TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Suiyuan to Ningxia
1 fighter moved from Manchuria to Ningxia
1 infantry moved from Hupeh to Sikang
1 fighter moved from French Indo-China Thailand to Sikang
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Buryatia S.S.R., round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ningxia
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sikang to French Indo-China Thailand
1 artillery moved from Kwangtung to French Indo-China Thailand
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Hupeh
2 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
1 transport moved from 49 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
2 infantry moved from 49 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 50 Sea Zone to 49 Sea Zone
1 carrier and 2 fighters moved from 61 Sea Zone to 49 Sea Zone
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from Ningxia to Hupeh
Place Units - Japanese
3 armour placed in Manchuria
1 destroyer placed in 62 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.83
Russians regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 armour and 1 infantry moved from Morocco Algeria to Libya
1 bomber moved from United Kingdom to Libya
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
Combat - British
Battle in Libya
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 armour; Italians defend with 1 fighter
British roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 : 2/1 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/1 hits, 1.17 expected hits
1 armour owned by the Germans, 1 fighter owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Casualties for Italians: 1 fighter
Battle in Karelia S.S.R.
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 3 armour, 1 artillery and 1 factory
Germans roll AA dice in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
1 fighter owned by the British lost in Karelia S.S.R.
British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 3 armour and 1 artillery in Karelia S.S.R., round 2 : 2/1 hits, 1.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
Germans win with 2 armour remaining. Battle score for attacker is -9
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Germans: 1 armour and 1 artillery
Non Combat Move - British
2 infantry moved from Rhodesia to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 bomber moved from Libya to Morocco Algeria
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 destroyer and 1 transport moved from 43 Sea Zone to 22 Sea Zone
Place Units - British
2 armour and 1 fighter placed in India
1 armour and 1 infantry placed in United Kingdom
1 transport placed in 2 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Germans AA : 0.83
Germans regular : 0.17
British regular : 0.83
Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry
India : 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
Libya : 1 flag, 1 armour
Morocco Algeria : 1 flag, 1 bomber
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Western Canada : 1 infantry
2 Sea Zone : 1 transport
4 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
22 Sea Zone : 1 destroyer and 1 transport
27 Sea Zone : 1 destroyer
35 Sea Zone : 1 transport
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Ukraine
Italians take Ukraine from Russians
1 armour and 1 infantry moved from Egypt to Libya
1 battleship and 2 cruisers moved from 15 Sea Zone to 16 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 armour and 1 infantry
British defend with 1 armour
Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 infantry moved from Italy to Balkans
Place Units - Italians
1 artillery and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 bombers moved from French West Africa to Libya
1 artillery, 1 fighter and 1 infantry moved from Morocco Algeria to Libya
Combat - Americans
Battle in Libya
Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Libya, round 2 : 3/1 hits, 2.50 expected hits
Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Non Combat Move - Americans
2 bombers moved from Libya to Morocco Algeria
1 fighter moved from Brazil to Morocco Algeria
1 fighter moved from Libya to Caucasus
1 infantry moved from Western Canada to Alaska
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Panama
1 fighter moved from Mexico to Panama
Place Units - Americans
1 battleship and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 armour placed in Brazil
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : -0.50
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Brazil : 1 armour and 1 factory
Caucasus : 1 fighter
Eastern United States : 1 aaGun, 1 armour, 1 factory and 1 infantry
Hawaiian Islands : 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
Midway : 1 infantry
Morocco Algeria : 2 bombers and 1 fighter
Panama : 1 fighter and 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
10 Sea Zone : 1 battleship and 1 transport
20 Sea Zone : 1 transport
56 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 1 fighter
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 artillery and 2 infantry moved from Poland to Bulgaria Romania
1 armour moved from Karelia S.S.R. to East Poland
2 infantry moved from Poland to East Poland
1 infantry moved from Poland to East Poland
1 fighter moved from Germany to Bulgaria Romania
1 fighter moved from Poland to East Poland
1 fighter moved from Baltic States to East Poland
1 artillery and 1 infantry moved from Baltic States to Belorussia
1 armour moved from Karelia S.S.R. to East Poland
1 bomber moved from Germany to Bulgaria Romania
Combat - Germans
Battle in Bulgaria Romania
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 armour
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 2 armour in Bulgaria Romania, round 2 : 1/0 hits, 1.00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in East Poland
Germans attack with 2 armour, 2 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 2 fighters and 3 infantry in East Poland, round 2 : 2/1 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans roll dice for 2 armour, 2 fighters and 2 infantry in East Poland, round 3 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 artillery in East Poland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belorussia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Poland to Baltic States
2 fighters moved from East Poland to Poland
1 fighter moved from Bulgaria Romania to Baltic States
1 bomber moved from Bulgaria Romania to Germany
1 infantry moved from Germany to Northwestern Europe
5 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour and 4 infantry moved from Archangel to Karelia S.S.R.
