The Mouse vs Captain Squareyez
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 5 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 12 Sea Zone to Italy 1 battleship, 1 carrier, 2 destroyers and 3 transports moved from 12 Sea Zone to 13 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Morocco Algeria to 13 Sea Zone 2 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 13 Sea Zone to 14 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 14 Sea Zone to Italy 1 bomber moved from Solomon Islands to 50 Sea Zone 2 armour and 2 infantry moved from Solomon Islands to 46 Sea Zone 2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone 2 armour, 3 fighters and 2 infantry moved from 38 Sea Zone to East Indies Combat - Americans Battle in 50 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in East Indies Americans attack with 2 armour, 3 fighters and 2 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 2 battleships in East Indies, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 armour, 3 fighters and 2 infantry in East Indies, round 2 : 2/7 hits, 2.83 expected hits Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in East Indies Americans win, taking East Indies from Japanese with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Italy Americans attack with 2 armour, 1 artillery, 2 fighters and 3 infantry Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 12 infantry; Japanese defend with 2 fighters Italians roll AA dice in Italy : 1/2 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Italy Americans roll dice for 1 battleship in Italy, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Italy, round 2 : 3/7 hits, 2.50 expected hits Italians roll dice for 2 armour, 1 artillery, 3 fighters and 12 infantry in Italy, round 2 : 9/18 hits, 7.33 expected hits 2 armour owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Italy Italians win with 2 armour, 1 artillery, 3 fighters and 9 infantry remaining. Battle score for attacker is -34 Casualties for Americans: 2 armour, 1 artillery, 2 fighters and 3 infantry Casualties for Italians: 3 infantry Non Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from Western United States to Solomon Islands 2 transports moved from 18 Sea Zone to 20 Sea Zone 1 destroyer moved from 10 Sea Zone to 20 Sea Zone 1 fighter moved from Morocco Algeria to 14 Sea Zone 3 fighters moved from East Indies to 38 Sea Zone 1 bomber moved from 50 Sea Zone to Solomon Islands Place Units - Americans 2 armour and 5 infantry placed in Western United States 2 transports placed in 56 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 1.67 Japanese regular : 0.17 Italians AA : 0.67
Territory Summary for Americans and Chinese :
Alaska : 2 infantry Brazil : 1 factory East Indies : 2 armour and 1 infantry Eastern United States : 1 aaGun, 1 factory and 1 infantry French Madagascar : 1 armour Hawaiian Islands : 1 infantry Midway : 1 infantry Morocco Algeria : 1 flag, 1 armour and 2 infantry Solomon Islands : 2 bombers and 1 fighter Wake Island : 1 infantry Western United States : 1 aaGun, 2 armour, 1 factory and 5 infantry 14 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 3 transports 20 Sea Zone : 1 destroyer and 2 transports 38 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 2 transports 46 Sea Zone : 1 armour, 1 infantry and 1 transport 56 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 27 / 27 Russians : 5 / 0 Japanese : 65 / 82 British : 30 / 26 Italians : 12 / 12 Chinese : 0 / 0 Americans : 39 / 39
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 22 PUs; 0 techTokens; Germans buy 2 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from Poland to Baltic States 2 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland Place Units - Germans 2 armour and 1 fighter placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 28 / 30 Russians : 4 / 0 Japanese : 65 / 82 British : 30 / 26 Italians : 12 / 12 Chinese : 0 / 0 Americans : 39 / 39
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 armour and 2 infantry moved from Solomon Islands to 46 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 fighter moved from 38 Sea Zone to East Indies 1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Borneo 2 fighters moved from 49 Sea Zone to Borneo 1 bomber moved from Solomon Islands to 50 Sea Zone 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima Combat - Americans Battle in 50 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Iwo Jima Japanese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 armour and 1 infantry Battle in Borneo Americans attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 battleship in Borneo, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in East Indies Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 fighter and 1 infantry in East Indies, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in East Indies Americans win, taking East Indies from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans 1 bomber moved from 50 Sea Zone to Solomon Islands 2 fighters moved from Borneo to 49 Sea Zone 1 fighter moved from East Indies to 38 Sea Zone 3 armour and 3 infantry moved from Morocco Algeria to 12 Sea Zone 3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 12 Sea Zone to 22 Sea Zone 3 armour and 3 infantry moved from 22 Sea Zone to Brazil 2 transports moved from 18 Sea Zone to 12 Sea Zone 1 artillery and 2 infantry moved from Morocco Algeria to 12 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 18 Sea Zone 1 fighter moved from Morocco Algeria to Panama 1 destroyer moved from 10 Sea Zone to 20 Sea Zone 1 fighter moved from Western United States to Solomon Islands Place Units - Americans 1 carrier placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 armour and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 0.17
