TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 armour moved from Rhodesia to Italian Africa
Combat - Americans
Battle in Italian Africa
Americans attack with 1 armour
Japanese defend with 1 armour
Americans roll dice for 1 armour in Italian Africa, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Italian Africa, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Italian Africa
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour
Non Combat Move - Americans
3 armour and 6 infantry moved from Morocco Algeria to 13 Sea Zone
3 armour, 6 infantry and 5 transports moved from 13 Sea Zone to 7 Sea Zone
3 armour and 6 infantry moved from 7 Sea Zone to France
1 armour and 1 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 10 Sea Zone to 1 Sea Zone
Place Units - Americans
1 battleship and 1 transport placed in 10 Sea Zone
1 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.50
Production/PUs Summary :
Germans : 23 / 20
Russians : 0 / 0
Japanese : 77 / 77
British : 27 / 29
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
4 infantry moved from Germany to Northwestern Europe
4 fighters moved from Germany to Northwestern Europe
Combat - Germans
Battle in Northwestern Europe
Germans attack with 4 fighters and 4 infantry
British defend with 3 infantry
Germans roll dice for 4 fighters and 4 infantry in Northwestern Europe, round 2 : 3/8 hits, 2.67 expected hits
British roll dice for 3 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
4 fighters moved from Northwestern Europe to Germany
Place Units - Germans
1 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : 0.00
Production/PUs Summary :
Germans : 25 / 25
Russians : 0 / 0
Japanese : 77 / 77
British : 25 / 29
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 8 armour and 3 bombers; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Italian Africa to Union of South Africa
Japanese take Rhodesia from British
Japanese take Union of South Africa from British
1 armour moved from Anglo-Egypt Sudan to French West Africa
Japanese take French Equatorial Africa from British
Japanese take French West Africa from British
1 armour moved from Libya to Morocco Algeria
Germans take Morocco Algeria from Americans
1 armour and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 transport moved from 57 Sea Zone to 59 Sea Zone
2 infantry moved from Iwo Jima to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Midway
1 bomber moved from Iwo Jima to Midway
4 bombers moved from Germany to United Kingdom
Combat - Japanese
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 2,4,3,6 and causes: 15 damage to unit: factory
Bombing raid in United Kingdom causes 15 damage total.
Battle in Midway
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Midway, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 battleships and 2 destroyers moved from 56 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 54 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
2 bombers moved from Iwo Jima to Hawaiian Islands
2 armour, 1 cruiser, 1 infantry and 2 transports moved from 35 Sea Zone to 15 Sea Zone
3 armour moved from Balkans to Italy
4 armour moved from Bulgaria Romania to Italy
4 armour moved from Caucasus to Bulgaria Romania
2 fighters moved from Germany to Italy
2 fighters moved from Czechoslovakia Hungary to Germany
4 bombers moved from United Kingdom to Germany
2 armour moved from Poland to Germany
1 armour moved from East Poland to Germany
1 armour moved from Karelia S.S.R. to Finland
3 bombers moved from Russia to Germany
1 fighter moved from Russia to Germany
1 armour moved from Karelia S.S.R. to Poland
Place Units - Japanese
2 armour placed in Karelia S.S.R.
4 armour placed in Caucasus
2 armour and 3 bombers placed in Russia
Turn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.50
British AA : -0.67
Production/PUs Summary :
Germans : 26 / 25
Russians : 0 / 0
Japanese : 82 / 83
British : 20 / 29
Italians : 13 / 13
Chinese : 0 / 0
Americans : 37 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - British
British repair damage of 14x factory; Remaining resources: 15 PUs; 0 techTokens;
British buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
3 armour and 5 infantry moved from United Kingdom to 7 Sea Zone
3 armour, 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 5 infantry and 7 transports moved from 7 Sea Zone to 5 Sea Zone
3 armour, 3 fighters and 5 infantry moved from 5 Sea Zone to Germany
5 armour and 3 infantry moved from France to Germany
Combat - British
Battle in Germany
British attack with 8 armour, 3 fighters and 8 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory, 4 fighters and 16 infantry; Japanese defend with 9 armour, 7 bombers and 3 fighters
Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits
British roll dice for 2 battleships and 1 cruiser in Germany, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 8 armour, 3 fighters and 8 infantry in Germany, round 2 : 6/19 hits, 6.83 expected hits
Germans roll dice for 11 armour, 7 bombers, 7 fighters and 16 infantry in Germany, round 2 : 16/41 hits, 16.67 expected hits
7 bombers owned by the Japanese, 8 infantry owned by the British and 8 armour owned by the British lost in Germany
British roll dice for 3 fighters in Germany, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 11 armour, 7 fighters and 16 infantry in Germany, round 3 : 10/34 hits, 15.50 expected hits
2 infantry owned by the Germans and 3 fighters owned by the British lost in Germany
Germans win with 11 armour, 7 fighters and 14 infantry remaining. Battle score for attacker is -4
Casualties for British: 8 armour, 3 fighters and 8 infantry
Casualties for Japanese: 7 bombers
Casualties for Germans: 2 infantry
Non Combat Move - British
Place Units - British
1 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
Germans regular : -6.17
British regular : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Place Units - Italians
4 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 26 / 25
Russians : 0 / 0
Japanese : 82 / 83
British : 20 / 21
Italians : 13 / 14
Chinese : 0 / 0
Americans : 37 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
7 armour, 1 fighter and 8 infantry moved from France to Germany
Combat - Americans
Battle in Germany
Americans attack with 7 armour, 1 fighter and 8 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory, 4 fighters and 14 infantry; Japanese defend with 9 armour and 3 fighters
Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
1 fighter owned by the Americans lost in Germany
Americans roll dice for 7 armour and 8 infantry in Germany, round 2 : 5/15 hits, 4.83 expected hits
Germans roll dice for 11 armour, 7 fighters and 14 infantry in Germany, round 2 : 20/32 hits, 14.83 expected hits
5 infantry owned by the Germans, 7 armour owned by the Americans and 8 infantry owned by the Americans lost in Germany
Germans win with 11 armour, 7 fighters and 9 infantry remaining. Battle score for attacker is -54
Casualties for Americans: 7 armour, 1 fighter and 8 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
2 battleships moved from 10 Sea Zone to 8 Sea Zone
Place Units - Americans
2 armour and 3 infantry placed in Eastern United States
1 battleship placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Germans AA : 0.83
Germans regular : 5.17
Production/PUs Summary :
Germans : 26 / 25
Russians : 0 / 0
Japanese : 82 / 83
British : 20 / 21
Italians : 13 / 14
Chinese : 0 / 0
Americans : 37 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 7 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 8 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 9 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Germans buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Germany to France
Germans take France from British
Combat - Germans
Non Combat Move - Germans
2 infantry moved from Germany to Northwestern Europe
2 infantry moved from Germany to France
1 infantry moved from Germany to France
Place Units - Germans
1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 82 / 83
British : 14 / 21
Italians : 13 / 14
Chinese : 0 / 0
Americans : 37 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 bombers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
1 transport moved from 57 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
1 cruiser moved from 57 Sea Zone to 53 Sea Zone
3 bombers moved from Hawaiian Islands to Western United States
1 armour, 4 battleships, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
Combat - Japanese
Strategic bombing raid in Western United States
Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits
Bombing raid in Western United States rolls: 1,6,1 and causes: 8 damage to unit: factory
Bombing raid in Western United States causes 8 damage total.
Non Combat Move - Japanese
3 bombers moved from Western United States to Hawaiian Islands
3 bombers moved from Russia to Germany
2 fighters moved from Italy to Germany
3 armour moved from Bulgaria Romania to Baltic States
4 armour moved from Caucasus to Archangel
2 armour, 1 cruiser, 1 infantry and 2 transports moved from 15 Sea Zone to 16 Sea Zone
1 transport moved from 34 Sea Zone to 15 Sea Zone
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 armour moved from Libya to Trans-Jordan
2 armour moved from Russia to Karelia S.S.R.
Place Units - Japanese
1 battleship placed in 16 Sea Zone
3 infantry placed in Caucasus
1 armour and 1 fighter placed in Karelia S.S.R.
