@SuperbattleshipYamato Are you using tournament? I’m just using the one you download form the Triple A Maps website. It’s Called World War 1 1914 Improved. No mods just the actual thing. One thing we will have to manually do is make sure we have one Infantry with Artillery. Because you can’t have artillery by itself to attack or defend. Must be one guy there.
The Mouse vs Captain Squareyez
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 4 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 1 armour and 4 infantry Germans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 2 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Caucasus 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Evenki National Okrug to Urals 2 infantry moved from Novosibirsk to Russia 1 submarine moved from 4 Sea Zone to 6 Sea Zone Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -0.33
Territory Summary for Russians :
Belorussia : 2 infantry Buryatia S.S.R. : 3 infantry Caucasus : 1 aaGun, 2 armour, 1 artillery, 1 factory and 8 infantry Karelia S.S.R. : 1 aaGun, 1 armour, 1 factory and 4 infantry Eastern Ukraine : 2 infantry Russia : 1 aaGun, 2 armour, 1 factory and 3 infantry Soviet Far East : 2 infantry Stanovoj Chrebet : 2 infantry Urals : 1 infantry Yakut S.S.R. : 1 infantry 6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 37 / 39 Russians : 26 / 27 Japanese : 17 / 17 British : 41 / 43 Italians : 10 / 10 Chinese : 7 / 0 Americans : 40 / 40
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Caroline Islands to 51 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 fighters moved from 61 Sea Zone to Philippine Islands 1 carrier moved from 61 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 3 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 cruiser moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from Kiangsu to Hupeh 2 infantry moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan 1 fighter moved from Manchuria to Hupeh 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 4 fighters moved from 57 Sea Zone to 53 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 2 fighters and 1 infantry in Philippine Islands, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 4 fighters Americans defend with 1 battleship Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Non Combat Move - Japanese 3 fighters moved from 53 Sea Zone to 60 Sea Zone 2 carriers moved from 57 Sea Zone to 60 Sea Zone 2 fighters moved from Philippine Islands to 36 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 fighter moved from Hupeh to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria 1 infantry moved from Kiangsu to Manchuria Place Units - Japanese 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 28 PUs; end with 28 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 1.33 Japanese regular : 1.00
Production/PUs Summary :
Germans : 37 / 39 Russians : 26 / 27 Japanese : 28 / 28 British : 33 / 43 Italians : 10 / 10 Chinese : 4 / 0 Americans : 40 / 40
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 armour, 1 bomber, 1 carrier and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 cruiser moved from 12 Sea Zone to 2 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 1 bomber moved from United Kingdom to 15 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Egypt Combat - British Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 destroyer; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 5 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 2 fighters in 5 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Battle in 2 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 cruiser and 1 destroyer in 2 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Fukien British attack with 1 infantry Japanese defend with 1 armour British roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Fukien, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Fukien, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Fukien, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Fukien Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Egypt British attack with 1 artillery and 3 infantry Germans defend with 1 armour British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom 1 aaGun moved from India to Persia 1 infantry moved from India to Persia 1 bomber moved from 15 Sea Zone to Trans-Jordan 1 destroyer and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 transport moved from 9 Sea Zone to 2 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Eastern Canada to Alaska Place Units - British 1 carrier placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone 1 armour and 1 bomber placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : -0.67 British regular : 0.67
Territory Summary for British :
Alaska : 1 armour Australia : 1 aaGun, 1 artillery and 3 infantry Burma : 1 infantry Egypt : 1 artillery and 3 infantry India : 1 infantry Persia : 1 aaGun and 1 infantry Rhodesia : 2 infantry Trans-Jordan : 1 bomber United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 2 infantry Western Canada : 1 infantry 2 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport 6 Sea Zone : 1 destroyer 34 Sea Zone : 1 destroyer and 1 transport 43 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 35 / 39 Russians : 26 / 27 Japanese : 28 / 28 British : 35 / 37 Italians : 10 / 10 Chinese : 4 / 0 Americans : 40 / 40
