japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
The Mouse vs Captain Squareyez
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germans 1 bomber and 2 fighters placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 14 Italians : 13 / 17 Chinese : 0 / 0 Americans : 37 / 39
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 2 bombers, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from New Zealand to 42 Sea Zone Combat - Japanese Non Combat Move - Japanese 2 bombers moved from Russia to Germany 1 armour moved from Bulgaria Romania to Germany 1 armour moved from Trans-Jordan to Libya 1 armour moved from Belgian Congo to Egypt 3 infantry moved from Caucasus to 16 Sea Zone 2 armour, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 16 Sea Zone to 14 Sea Zone 4 infantry moved from 14 Sea Zone to Libya 2 armour moved from 14 Sea Zone to Libya 1 transport moved from 35 Sea Zone to 15 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 53 Sea Zone to 43 Sea Zone 1 armour, 4 battleships, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour moved from Finland to Norway 1 armour moved from Karelia S.S.R. to Finland 1 fighter moved from Karelia S.S.R. to Germany Place Units - Japanese 1 armour and 1 infantry placed in India 1 battleship and 1 carrier placed in 16 Sea Zone 1 armour and 1 infantry placed in Caucasus 1 bomber and 1 fighter placed in Karelia S.S.R. 1 bomber placed in Russia Turn Complete - Japanese Japanese collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 14 Italians : 13 / 17 Chinese : 0 / 0 Americans : 37 / 39
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TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - British British buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 7 Sea Zone to 8 Sea Zone Place Units - British 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 12 PUs
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 12 Italians : 13 / 17 Chinese : 0 / 0 Americans : 37 / 39
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Italians 6 infantry moved from Italy to France 1 infantry moved from Italy to France 1 fighter moved from Italy to France Place Units - Italians 1 armour and 1 fighter placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 12 Italians : 13 / 15 Chinese : 0 / 0 Americans : 37 / 39
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 2 armour and 5 infantry moved from Eastern Canada to 9 Sea Zone 3 armour and 3 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 3 armour and 3 infantry moved from 8 Sea Zone to United Kingdom 2 armour, 5 infantry and 4 transports moved from 9 Sea Zone to 8 Sea Zone 2 armour and 5 infantry moved from 8 Sea Zone to United Kingdom 5 infantry moved from Western United States to Central United States 1 artillery moved from Western United States to Central United States 1 armour moved from Western United States to Eastern United States 2 infantry moved from Western Canada to Eastern Canada 1 artillery moved from Alaska to Western Canada 2 infantry moved from Alaska to Western Canada 1 infantry moved from Alaska to Western Canada 1 artillery moved from Western Canada to Eastern Canada Place Units - Americans 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Germans 1 bomber moved from Germany to France 7 fighters moved from Germany to Northwestern Europe 1 bomber moved from France to Northwestern Europe 2 infantry moved from France to Northwestern Europe 1 infantry moved from Germany to France Place Units - Germans 1 armour and 5 infantry placed in Germany 2 submarines placed in 5 Sea Zone Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 12 Italians : 13 / 15 Chinese : 0 / 0 Americans : 37 / 37
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Japanese Japanese buy 4 armour, 2 bombers, 2 cruisers and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 1 artillery, 4 battleships, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 43 Sea Zone to 22 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Brazil 4 bombers moved from Germany to United Kingdom Combat - Japanese Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 2,6,1 and causes: 9 damage to unit: factory Bombing raid in United Kingdom causes 9 damage total. Battle in Brazil Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 2 armour, 1 factory and 1 infantry Japanese roll dice for 4 battleships in Brazil, round 2 : 3/4 hits, 2.67 expected hits Americans roll dice for 2 armour and 1 infantry in Brazil, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Brazil Japanese win, taking Brazil from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 