japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
The Mouse vs Captain Squareyez
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - British British buy 3 armour and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 3 fighters moved from 7 Sea Zone to Northwestern Europe 3 infantry moved from United Kingdom to 7 Sea Zone 3 infantry moved from 7 Sea Zone to Northwestern Europe Combat - British Battle in Northwestern Europe British attack with 3 fighters and 3 infantry Germans defend with 2 infantry; Japanese defend with 1 bomber British roll dice for 3 fighters and 3 infantry in Northwestern Europe, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 bomber and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0.83 expected hits 1 bomber owned by the Japanese and 2 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 bomber Casualties for Germans: 2 infantry Non Combat Move - British 2 armour and 3 infantry moved from United Kingdom to 7 Sea Zone 2 armour and 3 infantry moved from 7 Sea Zone to France 2 battleships moved from 13 Sea Zone to 7 Sea Zone 3 fighters moved from Northwestern Europe to 7 Sea Zone Place Units - British 3 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 British regular : 1.00
Territory Summary for British :
France : 1 flag, 5 armour and 3 infantry Northwestern Europe : 1 flag, 3 infantry United Kingdom : 1 aaGun, 3 armour, 1 factory and 5 infantry Western Canada : 1 infantry 7 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 7 transports
Production/PUs Summary :
Germans : 23 / 20 Russians : 0 / 0 Japanese : 77 / 77 British : 27 / 29 Italians : 13 / 15 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Balkans to Italy 1 infantry moved from East Poland to Ukraine Non Combat Move - Italians Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 23 / 20 Russians : 0 / 0 Japanese : 77 / 77 British : 27 / 29 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour moved from Rhodesia to Italian Africa Combat - Americans Battle in Italian Africa Americans attack with 1 armour Japanese defend with 1 armour Americans roll dice for 1 armour in Italian Africa, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Italian Africa, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Italian Africa Japanese win with 1 armour remaining. Battle score for attacker is -5 Casualties for Americans: 1 armour Non Combat Move - Americans 3 armour and 6 infantry moved from Morocco Algeria to 13 Sea Zone 3 armour, 6 infantry and 5 transports moved from 13 Sea Zone to 7 Sea Zone 3 armour and 6 infantry moved from 7 Sea Zone to France 1 armour and 1 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 10 Sea Zone to 1 Sea Zone Place Units - Americans 1 battleship and 1 transport placed in 10 Sea Zone 1 armour and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.50
Production/PUs Summary :
Germans : 23 / 20 Russians : 0 / 0 Japanese : 77 / 77 British : 27 / 29 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 infantry moved from Germany to Northwestern Europe 4 fighters moved from Germany to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 4 fighters and 4 infantry British defend with 3 infantry Germans roll dice for 4 fighters and 4 infantry in Northwestern Europe, round 2 : 3/8 hits, 2.67 expected hits British roll dice for 3 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 4 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Non Combat Move - Germans 4 fighters moved from Northwestern Europe to Germany Place Units - Germans 1 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 0.00
Production/PUs Summary :
Germans : 25 / 25 Russians : 0 / 0 Japanese : 77 / 77 British : 25 / 29 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 8 armour and 3 bombers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Italian Africa to Union of South Africa Japanese take Rhodesia from British Japanese take Union of South Africa from British 1 armour moved from Anglo-Egypt Sudan to French West Africa Japanese take French Equatorial Africa from British Japanese take French West Africa from British 1 armour moved from Libya to Morocco Algeria Germans take Morocco Algeria from Americans 1 armour and 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 transport moved from 57 Sea Zone to 59 Sea Zone 2 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Iwo Jima to Midway 4 bombers moved from Germany to United Kingdom Combat - Japanese Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits Bombing raid in United Kingdom rolls: 2,4,3,6 and causes: 15 damage to unit: factory Bombing raid in United Kingdom