TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship and 1 carrier; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - Germans
2 fighters moved from Northwestern Europe to 5 Sea Zone
Place Units - Germans
1 battleship and 1 carrier placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 34
Russians : 0 / 0
Japanese : 91 / 106
British : 9 / 9
Italians : 13 / 14
Chinese : 0 / 0
Americans : 33 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 2 destroyers, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 battleships and 4 destroyers moved from 8 Sea Zone to 10 Sea Zone
4 bombers moved from France to United Kingdom
3 bombers moved from France to Eastern United States
2 bombers moved from France to Eastern United States
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
Japanese take Alaska from Americans
3 bombers moved from Hawaiian Islands to Western United States
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United States
Combat - Japanese
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 3,5,5,1 and causes: 14 damage to unit: factory
Bombing raid in United Kingdom causes 14 damage total.
Strategic bombing raid in Eastern United States
Americans roll AA dice in Eastern United States : 0/2 hits, 0.33 expected hits
Bombing raid in Eastern United States rolls: 2,2 and causes: 4 damage to unit: factory
Bombing raid in Eastern United States causes 4 damage total.
Battle in 10 Sea Zone
Japanese attack with 3 battleships and 4 destroyers
Americans defend with 5 submarines
Japanese roll dice for 3 battleships and 4 destroyers in 10 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Americans roll dice for 5 submarines in 10 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
3 submarines owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 3 battleships and 4 destroyers in 10 Sea Zone, round 3 : 5/7 hits, 3.33 expected hits
Americans roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans lost in 10 Sea Zone
Japanese win with 3 battleships and 4 destroyers remaining. Battle score for attacker is 30
Casualties for Americans: 5 submarines
Battle in Western United States
Japanese attack with 3 bombers and 1 infantry
Americans defend with 1 aaGun, 2 armour and 1 factory
Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 bombers and 1 infantry in Western United States, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 2 armour in Western United States, round 2 : 2/2 hits, 1.00 expected hits
2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 bombers
Casualties for Americans: 2 armour
Battle in Eastern United States
Japanese attack with 3 bombers
Americans defend with 1 aaGun, 1 bomber, 1 factory and 1 infantry
Americans roll AA dice in Eastern United States : 1/3 hits, 0.50 expected hits
1 bomber owned by the Japanese lost in Eastern United States
Japanese roll dice for 2 bombers in Eastern United States, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Eastern United States, round 2 : 0/2 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Eastern United States
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 bomber and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Western United States to Eastern Canada
1 fighter moved from Norway to Eastern Canada
2 fighters moved from 9 Sea Zone to Eastern Canada
2 fighters moved from Germany to 9 Sea Zone
1 fighter moved from Germany to 7 Sea Zone
1 fighter moved from 7 Sea Zone to Eastern Canada
4 bombers moved from United Kingdom to France
4 armour moved from Italy to France
1 armour and 1 infantry moved from Poland to Germany
4 armour moved from Germany to Northwestern Europe
1 infantry moved from Finland to Norway
1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from 9 Sea Zone to Eastern Canada
2 transports moved from 9 Sea Zone to 18 Sea Zone
2 destroyers moved from 13 Sea Zone to 18 Sea Zone
1 cruiser moved from 8 Sea Zone to 18 Sea Zone
1 battleship moved from 8 Sea Zone to 9 Sea Zone
1 battleship moved from 8 Sea Zone to 7 Sea Zone
1 battleship moved from 8 Sea Zone to 9 Sea Zone
1 cruiser moved from 8 Sea Zone to 7 Sea Zone
1 cruiser moved from 8 Sea Zone to 9 Sea Zone
2 transports moved from 9 Sea Zone to 7 Sea Zone
4 bombers moved from Eastern United States to Eastern Canada
Place Units - Japanese
1 armour, 1 fighter and 1 infantry placed in Brazil
3 transports placed in 16 Sea Zone
1 destroyer and 1 transport placed in 62 Sea Zone
1 destroyer placed in 5 Sea Zone
1 infantry placed in Karelia S.S.R.