Territory Summary for Americans and Chinese :
Alaska : 2 infantry Borneo : 1 armour and 1 infantry Brazil : 3 armour, 1 factory and 3 infantry East Indies : 1 armour Eastern United States : 1 aaGun, 1 factory and 1 infantry French Madagascar : 1 armour Hawaiian Islands : 1 infantry Midway : 1 infantry Morocco Algeria : 1 flag Panama : 1 fighter Solomon Islands : 2 bombers and 1 fighter Wake Island : 1 infantry Western United States : 1 aaGun, 1 armour, 1 factory and 3 infantry 18 Sea Zone : 1 artillery, 2 infantry and 2 transports 20 Sea Zone : 1 destroyer 22 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports 38 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport 49 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport 56 Sea Zone : 1 carrier, 1 fighter and 1 transport 59 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 27 / 27 Russians : 5 / 0 Japanese : 61 / 82 British : 34 / 26 Italians : 12 / 12 Chinese : 0 / 0 Americans : 39 / 40
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 22 PUs; 0 techTokens; Germans buy 2 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Non Combat Move - Germans 2 infantry moved from Germany to Poland Place Units - Germans 2 armour and 1 fighter placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 28 / 30 Russians : 4 / 0 Japanese : 61 / 82 British : 34 / 26 Italians : 12 / 12 Chinese : 0 / 0 Americans : 39 / 40
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Archangel to Urals Russians take Urals from Japanese 2 infantry moved from Karelia S.S.R. to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 submarine moved from 5 Sea Zone to 7 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.50
Territory Summary for Russians :
Archangel : 1 aaGun Belorussia : 1 infantry Karelia S.S.R. : 1 aaGun and 1 factory Urals : 1 infantry 7 Sea Zone : 1 submarine
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 battleships, 1 bomber and 3 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 cruiser and 2 fighters moved from 35 Sea Zone to 49 Sea Zone 3 fighters moved from 62 Sea Zone to 49 Sea Zone 1 bomber moved from Japan to 49 Sea Zone 1 artillery and 1 infantry moved from Egypt to Libya Italians take Libya from British 1 armour moved from Trans-Jordan to Anglo-Egypt Sudan Japanese take Anglo-Egypt Sudan from British 1 armour moved from Russia to Archangel Japanese take Archangel from Russians 2 armour moved from Russia to Urals 1 armour moved from Russia to Urals 1 destroyer moved from 62 Sea Zone to 59 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo Japanese take Belgian Congo from British 3 armour moved from Russia to Belorussia Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 49 Sea Zone Japanese attack with 1 bomber, 1 cruiser and 5 fighters Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport Japanese roll dice for 1 bomber, 1 cruiser and 5 fighters in 49 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 49 Sea Zone Japanese roll dice for 1 bomber and 4 fighters in 49 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 battleship, 1 fighter and 1 transport in 49 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 49 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27 Casualties for Japanese: 1 cruiser and 3 fighters Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport Battle in Urals Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Urals, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Belorussia Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Belorussia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Japanese win, taking Belorussia from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 4 armour moved from Russia to East Poland 2 armour moved from Russia to East Poland 2 armour moved from Russia to East Poland 2 armour moved from Trans-Jordan to India 2 armour moved from Kazakh S.S.R. to India 1 armour moved from Kazakh S.S.R. to Trans-Jordan 2 fighters moved from 49 Sea Zone to 36 Sea Zone 2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 62 Sea Zone to 36 Sea Zone 1 bomber moved from 49 Sea Zone to French Indo-China Thailand Place Units - Japanese 2 battleships and 1 fighter placed in 35 Sea Zone 1 bomber and 2 fighters placed in Manchuria Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 1.67 Russians regular : 0.33
Production/PUs Summary :
Germans : 27 / 30 Russians : 2 / 0 Japanese : 66 / 66 British : 31 / 26 Italians : 13 / 12 Chinese : 0 / 0 Americans : 39 / 40
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 2 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - British 2 bombers moved from United Kingdom to Mexico 5 armour, 1 artillery and 6 infantry moved from United Kingdom to 8 Sea Zone 5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 8 Sea Zone to 10 Sea Zone 5 armour, 1 artillery and 6 infantry moved from 10 Sea Zone to Eastern United States Place Units - British 2 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs
Production/PUs Summary :
Germans : 27 / 30 Russians : 2 / 0 Japanese : 66 / 66 British : 31 / 32 Italians : 13 / 12 Chinese : 0 / 0 Americans : 39 / 40
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 cruiser; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Italy to France 4 infantry moved from Italy to France Non Combat Move - Italians 2 armour moved from Italy to Balkans Place Units - Italians 1 cruiser placed in 14 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 27 / 30 Russians : 2 / 0 Japanese : 66 / 66 British : 31 / 32 Italians : 13 / 13 Chinese : 0 / 0 Americans : 39 / 40