causes 15 damage total. Battle in Midway Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Midway, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 battleships and 2 destroyers moved from 56 Sea Zone to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 54 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 2 bombers moved from Iwo Jima to Hawaiian Islands 2 armour, 1 cruiser, 1 infantry and 2 transports moved from 35 Sea Zone to 15 Sea Zone 3 armour moved from Balkans to Italy 4 armour moved from Bulgaria Romania to Italy 4 armour moved from Caucasus to Bulgaria Romania 2 fighters moved from Germany to Italy 2 fighters moved from Czechoslovakia Hungary to Germany 4 bombers moved from United Kingdom to Germany 2 armour moved from Poland to Germany 1 armour moved from East Poland to Germany 1 armour moved from Karelia S.S.R. to Finland 3 bombers moved from Russia to Germany 1 fighter moved from Russia to Germany 1 armour moved from Karelia S.S.R. to Poland Place Units - Japanese 2 armour placed in Karelia S.S.R. 4 armour placed in Caucasus 2 armour and 3 bombers placed in Russia Turn Complete - Japanese Japanese collect 82 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.50 British AA : -0.67
Production/PUs Summary :
Germans : 26 / 25 Russians : 0 / 0 Japanese : 82 / 83 British : 20 / 29 Italians : 13 / 13 Chinese : 0 / 0 Americans : 37 / 40
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - British British repair damage of 14x factory; Remaining resources: 15 PUs; 0 techTokens; British buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 armour and 5 infantry moved from United Kingdom to 7 Sea Zone 3 armour, 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 5 infantry and 7 transports moved from 7 Sea Zone to 5 Sea Zone 3 armour, 3 fighters and 5 infantry moved from 5 Sea Zone to Germany 5 armour and 3 infantry moved from France to Germany Combat - British Battle in Germany British attack with 8 armour, 3 fighters and 8 infantry Germans defend with 1 aaGun, 2 armour, 1 factory, 4 fighters and 16 infantry; Japanese defend with 9 armour, 7 bombers and 3 fighters Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits British roll dice for 2 battleships and 1 cruiser in Germany, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 8 armour, 3 fighters and 8 infantry in Germany, round 2 : 6/19 hits, 6.83 expected hits Germans roll dice for 11 armour, 7 bombers, 7 fighters and 16 infantry in Germany, round 2 : 16/41 hits, 16.67 expected hits 7 bombers owned by the Japanese, 8 infantry owned by the British and 8 armour owned by the British lost in Germany British roll dice for 3 fighters in Germany, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 11 armour, 7 fighters and 16 infantry in Germany, round 3 : 10/34 hits, 15.50 expected hits 2 infantry owned by the Germans and 3 fighters owned by the British lost in Germany Germans win with 11 armour, 7 fighters and 14 infantry remaining. Battle score for attacker is -4 Casualties for British: 8 armour, 3 fighters and 8 infantry Casualties for Japanese: 7 bombers Casualties for Germans: 2 infantry Non Combat Move - British Place Units - British 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans AA : -0.50 Germans regular : -6.17 British regular : -1.17
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 26 / 25 Russians : 0 / 0 Japanese : 82 / 83 British : 20 / 21 Italians : 13 / 14 Chinese : 0 / 0 Americans : 37 / 40
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 7 armour, 1 fighter and 8 infantry moved from France to Germany Combat - Americans Battle in Germany Americans attack with 7 armour, 1 fighter and 8 infantry Germans defend with 1 aaGun, 2 armour, 1 factory, 4 fighters and 14 infantry; Japanese defend with 9 armour and 3 fighters Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 7 armour and 8 infantry in Germany, round 2 : 5/15 hits, 4.83 expected hits Germans roll dice for 11 armour, 7 fighters and 14 infantry in Germany, round 2 : 20/32 hits, 14.83 expected hits 5 infantry owned by the Germans, 7 armour owned by the Americans and 8 infantry owned by the Americans lost in Germany Germans win with 11 armour, 7 fighters and 9 infantry remaining. Battle score for attacker is -54 Casualties for Americans: 7 armour, 1 fighter and 8 infantry Casualties for Germans: 5 infantry Non Combat Move - Americans 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 2 battleships moved from 10 Sea Zone to 8 Sea Zone Place Units - Americans 2 armour and 3 infantry placed in Eastern United States 1 battleship placed in 10 Sea Zone Turn Complete - Americans Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Germans AA : 0.83 Germans regular : 5.17