1 infantry placed in Caucasus
1 armour, 2 bombers and 3 infantry placed in Russia
Turn Complete - Japanese
Japanese collect 103 PUs; end with 103 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.83
British AA : -0.67
Americans AA : -0.33
Production/PUs Summary :
Germans : 32 / 34
Russians : 0 / 0
Japanese : 103 / 103
British : 9 / 9
Italians : 13 / 14
Chinese : 0 / 0
Americans : 21 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - British
British repair damage of 9x factory; Remaining resources: 0 PUs; 0 techTokens;
British buy nothing; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 submarines; Japanese defend with 1 destroyer
2 submarines owned by the Germans submerged
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
2 fighters owned by the British lost in 5 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Non Combat Move - British
Turn Complete - British
British collect 9 PUs; end with 9 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 armour and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone
Place Units - Italians
1 armour placed in Italy
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 34
Russians : 0 / 0
Japanese : 103 / 103
British : 9 / 9
Italians : 13 / 15
Chinese : 0 / 0
Americans : 21 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - Americans
Americans repair damage of 4x factory; Remaining resources: 31 PUs; 0 techTokens;
Americans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 fighters moved from United Kingdom to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 submarines; Japanese defend with 1 destroyer
2 submarines owned by the Germans submerged
Americans roll dice for 3 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 5 Sea Zone
Americans roll dice for 1 fighter in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 5 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 5 Sea Zone
Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 destroyer
Casualties for Germans: 1 carrier
2 fighters owned by the Germans forced to land in Northwestern Europe
Non Combat Move - Americans
Place Units - Americans
10 infantry placed in Eastern United States
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Germans regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 6 PUs; 0 techTokens;
Non Combat Move - Germans
2 fighters moved from Northwestern Europe to 5 Sea Zone
Place Units - Germans
1 carrier and 2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 32 PUs; end with 38 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 38
Russians : 0 / 0
Japanese : 103 / 103
British : 9 / 9
Italians : 13 / 15
Chinese : 0 / 0
Americans : 21 / 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 25
Purchase Units - Japanese
Japanese repair damage of 8x factory; Remaining resources: 95 PUs; 0 techTokens;
Japanese buy 11 armour, 1 infantry and 1 transport; Remaining resources: 30 PUs; 0 techTokens;
Combat Move - Japanese
2 armour and 2 infantry moved from Brazil to 18 Sea Zone
2 armour, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 18 Sea Zone to 10 Sea Zone
2 armour and 2 infantry moved from 10 Sea Zone to Eastern United States
1 armour and 1 infantry moved from Eastern Canada to Eastern United States
4 fighters moved from Eastern Canada to Eastern United States
5 bombers moved from Eastern Canada to Eastern United States
2 fighters moved from 9 Sea Zone to Eastern United States
2 battleships moved from 9 Sea Zone to 10 Sea Zone
1 armour moved from Alaska to Western Canada
Japanese take Western Canada from British
1 armour moved from Western Canada to Central United States
Japanese take Central United States from Americans
1 infantry moved from Western United States to Mexico
Japanese take Mexico from Americans
1 infantry moved from Alaska to Western Canada
4 bombers moved from France to Eastern United States
Combat - Japanese
Battle in Eastern United States
Japanese attack with 3 armour, 9 bombers, 6 fighters and 3 infantry
Americans defend with 1 aaGun, 1 factory and 10 infantry
Americans roll AA dice in Eastern United States : 2/15 hits, 2.50 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern United States
Japanese roll dice for 4 battleships in Eastern United States, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 3 armour, 8 bombers, 5 fighters and 3 infantry in Eastern United States, round 2 : 11/19 hits, 9.83 expected hits
Americans roll dice for 10 infantry in Eastern United States, round 2 : 4/10 hits, 3.33 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Japanese and 10 infantry owned by the Americans lost in Eastern United States
Japanese captures 22PUs while taking Americans capital
Japanese win, taking Eastern United States from Americans with 2 armour, 8 bombers and 5 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour, 1 bomber, 1 fighter and 3 infantry
Casualties for Americans: 10 infantry
Non Combat Move - Japanese
2 fighters moved from Eastern United States to 9 Sea Zone
3 fighters moved from Eastern United States to Eastern Canada
8 bombers moved from Eastern United States to Eastern Canada
Place Units - Japanese
9 armour and 1 infantry placed in Western United States
2 armour placed in Brazil
1 transport placed in 18 Sea Zone
Turn Complete - Japanese
Japanese collect 124 PUs; end with 176 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.50
Americans AA : -0.50
Production/PUs Summary :
Germans : 32 / 38
Russians : 0 / 0
Japanese : 124 / 176
British : 8 / 9
Italians : 13 / 15
Chinese : 0 / 0
Americans : 1 / 0
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 25
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 2 PUs; 0 techTokens;
British buy nothing; Remaining resources: 2 PUs; 0 techTokens;
Turn Complete - British
British collect 8 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 submarines moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour moved from Poland to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Poland to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 fighter moved from Northwestern Europe to 6 Sea Zone
1 armour moved from France to 13 Sea Zone
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Libya to Egypt