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 bomber Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 bomber in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Non Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.17
Production/PUs Summary :
Germans : 35 / 39 Russians : 26 / 27 Japanese : 28 / 28 British : 34 / 37 Italians : 11 / 11 Chinese : 4 / 0 Americans : 40 / 40
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 bombers and 1 factory; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Western United States to Brazil 1 bomber moved from Eastern United States to Brazil 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from Hawaiian Islands to 20 Sea Zone 1 fighter moved from Eastern United States to Brazil 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone Place Units - Americans 1 factory placed in Brazil 2 bombers placed in Eastern United States Americans undo move 2. 2 bombers placed in Eastern United States Place Units - Chinese 2 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Yunnan 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 39 Russians : 26 / 27 Japanese : 28 / 28 British : 34 / 37 Italians : 11 / 11 Chinese : 4 / 0 Americans : 40 / 41
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Ukraine to Eastern Ukraine 1 artillery and 1 infantry moved from Ukraine to Eastern Ukraine 2 armour, 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from Northwestern Europe to Karelia S.S.R. 1 fighter moved from Poland to Eastern Ukraine 1 fighter moved from Poland to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 3 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry Russians defend with 1 aaGun, 1 armour, 1 factory and 4 infantry Russians roll AA dice in Karelia S.S.R. : 1/4 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Karelia S.S.R. Germans roll dice for 3 armour, 1 artillery, 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 4/9 hits, 3.83 expected hits Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.83 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 3 armour, 1 artillery, 3 fighters and 1 infantry in Karelia S.S.R., round 3 : 3/8 hits, 3.67 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -1 Casualties for Germans: 1 bomber and 2 infantry Casualties for Russians: 1 armour and 4 infantry Battle in Eastern Ukraine Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans roll dice for 1 armour, 1 artillery and 1 fighter in Eastern Ukraine, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Eastern Ukraine to Poland 1 fighter moved from Karelia S.S.R. to Northwestern Europe 1 fighter moved from Karelia S.S.R. to Poland 1 fighter moved from Karelia S.S.R. to Poland 1 artillery moved from Poland to Baltic States 1 armour moved from Ukraine to East Poland 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 artillery moved from Germany to Poland 7 infantry moved from Germany to Poland 1 infantry moved from Norway to Finland Place Units - Germans 1 bomber and 9 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.50 Russians AA : 0.33
Production/PUs Summary :
Germans : 38 / 38 Russians : 23 / 27 Japanese : 28 / 28 British : 34 / 37 Italians : 11 / 11 Chinese : 4 / 0 Americans : 40 / 41
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Russia to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 3 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Ukraine Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 2 armour and 2 infantry Germans defend with 1 aaGun, 3 armour, 1 artillery and 1 factory Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 3 armour and 1 artillery in Karelia S.S.R., round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians lost in Karelia S.S.R. Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 3 armour and 1 artillery in Karelia S.S.R., round 3 : 2/4 hits, 1.83 expected hits 2 armour owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Germans win with 2 armour remaining. Battle score for attacker is -7 Casualties for Russians: 2 armour and 2 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Urals to Archangel 1 infantry moved from Russia to Belorussia 1 armour moved from Caucasus to Archangel 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 Russians regular : -0.50
Territory Summary for Russians :
Archangel : 1 armour and 2 infantry Belorussia : 2 infantry Buryatia S.S.R. : 3 infantry Caucasus : 1 aaGun, 1 armour, 1 factory and 7 infantry Eastern Ukraine : 1 artillery and 2 infantry Russia : 1 aaGun, 1 factory and 5 infantry Soviet Far East : 2 infantry Stanovoj Chrebet : 2 infantry Ukraine : 2 infantry Yakut S.S.R. : 1 infantry 5 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 35 / 38 Russians : 26 / 26 Japanese : 28 / 28 British : 34 / 37 Italians : 11 / 11 Chinese : 4 / 0 Americans : 40 / 41
