@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
3 armour moved from East Poland to Caucasus
3 infantry moved from Ukraine to Caucasus
2 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 3 armour and 5 infantry
Japanese defend with 1 aaGun, 6 armour and 1 factory
Russians roll dice for 3 armour and 5 infantry in Caucasus, round 2 : 2/8 hits, 2.33 expected hits
Japanese roll dice for 6 armour in Caucasus, round 2 : 5/6 hits, 3.00 expected hits
5 infantry owned by the Russians and 2 armour owned by the Japanese lost in Caucasus
Russians roll dice for 3 armour in Caucasus, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 4 armour in Caucasus, round 3 : 2/4 hits, 2.00 expected hits
2 armour owned by the Russians and 3 armour owned by the Japanese lost in Caucasus
Russians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 2 armour and 5 infantry
Casualties for Japanese: 6 armour
Non Combat Move - Russians
2 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Urals to Russia
1 aaGun moved from East Poland to Belorussia
Place Units - Russians
1 infantry placed in Karelia S.S.R.
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Russians regular : 1.17
Territory Summary for Russians :
Baltic States : 2 infantry
Belorussia : 1 aaGun
Caucasus : 1 aaGun, 1 armour and 1 factory
East Poland : 1 infantry
Karelia S.S.R. : 1 aaGun, 1 factory and 1 infantry
Russia : 1 aaGun, 2 armour, 1 factory and 5 infantry
5 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 25 / 25
Russians : 21 / 21
Japanese : 54 / 58
British : 29 / 38
Italians : 10 / 10
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 armour moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Persia to Caucasus
3 armour moved from India to Caucasus
Combat - Japanese
Battle in Caucasus
Japanese attack with 6 armour and 2 infantry
Russians defend with 1 aaGun, 1 armour and 1 factory
Japanese roll dice for 6 armour and 2 infantry in Caucasus, round 2 : 5/8 hits, 3.33 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 6 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Non Combat Move - Japanese
3 armour moved from Ningxia to Kazakh S.S.R.
2 fighters moved from Italy to Germany
2 fighters moved from 35 Sea Zone to Italy
2 fighters moved from Persia to 35 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 armour moved from Manchuria to Ningxia
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from India to Persia
Place Units - Japanese
3 armour placed in India
3 armour placed in Manchuria
1 destroyer and 1 fighter placed in 62 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67
Russians regular : -0.50
Production/PUs Summary :
Germans : 25 / 25
Russians : 17 / 21
Japanese : 58 / 58
British : 29 / 38
Italians : 10 / 10
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - British
British buy 4 armour, 1 artillery and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
3 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 5,5,3 and causes: 13 damage to unit: factory
Bombing raid in Germany causes 13 damage total.
Non Combat Move - British
3 bombers moved from Germany to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 5 Sea Zone to 3 Sea Zone
1 destroyer and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 2 Sea Zone to 3 Sea Zone
Place Units - British
2 transports placed in 3 Sea Zone
4 armour and 1 artillery placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
Production/PUs Summary :
Germans : 25 / 25
Russians : 17 / 21
Japanese : 58 / 58
British : 29 / 29
Italians : 10 / 10
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Bulgaria Romania to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Italy to France
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 25 / 25
Russians : 15 / 21
Japanese : 58 / 58
British : 29 / 29
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
1 transport moved from 10 Sea Zone to 20 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
1 transport moved from 12 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier and 1 fighter placed in 56 Sea Zone
2 armour and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 25 / 25
Russians : 15 / 21
Japanese : 58 / 58
British : 29 / 29
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory; Remaining resources: 12 PUs; 0 techTokens;
Germans buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Poland to East Poland
1 infantry moved from Poland to East Poland
2 fighters moved from Germany to East Poland
Combat - Germans
Battle in East Poland
Germans attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 infantry in East Poland, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from East Poland to Germany
1 infantry moved from Poland to East Poland
1 infantry moved from Germany to Poland
1 infantry moved from Czechoslovakia Hungary to Poland
Place Units - Germans
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.33
Production/PUs Summary :
Germans : 26 / 26
Russians : 14 / 21
Japanese : 58 / 58
British : 29 / 29
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Russians
1 aaGun moved from Belorussia to Archangel
Place Units - Russians
6 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Production/PUs Summary :
Germans : 26 / 26
Russians : 14 / 14
Japanese : 58 / 58
British : 29 / 29
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Urals
Japanese take Urals from Russians
1 infantry moved from Caucasus to Eastern Ukraine
Japanese take Eastern Ukraine from Russians
1 armour moved from India to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Rhodesia
Japanese take Rhodesia from British
Combat - Japanese
Non Combat Move - Japanese
2 armour moved from India to Caucasus
1 infantry moved from Persia to Caucasus
3 armour moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Kazakh S.S.R.
3 armour moved from Ningxia to Kazakh S.S.R.
