TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Germans
1 bomber moved from Germany to France
7 fighters moved from Germany to Northwestern Europe
1 bomber moved from France to Northwestern Europe
2 infantry moved from France to Northwestern Europe
1 infantry moved from Germany to France
Place Units - Germans
1 armour and 5 infantry placed in Germany
2 submarines placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 4 armour, 2 bombers, 2 cruisers and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour, 1 artillery, 4 battleships, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 43 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Brazil
4 bombers moved from Germany to United Kingdom
Combat - Japanese
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 2,6,1 and causes: 9 damage to unit: factory
Bombing raid in United Kingdom causes 9 damage total.
Battle in Brazil
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 armour, 1 factory and 1 infantry
Japanese roll dice for 4 battleships in Brazil, round 2 : 3/4 hits, 2.67 expected hits
Americans roll dice for 2 armour and 1 infantry in Brazil, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Brazil
Japanese win, taking Brazil from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 1 infantry
Non Combat Move - Japanese
1 cruiser moved from 14 Sea Zone to 12 Sea Zone
1 battleship and 1 carrier moved from 16 Sea Zone to 14 Sea Zone
1 armour moved from Egypt to Libya
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Caucasus to 16 Sea Zone
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
2 fighters moved from Germany to 14 Sea Zone
3 bombers moved from United Kingdom to Germany
1 bomber moved from Russia to Germany
1 bomber moved from Karelia S.S.R. to Germany
Place Units - Japanese
2 cruisers and 2 destroyers placed in 16 Sea Zone
2 armour placed in Karelia S.S.R.
2 armour and 2 bombers placed in Russia
Turn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.33
British AA : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 10 PUs; 0 techTokens;
British buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 8 Sea Zone to 10 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italians
1 destroyer and 1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
3 battleships and 7 transports moved from 8 Sea Zone to 10 Sea Zone
1 artillery and 2 infantry moved from Eastern Canada to Eastern United States
1 artillery and 5 infantry moved from Central United States to Eastern United States
1 artillery moved from Western Canada to Eastern Canada
3 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western United States to Central United States
Place Units - Americans
1 armour, 1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship and 1 cruiser; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Germans
1 battleship and 1 cruiser placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Brazil to 22 Sea Zone
1 armour and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Panama
Japanese take Panama from Americans
Combat - Japanese
Non Combat Move - Japanese
4 battleships, 1 cruiser, 2 destroyers and 1 transport moved from 22 Sea Zone to 17 Sea Zone
4 armour and 4 infantry moved from Libya to Morocco Algeria
1 armour, 2 battleships, 1 carrier, 2 fighters, 1 infantry and 4 transports moved from 14 Sea Zone to 13 Sea Zone
2 cruisers and 2 destroyers moved from 16 Sea Zone to 13 Sea Zone
1 fighter moved from Germany to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 bomber moved from Russia to Germany
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
Place Units - Japanese
1 carrier and 1 cruiser placed in 5 Sea Zone
2 destroyers placed in 16 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 1 infantry placed in Brazil
1 armour and 1 infantry placed in Caucasus
1 bomber and 1 fighter placed in Russia
Turn Complete - Japanese
Japanese collect 88 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 9 PUs; 0 techTokens;
British buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 10 Sea Zone to 8 Sea Zone
Place Units - British
1 armour and 1 artillery placed in United Kingdom
Turn Complete - British
British collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
Combat - Italians
Non Combat Move - Italians
1 armour and 1 infantry moved from Italy to France
1 fighter moved from Italy to France
Place Units - Italians
1 fighter and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Eastern United States to 12 Sea Zone
1 fighter moved from Eastern United States to 19 Sea Zone
1 bomber moved from Eastern United States to Panama
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Panama
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Panama, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Panama, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Panama
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 12 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 12 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 bomber moved from 12 Sea Zone to Eastern United States
1 fighter moved from 19 Sea Zone to Eastern United States
2 armour, 3 artilleries and 9 infantry moved from Eastern United States to 10 Sea Zone
2 armour, 3 artilleries, 3 battleships, 9 infantry and 7 transports moved from 10 Sea Zone to 8 Sea Zone
2 armour, 3 artilleries and 9 infantry moved from 8 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to United Kingdom
3 infantry moved from Eastern Canada to Eastern United States
1 artillery moved from Eastern Canada to Eastern United States
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
2 armour, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 33 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 transports; Remaining resources: 4 PUs; 0 techTokens;
Place Units - Germans
4 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 32 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry and 1 transport moved from 52 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western United States
Japanese take Western United States from Americans
4 battleships, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 8 Sea Zone
2 battleships, 2 cruisers, 2 destroyers and 2 fighters moved from 13 Sea Zone to 8 Sea Zone
2 fighters moved from 5 Sea Zone to 8 Sea Zone
7 bombers moved from Germany to 8 Sea Zone
1 armour moved from French West Africa to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 9 Sea Zone
1 armour moved from 9 Sea Zone to Eastern Canada
Japanese take Eastern Canada from British
3 armour and 3 infantry moved from Morocco Algeria to 13 Sea Zone
4 armour, 1 carrier, 4 infantry and 4 transports moved from 13 Sea Zone to 9 Sea Zone
4 armour and 4 infantry moved from 9 Sea Zone to Eastern Canada
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters
British defend with 2 battleships, 2 carriers, 1 cruiser and 7 transports; Americans defend with 3 battleships and 7 transports