Production/PUs Summary :
Germans : 26 / 25 Russians : 0 / 0 Japanese : 82 / 83 British : 20 / 21 Italians : 13 / 14 Chinese : 0 / 0 Americans : 37 / 38
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 7 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 7 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 8 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 9 Sea Zone: 4 transports EDIT: Turning off Edit Mode Germans buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Germany to France Germans take France from British Combat - Germans Non Combat Move - Germans 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 1 infantry moved from Germany to France Place Units - Germans 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 82 / 83 British : 14 / 21 Italians : 13 / 14 Chinese : 0 / 0 Americans : 37 / 38
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 bombers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Union of South Africa to Belgian Congo Japanese take Belgian Congo from British 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 cruiser moved from 57 Sea Zone to 53 Sea Zone 3 bombers moved from Hawaiian Islands to Western United States 1 armour, 4 battleships, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British Combat - Japanese Strategic bombing raid in Western United States Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits Bombing raid in Western United States rolls: 1,6,1 and causes: 8 damage to unit: factory Bombing raid in Western United States causes 8 damage total. Non Combat Move - Japanese 3 bombers moved from Western United States to Hawaiian Islands 3 bombers moved from Russia to Germany 2 fighters moved from Italy to Germany 3 armour moved from Bulgaria Romania to Baltic States 4 armour moved from Caucasus to Archangel 2 armour, 1 cruiser, 1 infantry and 2 transports moved from 15 Sea Zone to 16 Sea Zone 1 transport moved from 34 Sea Zone to 15 Sea Zone 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 armour moved from Libya to Trans-Jordan 2 armour moved from Russia to Karelia S.S.R. Place Units - Japanese 1 battleship placed in 16 Sea Zone 3 infantry placed in Caucasus 1 armour and 1 fighter placed in Karelia S.S.R. 2 artilleries and 2 bombers placed in Russia 1 transport placed in 35 Sea Zone Turn Complete - Japanese Japanese collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans AA : -0.50
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 21 Italians : 13 / 14 Chinese : 0 / 0 Americans : 37 / 38
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TripleA Turn Summary: British round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - British British repair damage of 1x factory; Remaining resources: 20 PUs; 0 techTokens; British buy 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - British 2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 5 Sea Zone to 7 Sea Zone Place Units - British 6 infantry placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 14 PUs
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 14 Italians : 13 / 14 Chinese : 0 / 0 Americans : 37 / 38
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; 0 techTokens; Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Americans Americans buy 3 armour and 7 infantry; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 battleship moved from 10 Sea Zone to 8 Sea Zone 3 transports moved from 8 Sea Zone to 10 Sea Zone 2 armour and 5 infantry moved from Eastern United States to Eastern Canada Place Units - Americans 3 armour and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 14 Italians : 13 / 17 Chinese : 0 / 0 Americans : 37 / 39
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germans 1 bomber and 2 fighters placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 14 Italians : 13 / 17 Chinese : 0 / 0 Americans : 37 / 39
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 2 bombers, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from New Zealand to 42 Sea Zone Combat - Japanese Non Combat Move - Japanese 2 bombers moved from Russia to Germany 1 armour moved from Bulgaria Romania to Germany 1 armour moved from Trans-Jordan to Libya 1 armour moved from Belgian Congo to Egypt 3 infantry moved from Caucasus to 16 Sea Zone 2 armour, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 16 Sea Zone to 14 Sea Zone 4 infantry moved from 14 Sea Zone to Libya 2 armour moved from 14 Sea Zone to Libya 1 transport moved from 35 Sea Zone to 15 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 53 Sea Zone to 43 Sea Zone 1 armour, 4 battleships, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour moved from Finland to Norway 1 armour moved from Karelia S.S.R. to Finland 1 fighter moved from Karelia S.S.R. to Germany Place Units - Japanese 1 armour and 1 infantry placed in India 1 battleship and 1 carrier placed in 16 Sea Zone 1 armour and 1 infantry placed in Caucasus 1 bomber and 1 fighter placed in Karelia S.S.R. 1 bomber placed in Russia Turn Complete - Japanese Japanese collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 14 Italians : 13 / 17 Chinese : 0 / 0 Americans : 37 / 39