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hupeh to Yunnan 1 armour moved from Fukien to Yunnan 2 infantry moved from French Indo-China Thailand to Burma 1 fighter moved from French Indo-China Thailand to Burma 1 fighter moved from French Indo-China Thailand to Yunnan 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands Japanese take Philippine Islands from Americans 1 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung Japanese take Kwangtung from British 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 2 fighters moved from 60 Sea Zone to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery and 1 infantry moved from Borneo to 49 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 fighter moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 38 Sea Zone to 34 Sea Zone 1 fighter moved from 36 Sea Zone to India 1 carrier moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in India Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 34 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Burma Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 artillery, 3 fighters and 4 infantry Russians defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters and 4 infantry in Buryatia S.S.R., round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Buryatia S.S.R., round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 infantry moved from Manchuria to Suiyuan 1 fighter moved from Buryatia S.S.R. to Manchuria 2 fighters moved from Buryatia S.S.R. to 62 Sea Zone 2 carriers and 1 fighter moved from 60 Sea Zone to 62 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from India to 35 Sea Zone 1 fighter moved from Burma to French Indo-China Thailand 1 fighter moved from Yunnan to Suiyuan Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.00 Russians regular : 0.67 British regular : -1.00
Production/PUs Summary :
Germans : 35 / 38 Russians : 25 / 26 Japanese : 40 / 40 British : 28 / 37 Italians : 11 / 11 Chinese : 1 / 0 Americans : 38 / 41
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 3 bombers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 artillery and 3 infantry moved from Egypt to Libya 1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 fighter moved from 4 Sea Zone to Karelia S.S.R. 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in Libya British attack with 1 artillery and 3 infantry Italians defend with 2 infantry British roll dice for 1 artillery and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Libya British roll dice for 1 artillery and 2 infantry in Libya, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 2 infantry in Libya, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Karelia S.S.R. British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 aaGun, 2 armour and 1 factory Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R. British win with 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 2 armour Non Combat Move - British 1 fighter moved from Karelia S.S.R. to 4 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer and 1 transport moved from 43 Sea Zone to 22 Sea Zone 1 fighter moved from United Kingdom to 4 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 3 bombers placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans AA : -0.33 Germans regular : 0.50 British regular : 0.50
Territory Summary for British :
Alaska : 1 armour Australia : 1 aaGun, 1 artillery and 3 infantry Belgian Congo : 2 infantry Libya : 1 flag, 1 artillery and 2 infantry Persia : 1 aaGun and 1 infantry United Kingdom : 1 aaGun, 1 armour, 1 artillery, 4 bombers, 1 factory and 1 infantry Western Canada : 1 infantry 4 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport 22 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 35 / 38 Russians : 25 / 26 Japanese : 40 / 40 British : 29 / 30 Italians : 10 / 11 Chinese : 1 / 0 Americans : 38 / 41
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 battleship and 2 cruisers moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 1 fighter moved from Italy to Libya 1 artillery moved from Trans-Jordan to Egypt Italians take Egypt from British Combat - Italians Battle in Libya Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery and 2 infantry in Libya, round 2 : 3/3 hits, 1.00 expected hits 1 artillery owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Libya British win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery, 1 fighter and 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 infantry moved from Italy to France Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : 2.00
Production/PUs Summary :
Germans : 35 / 38 Russians : 25 / 26 Japanese : 40 / 40 British : 27 / 30 Italians : 12 / 14 Chinese : 1 / 0 Americans : 38 / 41
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 bombers moved from Brazil to 14 Sea Zone 2 bombers moved from Eastern United States to 14 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 4 bombers Italians defend with 1 battleship, 2 cruisers and 1 transport Americans roll dice for 4 bombers in 14 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 14 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Italians and 1 bomber owned by the Americans lost in 14 Sea Zone Americans roll dice for 3 bombers in 14 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Italians roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 14 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 27 Casualties for Americans: 2 bombers Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - Americans 2 bombers moved from 14 Sea Zone to Caucasus 1 fighter moved from Brazil to French Equatorial Africa 1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa 2 fighters moved from 20 Sea Zone to French West Africa 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 carrier moved from 20 Sea Zone to 18 Sea Zone 1 infantry moved from Central United States to Western Canada Place Units - Americans 1 carrier placed in 56 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 2. 1 transport placed in 18 Sea Zone 1 armour and 1 infantry placed in Brazil 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.33