2 armour and 1 infantry Non Combat Move - Japanese 1 cruiser moved from 14 Sea Zone to 12 Sea Zone 1 battleship and 1 carrier moved from 16 Sea Zone to 14 Sea Zone 1 armour moved from Egypt to Libya 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from Caucasus to 16 Sea Zone 1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 fighters moved from Germany to 14 Sea Zone 3 bombers moved from United Kingdom to Germany 1 bomber moved from Russia to Germany 1 bomber moved from Karelia S.S.R. to Germany Place Units - Japanese 2 cruisers and 2 destroyers placed in 16 Sea Zone 2 armour placed in Karelia S.S.R. 2 armour and 2 bombers placed in Russia Turn Complete - Japanese Japanese collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.33 British AA : 0.33
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 87 / 87 British : 12 / 12 Italians : 13 / 15 Chinese : 0 / 0 Americans : 34 / 37
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TripleA Turn Summary: British round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - British British repair damage of 2x factory; Remaining resources: 10 PUs; 0 techTokens; British buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 8 Sea Zone to 10 Sea Zone Place Units - British 1 fighter placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 12 PUs
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italians 1 destroyer and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 87 / 87 British : 12 / 12 Italians : 13 / 13 Chinese : 0 / 0 Americans : 34 / 37
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Americans Americans buy 1 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 3 battleships and 7 transports moved from 8 Sea Zone to 10 Sea Zone 1 artillery and 2 infantry moved from Eastern Canada to Eastern United States 1 artillery and 5 infantry moved from Central United States to Eastern United States 1 artillery moved from Western Canada to Eastern Canada 3 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Western United States to Central United States Place Units - Americans 1 armour, 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 34 PUs; end with 34 PUs
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship and 1 cruiser; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germans 1 battleship and 1 cruiser placed in 5 Sea Zone Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 87 / 87 British : 12 / 12 Italians : 13 / 13 Chinese : 0 / 0 Americans : 34 / 34
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Brazil to 22 Sea Zone 1 armour and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Panama Japanese take Panama from Americans Combat - Japanese Non Combat Move - Japanese 4 battleships, 1 cruiser, 2 destroyers and 1 transport moved from 22 Sea Zone to 17 Sea Zone 4 armour and 4 infantry moved from Libya to Morocco Algeria 1 armour, 2 battleships, 1 carrier, 2 fighters, 1 infantry and 4 transports moved from 14 Sea Zone to 13 Sea Zone 2 cruisers and 2 destroyers moved from 16 Sea Zone to 13 Sea Zone 1 fighter moved from Germany to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 bomber moved from Russia to Germany 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone Place Units - Japanese 1 carrier and 1 cruiser placed in 5 Sea Zone 2 destroyers placed in 16 Sea Zone 1 artillery and 1 infantry placed in Japan 1 armour and 1 infantry placed in Brazil 1 armour and 1 infantry placed in Caucasus 1 bomber and 1 fighter placed in Russia Turn Complete - Japanese Japanese collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 88 / 88 British : 12 / 12 Italians : 13 / 13 Chinese : 0 / 0 Americans : 33 / 34
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TripleA Turn Summary: British round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - British British repair damage of 3x factory; Remaining resources: 9 PUs; 0 techTokens; British buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 10 Sea Zone to 8 Sea Zone Place Units - British 1 armour and 1 artillery placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 12 PUs
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TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British Combat - Italians Non Combat Move - Italians 1 armour and 1 infantry moved from Italy to France 1 fighter moved from Italy to France Place Units - Italians 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 88 / 88 British : 12 / 12 Italians : 13 / 13 Chinese : 0 / 0 Americans : 33 / 34