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 transport moved from 38 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea British take New Guinea from Japanese 2 bombers moved from Solomon Islands to 59 Sea Zone 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima Combat - Americans Battle in 59 Sea Zone Americans attack with 2 bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 transport in 59 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 59 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from 59 Sea Zone to Midway 1 battleship, 1 carrier and 1 fighter moved from 38 Sea Zone to 46 Sea Zone 1 fighter moved from Solomon Islands to 46 Sea Zone 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone 3 armour and 3 infantry moved from Brazil to 22 Sea Zone 3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 22 Sea Zone to 43 Sea Zone 1 fighter moved from Panama to 56 Sea Zone Place Units - Americans 1 carrier, 2 fighters and 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry Borneo : 1 armour Brazil : 1 factory East Indies : 1 armour Eastern United States : 1 aaGun, 1 factory and 1 infantry French Madagascar : 1 armour Hawaiian Islands : 1 infantry Iwo Jima : 1 flag, 1 armour and 1 infantry Midway : 1 bomber and 1 infantry Morocco Algeria : 1 flag New Guinea : 1 infantry Wake Island : 1 infantry Western United States : 1 aaGun, 1 factory and 2 infantry 20 Sea Zone : 1 artillery, 2 infantry and 2 transports 43 Sea Zone : 3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports 46 Sea Zone : 1 battleship, 1 carrier and 2 fighters 48 Sea Zone : 1 transport 56 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 submarine 59 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 27 / 30 Russians : 2 / 0 Japanese : 65 / 66 British : 32 / 32 Italians : 13 / 13 Chinese : 0 / 0 Americans : 39 / 39
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 cruiser and 2 destroyers; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from Germany to Baltic States Combat - Germans Non Combat Move - Germans 6 infantry moved from Germany to Northwestern Europe 3 fighters moved from Germany to Northwestern Europe Place Units - Germans 1 cruiser and 2 destroyers placed in 5 Sea Zone Turn Complete - Germans Germans collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 29 / 31 Russians : 0 / 0 Japanese : 65 / 66 British : 32 / 32 Italians : 13 / 13 Chinese : 0 / 0 Americans : 39 / 39
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Non Combat Move - Russians 1 submarine moved from 7 Sea Zone to 11 Sea Zone Turn Complete - Russians
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Libya to Morocco Algeria Germans take Morocco Algeria from Americans 1 armour moved from Belgian Congo to French West Africa Japanese take French Equatorial Africa from British Japanese take French West Africa from British 1 armour moved from Anglo-Egypt Sudan to Italian Africa Japanese take Italian Africa from British 3 armour and 2 infantry moved from India to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 48 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Borneo 2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 49 Sea Zone 2 armour, 2 battleships, 1 carrier, 1 fighter, 1 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone 2 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 fighter moved from 38 Sea Zone to East Indies 1 bomber moved from Manchuria to 59 Sea Zone 1 armour moved from Archangel to Finland Germans take Finland from British Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 48 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in East Indies Japanese attack with 2 armour, 1 fighter and 1 infantry Americans defend with 1 armour Japanese roll dice for 2 battleships in East Indies, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 armour in East Indies, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in East Indies Japanese win, taking East Indies from British with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Battle in Borneo Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 armour Japanese roll dice for 2 battleships in Borneo, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 armour in Borneo, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Borneo Japanese win, taking Borneo from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Japanese 1 fighter moved from Borneo to 49 Sea Zone 1 fighter moved from 48 Sea Zone to 49 Sea Zone 1 fighter moved from East Indies to 38 Sea Zone 1 bomber moved from 59 Sea Zone to Japan 1 fighter moved from Manchuria to Japan 1 fighter moved from Manchuria to 49 Sea Zone 1 armour moved from India to French Indo-China Thailand 1 armour moved from Trans-Jordan to Anglo-Egypt Sudan 2 armour moved from East Poland to Germany 2 armour moved from East Poland to Balkans 1 armour moved from East Poland to Caucasus 1 armour moved from East Poland to Caucasus 2 armour moved from East Poland to Baltic States 2 armour moved from Urals to Yakut S.S.R. Place Units - Japanese 1 artillery and 1 infantry placed in India 1 artillery, 1 bomber and 1 infantry placed in Manchuria 2 fighters placed in Japan 1 battleship placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 British regular : 0.00
Production/PUs Summary :
Germans : 32 / 31 Russians : 0 / 0 Japanese : 76 / 76 British : 19 / 32 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - British British buy 1 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 3 fighters Germans defend with 1 cruiser and 2 destroyers British roll dice for 3 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser and 2 destroyers in 5 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone British roll dice for 2 fighters in 5 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 5 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 2 fighters owned by the British lost in 5 Sea Zone Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22 Casualties for British: 3 fighters Casualties for Germans: 1 destroyer Non Combat Move - British 5 armour, 1 artillery and 6 infantry moved from Eastern United States to 10 Sea Zone 5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 10 Sea Zone to 20 Sea Zone 5 armour, 1 artillery and 6 infantry moved from 20 Sea Zone to Panama Place Units - British 1 armour, 2 bombers and 1 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 British regular : -1.50
