32 Russians : 0 / 0 Japanese : 75 / 77 British : 17 / 17 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 transport placed in 14 Sea Zone 1 artillery placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 32 Russians : 0 / 0 Japanese : 75 / 77 British : 17 / 17 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 38 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Americans Americans buy 6 submarines; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Western Canada to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 48 Sea Zone to Solomon Islands 1 armour, 2 artilleries and 3 infantry moved from Western United States to 56 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 56 Sea Zone to 44 Sea Zone 3 armour and 2 infantry moved from New Zealand to 42 Sea Zone 3 armour, 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 3 transports moved from 42 Sea Zone to 44 Sea Zone Place Units - Americans 6 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 40 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 32 Russians : 0 / 0 Japanese : 75 / 77 British : 17 / 17 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 cruiser and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Place Units - Germans 1 cruiser and 2 transports placed in 5 Sea Zone 1 armour placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 75 / 77 British : 17 / 17 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Non Combat Move - Russians 1 submarine moved from 20 Sea Zone to 44 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 75 / 77 British : 17 / 17 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 carriers, 2 cruisers and 3 destroyers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 5 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports moved from 50 Sea Zone to 59 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 59 Sea Zone 2 armour and 2 infantry moved from 59 Sea Zone to Iwo Jima 3 fighters moved from 59 Sea Zone to Iwo Jima Combat - Japanese Battle in Iwo Jima Japanese attack with 2 armour, 3 fighters and 2 infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 4 battleships in Iwo Jima, round 2 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 2 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Japanese 3 fighters moved from Iwo Jima to 59 Sea Zone 1 cruiser and 3 destroyers moved from 62 Sea Zone to 59 Sea Zone 2 fighters moved from Morocco Algeria to Persia 4 fighters moved from Germany to Caucasus 3 bombers moved from Philippine Islands to Japan 1 fighter moved from Philippine Islands to 62 Sea Zone Place Units - Japanese 2 carriers, 2 cruisers and 3 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 75 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.33Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 75 / 76 British : 17 / 17 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - British British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 44 Sea Zone to 56 Sea Zone 5 armour, 1 artillery and 6 infantry moved from 56 Sea Zone to Western United States 2 bombers moved from Western Canada to Western United States 1 infantry moved from Western Canada to Alaska 2 bombers moved from Mexico to Western United States Place Units - British 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 75 / 76 British : 17 / 17 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 6 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from 18 Sea Zone to Brazil Italians take Brazil from Americans 1 artillery and 1 infantry moved from Italy to 14 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar Place Units - Italians 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 22 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 75 / 76 British : 17 / 17 Italians : 16 / 22 Chinese : 0 / 0 Americans : 35 / 40 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Americans Americans buy 13 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans Combat - Americans Non Combat Move - Americans 4 armour, 2 artilleries, 3 battleships, 4 carriers, 3 destroyers, 8 fighters, 5 infantry, 1 submarine and 6 transports moved from 44 Sea Zone to 56 Sea Zone 4 armour, 2 artilleries and 5 infantry moved from 56 Sea Zone to Western United States 1 bomber moved from Solomon Islands to Western United States Place Units - Americans 10 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 75 / 76 British : 17 / 17 Italians : 16 / 22 Chinese : 0 / 0 Americans : 35 / 36 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Poland to 5 Sea Zone 1 armour moved from Baltic States to 5 Sea Zone 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from Germany to 5 Sea Zone 3 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 armour and 3 infantry moved from 6 Sea Zone to United Kingdom 2 fighters moved from 6 Sea Zone to United Kingdom 2 fighters moved from Northwestern Europe to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 3 armour, 4 fighters and 3 infantry British defend with 1 aaGun, 4 armour, 1 artillery, 1 factory, 2 fighters and 14 infantry British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits Germans roll dice for 2 cruisers in United Kingdom, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 3 armour, 4 fighters and 3 infantry in United Kingdom, round 2 : 6/10 hits, 4.00 expected hits British roll dice for 4 armour, 1 artillery, 2 fighters and 14 infantry in United Kingdom, round 2 : 9/21 hits, 8.33 expected hits 3 fighters owned by the Germans, 3 infantry owned by the Germans, 3 armour owned by the Germans and 8 infantry owned by the British lost in United Kingdom 1 fighter owned by the Germans retreated British win with 4 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is -30 Casualties for Germans: 3 armour, 3 fighters and 3 infantry Casualties for British: 8 infantry Non Combat Move - Germans 1 fighter moved from United Kingdom to 6 Sea Zone 1 armour moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe Place Units - Germans 1 artillery placed in Karelia S.S.R. 1 transport placed in 4 Sea Zone 3 artilleries and 1 bomber placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
British AA : -0.67 Germans regular : 3.00 British regular : 0.67Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 75 / 76 British : 17 / 17 Italians : 16 / 22 Chinese : 0 / 0 Americans : 35 / 36 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 2 battleships, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone 1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 53 Sea Zone 1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone 1 armour and 1 infantry moved from 52 Sea Zone to Wake Island Combat - Japanese Battle in Wake Island Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 5 battleships, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 transports moved from 59 Sea Zone to 62 Sea Zone 2 fighters moved from Persia to Suiyuan 4 fighters moved from Caucasus to Suiyuan 2 armour moved from Chinghai to Suiyuan 2 armour moved from Kazakh S.S.R. to Ningxia 1 armour moved from French Indo-China Thailand to Fukien 3 armour moved from Anglo-Egypt Sudan to Trans-Jordan Place Units - Japanese 2 battleships, 1 cruiser and 2 destroyers placed in 62 Sea Zone 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.00Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 76 / 76 British : 17 / 17 Italians : 16 / 22 Chinese : 0 / 0 Americans : 34 / 36