2 fighters moved from Italy to Germany
2 fighters moved from 35 Sea Zone to Italy
2 fighters moved from 62 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to East Indies
2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 62 Sea Zone
3 armour moved from Manchuria to Ningxia
Place Units - Japanese
2 armour, 1 artillery and 1 infantry placed in Caucasus
3 armour placed in India
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 26 / 26
Russians : 12 / 14
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - British
British buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
3 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 2,2,2 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
3 bombers moved from Germany to United Kingdom
1 infantry moved from Belorussia to Russia
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship and 1 destroyer placed in 3 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
Production/PUs Summary :
Germans : 26 / 26
Russians : 12 / 14
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Italians
1 fighter placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 26 / 26
Russians : 12 / 14
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
2 armour and 2 infantry moved from Western United States to 56 Sea Zone
2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 56 Sea Zone to 46 Sea Zone
2 armour and 2 infantry moved from 46 Sea Zone to Solomon Islands
2 bombers moved from Western United States to Solomon Islands
1 transport moved from 20 Sea Zone to 56 Sea Zone
1 transport moved from 10 Sea Zone to 12 Sea Zone
1 transport moved from 18 Sea Zone to 12 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 transports placed in 18 Sea Zone
Americans undo move 2.
1 transport placed in 18 Sea Zone
1 transport placed in 18 Sea Zone
1 transport placed in 56 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 26 / 26
Russians : 12 / 14
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory; Remaining resources: 15 PUs; 0 techTokens;
Germans buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from East Poland to Belorussia
Germans take Belorussia from Russians
2 fighters moved from Germany to Baltic States
1 infantry moved from East Poland to Baltic States
1 infantry moved from Poland to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 4/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Baltic States to Germany
1 infantry moved from Germany to Poland
1 armour moved from East Poland to Germany
Place Units - Germans
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 2.67
Production/PUs Summary :
Germans : 27 / 27
Russians : 11 / 14
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Archangel
Place Units - Russians
1 infantry placed in Karelia S.S.R.
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Production/PUs Summary :
Germans : 27 / 27
Russians : 11 / 11
Japanese : 61 / 61
British : 28 / 29
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 battleship, 1 bomber, 1 cruiser and 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Urals to Russia
1 artillery moved from Novosibirsk to Russia
3 armour and 1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Eastern Ukraine to Russia
13 armour, 1 artillery and 3 infantry moved from Caucasus to Russia
1 armour moved from Rhodesia to Union of South Africa
Japanese take Union of South Africa from British
Combat - Japanese
Battle in Russia
Japanese attack with 16 armour, 2 artilleries and 6 infantry
British defend with 1 infantry; Russians defend with 1 aaGun, 3 armour, 1 factory and 13 infantry
Japanese roll dice for 16 armour, 2 artilleries and 6 infantry in Russia, round 2 : 10/24 hits, 10.00 expected hits
Russians roll dice for 3 armour and 14 infantry in Russia, round 2 : 5/17 hits, 6.17 expected hits
5 infantry owned by the Japanese, 9 infantry owned by the Russians and 1 infantry owned by the British lost in Russia
Japanese roll dice for 16 armour, 2 artilleries and 1 infantry in Russia, round 3 : 10/19 hits, 9.00 expected hits
Russians roll dice for 3 armour and 4 infantry in Russia, round 3 : 1/7 hits, 2.83 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 3 armour owned by the Russians lost in Russia
Japanese captures 11PUs while taking Russians capital
Japanese win, taking Russia from Russians with 16 armour and 2 artilleries remaining. Battle score for attacker is 39
Casualties for Japanese: 6 infantry
Casualties for British: 1 infantry
Casualties for Russians: 3 armour and 13 infantry
Non Combat Move - Japanese
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 38 Sea Zone to 35 Sea Zone
1 transport moved from 49 Sea Zone to 35 Sea Zone
3 armour moved from India to Trans-Jordan
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 fighters moved from Japan to 62 Sea Zone
3 armour moved from Ningxia to Kazakh S.S.R.