Production/PUs Summary :
Germans : 32 / 31 Russians : 0 / 0 Japanese : 76 / 76 British : 19 / 19 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 6 PUs; 0 techTokens; Place Units - Italians 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 31 Russians : 0 / 0 Japanese : 76 / 76 British : 19 / 19 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 43 Sea Zone to New Zealand 3 armour, 3 infantry and 3 transports moved from 43 Sea Zone to 42 Sea Zone 3 armour and 3 infantry moved from 42 Sea Zone to New Zealand Combat - Americans Battle in New Zealand Americans attack with 3 armour, 2 fighters and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 armour, 2 fighters and 3 infantry in New Zealand, round 2 : 5/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Zealand Americans win, taking New Zealand from Japanese with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 56 Sea Zone 1 artillery and 2 infantry moved from 56 Sea Zone to Western United States 1 battleship, 1 carrier and 2 destroyers moved from 43 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 46 Sea Zone to 42 Sea Zone 1 bomber moved from Midway to Western Canada 2 fighters moved from New Zealand to 42 Sea Zone Place Units - Americans 1 battleship and 1 transport placed in 56 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry Brazil : 1 factory Eastern United States : 1 aaGun, 1 factory and 1 infantry French Madagascar : 1 armour Hawaiian Islands : 1 infantry Iwo Jima : 1 flag, 1 armour and 1 infantry Midway : 1 infantry New Guinea : 1 infantry New Zealand : 3 armour and 2 infantry Wake Island : 1 infantry Western Canada : 1 bomber Western United States : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 5 infantry 42 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 3 transports 56 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 32 / 31 Russians : 0 / 0 Japanese : 75 / 76 British : 20 / 19 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germans 1 carrier and 1 transport placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter EDIT: Removing units owned by Germans from Northwestern Europe: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 75 / 76 British : 20 / 19 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Non Combat Move - Russians 1 submarine moved from 11 Sea Zone to 20 Sea Zone Turn Complete - Russians
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Borneo to 49 Sea Zone 1 armour and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 armour moved from 48 Sea Zone to New Guinea 1 fighter moved from 49 Sea Zone to New Guinea 1 armour moved from Finland to Norway Germans take Norway from British Combat - Japanese Battle in New Guinea Japanese attack with 1 armour and 1 fighter Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in New Guinea, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in New Guinea 1 fighter owned by the Japanese retreated British win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour Non Combat Move - Japanese 1 fighter moved from New Guinea to 50 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 49 Sea Zone to 50 Sea Zone 2 battleships, 1 carrier, 1 fighter and 2 transports moved from 38 Sea Zone to 50 Sea Zone 2 fighters moved from Japan to 50 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 bomber moved from Japan to Philippine Islands 1 bomber moved from Manchuria to Philippine Islands 1 fighter moved from Japan to Philippine Islands 1 bomber moved from French Indo-China Thailand to Philippine Islands 1 armour moved from French West Africa to Anglo-Egypt Sudan 1 armour moved from Italian Africa to Anglo-Egypt Sudan 2 armour moved from Balkans to France 2 fighters moved from Italy to Morocco Algeria 2 armour moved from Yakut S.S.R. to Buryatia S.S.R. 2 armour moved from Caucasus to Chinghai 2 armour moved from Belorussia to Kazakh S.S.R. Place Units - Japanese 1 cruiser, 3 destroyers and 2 transports placed in 62 Sea Zone Japanese undo move 1. 1 destroyer and 2 transports placed in 62 Sea Zone 1 cruiser and 2 destroyers placed in 62 Sea Zone 3 armour and 2 infantry placed in Japan 1 infantry placed in India Turn Complete - Japanese Japanese collect 75 PUs; end with 77 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 British regular : 0.67
Production/PUs Summary :
Germans : 35 / 32 Russians : 0 / 0 Japanese : 75 / 77 British : 17 / 19 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - British British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 5 armour, 1 artillery and 6 infantry moved from Panama to 20 Sea Zone 5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 20 Sea Zone to 44 Sea Zone Place Units - British 1 fighter and 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 bombers EDIT: Adding units owned by British to Western Canada: 2 bombers EDIT: Turning off Edit Mode Turn Complete - British British collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 35 / 32 Russians : 0 / 0 Japanese : 75 / 77 British : 17 / 17 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 transport placed in 14 Sea Zone 1 artillery placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 32 Russians : 0 / 0 Japanese : 75 / 77 British : 17 / 17 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 38