3 infantry moved from Russia to Belorussia
2 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Belorussia
1 armour moved from Russia to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour and 2 infantry in Belorussia, round 3 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 armour and 4 infantry
Italians defend with 2 infantry
Russians roll dice for 1 armour and 4 infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Ukraine, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour and 4 infantry in Ukraine, round 3 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour and 4 infantry
Germans defend with 1 aaGun, 1 factory and 2 infantry
Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 3 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Urals to Archangel
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
Place Units - Russians
1 armour, 1 fighter and 1 infantry placed in Caucasus
1 armour and 2 infantry placed in Russia
Russians undo move 2.
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
1 fighter moved from French Indo-China Thailand to 35 Sea Zone
1 artillery and 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Stanovoj Chrebet
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Stanovoj Chrebet
Japanese win, taking Stanovoj Chrebet from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Sikang to Yunnan
1 infantry moved from Hupeh to Yunnan
1 infantry moved from Suiyuan to Ningxia
2 infantry moved from Kwangtung to French Indo-China Thailand
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Manchuria to 62 Sea Zone
1 armour moved from Manchuria to 62 Sea Zone
2 armour, 1 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
2 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
1 armour moved from Manchuria to Hupeh
1 fighter moved from 35 Sea Zone to French Indo-China Thailand
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 carrier and 1 fighter moved from 60 Sea Zone to 61 Sea Zone
1 cruiser moved from 49 Sea Zone to 38 Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
1 artillery and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 cruiser and 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 4 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Norway
Combat - British
Battle in Norway
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Morocco Algeria to Russia
1 destroyer and 1 transport moved from 22 Sea Zone to 11 Sea Zone
1 destroyer moved from 27 Sea Zone to 22 Sea Zone
Place Units - British
1 cruiser placed in 3 Sea Zone
1 armour and 2 infantry placed in India
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.17
Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry
India : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 8 infantry
Morocco Algeria : 1 flag
Norway : 1 flag, 1 armour, 1 artillery and 1 infantry
Russia : 1 bomber
United Kingdom : 1 aaGun, 1 armour, 1 factory and 1 infantry
Western Canada : 1 infantry
3 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports
11 Sea Zone : 1 destroyer and 1 transport
22 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 battleship, 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
1 artillery moved from 13 Sea Zone to Morocco Algeria
Combat - Italians
Battle in Morocco Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 2 bombers and 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 bombers and 1 fighter in Morocco Algeria, round 2 : 1/0 hits, 1.00 expected hits
2 bombers owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria
Italians roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Morocco Algeria
British win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 bombers
Non Combat Move - Italians
1 artillery and 1 infantry moved from Balkans to Bulgaria Romania
2 infantry moved from Italy to Balkans
Place Units - Italians
2 artilleries and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Libya to Egypt
British take Egypt from Italians
1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 56 Sea Zone to 64 Sea Zone
1 fighter moved from 64 Sea Zone to 63 Sea Zone
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 63 Sea Zone to 64 Sea Zone
1 fighter moved from Morocco Algeria to Caucasus
1 fighter moved from Caucasus to India
1 fighter moved from Panama to French West Africa
1 infantry moved from Panama to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Eastern United States
Place Units - Americans
1 transport placed in 22 Sea Zone
2 bombers placed in Brazil
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Brazil : 1 armour, 2 bombers and 1 factory
Caucasus : 1 fighter
Eastern United States : 1 aaGun, 2 armour, 1 factory and 3 infantry
Egypt : 1 artillery and 1 infantry
French West Africa : 1 fighter
Hawaiian Islands : 1 infantry
India : 1 fighter
Libya : 1 flag
Midway : 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