Japanese roll dice for 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters in 8 Sea Zone, round 2 : 13/24 hits, 13.50 expected hits
British roll dice for 5 battleships, 2 carriers, 1 cruiser and 14 transports in 8 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
Units damaged: 3 battleships owned by the Japanese
1 cruiser owned by the British, 2 battleships owned by the British, 2 carriers owned by the British and 3 battleships owned by the Americans lost in 8 Sea Zone
7 transports owned by the British and 7 transports owned by the Americans lost in 8 Sea Zone
Japanese win with 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters remaining. Battle score for attacker is 238
Casualties for British: 2 battleships, 2 carriers, 1 cruiser and 7 transports
Casualties for Americans: 3 battleships and 7 transports
Non Combat Move - Japanese
1 carrier and 1 cruiser moved from 5 Sea Zone to 7 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from 8 Sea Zone to 9 Sea Zone
2 destroyers moved from 16 Sea Zone to 13 Sea Zone
7 bombers moved from 8 Sea Zone to France
2 bombers moved from Russia to France
1 fighter moved from Russia to Norway
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Baltic States to Poland
1 infantry moved from Caucasus to Ukraine
Place Units - Japanese
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Japan
2 infantry placed in Karelia S.S.R.
2 armour and 2 fighters placed in Caucasus
2 bombers placed in Russia
Turn Complete - Japanese
Japanese collect 101 PUs; end with 106 PUs
3 units repaired.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 10 PUs; 0 techTokens;
British buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Western Canada to Western United States
2 fighters moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship, 1 cruiser, 2 submarines and 4 transports
2 submarines owned by the Germans submerged
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 5 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 5 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
British roll dice for 1 fighter in 5 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship and 4 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 5 Sea Zone
4 transports owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 50
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship, 1 cruiser and 4 transports
Battle in Western United States
British attack with 1 infantry
Japanese defend with 1 aaGun, 1 factory and 2 infantry
British roll dice for 1 infantry in Western United States, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Western United States, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 2 infantry in Western United States, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Western United States
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -2.00
British regular : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 armour and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Italians
1 fighter moved from Italy to France
Place Units - Italians
1 armour placed in Italy
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 infantry and 5 submarines; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to Eastern Canada
5 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
3 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Western United States
Americans attack with 2 armour and 1 fighter
Japanese defend with 1 aaGun, 1 factory and 1 infantry
Japanese roll AA dice in Western United States : 1/1 hits, 0.17 expected hits
1 fighter owned by the Americans lost in Western United States
Americans roll dice for 2 armour in Western United States, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Western United States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 2 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Eastern Canada
Americans attack with 1 artillery, 1 bomber, 1 fighter and 11 infantry
Japanese defend with 5 armour and 4 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 11 infantry in Eastern Canada, round 2 : 4/14 hits, 3.50 expected hits
Japanese roll dice for 5 armour and 4 infantry in Eastern Canada, round 2 : 5/9 hits, 3.83 expected hits
4 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Eastern Canada
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Eastern Canada, round 3 : 2/9 hits, 2.67 expected hits
Japanese roll dice for 5 armour in Eastern Canada, round 3 : 3/5 hits, 2.50 expected hits
2 armour owned by the Japanese and 3 infantry owned by the Americans lost in Eastern Canada
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Eastern Canada, round 4 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 3 armour in Eastern Canada, round 4 : 3/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 3 infantry owned by the Americans lost in Eastern Canada
Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Eastern Canada, round 5 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Eastern Canada, round 5 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Eastern Canada
Americans roll dice for 1 bomber and 1 fighter in Eastern Canada, round 6 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Eastern Canada, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Canada
Americans win with 1 bomber remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery, 1 fighter and 11 infantry
Casualties for Japanese: 5 armour and 4 infantry
Non Combat Move - Americans
1 bomber moved from Eastern Canada to Eastern United States
Place Units - Americans
1 infantry placed in Eastern United States
5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 3.33
Japanese AA : 0.83
Territory Summary for Americans and Chinese :
Eastern United States : 1 aaGun, 1 bomber, 1 factory and 1 infantry
United Kingdom : 9 armour, 3 artilleries, 3 fighters and 19 infantry
Western United States : 1 aaGun, 2 armour and 1 factory
10 Sea Zone : 5 submarines
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship and 1 carrier; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - Germans
2 fighters moved from Northwestern Europe to 5 Sea Zone
Place Units - Germans
1 battleship and 1 carrier placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 32 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 2 destroyers, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 battleships and 4 destroyers moved from 8 Sea Zone to 10 Sea Zone
4 bombers moved from France to United Kingdom
3 bombers moved from France to Eastern United States
2 bombers moved from France to Eastern United States
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
Japanese take Alaska from Americans
3 bombers moved from Hawaiian Islands to Western United States
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United States
Combat - Japanese
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 3,5,5,1 and causes: 14 damage to unit: factory
Bombing raid in United Kingdom causes 14 damage total.