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TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - Americans Americans buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Eastern United States to 12 Sea Zone 1 fighter moved from Eastern United States to 19 Sea Zone 1 bomber moved from Eastern United States to Panama Combat - Americans Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Panama Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Panama, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Panama, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Panama Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in 12 Sea Zone Americans attack with 1 bomber Japanese defend with 1 cruiser Americans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 12 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 bomber moved from 12 Sea Zone to Eastern United States 1 fighter moved from 19 Sea Zone to Eastern United States 2 armour, 3 artilleries and 9 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 3 artilleries, 3 battleships, 9 infantry and 7 transports moved from 10 Sea Zone to 8 Sea Zone 2 armour, 3 artilleries and 9 infantry moved from 8 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to United Kingdom 3 infantry moved from Eastern Canada to Eastern United States 1 artillery moved from Eastern Canada to Eastern United States 1 infantry moved from Central United States to Eastern United States Place Units - Americans 2 armour, 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.00
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans buy 4 transports; Remaining resources: 4 PUs; 0 techTokens; Place Units - Germans 4 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 32 PUs; end with 36 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 36 Russians : 0 / 0 Japanese : 88 / 88 British : 12 / 12 Italians : 13 / 13 Chinese : 0 / 0 Americans : 33 / 35
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23 Purchase Units - Japanese Japanese buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 1 infantry and 1 transport moved from 52 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western United States Japanese take Western United States from Americans 4 battleships, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 8 Sea Zone 2 battleships, 2 cruisers, 2 destroyers and 2 fighters moved from 13 Sea Zone to 8 Sea Zone 2 fighters moved from 5 Sea Zone to 8 Sea Zone 7 bombers moved from Germany to 8 Sea Zone 1 armour moved from French West Africa to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 9 Sea Zone 1 armour moved from 9 Sea Zone to Eastern Canada Japanese take Eastern Canada from British 3 armour and 3 infantry moved from Morocco Algeria to 13 Sea Zone 4 armour, 1 carrier, 4 infantry and 4 transports moved from 13 Sea Zone to 9 Sea Zone 4 armour and 4 infantry moved from 9 Sea Zone to Eastern Canada Combat - Japanese Battle in 8 Sea Zone Japanese attack with 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters British defend with 2 battleships, 2 carriers, 1 cruiser and 7 transports; Americans defend with 3 battleships and 7 transports Japanese roll dice for 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters in 8 Sea Zone, round 2 : 13/24 hits, 13.50 expected hits British roll dice for 5 battleships, 2 carriers, 1 cruiser and 14 transports in 8 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits Units damaged: 3 battleships owned by the Japanese 1 cruiser owned by the British, 2 battleships owned by the British, 2 carriers owned by the British and 3 battleships owned by the Americans lost in 8 Sea Zone 7 transports owned by the British and 7 transports owned by the Americans lost in 8 Sea Zone Japanese win with 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters remaining. Battle score for attacker is 238 Casualties for British: 2 battleships, 2 carriers, 1 cruiser and 7 transports Casualties for Americans: 3 battleships and 7 transports Non Combat Move - Japanese 1 carrier and 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 8 Sea Zone to 7 Sea Zone 2 fighters moved from 8 Sea Zone to 9 Sea Zone 2 destroyers moved from 16 Sea Zone to 13 Sea Zone 7 bombers moved from 8 Sea Zone to France 2 bombers moved from Russia to France 1 fighter moved from Russia to Norway 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Baltic States to Poland 1 infantry moved from Caucasus to Ukraine Place Units - Japanese 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in Japan 2 infantry placed in Karelia S.S.R. 2 armour and 2 fighters placed in Caucasus 2 bombers placed in Russia Turn Complete - Japanese Japanese collect 101 PUs; end with 106 PUs 3 units repaired.