10 Sea Zone : 1 battleship and 2 transports
22 Sea Zone : 1 transport
64 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 1 fighter
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 6 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from East Poland to Ukraine
2 fighters moved from Poland to Ukraine
1 fighter moved from Baltic States to Ukraine
1 bomber moved from Germany to Belorussia
2 infantry moved from Baltic States to Belorussia
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Ukraine, round 2 : 3/1 hits, 2.33 expected hits
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 2/1 hits, 1.50 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 3 fighters in Ukraine, round 3 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Belorussia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/1 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 bomber and 1 infantry in Belorussia, round 3 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
1 bomber owned by the Germans retreated
Russians win with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Belorussia to Germany
3 fighters moved from Ukraine to Poland
2 armour moved from East Poland to Poland
2 infantry moved from Poland to East Poland
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Bulgaria Romania
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
1 fighter moved from Northwestern Europe to Germany
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
Place Units - Germans
1 artillery, 1 bomber and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Caucasus to Chinghai
1 infantry moved from Novosibirsk to Chinghai
1 fighter moved from Caucasus to Chinghai
1 armour moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
1 armour moved from Finland to Karelia S.S.R.
Combat - Russians
Battle in Chinghai
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Chinghai, round 2 : 2/1 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Chinghai, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
Russians win, taking Chinghai from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 infantry moved from Urals to Novosibirsk
1 armour moved from Belorussia to Karelia S.S.R.
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Archangel to Belorussia
1 armour moved from Russia to Caucasus
1 fighter moved from Chinghai to Caucasus
Place Units - Russians
1 armour and 3 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : 0.83
Territory Summary for Russians :
Belorussia : 2 infantry
Caucasus : 1 aaGun, 2 armour, 1 factory, 1 fighter and 4 infantry
Chinghai : 1 armour
Evenki National Okrug : 1 infantry
Finland : 1 flag
Karelia S.S.R. : 1 aaGun, 2 armour, 1 factory and 5 infantry
Kazakh S.S.R. : 1 infantry
Eastern Ukraine : 2 infantry
Novosibirsk : 1 infantry
Russia : 1 aaGun, 1 factory and 2 infantry
Ukraine : 2 infantry
Yakut S.S.R. : 1 infantry
5 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Hupeh to Chinghai
1 infantry moved from Ningxia to Chinghai
1 fighter moved from Hupeh to Chinghai
1 artillery and 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 artillery moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Yakut S.S.R., round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chinghai
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Chinghai, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
3 armour moved from Manchuria to Hupeh
1 carrier moved from 60 Sea Zone to 62 Sea Zone
2 fighters moved from 60 Sea Zone to 62 Sea Zone
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 artillery and 2 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from Kwangtung to French Indo-China Thailand
2 armour moved from Kwangtung to Yunnan
1 carrier and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from French Indo-China Thailand to 62 Sea Zone
1 battleship moved from 49 Sea Zone to 36 Sea Zone
1 carrier moved from 49 Sea Zone to 36 Sea Zone
2 fighters moved from 49 Sea Zone to 36 Sea Zone
1 fighter moved from Chinghai to Hupeh
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 infantry moved from 62 Sea Zone to Manchuria
Place Units - Japanese
2 destroyers placed in 62 Sea Zone
3 infantry placed in Japan
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 battleship and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 artillery and 1 infantry moved from Norway to 3 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 destroyer and 1 transport moved from 11 Sea Zone to 1 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
Place Units - British
1 battleship placed in 2 Sea Zone
1 armour and 2 infantry placed in India
1 armour placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry
India : 1 aaGun, 4 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry
Karelia S.S.R. : 2 armour, 1 artillery and 2 infantry
Morocco Algeria : 1 flag
Norway : 1 flag
Russia : 1 bomber
United Kingdom : 1 aaGun, 1 armour and 1 factory
