TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 10 PUs; 0 techTokens;
British buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 8 Sea Zone to 10 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italians
1 destroyer and 1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 87 / 87
British : 12 / 12
Italians : 13 / 13
Chinese : 0 / 0
Americans : 34 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
3 battleships and 7 transports moved from 8 Sea Zone to 10 Sea Zone
1 artillery and 2 infantry moved from Eastern Canada to Eastern United States
1 artillery and 5 infantry moved from Central United States to Eastern United States
1 artillery moved from Western Canada to Eastern Canada
3 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western United States to Central United States
Place Units - Americans
1 armour, 1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship and 1 cruiser; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Germans
1 battleship and 1 cruiser placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 87 / 87
British : 12 / 12
Italians : 13 / 13
Chinese : 0 / 0
Americans : 34 / 34
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Brazil to 22 Sea Zone
1 armour and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Panama
Japanese take Panama from Americans
Combat - Japanese
Non Combat Move - Japanese
4 battleships, 1 cruiser, 2 destroyers and 1 transport moved from 22 Sea Zone to 17 Sea Zone
4 armour and 4 infantry moved from Libya to Morocco Algeria
1 armour, 2 battleships, 1 carrier, 2 fighters, 1 infantry and 4 transports moved from 14 Sea Zone to 13 Sea Zone
2 cruisers and 2 destroyers moved from 16 Sea Zone to 13 Sea Zone
1 fighter moved from Germany to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 bomber moved from Russia to Germany
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
Place Units - Japanese
1 carrier and 1 cruiser placed in 5 Sea Zone
2 destroyers placed in 16 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 1 infantry placed in Brazil
1 armour and 1 infantry placed in Caucasus
1 bomber and 1 fighter placed in Russia
Turn Complete - Japanese
Japanese collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 88 / 88
British : 12 / 12
Italians : 13 / 13
Chinese : 0 / 0
Americans : 33 / 34
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 9 PUs; 0 techTokens;
British buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 10 Sea Zone to 8 Sea Zone
Place Units - British
1 armour and 1 artillery placed in United Kingdom
Turn Complete - British
British collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
Combat - Italians
Non Combat Move - Italians
1 armour and 1 infantry moved from Italy to France
1 fighter moved from Italy to France
Place Units - Italians
1 fighter and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 88 / 88
British : 12 / 12
Italians : 13 / 13
Chinese : 0 / 0
Americans : 33 / 34
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Eastern United States to 12 Sea Zone
1 fighter moved from Eastern United States to 19 Sea Zone
1 bomber moved from Eastern United States to Panama
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Panama
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Panama, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Panama, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Panama
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 12 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 12 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 bomber moved from 12 Sea Zone to Eastern United States
1 fighter moved from 19 Sea Zone to Eastern United States
2 armour, 3 artilleries and 9 infantry moved from Eastern United States to 10 Sea Zone
2 armour, 3 artilleries, 3 battleships, 9 infantry and 7 transports moved from 10 Sea Zone to 8 Sea Zone
2 armour, 3 artilleries and 9 infantry moved from 8 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to United Kingdom
3 infantry moved from Eastern Canada to Eastern United States
1 artillery moved from Eastern Canada to Eastern United States
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
2 armour, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 transports; Remaining resources: 4 PUs; 0 techTokens;
Place Units - Germans
4 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 32 PUs; end with 36 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 36
Russians : 0 / 0
Japanese : 88 / 88
British : 12 / 12
Italians : 13 / 13
Chinese : 0 / 0
Americans : 33 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry and 1 transport moved from 52 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western United States
Japanese take Western United States from Americans
4 battleships, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 8 Sea Zone
2 battleships, 2 cruisers, 2 destroyers and 2 fighters moved from 13 Sea Zone to 8 Sea Zone
2 fighters moved from 5 Sea Zone to 8 Sea Zone
7 bombers moved from Germany to 8 Sea Zone
1 armour moved from French West Africa to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 9 Sea Zone
1 armour moved from 9 Sea Zone to Eastern Canada
Japanese take Eastern Canada from British
3 armour and 3 infantry moved from Morocco Algeria to 13 Sea Zone
4 armour, 1 carrier, 4 infantry and 4 transports moved from 13 Sea Zone to 9 Sea Zone
4 armour and 4 infantry moved from 9 Sea Zone to Eastern Canada
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters
British defend with 2 battleships, 2 carriers, 1 cruiser and 7 transports; Americans defend with 3 battleships and 7 transports
Japanese roll dice for 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters in 8 Sea Zone, round 2 : 13/24 hits, 13.50 expected hits
British roll dice for 5 battleships, 2 carriers, 1 cruiser and 14 transports in 8 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
Units damaged: 3 battleships owned by the Japanese
1 cruiser owned by the British, 2 battleships owned by the British, 2 carriers owned by the British and 3 battleships owned by the Americans lost in 8 Sea Zone
7 transports owned by the British and 7 transports owned by the Americans lost in 8 Sea Zone
Japanese win with 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters remaining. Battle score for attacker is 238
Casualties for British: 2 battleships, 2 carriers, 1 cruiser and 7 transports
Casualties for Americans: 3 battleships and 7 transports
Non Combat Move - Japanese
1 carrier and 1 cruiser moved from 5 Sea Zone to 7 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from 8 Sea Zone to 9 Sea Zone
2 destroyers moved from 16 Sea Zone to 13 Sea Zone
7 bombers moved from 8 Sea Zone to France
2 bombers moved from Russia to France
1 fighter moved from Russia to Norway
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Baltic States to Poland
1 infantry moved from Caucasus to Ukraine
Place Units - Japanese
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Japan
2 infantry placed in Karelia S.S.R.