Production/PUs Summary :
Germans : 35 / 38 Russians : 25 / 26 Japanese : 40 / 40 British : 27 / 30 Italians : 12 / 14 Chinese : 1 / 0 Americans : 38 / 40
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 36 PUs; 0 techTokens; Germans buy 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Eastern Ukraine 1 armour moved from East Poland to Eastern Ukraine 3 fighters moved from Poland to Eastern Ukraine 1 bomber moved from Germany to Eastern Ukraine Combat - Germans Battle in Eastern Ukraine Germans attack with 1 armour, 1 bomber, 3 fighters and 1 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Eastern Ukraine, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 artillery moved from Baltic States to East Poland 1 artillery moved from Poland to East Poland 3 infantry moved from Poland to Baltic States 4 infantry moved from Poland to East Poland 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 7 infantry moved from Germany to Poland 1 bomber moved from Eastern Ukraine to Germany 3 fighters moved from Eastern Ukraine to Poland Place Units - Germans 2 infantry placed in Karelia S.S.R. 10 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.17
Production/PUs Summary :
Germans : 35 / 35 Russians : 25 / 26 Japanese : 40 / 40 British : 27 / 30 Italians : 12 / 14 Chinese : 1 / 0 Americans : 38 / 40
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour and 2 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 1 armour and 4 infantry Germans defend with 1 aaGun, 1 factory and 2 infantry Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 infantry moved from Russia to Archangel 3 infantry moved from Russia to Belorussia 3 infantry moved from Caucasus to Ukraine 4 infantry moved from Caucasus to Eastern Ukraine Place Units - Russians 1 armour placed in Russia 4 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.83
Territory Summary for Russians :
Archangel : 2 infantry Belorussia : 3 infantry Caucasus : 1 aaGun, 1 armour, 1 factory and 4 infantry Karelia S.S.R. : 1 aaGun, 1 armour, 1 factory and 4 infantry Eastern Ukraine : 4 infantry Russia : 1 aaGun, 1 armour, 1 factory and 3 infantry Soviet Far East : 2 infantry Stanovoj Chrebet : 2 infantry Ukraine : 5 infantry Yakut S.S.R. : 1 infantry 5 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 33 / 35 Russians : 27 / 27 Japanese : 40 / 40 British : 27 / 30 Italians : 12 / 14 Chinese : 1 / 0 Americans : 38 / 40
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Yunnan to Chinghai 1 infantry moved from Sikang to Chinghai 1 infantry moved from Ningxia to Chinghai 1 fighter moved from Suiyuan to Chinghai 1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 fighter moved from Manchuria to Stanovoj Chrebet 2 fighters moved from 62 Sea Zone to Stanovoj Chrebet 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 29 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 29 Sea Zone 2 infantry moved from 29 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British Combat - Japanese Battle in Stanovoj Chrebet Japanese attack with 1 artillery, 3 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Stanovoj Chrebet, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Stanovoj Chrebet, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Chinghai Japanese attack with 1 armour, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Chinghai, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Chinghai, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Chinghai to Ningxia 1 infantry moved from Suiyuan to Ningxia 2 fighters moved from Stanovoj Chrebet to 62 Sea Zone 1 fighter moved from Stanovoj Chrebet to Manchuria 2 infantry moved from Burma to India 1 fighter moved from French Indo-China Thailand to India 1 infantry moved from Kwangtung to French Indo-China Thailand 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 50 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory placed in India 3 armour placed in Manchuria 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.83 Russians regular : -0.67
Production/PUs Summary :
Germans : 33 / 35 Russians : 26 / 27 Japanese : 44 / 44 British : 25 / 30 Italians : 12 / 14 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 battleship and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 4 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Norway 1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway 4 bombers moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/4 hits, 0.67 expected hits Bombing raid in Germany rolls: 6,6,6,5 and causes: 20 damage to unit: factory Bombing raid in Germany causes 20 damage total. Battle in Norway British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Norway to 6 Sea Zone 4 bombers moved from Germany to United Kingdom 1 aaGun moved from Persia to Caucasus 1 destroyer and 1 transport moved from 22 Sea Zone to 23 Sea Zone Place Units - British 1 battleship placed in 6 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans AA : -0.67 Germans regular : -0.33 British regular : 0.50
Production/PUs Summary :