Strategic bombing raid in Eastern United States
Americans roll AA dice in Eastern United States : 0/2 hits, 0.33 expected hits
Bombing raid in Eastern United States rolls: 2,2 and causes: 4 damage to unit: factory
Bombing raid in Eastern United States causes 4 damage total.
Battle in 10 Sea Zone
Japanese attack with 3 battleships and 4 destroyers
Americans defend with 5 submarines
Japanese roll dice for 3 battleships and 4 destroyers in 10 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Americans roll dice for 5 submarines in 10 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
3 submarines owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 3 battleships and 4 destroyers in 10 Sea Zone, round 3 : 5/7 hits, 3.33 expected hits
Americans roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans lost in 10 Sea Zone
Japanese win with 3 battleships and 4 destroyers remaining. Battle score for attacker is 30
Casualties for Americans: 5 submarines
Battle in Western United States
Japanese attack with 3 bombers and 1 infantry
Americans defend with 1 aaGun, 2 armour and 1 factory
Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 bombers and 1 infantry in Western United States, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 2 armour in Western United States, round 2 : 2/2 hits, 1.00 expected hits
2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 bombers
Casualties for Americans: 2 armour
Battle in Eastern United States
Japanese attack with 3 bombers
Americans defend with 1 aaGun, 1 bomber, 1 factory and 1 infantry
Americans roll AA dice in Eastern United States : 1/3 hits, 0.50 expected hits
1 bomber owned by the Japanese lost in Eastern United States
Japanese roll dice for 2 bombers in Eastern United States, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Eastern United States, round 2 : 0/2 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Eastern United States
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 bomber and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Western United States to Eastern Canada
1 fighter moved from Norway to Eastern Canada
2 fighters moved from 9 Sea Zone to Eastern Canada
2 fighters moved from Germany to 9 Sea Zone
1 fighter moved from Germany to 7 Sea Zone
1 fighter moved from 7 Sea Zone to Eastern Canada
4 bombers moved from United Kingdom to France
4 armour moved from Italy to France
1 armour and 1 infantry moved from Poland to Germany
4 armour moved from Germany to Northwestern Europe
1 infantry moved from Finland to Norway
1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from 9 Sea Zone to Eastern Canada
2 transports moved from 9 Sea Zone to 18 Sea Zone
2 destroyers moved from 13 Sea Zone to 18 Sea Zone
1 cruiser moved from 8 Sea Zone to 18 Sea Zone
1 battleship moved from 8 Sea Zone to 9 Sea Zone
1 battleship moved from 8 Sea Zone to 7 Sea Zone
1 battleship moved from 8 Sea Zone to 9 Sea Zone
1 cruiser moved from 8 Sea Zone to 7 Sea Zone
1 cruiser moved from 8 Sea Zone to 9 Sea Zone
2 transports moved from 9 Sea Zone to 7 Sea Zone
4 bombers moved from Eastern United States to Eastern Canada
Place Units - Japanese
1 armour, 1 fighter and 1 infantry placed in Brazil
3 transports placed in 16 Sea Zone
1 destroyer and 1 transport placed in 62 Sea Zone
1 destroyer placed in 5 Sea Zone
1 infantry placed in Karelia S.S.R.