2 armour and 2 fighters placed in Caucasus
2 bombers placed in Russia
Turn Complete - Japanese
Japanese collect 101 PUs; end with 106 PUs
3 units repaired.
Combat Hit Differential Summary :
Japanese regular : -0.50
British regular : -1.50
Production/PUs Summary :
Germans : 32 / 36
Russians : 0 / 0
Japanese : 101 / 106
British : 9 / 12
Italians : 13 / 13
Chinese : 0 / 0
Americans : 23 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 10 PUs; 0 techTokens;
British buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Western Canada to Western United States
2 fighters moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship, 1 cruiser, 2 submarines and 4 transports
2 submarines owned by the Germans submerged
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 5 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 5 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
British roll dice for 1 fighter in 5 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship and 4 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 5 Sea Zone
4 transports owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 50
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship, 1 cruiser and 4 transports
Battle in Western United States
British attack with 1 infantry
Japanese defend with 1 aaGun, 1 factory and 2 infantry
British roll dice for 1 infantry in Western United States, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Western United States, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 2 infantry in Western United States, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Western United States
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -2.00
British regular : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 armour and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Italians
1 fighter moved from Italy to France
Place Units - Italians
1 armour placed in Italy
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 36
Russians : 0 / 0
Japanese : 101 / 106
British : 9 / 9
Italians : 13 / 14
Chinese : 0 / 0
Americans : 23 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 infantry and 5 submarines; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to Eastern Canada
5 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
3 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Western United States
Americans attack with 2 armour and 1 fighter
Japanese defend with 1 aaGun, 1 factory and 1 infantry
Japanese roll AA dice in Western United States : 1/1 hits, 0.17 expected hits
1 fighter owned by the Americans lost in Western United States
Americans roll dice for 2 armour in Western United States, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Western United States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 2 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Eastern Canada
Americans attack with 1 artillery, 1 bomber, 1 fighter and 11 infantry
Japanese defend with 5 armour and 4 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 11 infantry in Eastern Canada, round 2 : 4/14 hits, 3.50 expected hits
Japanese roll dice for 5 armour and 4 infantry in Eastern Canada, round 2 : 5/9 hits, 3.83 expected hits
4 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Eastern Canada
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Eastern Canada, round 3 : 2/9 hits, 2.67 expected hits
Japanese roll dice for 5 armour in Eastern Canada, round 3 : 3/5 hits, 2.50 expected hits
2 armour owned by the Japanese and 3 infantry owned by the Americans lost in Eastern Canada
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Eastern Canada, round 4 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 3 armour in Eastern Canada, round 4 : 3/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 3 infantry owned by the Americans lost in Eastern Canada
Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Eastern Canada, round 5 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Eastern Canada, round 5 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Eastern Canada
Americans roll dice for 1 bomber and 1 fighter in Eastern Canada, round 6 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Eastern Canada, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Canada
Americans win with 1 bomber remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery, 1 fighter and 11 infantry
Casualties for Japanese: 5 armour and 4 infantry
Non Combat Move - Americans
1 bomber moved from Eastern Canada to Eastern United States
Place Units - Americans
1 infantry placed in Eastern United States
5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 3.33
Japanese AA : 0.83
Territory Summary for Americans and Chinese :
Eastern United States : 1 aaGun, 1 bomber, 1 factory and 1 infantry
United Kingdom : 9 armour, 3 artilleries, 3 fighters and 19 infantry
Western United States : 1 aaGun, 2 armour and 1 factory
10 Sea Zone : 5 submarines
Production/PUs Summary :
Germans : 32 / 36
Russians : 0 / 0
Japanese : 91 / 106
British : 9 / 9
Italians : 13 / 14
Chinese : 0 / 0
Americans : 33 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship and 1 carrier; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - Germans
2 fighters moved from Northwestern Europe to 5 Sea Zone
Place Units - Germans
1 battleship and 1 carrier placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 34
Russians : 0 / 0
Japanese : 91 / 106
British : 9 / 9
Italians : 13 / 14
Chinese : 0 / 0
Americans : 33 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 2 destroyers, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 battleships and 4 destroyers moved from 8 Sea Zone to 10 Sea Zone
4 bombers moved from France to United Kingdom
3 bombers moved from France to Eastern United States
2 bombers moved from France to Eastern United States
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
Japanese take Alaska from Americans
3 bombers moved from Hawaiian Islands to Western United States
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United States
Combat - Japanese
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 3,5,5,1 and causes: 14 damage to unit: factory
Bombing raid in United Kingdom causes 14 damage total.
