@axis-dominion will do, im probably going to be a day or two late. I’m still recovering from thanksgiving
L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Morocco to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to Eastern United States 2 aaGuns moved from Southeast Mexico to Central United States 1 aaGun moved from British Columbia to Western United States Place Units - Americans 1 fighter placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Morocco 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland Combat - British Battle in Iceland British attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Iceland British win, taking Iceland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 artillery and 2 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone 1 artillery and 3 infantry moved from 79 Sea Zone to West India 3 aaGuns, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry moved from India to Burma 1 infantry moved from Trans-Jordan to Iraq 4 artilleries and 7 infantry moved from Egypt to Alexandria Place Units - British 1 airfield placed in Gibraltar 2 mech_infantrys placed in Egypt 3 infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans AA : 0.83 Germans regular : 0.67 British regular : 0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 1/2 hits, 1,00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Trans-Jordan 1 bomber owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Libya 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 2 infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 1 carrier and 1 submarine placed in 95 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 2 fighters EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -0,33 British regular : 0,33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 1/2 hits, 1,00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Trans-Jordan 1 bomber owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Libya 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 2 infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 1 carrier and 1 submarine placed in 95 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 2 fighters EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -0,33 British regular : 0,33 -
@feltmarskal It wouldn``t let me move to fighters , so i edit them Hope its okay.
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 2 artilleries and 2 infantry moved from South Australia to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,4,1,6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1 ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 2 artilleries and 2 infantry moved from South Australia to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,4,1,6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1 ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Morocco to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
-
@feltmarskal said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
@feltmarskal It wouldn``t let me move to fighters , so i edit them Hope its okay.
That’s fine, no problem. You can move the fighters to the sea zone during non-combat then put the carrier underneath them during placement.
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 5 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Baltic States to Belarus 1 artillery moved from Baltic States to Belarus 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Baltic States to Novgorod 1 tactical_bomber moved from Eastern Poland to Southern Italy 1 fighter moved from Germany to Southern Italy 1 fighter moved from Romania to Southern Italy 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 5 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 5 armour, 5 artilleries, 14 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/9 hits, 2,17 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Novgorod, round 3 : 1/8 hits, 2,00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Bryansk Germans attack with 2 artilleries and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries in Bryansk, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 5 armour, 5 artilleries, 20 infantry and 7 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 armour, 5 artilleries, 20 infantry and 7 mech_infantrys in Ukraine, round 2 : 9/37 hits, 9,50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour, 5 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Russians win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour moved from Poland to Novgorod 1 armour moved from Poland to Novgorod 1 armour moved from Poland to Novgorod 1 armour moved from Poland to Novgorod 1 armour moved from Poland to Novgorod 1 artillery and 3 infantry moved from Poland to Eastern Poland 3 armour moved from Germany to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Germany to Southern Italy 1 bomber moved from Yugoslavia to Southern Italy 3 bombers moved from Western Germany to Southern Italy Place Units - Germans 2 mech_infantrys placed in Germany 1 bomber placed in Western Germany 2 infantry placed in France 8 infantry placed in Western Germany Germans undo move 4. Germans undo move 3. 9 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : 2,00 Germans regular : -2,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Smolensk to Belarus 1 infantry moved from Smolensk to Archangel 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Rostov 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 2 armour and 8 mech_infantrys moved from Vologda to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 5 artilleries and 6 infantry moved from Tambov to Russia 1 mech_infantry moved from Volgograd to Russia 2 mech_infantrys moved from Vologda to Russia Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 fighters, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys moved from Shensi to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 bomber, 5 fighters and 3 tactical_bombers moved from Kweichow to Sikang 1 armour moved from Yunnan to Sikang Japanese take Szechwan from Chinese 3 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 4 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone 4 infantry moved from 55 Sea Zone to Northern Territory 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone 3 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory Combat - Japanese Battle in Northern Territory Battle in Sikang Japanese attack with 2 armour, 3 artilleries, 1 bomber, 5 fighters, 