1 artillery and 1 infantry moved from Poland to Baltic States
1 armour and 1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from Czechoslovakia Hungary to Baltic States
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
1 armour moved from Bulgaria Romania to Ukraine
2 infantry moved from Bulgaria Romania to East Poland
1 armour moved from Bulgaria Romania to East Poland
1 armour moved from Czechoslovakia Hungary to Ukraine
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 fighter and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Baltic States
Germans attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry
Russians roll AA dice in Karelia S.S.R. : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 2/1 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
1 fighter owned by the Germans and 1 bomber owned by the Germans retreated
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour, 1 fighter and 3 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Egypt
Germans attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 2.17 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/1 hits, 1.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/1 hits, 1.50 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the British lost in Egypt
1 armour owned by the Germans retreated to Libya
British win with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in East Poland
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in East Poland, round 2 : 0/1 hits, 0.83 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in East Poland
Germans roll dice for 1 armour and 1 infantry in East Poland, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 2 infantry in East Poland, round 3 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in East Poland
Germans roll dice for 1 armour and 1 infantry in East Poland, round 4 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Norway to Finland
1 fighter moved from 2 Sea Zone to Norway
1 fighter moved from 6 Sea Zone to Northwestern Europe
1 fighter moved from Karelia S.S.R. to Poland
1 bomber moved from Karelia S.S.R. to Germany
1 artillery moved from Germany to Poland
1 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.17
Russians AA : 0.50
British regular : 1.33
Production/PUs Summary :
Germans : 35 / 35
Russians : 26 / 30
Japanese : 17 / 17
British : 43 / 43
Italians : 10 / 10
Chinese : 7 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
4 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 armour moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 5 infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 2 armour and 1 artillery in Ukraine, round 2 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 1/0 hits, 1.00 expected hits
Germans roll dice for 2 armour in Ukraine, round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 4 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour and 1 artillery
Non Combat Move - Russians
2 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Russia to Belorussia
1 infantry moved from Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Place Units - Russians
1 armour and 1 infantry placed in Karelia S.S.R.
2 armour and 2 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : -0.17
Territory Summary for Russians :
Belorussia : 1 artillery and 1 infantry
Buryatia S.S.R. : 1 infantry
Caucasus : 1 aaGun, 2 armour, 1 factory and 5 infantry
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
Eastern Ukraine : 1 infantry
Russia : 1 aaGun, 1 factory and 4 infantry
Soviet Far East : 1 infantry
Stanovoj Chrebet : 2 infantry
Ukraine : 1 armour and 2 infantry
Urals : 1 infantry
Yakut S.S.R. : 3 infantry
6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 33 / 35
Russians : 28 / 28
Japanese : 17 / 17
British : 43 / 43
Italians : 10 / 10
Chinese : 7 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
4 fighters moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from Caroline Islands to 51 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 fighters moved from 61 Sea Zone to Philippine Islands
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 fighter moved from Formosa to Yunnan
2 infantry moved from French Indo-China Thailand to Yunnan
2 infantry moved from Manchuria to Suiyuan
2 infantry moved from Kiangsu to Hupeh
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Fukien
1 fighter moved from Manchuria to Hupeh
1 fighter moved from Japan to Suiyuan
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 53 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship
Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 4 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 5 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 6 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Philippine Islands
Japanese attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 2/1 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Fukien
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Philippine Islands to 61 Sea Zone
1 fighter moved from Hupeh to French Indo-China Thailand
1 fighter moved from Suiyuan to Manchuria
2 carriers moved from 57 Sea Zone to 60 Sea Zone
3 fighters moved from 53 Sea Zone to 60 Sea Zone
Place Units - Japanese
1 factory placed in Manchuria
Turn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : -0.67
Japanese regular : -2.50
British regular : 0.67
Production/PUs Summary :
Germans : 33 / 35
Russians : 28 / 28
Japanese : 31 / 33
British : 34 / 43
Italians : 10 / 10
Chinese : 4 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - British
British buy 1 battleship, 1 factory and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 cruiser and 1 destroyer moved from 12 Sea Zone to 2 Sea Zone
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from Egypt to 15 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
Combat - British
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Battle in 2 Sea Zone
British attack with 1 cruiser and 2 destroyers
Germans defend with 1 submarine
British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 infantry moved from Burma to India