Strategic bombing raid in Eastern United States
Americans roll AA dice in Eastern United States : 0/2 hits, 0.33 expected hits
Bombing raid in Eastern United States rolls: 2,2 and causes: 4 damage to unit: factory
Bombing raid in Eastern United States causes 4 damage total.
Battle in 10 Sea Zone
Japanese attack with 3 battleships and 4 destroyers
Americans defend with 5 submarines
Japanese roll dice for 3 battleships and 4 destroyers in 10 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Americans roll dice for 5 submarines in 10 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
3 submarines owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 3 battleships and 4 destroyers in 10 Sea Zone, round 3 : 5/7 hits, 3.33 expected hits
Americans roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans lost in 10 Sea Zone
Japanese win with 3 battleships and 4 destroyers remaining. Battle score for attacker is 30
Casualties for Americans: 5 submarines
Battle in Western United States
Japanese attack with 3 bombers and 1 infantry
Americans defend with 1 aaGun, 2 armour and 1 factory
Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 bombers and 1 infantry in Western United States, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 2 armour in Western United States, round 2 : 2/2 hits, 1.00 expected hits
2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 bombers
Casualties for Americans: 2 armour
Battle in Eastern United States
Japanese attack with 3 bombers
Americans defend with 1 aaGun, 1 bomber, 1 factory and 1 infantry
Americans roll AA dice in Eastern United States : 1/3 hits, 0.50 expected hits
1 bomber owned by the Japanese lost in Eastern United States
Japanese roll dice for 2 bombers in Eastern United States, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Eastern United States, round 2 : 0/2 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Eastern United States
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 bomber and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Western United States to Eastern Canada
1 fighter moved from Norway to Eastern Canada
2 fighters moved from 9 Sea Zone to Eastern Canada
2 fighters moved from Germany to 9 Sea Zone
1 fighter moved from Germany to 7 Sea Zone
1 fighter moved from 7 Sea Zone to Eastern Canada
4 bombers moved from United Kingdom to France
4 armour moved from Italy to France
1 armour and 1 infantry moved from Poland to Germany
4 armour moved from Germany to Northwestern Europe
1 infantry moved from Finland to Norway
1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from 9 Sea Zone to Eastern Canada
2 transports moved from 9 Sea Zone to 18 Sea Zone
2 destroyers moved from 13 Sea Zone to 18 Sea Zone
1 cruiser moved from 8 Sea Zone to 18 Sea Zone
1 battleship moved from 8 Sea Zone to 9 Sea Zone
1 battleship moved from 8 Sea Zone to 7 Sea Zone
1 battleship moved from 8 Sea Zone to 9 Sea Zone
1 cruiser moved from 8 Sea Zone to 7 Sea Zone
1 cruiser moved from 8 Sea Zone to 9 Sea Zone
2 transports moved from 9 Sea Zone to 7 Sea Zone
4 bombers moved from Eastern United States to Eastern Canada
Place Units - Japanese
1 armour, 1 fighter and 1 infantry placed in Brazil
3 transports placed in 16 Sea Zone
1 destroyer and 1 transport placed in 62 Sea Zone
1 destroyer placed in 5 Sea Zone
1 infantry placed in Karelia S.S.R.