11 infantry, 4 mech_infantrys and 3 tactical_bombers British defend with 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 19 infantry Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 11 infantry, 4 mech_infantrys and 3 tactical_bombers in Sikang, round 2 : 8/29 hits, 10,17 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 20 infantry in Sikang, round 2 : 9/24 hits, 8,33 expected hits 9 infantry owned by the Japanese, 7 infantry owned by the Chinese and 1 infantry owned by the British lost in Sikang Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in Sikang, round 3 : 8/20 hits, 8,67 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Sikang, round 3 : 5/16 hits, 5,67 expected hits 2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Sikang Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 4 : 5/15 hits, 7,50 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Sikang, round 4 : 1/8 hits, 3,00 expected hits 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 5 : 7/14 hits, 7,17 expected hits Chinese roll dice for 2 artilleries and 1 fighter in Sikang, round 5 : 2/3 hits, 1,33 expected hits 2 artilleries owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Sikang Japanese win, taking Northern Territory from ANZAC, taking Sikang from Chinese with 2 armour, 1 bomber, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 3 artilleries, 11 infantry and 3 mech_infantrys Casualties for British: 1 infantry Casualties for Chinese: 3 artilleries, 1 fighter and 19 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 3 tactical_bombers moved from Sikang to Yunnan 5 fighters moved from Sikang to Yunnan 1 bomber moved from Sikang to Kwangtung 2 infantry moved from Kiangsi to Kwangsi 1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi 1 aaGun moved from Shensi to Kweichow 1 cruiser moved from 45 Sea Zone to 55 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 bomber moved from Caroline Islands to Yunnan Place Units - Japanese 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 1 artillery, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -5,50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 8 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Morocco to Algeria 6 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from 101 Sea Zone to 10 Sea Zone 1 fighter moved from 101 Sea Zone to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 8 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 8 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Morocco to Algeria 6 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from 101 Sea Zone to 10 Sea Zone 1 fighter moved from 101 Sea Zone to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 8 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in 98 Sea Zone British attack with 2 fighters, 1 submarine and 2 tactical_bombers Italians defend with 1 cruiser and 1 transport British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone British roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 transport owned by the Italians lost in 98 Sea Zone British win, taking Sumatra from Japanese, taking 98 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Non Combat Move - British 3 aaGuns, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry moved from Burma to India 1 artillery and 2 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 infantry moved from Persia to Eastern Persia 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq 1 armour moved from Egypt to Alexandria 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from 92 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 armour and 1 infantry moved from Morocco to Algeria 1 artillery moved from Iceland to 123 Sea Zone 1 artillery and 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 artillery moved from 106 Sea Zone to New Brunswick Nova Scotia 1 fighter moved from Gibraltar to Alexandria Place Units - British 2 fighters placed in United Kingdom 3 infantry placed in Egypt 3 mech_infantrys placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British regular : -0.67 -
@flyingbadger My replywill soon come have been very busy
-
@feltmarskal Not a problem, take as long as you need.
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 bomber moved from Libya to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Italians 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Rostov to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 0,33 Russians regular : -1,33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Iraq to Persia Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Iraq to Persia Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Volgograd 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Ukraine to Volgograd 4 mech_infantrys moved from Ukraine to Caucasus 5 armour moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Belarus 1 bomber moved from Southern Italy to Bryansk 1 bomber moved from Southern Italy to Volgograd 1 bomber moved from Southern Italy to Bryansk 1 bomber moved from Southern Italy to Volgograd 1 bomber moved from Southern Italy to Bryansk Combat - Germans Battle in Bryansk Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Archangel, round 2 : 6/14 hits, 5,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 5 armour and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour and 4 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 artilleries and 17 infantry moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 5 infantry moved from Vyborg to Novgorod 2 aaGuns moved from Germany to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from France to Northern Italy 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 3 armour moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Germany to Eastern Poland 7 infantry moved from Western Germany to Northern Italy 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Bryansk to Ukraine 1 bomber moved from Bryansk to Ukraine 1 bomber moved from Bryansk to Ukraine 1 bomber moved from Belarus to Yugoslavia Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 2 bombers and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : -2,00 Germans regular : 0,83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Samara to Vologda 2 aaGuns and 12 infantry moved from Novosibirsk to Samara 3 infantry moved from Samara to Russia 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 6 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.00