1 infantry placed in Caucasus
1 armour, 2 bombers and 3 infantry placed in Russia
Turn Complete - Japanese
Japanese collect 103 PUs; end with 103 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.83
British AA : -0.67
Americans AA : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - British
British repair damage of 9x factory; Remaining resources: 0 PUs; 0 techTokens;
British buy nothing; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 submarines; Japanese defend with 1 destroyer
2 submarines owned by the Germans submerged
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
2 fighters owned by the British lost in 5 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Non Combat Move - British
Turn Complete - British
British collect 9 PUs; end with 9 PUs
1 unit repaired.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 armour and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone
Place Units - Italians
1 armour placed in Italy
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24
Purchase Units - Americans
Americans repair damage of 4x factory; Remaining resources: 31 PUs; 0 techTokens;
Americans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 fighters moved from United Kingdom to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 submarines; Japanese defend with 1 destroyer
2 submarines owned by the Germans submerged
Americans roll dice for 3 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 5 Sea Zone
Americans roll dice for 1 fighter in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 5 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 5 Sea Zone
Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 destroyer
Casualties for Germans: 1 carrier
2 fighters owned by the Germans forced to land in Northwestern Europe
Non Combat Move - Americans
Place Units - Americans
10 infantry placed in Eastern United States
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 21 PUs; end with 22 PUs
Round: 4
Purchase Units - British
Note to players British: <body><b>All powers can now produce tank units!<b></body>
Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction
British buy 9 infantry and 2 tanks; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from SZ 8 to Picardy
1 artillery and 3 infantry moved from Canada to SZ 2
1 artillery and 1 infantry moved from London to SZ 9
1 artillery and 1 infantry moved from SZ 9 to Belgium
1 artillery and 3 infantry moved from Picardy to Belgium
1 artillery and 5 infantry moved from Belgium to Alsace
2 artilleries and 2 infantry moved from South West Africa to SZ 24
1 infantry moved from Union of South Africa to Portuguese East Africa
2 artilleries and 2 infantry moved from SZ 24 to Kamerun
1 fighter and 10 infantry moved from India to Persia
Combat - British
Battle in Kamerun
British attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Kamerun, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 artilleries and 2 infantry in Kamerun, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Kamerun, round 2 : 2/2 hits, 1.00 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kamerun
2 infantry owned by the Germans lost in Kamerun
British win, taking Kamerun from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Combat Move - British
Place Units - British
9 infantry and 2 tanks placed in India
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Round: 2
Purchase Units - Germans
Germans buy 1 fighter and 12 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Poland to Livonia
Germans take Livonia from Russians
1 infantry moved from Poland to Belarus
Germans take Belarus from Russians
6 artilleries, 1 fighter and 10 infantry moved from Poland to Ukraine
3 artilleries and 16 infantry moved from Silesia to Poland
2 infantry moved from Prussia to Poland
2 infantry moved from Berlin to Prussia
3 artilleries and 9 infantry moved from Alsace to Lorraine
6 artilleries and 13 infantry moved from Belgium to Lorraine
1 infantry moved from Ruhr to Belgium
4 artilleries and 1 infantry moved from Hanover to Ruhr
1 infantry moved from Kiel to Ruhr
1 infantry moved from Munich to Alsace
2 infantry moved from Berlin to Kiel
5 infantry moved from Berlin to Hanover
1 fighter moved from Berlin to Ruhr
Combat - Germans
Battle in Lorraine
Germans attack with 9 artilleries and 22 infantry
French defend with 2 infantry
Germans roll dice for 9 artilleries and 22 infantry in Lorraine, round 2 : 12/31 hits, 13.33 expected hits
French roll dice for 2 infantry in Lorraine, round 2 : 0/2 hits, 1.00 expected hits
2 infantry owned by the French lost in Lorraine
Germans win, taking Lorraine from French with 9 artilleries and 22 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Ukraine
Germans attack with 6 artilleries, 1 fighter and 10 infantry; AustroHungarians loiter and taunt
Russians defend with 9 artilleries and 7 infantry
Germans roll dice for 6 artilleries, 1 fighter and 10 infantry in Ukraine, round 2 : 5/17 hits, 8.67 expected hits
Russians roll dice for 9 artilleries and 7 infantry in Ukraine, round 2 : 9/16 hits, 8.00 expected hits
9 infantry owned by the Germans lost in Ukraine
5 infantry owned by the Russians lost in Ukraine
Russians and Germans reach a stalemate
. Battle score for attacker is -12
Casualties for Germans: 9 infantry
Casualties for Russians: 5 infantry
Combat Move - Germans
Place Units - Germans
1 fighter and 12 infantry placed in Berlin
Turn Complete - Germans
Germans collect 47 PUs; end with 49 PUs
Round: 17
Combat Move - French
1 Artillery and 1 Infantry moved from Azores to 29 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 29 Sea Zone to 31 Sea Zone
1 Artillery and 1 Infantry moved from 31 Sea Zone to Tangier
2 Infantrys moved from Churchill to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
2 Infantrys moved from 8 Sea Zone to Greenland
Purchase Units - French
French buy 2 Artillerys, 1 Bunker, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs;
Non Combat Move - French
Place Units - French
1 Transport placed in 1 Sea Zone
2 Artillerys and 2 Infantrys placed in E.Morocco
1 Bunker placed in E.Morocco
Turn Complete - French
French collect 22 PUs; end with 23 PUs