Western Canada : 1 infantry
1 Sea Zone : 1 destroyer and 1 transport
2 Sea Zone : 1 battleship
4 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports
19 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
1 battleship, 2 cruisers and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 infantry moved from Balkans to Bulgaria Romania
1 artillery and 1 infantry moved from Italy to France
Place Units - Italians
1 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 bombers moved from Brazil to 16 Sea Zone
1 fighter moved from Caucasus to 16 Sea Zone
1 fighter moved from India to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 2 fighters
Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans roll dice for 2 bombers and 2 fighters in 16 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 16 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
1 cruiser owned by the Italians and 2 fighters owned by the Americans lost in 16 Sea Zone
Americans roll dice for 2 bombers in 16 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 16 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits
1 cruiser owned by the Italians and 2 bombers owned by the Americans lost in 16 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -20
Casualties for Americans: 2 bombers and 2 fighters
Casualties for Italians: 2 cruisers
Non Combat Move - Americans
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from French West Africa to Trans-Jordan
1 armour moved from Brazil to 22 Sea Zone
1 armour and 1 transport moved from 22 Sea Zone to 23 Sea Zone
1 armour moved from 23 Sea Zone to French Equatorial Africa
2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 64 Sea Zone to 56 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 18 Sea Zone
2 armour and 2 infantry moved from 18 Sea Zone to Brazil
1 battleship moved from 10 Sea Zone to 20 Sea Zone
Place Units - Americans
1 battleship placed in 56 Sea Zone
1 transport placed in 10 Sea Zone
1 armour placed in Eastern United States
1 artillery and 1 infantry placed in Brazil
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from East Poland to Eastern Ukraine
2 infantry moved from Baltic States to Belorussia
1 fighter moved from Poland to Belorussia
1 fighter moved from Poland to Eastern Ukraine
2 bombers moved from Germany to Russia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory
Bombing raid in Russia causes 8 damage total.
Battle in Eastern Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to East Poland
2 artilleries moved from Poland to East Poland
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
6 infantry moved from Germany to Poland
1 fighter moved from Poland to Germany
1 artillery moved from Germany to Poland
2 bombers moved from Russia to East Poland
1 fighter moved from Eastern Ukraine to East Poland
1 fighter moved from Belorussia to East Poland
2 armour moved from Poland to East Poland
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 22 PUs; 0 techTokens;
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Chinghai
1 fighter moved from Caucasus to Chinghai
2 armour moved from Caucasus to Ukraine
4 infantry moved from Caucasus to Ukraine
2 armour and 5 infantry moved from Karelia S.S.R. to Baltic States
Combat - Russians
Battle in Chinghai
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Chinghai, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Chinghai
Russians roll dice for 1 fighter in Chinghai, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Chinghai, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter in Chinghai, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Chinghai, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Chinghai
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Ukraine
Russians attack with 2 armour and 4 infantry
Italians defend with 2 artilleries and 2 infantry
Russians roll dice for 2 armour and 4 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Russians roll dice for 2 armour and 3 infantry in Ukraine, round 3 : 1/1 hits, 1.50 expected hits
Italians roll dice for 2 artilleries in Ukraine, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Ukraine
Russians roll dice for 2 armour and 2 infantry in Ukraine, round 4 : 1/1 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Baltic States
Russians attack with 2 armour and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour and 5 infantry in Baltic States, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Novosibirsk to Evenki National Okrug
1 fighter moved from Chinghai to Caucasus
Place Units - Russians
2 armour and 2 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
2 artilleries and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Combat - Japanese
Battle in Evenki National Okrug