Place Units - Japanese
1 battleship and 1 cruiser placed in 62 Sea Zone
2 infantry placed in India
3 infantry placed in Caucasus
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 82 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Russians regular : -3.00
Production/PUs Summary :
Germans : 27 / 27
Russians : 5 / 0
Japanese : 69 / 82
British : 26 / 29
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
3 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 2,3 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Non Combat Move - British
2 bombers moved from Germany to United Kingdom
2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 6 transports moved from 3 Sea Zone to 8 Sea Zone
Place Units - British
2 armour, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
Production/PUs Summary :
Germans : 27 / 27
Russians : 5 / 0
Japanese : 69 / 82
British : 26 / 26
Italians : 12 / 14
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italians
1 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 27 / 27
Russians : 5 / 0
Japanese : 69 / 82
British : 26 / 26
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 5 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 fighters moved from 12 Sea Zone to Italy
1 battleship, 1 carrier, 2 destroyers and 3 transports moved from 12 Sea Zone to 13 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Morocco Algeria to 13 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 13 Sea Zone to 14 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 14 Sea Zone to Italy
1 bomber moved from Solomon Islands to 50 Sea Zone
2 armour and 2 infantry moved from Solomon Islands to 46 Sea Zone
2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone
2 armour, 3 fighters and 2 infantry moved from 38 Sea Zone to East Indies
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in East Indies
Americans attack with 2 armour, 3 fighters and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 2 battleships in East Indies, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 2 armour, 3 fighters and 2 infantry in East Indies, round 2 : 2/7 hits, 2.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Italy
Americans attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 12 infantry; Japanese defend with 2 fighters
Italians roll AA dice in Italy : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Italy
Americans roll dice for 1 battleship in Italy, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Italy, round 2 : 3/7 hits, 2.50 expected hits
Italians roll dice for 2 armour, 1 artillery, 3 fighters and 12 infantry in Italy, round 2 : 9/18 hits, 7.33 expected hits
2 armour owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Italy
Italians win with 2 armour, 1 artillery, 3 fighters and 9 infantry remaining. Battle score for attacker is -34
Casualties for Americans: 2 armour, 1 artillery, 2 fighters and 3 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from Western United States to Solomon Islands
2 transports moved from 18 Sea Zone to 20 Sea Zone
1 destroyer moved from 10 Sea Zone to 20 Sea Zone
1 fighter moved from Morocco Algeria to 14 Sea Zone
3 fighters moved from East Indies to 38 Sea Zone
1 bomber moved from 50 Sea Zone to Solomon Islands
Place Units - Americans
2 armour and 5 infantry placed in Western United States
2 transports placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Italians regular : 1.67
Japanese regular : 0.17
Italians AA : 0.67
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Brazil : 1 factory
East Indies : 2 armour and 1 infantry
Eastern United States : 1 aaGun, 1 factory and 1 infantry
French Madagascar : 1 armour
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 1 armour and 2 infantry
Solomon Islands : 2 bombers and 1 fighter
Wake Island : 1 infantry
Western United States : 1 aaGun, 2 armour, 1 factory and 5 infantry
14 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 3 transports
20 Sea Zone : 1 destroyer and 2 transports
38 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 2 transports
46 Sea Zone : 1 armour, 1 infantry and 1 transport
56 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 27 / 27
Russians : 5 / 0
Japanese : 65 / 82
British : 30 / 26
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 22 PUs; 0 techTokens;
Germans buy 2 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
Place Units - Germans
2 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 28 / 30
Russians : 4 / 0
Japanese : 65 / 82
British : 30 / 26
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 armour and 2 infantry moved from Solomon Islands to 46 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to East Indies
1 fighter moved from 38 Sea Zone to East Indies
1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Borneo
2 fighters moved from 49 Sea Zone to Borneo
1 bomber moved from Solomon Islands to 50 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 armour and 1 infantry
Battle in Borneo
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship in Borneo, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in East Indies
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in East Indies, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
1 bomber moved from 50 Sea Zone to Solomon Islands
2 fighters moved from Borneo to 49 Sea Zone
1 fighter moved from East Indies to 38 Sea Zone
3 armour and 3 infantry moved from Morocco Algeria to 12 Sea Zone
3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 12 Sea Zone to 22 Sea Zone
3 armour and 3 infantry moved from 22 Sea Zone to Brazil
2 transports moved from 18 Sea Zone to 12 Sea Zone
1 artillery and 2 infantry moved from Morocco Algeria to 12 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 18 Sea Zone
1 fighter moved from Morocco Algeria to Panama
1 destroyer moved from 10 Sea Zone to 20 Sea Zone
1 fighter moved from Western United States to Solomon Islands
Place Units - Americans
1 carrier placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 armour and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 0.17
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Borneo : 1 armour and 1 infantry
Brazil : 3 armour, 1 factory and 3 infantry
East Indies : 1 armour
Eastern United States : 1 aaGun, 1 factory and 1 infantry
French Madagascar : 1 armour
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag
Panama : 1 fighter
Solomon Islands : 2 bombers and 1 fighter
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 armour, 1 factory and 3 infantry
18 Sea Zone : 1 artillery, 2 infantry and 2 transports
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports
38 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
49 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
56 Sea Zone : 1 carrier, 1 fighter and 1 transport
59 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 27 / 27
Russians : 5 / 0
Japanese : 61 / 82
British : 34 / 26
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 22 PUs; 0 techTokens;
Germans buy 2 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Non Combat Move - Germans
2 infantry moved from Germany to Poland
Place Units - Germans
2 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 28 / 30
Russians : 4 / 0
Japanese : 61 / 82
British : 34 / 26
Italians : 12 / 12
Chinese : 0 / 0
Americans : 39 / 40