1 infantry placed in Caucasus
1 armour, 2 bombers and 3 infantry placed in Russia
Turn Complete - Japanese
Japanese collect 103 PUs; end with 103 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.83
British AA : -0.67
Americans AA : -0.33
Production/PUs Summary :
Germans : 32 / 34
Russians : 0 / 0
Japanese : 103 / 103
British : 9 / 9
Italians : 13 / 14
Chinese : 0 / 0
Americans : 21 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - British
British repair damage of 9x factory; Remaining resources: 0 PUs; 0 techTokens;
British buy nothing; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 submarines; Japanese defend with 1 destroyer
2 submarines owned by the Germans submerged
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
2 fighters owned by the British lost in 5 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Non Combat Move - British
Turn Complete - British
British collect 9 PUs; end with 9 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 armour and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone
Place Units - Italians
1 armour placed in Italy
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 34
Russians : 0 / 0
Japanese : 103 / 103
British : 9 / 9
Italians : 13 / 15
Chinese : 0 / 0
Americans : 21 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - Americans
Americans repair damage of 4x factory; Remaining resources: 31 PUs; 0 techTokens;
Americans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 fighters moved from United Kingdom to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 submarines; Japanese defend with 1 destroyer
2 submarines owned by the Germans submerged
Americans roll dice for 3 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 5 Sea Zone
Americans roll dice for 1 fighter in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 5 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 5 Sea Zone
Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 destroyer
Casualties for Germans: 1 carrier
2 fighters owned by the Germans forced to land in Northwestern Europe
Non Combat Move - Americans
Place Units - Americans
10 infantry placed in Eastern United States
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Germans regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 6 PUs; 0 techTokens;
Non Combat Move - Germans
2 fighters moved from Northwestern Europe to 5 Sea Zone
Place Units - Germans
1 carrier and 2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 32 PUs; end with 38 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 38
Russians : 0 / 0
Japanese : 103 / 103
British : 9 / 9
Italians : 13 / 15
Chinese : 0 / 0
Americans : 21 / 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 25
Purchase Units - Japanese
Japanese repair damage of 8x factory; Remaining resources: 95 PUs; 0 techTokens;
Japanese buy 11 armour, 1 infantry and 1 transport; Remaining resources: 30 PUs; 0 techTokens;
Combat Move - Japanese
2 armour and 2 infantry moved from Brazil to 18 Sea Zone
2 armour, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 18 Sea Zone to 10 Sea Zone
2 armour and 2 infantry moved from 10 Sea Zone to Eastern United States
1 armour and 1 infantry moved from Eastern Canada to Eastern United States
4 fighters moved from Eastern Canada to Eastern United States
5 bombers moved from Eastern Canada to Eastern United States
2 fighters moved from 9 Sea Zone to Eastern United States
2 battleships moved from 9 Sea Zone to 10 Sea Zone
1 armour moved from Alaska to Western Canada
Japanese take Western Canada from British
1 armour moved from Western Canada to Central United States
Japanese take Central United States from Americans
1 infantry moved from Western United States to Mexico
Japanese take Mexico from Americans
1 infantry moved from Alaska to Western Canada
4 bombers moved from France to Eastern United States
Combat - Japanese
Battle in Eastern United States
Japanese attack with 3 armour, 9 bombers, 6 fighters and 3 infantry
Americans defend with 1 aaGun, 1 factory and 10 infantry
Americans roll AA dice in Eastern United States : 2/15 hits, 2.50 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern United States
Japanese roll dice for 4 battleships in Eastern United States, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 3 armour, 8 bombers, 5 fighters and 3 infantry in Eastern United States, round 2 : 11/19 hits, 9.83 expected hits
Americans roll dice for 10 infantry in Eastern United States, round 2 : 4/10 hits, 3.33 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Japanese and 10 infantry owned by the Americans lost in Eastern United States
Japanese captures 22PUs while taking Americans capital
Japanese win, taking Eastern United States from Americans with 2 armour, 8 bombers and 5 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour, 1 bomber, 1 fighter and 3 infantry
Casualties for Americans: 10 infantry
Non Combat Move - Japanese
2 fighters moved from Eastern United States to 9 Sea Zone
3 fighters moved from Eastern United States to Eastern Canada
8 bombers moved from Eastern United States to Eastern Canada
Place Units - Japanese
9 armour and 1 infantry placed in Western United States
2 armour placed in Brazil
1 transport placed in 18 Sea Zone
Turn Complete - Japanese
Japanese collect 124 PUs; end with 176 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.50
Americans AA : -0.50
Production/PUs Summary :
Germans : 32 / 38
Russians : 0 / 0
Japanese : 124 / 176
British : 8 / 9
Italians : 13 / 15
Chinese : 0 / 0
Americans : 1 / 0