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 15 Sea Zone to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 bomber and 1 fighter moved from 5 Sea Zone to United Kingdom
Place Units - British
1 factory placed in India
1 battleship and 1 transport placed in 2 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : -0.83
Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry
Egypt : 1 armour, 1 fighter and 2 infantry
India : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Morocco Algeria : 1 flag, 1 armour and 1 infantry
Rhodesia : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 1 infantry
Western Canada : 1 infantry
2 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
12 Sea Zone : 1 transport
33 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 32 / 35
Russians : 28 / 28
Japanese : 31 / 33
British : 35 / 36
Italians : 10 / 10
Chinese : 4 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
2 infantry moved from Libya to Egypt
1 fighter moved from Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 fighter and 3 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/1 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 1/1 hits, 1.50 expected hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 1.83 expected hits
2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 3 : 1/1 hits, 1.17 expected hits
British roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 1 fighter and 2 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Libya
2 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Balkans to Bulgaria Romania
1 artillery moved from Italy to Balkans
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : -0.50
Production/PUs Summary :
Germans : 32 / 35
Russians : 28 / 28
Japanese : 31 / 33
British : 33 / 36
Italians : 12 / 13
Chinese : 4 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 battleship and 1 factory; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Eastern United States to Morocco Algeria
1 infantry moved from Central United States to Western Canada
1 bomber moved from Eastern United States to French West Africa
1 bomber moved from Western United States to French West Africa
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Hawaiian Islands to Mexico
1 fighter moved from 44 Sea Zone to Brazil
1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
Place Units - Americans
1 factory placed in Brazil
1 battleship placed in 56 Sea Zone
1 armour placed in Eastern United States
Place Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Production/PUs Summary :
Germans : 32 / 35
Russians : 28 / 28
Japanese : 31 / 33
British : 33 / 36
Italians : 12 / 13
Chinese : 4 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 armour, 1 artillery and 3 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from East Poland to Karelia S.S.R.
1 fighter moved from Poland to Karelia S.S.R.
1 bomber moved from Germany to 12 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 transport; Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 12 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 1 transport
Casualties for British: 1 transport
Battle in Karelia S.S.R.
Germans attack with 3 armour, 1 artillery, 2 fighters and 4 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour, 1 artillery, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 4/1 hits, 3.67 expected hits
Russians roll dice for 1 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 2 : 3/1 hits, 2.83 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 4/1 hits, 3.17 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 3 : 1/1 hits, 1.50 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 1 artillery and 6 infantry
Non Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Baltic States
1 fighter moved from Baltic States to Poland
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to East Poland
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
1 artillery moved from Germany to Poland
7 infantry moved from Germany to Poland
1 fighter moved from 12 Sea Zone to Northwestern Europe
1 bomber moved from 12 Sea Zone to Germany
Place Units - Germans
1 artillery, 1 fighter and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : 1.00
Russians AA : -0.33
Production/PUs Summary :
Germans : 34 / 34
Russians : 26 / 28
Japanese : 31 / 33
British : 33 / 36
Italians : 12 / 13
Chinese : 4 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour and 2 infantry moved from Ukraine to Bulgaria Romania
1 armour moved from Caucasus to Bulgaria Romania
1 artillery and 1 infantry moved from Belorussia to East Poland
1 infantry moved from Eastern Ukraine to East Poland
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 2 armour and 2 infantry
Italians defend with 1 armour and 2 infantry
Russians roll dice for 2 armour and 2 infantry in Bulgaria Romania, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/1 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Romania
Russians roll dice for 2 armour and 1 infantry in Bulgaria Romania, round 3 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 3 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Romania
Russians roll dice for 2 armour in Bulgaria Romania, round 4 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 armour in Bulgaria Romania, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 2 armour remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in East Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 2 infantry in East Poland, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in East Poland
Russians roll dice for 1 artillery and 2 infantry in East Poland, round 3 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Belorussia
3 infantry moved from Russia to Archangel
1 infantry moved from Urals to Archangel
1 infantry moved from Evenki National Okrug to Urals
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Caucasus to Russia
1 armour moved from Russia to Archangel
Place Units - Russians
2 armour and 4 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -1.50
Russians regular : -0.17
Territory Summary for Russians :
Archangel : 1 armour and 4 infantry
Belorussia : 1 infantry