Germans : 30 / 35 Russians : 26 / 27 Japanese : 44 / 44 British : 28 / 30 Italians : 12 / 14 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British Combat - Italians Non Combat Move - Italians 1 infantry moved from Italy to France 1 infantry moved from Italy to France 2 armour moved from Bulgaria Romania to Balkans 1 infantry moved from Italy to Balkans Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 30 / 35 Russians : 26 / 27 Japanese : 44 / 44 British : 27 / 30 Italians : 13 / 15 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 bombers moved from Caucasus to 29 Sea Zone 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 fighter moved from French Equatorial Africa to Anglo-Egypt Sudan 2 fighters moved from French West Africa to Anglo-Egypt Sudan Combat - Americans Battle in 29 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 bombers in 29 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 29 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 29 Sea Zone Americans roll dice for 1 bomber in 29 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 29 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 29 Sea Zone 1 transport owned by the Japanese lost in 29 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer and 1 transport Battle in Anglo-Egypt Sudan Americans attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Anglo-Egypt Sudan, round 2 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 artillery in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo-Egypt Sudan Americans win, taking Anglo-Egypt Sudan from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 bomber moved from 29 Sea Zone to Union of South Africa 3 fighters moved from Anglo-Egypt Sudan to Belgian Congo 1 transport moved from 23 Sea Zone to 22 Sea Zone 1 armour and 1 infantry moved from Brazil to 22 Sea Zone 1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 23 Sea Zone 1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 fighter moved from Western United States to 56 Sea Zone Place Units - Americans 1 battleship placed in 18 Sea Zone 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Brazil Turn Complete - Americans Americans collect 38 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.33 Japanese regular : 0.33
Territory Summary for Americans and Chinese :
Alaska : 1 infantry Anglo-Egypt Sudan : 1 artillery and 1 infantry Belgian Congo : 3 fighters Brazil : 1 armour, 1 factory and 1 infantry Eastern United States : 1 aaGun and 1 factory French Equatorial Africa : 1 armour and 1 infantry Hawaiian Islands : 1 infantry Midway : 1 infantry Union of South Africa : 1 bomber Wake Island : 1 infantry Western Canada : 1 infantry Western United States : 1 aaGun, 1 factory and 1 infantry 10 Sea Zone : 1 transport 18 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 1 transport 23 Sea Zone : 1 transport 56 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 30 / 35 Russians : 26 / 27 Japanese : 44 / 44 British : 28 / 30 Italians : 12 / 15 Chinese : 0 / 0 Americans : 38 / 43
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 20x factory; Remaining resources: 15 PUs; 0 techTokens; Germans buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 artilleries and 2 infantry moved from East Poland to Ukraine 2 fighters moved from Poland to Ukraine 1 fighter moved from Poland to Ukraine 1 bomber moved from Germany to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry Russians defend with 5 infantry Germans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Ukraine, round 2 : 4/8 hits, 3.50 expected hits Russians roll dice for 5 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 infantry in Ukraine, round 3 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 2 infantry moved from East Poland to Ukraine 2 infantry moved from Poland to East Poland 3 fighters moved from Ukraine to Poland 1 bomber moved from Ukraine to Germany 1 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to Poland Place Units - Germans 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 0.33
Production/PUs Summary :
Germans : 32 / 32 Russians : 24 / 27 Japanese : 44 / 44 British : 28 / 30 Italians : 12 / 15 Chinese : 0 / 0 Americans : 38 / 43
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Russians 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour and 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 1 armour and 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Archangel to Urals 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Belorussia to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Archangel to Karelia S.S.R. Place Units - Russians 1 armour and 3 infantry placed in Caucasus 1 armour and 2 infantry placed in Russia Russians undo move 2. 1 armour placed in Russia 2 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 26 PUs
Production/PUs Summary :
Germans : 32 / 32 Russians : 24 / 26 Japanese : 44 / 44 British : 28 / 30 Italians : 12 / 15 Chinese : 0 / 0 Americans : 38 / 43
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery and 3 infantry moved from Buryatia S.S.R. to Soviet Far East 2 fighters moved from 62 Sea Zone to Soviet Far East 1 fighter moved from Manchuria to Yakut S.S.R. 1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Soviet Far East Japanese attack with 1 artillery, 2 fighters and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Soviet Far East to 62 Sea Zone 1 fighter moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Ningxia to Chinghai 1 fighter moved from Ningxia to Chinghai 3 armour moved from Manchuria to Ningxia 1 transport moved from 37 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 1.00
Production/PUs Summary :
Germans : 32 / 32 Russians : 22 / 26 Japanese : 47 / 48 British : 27 / 30 Italians : 12 / 15 Chinese : 0 / 0 Americans : 38 / 43