Combat Hit Differential Summary :
Japanese regular : -0.50 British regular : -1.50
Production/PUs Summary :
Germans : 32 / 36 Russians : 0 / 0 Japanese : 101 / 106 British : 9 / 12 Italians : 13 / 13 Chinese : 0 / 0 Americans : 23 / 35
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TripleA Turn Summary: British round 23
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23 Purchase Units - British British repair damage of 2x factory; Remaining resources: 10 PUs; 0 techTokens; British buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Western Canada to Western United States 2 fighters moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 2 fighters Germans defend with 1 battleship, 1 cruiser, 2 submarines and 4 transports 2 submarines owned by the Germans submerged British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 5 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 5 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone British roll dice for 1 fighter in 5 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 battleship and 4 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 5 Sea Zone 4 transports owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 50 Casualties for British: 1 fighter Casualties for Germans: 1 battleship, 1 cruiser and 4 transports Battle in Western United States British attack with 1 infantry Japanese defend with 1 aaGun, 1 factory and 2 infantry British roll dice for 1 infantry in Western United States, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Western United States, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry in Western United States, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Western United States Japanese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom Place Units - British 1 fighter placed in United Kingdom Turn Complete - British British collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -2.00 British regular : 1.17
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TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23 Purchase Units - Italians Italians buy 1 armour and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italians 1 fighter moved from Italy to France Place Units - Italians 1 armour placed in Italy 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 36 Russians : 0 / 0 Japanese : 101 / 106 British : 9 / 9 Italians : 13 / 14 Chinese : 0 / 0 Americans : 23 / 35
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TripleA Turn Summary: Americans round 23
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23 Purchase Units - Americans Americans buy 1 infantry and 5 submarines; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Eastern United States to Eastern Canada 1 fighter moved from Eastern United States to Eastern Canada 1 fighter moved from Eastern United States to Western United States 1 armour moved from Eastern United States to Western United States 1 artillery moved from Eastern United States to Eastern Canada 5 infantry moved from Eastern United States to Eastern Canada 2 infantry moved from Eastern United States to Eastern Canada 3 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Western United States 1 infantry moved from Eastern United States to Eastern Canada Combat - Americans Battle in Western United States Americans attack with 2 armour and 1 fighter Japanese defend with 1 aaGun, 1 factory and 1 infantry Japanese roll AA dice in Western United States : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Western United States Americans roll dice for 2 armour in Western United States, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Western United States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western United States Americans win, taking Western United States from Japanese with 2 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Eastern Canada Americans attack with 1 artillery, 1 bomber, 1 fighter and 11 infantry Japanese defend with 5 armour and 4 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 11 infantry in Eastern Canada, round 2 : 4/14 hits, 3.50 expected hits Japanese roll dice for 5 armour and 4 infantry in Eastern Canada, round 2 : 5/9 hits, 3.83 expected hits 4 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Eastern Canada, round 3 : 2/9 hits, 2.67 expected hits Japanese roll dice for 5 armour in Eastern Canada, round 3 : 3/5 hits, 2.50 expected hits 2 armour owned by the Japanese and 3 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Eastern Canada, round 4 : 1/6 hits, 2.17 expected hits Japanese roll dice for 3 armour in Eastern Canada, round 4 : 3/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 3 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Eastern Canada, round 5 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 armour in Eastern Canada, round 5 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Eastern Canada Americans roll dice for 1 bomber and 1 fighter in Eastern Canada, round 6 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Eastern Canada, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Canada Americans win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery, 1 fighter and 11 infantry Casualties for Japanese: 5 armour and 4 infantry Non Combat Move - Americans 1 bomber moved from Eastern Canada to Eastern United States Place Units - Americans 1 infantry placed in Eastern United States 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 3.33 Japanese AA : 0.83
Territory Summary for Americans and Chinese :
Eastern United States : 1 aaGun, 1 bomber, 1 factory and 1 infantry United Kingdom : 9 armour, 3 artilleries, 3 fighters and 19 infantry Western United States : 1 aaGun, 2 armour and 1 factory 10 Sea Zone : 5 submarines
Production/PUs Summary :
Germans : 32 / 36 Russians : 0 / 0 Japanese : 91 / 106 British : 9 / 9 Italians : 13 / 14 Chinese : 0 / 0 Americans : 33 / 35