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TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - British British buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 7 Sea Zone to 8 Sea Zone Place Units - British 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 12 PUs
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 12 Italians : 13 / 17 Chinese : 0 / 0 Americans : 37 / 39
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Italians 6 infantry moved from Italy to France 1 infantry moved from Italy to France 1 fighter moved from Italy to France Place Units - Italians 1 armour and 1 fighter placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 12 Italians : 13 / 15 Chinese : 0 / 0 Americans : 37 / 39
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 2 armour and 5 infantry moved from Eastern Canada to 9 Sea Zone 3 armour and 3 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 3 armour and 3 infantry moved from 8 Sea Zone to United Kingdom 2 armour, 5 infantry and 4 transports moved from 9 Sea Zone to 8 Sea Zone 2 armour and 5 infantry moved from 8 Sea Zone to United Kingdom 5 infantry moved from Western United States to Central United States 1 artillery moved from Western United States to Central United States 1 armour moved from Western United States to Eastern United States 2 infantry moved from Western Canada to Eastern Canada 1 artillery moved from Alaska to Western Canada 2 infantry moved from Alaska to Western Canada 1 infantry moved from Alaska to Western Canada 1 artillery moved from Western Canada to Eastern Canada Place Units - Americans 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Germans 1 bomber moved from Germany to France 7 fighters moved from Germany to Northwestern Europe 1 bomber moved from France to Northwestern Europe 2 infantry moved from France to Northwestern Europe 1 infantry moved from Germany to France Place Units - Germans 1 armour and 5 infantry placed in Germany 2 submarines placed in 5 Sea Zone Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 84 / 84 British : 12 / 12 Italians : 13 / 15 Chinese : 0 / 0 Americans : 37 / 37
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Japanese Japanese buy 4 armour, 2 bombers, 2 cruisers and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 1 artillery, 4 battleships, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 43 Sea Zone to 22 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Brazil 4 bombers moved from Germany to United Kingdom Combat - Japanese Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 2,6,1 and causes: 9 damage to unit: factory Bombing raid in United Kingdom causes 9 damage total. Battle in Brazil Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 2 armour, 1 factory and 1 infantry Japanese roll dice for 4 battleships in Brazil, round 2 : 3/4 hits, 2.67 expected hits Americans roll dice for 2 armour and 1 infantry in Brazil, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Brazil Japanese win, taking Brazil from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 2 armour and 1 infantry Non Combat Move - Japanese 1 cruiser moved from 14 Sea Zone to 12 Sea Zone 1 battleship and 1 carrier moved from 16 Sea Zone to 14 Sea Zone 1 armour moved from Egypt to Libya 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from Caucasus to 16 Sea Zone 1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 fighters moved from Germany to 14 Sea Zone 3 bombers moved from United Kingdom to Germany 1 bomber moved from Russia to Germany 1 bomber moved from Karelia S.S.R. to Germany Place Units - Japanese 2 cruisers and 2 destroyers placed in 16 Sea Zone 2 armour placed in Karelia S.S.R. 2 armour and 2 bombers placed in Russia Turn Complete - Japanese Japanese collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.33 British AA : 0.33
Production/PUs Summary :
Germans : 32 / 32 Russians : 0 / 0 Japanese : 87 / 87 British : 12 / 12 Italians : 13 / 15 Chinese : 0 / 0 Americans : 34 / 37