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Evenki National Okrug, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese roll dice for 2 artilleries and 1 infantry in Evenki National Okrug, round 3 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 armour moved from Hupeh to Chinghai
3 armour moved from Manchuria to Ningxia
1 artillery and 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 fighter moved from Hupeh to Chinghai
2 infantry moved from Manchuria to Suiyuan
4 infantry moved from Japan to 62 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo-China Thailand
Place Units - Japanese
3 armour placed in Manchuria
2 artilleries, 1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from Russia to Germany
2 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter in Burma, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Burma, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Burma, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 armour, 1 artillery and 2 infantry moved from Karelia S.S.R. to Baltic States
Place Units - British
2 armour, 1 bomber and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans AA : 0.83
British regular : -2.00
Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry
Baltic States : 2 armour, 1 artillery and 2 infantry
India : 1 aaGun, 4 armour, 1 artillery, 1 factory, 1 fighter and 8 infantry
Morocco Algeria : 1 flag
Norway : 1 flag
United Kingdom : 1 aaGun, 3 armour, 1 bomber, 1 factory and 4 infantry
Western Canada : 1 infantry
1 Sea Zone : 1 destroyer and 1 transport
2 Sea Zone : 1 battleship
4 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports
19 Sea Zone : 1 destroyer
Round: 3
Actions - AustroHungarians
Purchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - AustroHungarians
4 artilleries and 7 infantry moved from Budapest to Galicia
1 fighter and 8 infantry moved from Vienna to Galicia
3 artilleries and 3 infantry moved from Albania to Trieste
1 fighter moved from Albania to Trieste
2 infantry moved from Trieste to Budapest
2 infantry moved from Trieste to Serbia
5 infantry moved from Poland to Belarus
4 artilleries moved from Poland to Belarus
2 infantry moved from Poland to Livonia
5 infantry moved from Poland to Belarus
2 infantry moved from Poland to Livonia
2 infantry moved from Poland to Belarus
1 infantry moved from Poland to Belarus
Combat - AustroHungarians
Battle in Belarus
Germans loiter and taunt; AustroHungarians attack with 4 artilleries and 13 infantry
Russians defend with 1 infantry
AustroHungarians roll dice for 4 artilleries and 13 infantry in Belarus, round 2 : 9/17 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Belarus
AustroHungarians win, taking Belarus from Russians with 4 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 artillery, 1 fighter and 8 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 32 PUs; end with 33 PUs
Round: 4
Purchase Units - British
British buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Algeria to Congo
British take French Equatorial Africa from Germans
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Germans
1 infantry moved from Algeria to Libya
British take Libya from Germans
1 infantry moved from Algeria to French West Africa
British take French West Africa from Germans
1 fighter moved from West Spain Sea Zone to Congo
Combat - British
Battle in Congo
British attack with 1 armour and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Congo, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Congo, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Congo
1 infantry owned by the Germans lost in Congo
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Congo to Kenya-Rhodesia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 armour and 6 infantry
EDIT: Adding units owned by British to French Equatorial Africa: 1 aaGun and 2 infantry
EDIT: Removing units owned by British from Algeria: 1 aaGun
EDIT: Adding units owned by British to Algeria: 1 armour and 4 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Karelia S.S.R.: 1 fighter
EDIT: Turning off Edit Mode
7 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 26 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 mech_infantry moved from Ukraine to Romania
Russians take Romania from Germans
1 armour moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Germans
1 armour moved from Northern Belarus to Novgorod
Combat - Russians
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Smolensk to Novgorod
10 infantry moved from Russia to Smolensk
3 fighters moved from Ukraine to Russia
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Stalingrad to Ukraine
2 aaGuns, 1 artillery and 20 infantry moved from Northern Manchuria to Amur
Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3,1,2
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
@Daaras Decided to leave the Med fleet for the Luftwaffe if you decide to do it. I think 5 german planes plus the 8 convoy damage is worth it even though it is still negative net IPC for me