2 artilleries and 2 bombers placed in Russia
1 transport placed in 35 Sea Zone
Turn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans AA : -0.50
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 84 / 84
British : 12 / 21
Italians : 13 / 14
Chinese : 0 / 0
Americans : 37 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 20 PUs; 0 techTokens;
British buy 6 infantry; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - British
2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 5 Sea Zone to 7 Sea Zone
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
British collect 12 PUs; end with 14 PUs
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 84 / 84
British : 12 / 14
Italians : 13 / 14
Chinese : 0 / 0
Americans : 37 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs; 0 techTokens;
Place Units - Italians
1 fighter placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour and 7 infantry; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
1 battleship moved from 10 Sea Zone to 8 Sea Zone
3 transports moved from 8 Sea Zone to 10 Sea Zone
2 armour and 5 infantry moved from Eastern United States to Eastern Canada
Place Units - Americans
3 armour and 7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 84 / 84
British : 12 / 14
Italians : 13 / 17
Chinese : 0 / 0
Americans : 37 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Germans
1 bomber and 2 fighters placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 84 / 84
British : 12 / 14
Italians : 13 / 17
Chinese : 0 / 0
Americans : 37 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 2 bombers, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from New Zealand to 42 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
2 bombers moved from Russia to Germany
1 armour moved from Bulgaria Romania to Germany
1 armour moved from Trans-Jordan to Libya
1 armour moved from Belgian Congo to Egypt
3 infantry moved from Caucasus to 16 Sea Zone
2 armour, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 16 Sea Zone to 14 Sea Zone
4 infantry moved from 14 Sea Zone to Libya
2 armour moved from 14 Sea Zone to Libya
1 transport moved from 35 Sea Zone to 15 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 53 Sea Zone to 43 Sea Zone
1 armour, 4 battleships, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour moved from Finland to Norway
1 armour moved from Karelia S.S.R. to Finland
1 fighter moved from Karelia S.S.R. to Germany
Place Units - Japanese
1 armour and 1 infantry placed in India
1 battleship and 1 carrier placed in 16 Sea Zone
1 armour and 1 infantry placed in Caucasus
1 bomber and 1 fighter placed in Karelia S.S.R.
1 bomber placed in Russia
Turn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 84 / 84
British : 12 / 14
Italians : 13 / 17
Chinese : 0 / 0
Americans : 37 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Purchase Units - British
British buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 7 Sea Zone to 8 Sea Zone
Place Units - British
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 12 PUs; end with 12 PUs
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 84 / 84
British : 12 / 12
Italians : 13 / 17
Chinese : 0 / 0
Americans : 37 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - Italians
6 infantry moved from Italy to France
1 infantry moved from Italy to France
1 fighter moved from Italy to France
Place Units - Italians
1 armour and 1 fighter placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 84 / 84
British : 12 / 12
Italians : 13 / 15
Chinese : 0 / 0
Americans : 37 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
2 armour and 5 infantry moved from Eastern Canada to 9 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
3 armour and 3 infantry moved from 8 Sea Zone to United Kingdom
2 armour, 5 infantry and 4 transports moved from 9 Sea Zone to 8 Sea Zone
2 armour and 5 infantry moved from 8 Sea Zone to United Kingdom
5 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United States
1 armour moved from Western United States to Eastern United States
2 infantry moved from Western Canada to Eastern Canada
1 artillery moved from Alaska to Western Canada
2 infantry moved from Alaska to Western Canada
1 infantry moved from Alaska to Western Canada
1 artillery moved from Western Canada to Eastern Canada
Place Units - Americans
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Germans
1 bomber moved from Germany to France
7 fighters moved from Germany to Northwestern Europe
1 bomber moved from France to Northwestern Europe
2 infantry moved from France to Northwestern Europe
1 infantry moved from Germany to France
Place Units - Germans
1 armour and 5 infantry placed in Germany
2 submarines placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 84 / 84
British : 12 / 12
Italians : 13 / 15
Chinese : 0 / 0
Americans : 37 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 4 armour, 2 bombers, 2 cruisers and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour, 1 artillery, 4 battleships, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 43 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Brazil
4 bombers moved from Germany to United Kingdom
Combat - Japanese
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 2,6,1 and causes: 9 damage to unit: factory
Bombing raid in United Kingdom causes 9 damage total.
Battle in Brazil
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 armour, 1 factory and 1 infantry
Japanese roll dice for 4 battleships in Brazil, round 2 : 3/4 hits, 2.67 expected hits
Americans roll dice for 2 armour and 1 infantry in Brazil, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Brazil
Japanese win, taking Brazil from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 1 infantry
Non Combat Move - Japanese
1 cruiser moved from 14 Sea Zone to 12 Sea Zone
1 battleship and 1 carrier moved from 16 Sea Zone to 14 Sea Zone
1 armour moved from Egypt to Libya
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Caucasus to 16 Sea Zone
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
2 fighters moved from Germany to 14 Sea Zone
3 bombers moved from United Kingdom to Germany
1 bomber moved from Russia to Germany
1 bomber moved from Karelia S.S.R. to Germany
Place Units - Japanese
2 cruisers and 2 destroyers placed in 16 Sea Zone
2 armour placed in Karelia S.S.R.
2 armour and 2 bombers placed in Russia
Turn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.33
British AA : 0.33
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 87 / 87
British : 12 / 12
Italians : 13 / 15
Chinese : 0 / 0
Americans : 34 / 37
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 10 PUs; 0 techTokens;
British buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 8 Sea Zone to 10 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italians
1 destroyer and 1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32
Russians : 0 / 0
Japanese : 87 / 87
British : 12 / 12
Italians : 13 / 13
Chinese : 0 / 0
Americans : 34 / 37