Buryatia S.S.R. : 1 infantry
Caucasus : 1 aaGun, 1 factory and 7 infantry
East Poland : 1 artillery and 2 infantry
Evenki National Okrug : 3 infantry
Bulgaria Romania : 1 flag, 2 armour
Russia : 1 aaGun, 2 armour, 1 factory and 4 infantry
Soviet Far East : 1 infantry
Stanovoj Chrebet : 1 infantry
Urals : 1 infantry
Yakut S.S.R. : 1 infantry
5 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 31 / 34
Russians : 29 / 29
Japanese : 31 / 33
British : 33 / 36
Italians : 12 / 13
Chinese : 4 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Suiyuan to Ningxia
1 fighter moved from Manchuria to Ningxia
1 infantry moved from Hupeh to Sikang
1 fighter moved from French Indo-China Thailand to Sikang
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Buryatia S.S.R., round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ningxia
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sikang to French Indo-China Thailand
1 artillery moved from Kwangtung to French Indo-China Thailand
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Hupeh
2 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
1 transport moved from 49 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
2 infantry moved from 49 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 50 Sea Zone to 49 Sea Zone
1 carrier and 2 fighters moved from 61 Sea Zone to 49 Sea Zone
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from Ningxia to Hupeh
Place Units - Japanese
3 armour placed in Manchuria
1 destroyer placed in 62 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.83
Russians regular : -0.33
Production/PUs Summary :
Germans : 31 / 34
Russians : 28 / 29
Japanese : 37 / 37
British : 31 / 36
Italians : 12 / 13
Chinese : 1 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 armour and 1 infantry moved from Morocco Algeria to Libya
1 bomber moved from United Kingdom to Libya
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
Combat - British
Battle in Libya
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 armour; Italians defend with 1 fighter
British roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 : 2/1 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/1 hits, 1.17 expected hits
1 armour owned by the Germans, 1 fighter owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Casualties for Italians: 1 fighter
Battle in Karelia S.S.R.
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 3 armour, 1 artillery and 1 factory
Germans roll AA dice in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
1 fighter owned by the British lost in Karelia S.S.R.
British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 3 armour and 1 artillery in Karelia S.S.R., round 2 : 2/1 hits, 1.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
Germans win with 2 armour remaining. Battle score for attacker is -9
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Germans: 1 armour and 1 artillery
Non Combat Move - British
2 infantry moved from Rhodesia to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 bomber moved from Libya to Morocco Algeria
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 destroyer and 1 transport moved from 43 Sea Zone to 22 Sea Zone
Place Units - British
2 armour and 1 fighter placed in India
1 armour and 1 infantry placed in United Kingdom
1 transport placed in 2 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Germans AA : 0.83
Germans regular : 0.17
British regular : 0.83
Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry
India : 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
Libya : 1 flag, 1 armour
Morocco Algeria : 1 flag, 1 bomber
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Western Canada : 1 infantry
2 Sea Zone : 1 transport
4 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
22 Sea Zone : 1 destroyer and 1 transport
27 Sea Zone : 1 destroyer
35 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 31 / 34
Russians : 28 / 29
Japanese : 37 / 37
British : 32 / 33
Italians : 11 / 13
Chinese : 1 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Ukraine
Italians take Ukraine from Russians
1 armour and 1 infantry moved from Egypt to Libya
1 battleship and 2 cruisers moved from 15 Sea Zone to 16 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 armour and 1 infantry
British defend with 1 armour
Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 infantry moved from Italy to Balkans
Place Units - Italians
1 artillery and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.50
Production/PUs Summary :
Germans : 31 / 34
Russians : 26 / 29
Japanese : 37 / 37
British : 31 / 33
Italians : 14 / 14
Chinese : 1 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 bombers moved from French West Africa to Libya
1 artillery, 1 fighter and 1 infantry moved from Morocco Algeria to Libya
Combat - Americans
Battle in Libya
Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Libya, round 2 : 3/1 hits, 2.50 expected hits
Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Non Combat Move - Americans
2 bombers moved from Libya to Morocco Algeria
1 fighter moved from Brazil to Morocco Algeria
1 fighter moved from Libya to Caucasus
1 infantry moved from Western Canada to Alaska
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Panama
1 fighter moved from Mexico to Panama
Place Units - Americans
1 battleship and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 armour placed in Brazil
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : -0.50
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Brazil : 1 armour and 1 factory
Caucasus : 1 fighter
Eastern United States : 1 aaGun, 1 armour, 1 factory and 1 infantry
Hawaiian Islands : 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
Midway : 1 infantry
Morocco Algeria : 2 bombers and 1 fighter
Panama : 1 fighter and 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
10 Sea Zone : 1 battleship and 1 transport
20 Sea Zone : 1 transport
56 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 1 fighter
Production/PUs Summary :
Germans : 31 / 34
Russians : 26 / 29
Japanese : 37 / 37
British : 31 / 33
Italians : 13 / 14
Chinese : 1 / 0
Americans : 39 / 39