I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
3 artilleries and 11 infantry moved from Szechwan to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Southern France
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
Combat - Americans
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/7 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 bomber moved from Southern France to United Kingdom
2 mech_infantrys moved from Western United States to Southeast Mexico
2 aaGuns moved from Central United States to Southeast Mexico
1 aaGun moved from Western United States to British Columbia
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Central United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
3 artilleries and 11 infantry moved from Szechwan to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from 81 Sea Zone to Egypt
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Szechwan to Sikang
Place Units - British
1 factory_minor placed in Persia
1 carrier placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to Gibraltar: 3 fighters
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.17
Japanese regular : 1.00
Italians regular : 0.33
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Combat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Tobruk to Libya
1 bomber moved from Tunisia to Southern Italy
2 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
3 armour, 7 artilleries and 17 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Western Germany to Belarus
7 mech_infantrys moved from Poland to Western Ukraine
2 armour moved from Poland to Western Ukraine
2 artilleries and 3 infantry moved from Poland to Baltic States
1 armour and 3 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Western Germany to Belarus
1 fighter moved from Southern Italy to 114 Sea Zone
2 bombers moved from Southern Italy to 114 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 5 infantry in Bessarabia, round 2 : 3/7 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 2 bombers and 1 fighter
Russians defend with 1 cruiser
Germans roll dice for 2 bombers and 1 fighter in 114 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Western Ukraine
Germans attack with 5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys in Western Ukraine, round 2 : 7/36 hits, 10,00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Baltic States, round 2 : 2/11 hits, 2,83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
6 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to Denmark
1 fighter moved from 114 Sea Zone to Germany
1 bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from Belarus to Germany
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Bessarabia to Romania
1 bomber moved from Bessarabia to Yugoslavia
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Poland
Place Units - Germans
1 bomber and 2 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -1,50
Germans regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Russia
2 armour and 10 mech_infantrys moved from Novgorod to Vologda
5 artilleries moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
6 infantry moved from Timguska to Novosibirsk
18 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Russia
12 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Russians undo move 2.
2 infantry and 1 mech_infantry placed in Volgograd
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
2 carriers moved from 33 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 41 Sea Zone to 45 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
4 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 armour moved from Shan State to Yunnan
5 fighters moved from Kweichow to Yunnan
3 tactical_bombers moved from Kweichow to Yunnan
1 bomber moved from Kweichow to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in Celebes
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 5 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber, 5 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/13 hits, 6,17 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 1 armour, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
4 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Suiyuyan to Shensi
1 aaGun, 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from Kweichow to Shensi
2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kweichow
3 tactical_bombers moved from Yunnan to Kweichow
5 fighters moved from Yunnan to Kweichow
1 bomber moved from Yunnan to Kweichow
Place Units - Japanese
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 cruisers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 aaGun moved from Central United States to Eastern United States
2 aaGuns moved from Southeast Mexico to Central United States
1 aaGun moved from British Columbia to Western United States
Place Units - Americans
1 fighter placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 cruisers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 aaGun moved from Central United States to Eastern United States
2 aaGuns moved from Southeast Mexico to Central United States
1 aaGun moved from British Columbia to Western United States
Place Units - Americans
1 fighter placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
Combat - British
Battle in Iceland
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iceland
British win, taking Iceland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
3 aaGuns, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Trans-Jordan to Iraq
4 artilleries and 7 infantry moved from Egypt to Alexandria
Place Units - British
1 airfield placed in Gibraltar
2 mech_infantrys placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans AA : 0.83
Germans regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Trans-Jordan
1 bomber owned by the Italians retreated
British win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Libya
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 fighters
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Trans-Jordan
1 bomber owned by the Italians retreated
British win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Libya
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 fighters
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : 0,33
@feltmarskal It wouldn``t let me move to fighters , so i edit them Hope its okay.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from South Australia to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,4,1,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from South Australia to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,4,1,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
@feltmarskal said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
@feltmarskal It wouldn``t let me move to fighters , so i edit them Hope its okay.
That’s fine, no problem. You can move the fighters to the sea zone during non-combat then put the carrier underneath them during placement.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
5 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Germany to Southern Italy
1 fighter moved from Romania to Southern Italy
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
5 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
5 armour, 5 artilleries, 14 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/9 hits, 2,17 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Novgorod, round 3 : 1/8 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 5 armour, 5 artilleries, 20 infantry and 7 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 armour, 5 artilleries, 20 infantry and 7 mech_infantrys in Ukraine, round 2 : 9/37 hits, 9,50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour, 5 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour moved from Poland to Novgorod
1 armour moved from Poland to Novgorod
1 armour moved from Poland to Novgorod
1 armour moved from Poland to Novgorod
1 armour moved from Poland to Novgorod
1 artillery and 3 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Germany to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
3 bombers moved from Western Germany to Southern Italy
Place Units - Germans
2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
2 infantry placed in France
8 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 3.
9 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 2,00
Germans regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Rostov
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 armour and 8 mech_infantrys moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
5 artilleries and 6 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
2 mech_infantrys moved from Vologda to Russia
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 fighters, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys moved from Shensi to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 bomber, 5 fighters and 3 tactical_bombers moved from Kweichow to Sikang
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
3 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
4 infantry moved from 55 Sea Zone to Northern Territory
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Battle in Northern Territory
Battle in Sikang
Japanese attack with 2 armour, 3 artilleries, 1 bomber, 5 fighters, 11 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 19 infantry
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 11 infantry, 4 mech_infantrys and 3 tactical_bombers in Sikang, round 2 : 8/29 hits, 10,17 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 20 infantry in Sikang, round 2 : 9/24 hits, 8,33 expected hits
9 infantry owned by the Japanese, 7 infantry owned by the Chinese and 1 infantry owned by the British lost in Sikang
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in Sikang, round 3 : 8/20 hits, 8,67 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Sikang, round 3 : 5/16 hits, 5,67 expected hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 4 : 5/15 hits, 7,50 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Sikang, round 4 : 1/8 hits, 3,00 expected hits
1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 5 : 7/14 hits, 7,17 expected hits
Chinese roll dice for 2 artilleries and 1 fighter in Sikang, round 5 : 2/3 hits, 1,33 expected hits
2 artilleries owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Sikang
Japanese win, taking Northern Territory from ANZAC, taking Sikang from Chinese with 2 armour, 1 bomber, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 artilleries, 11 infantry and 3 mech_infantrys
Casualties for British: 1 infantry
Casualties for Chinese: 3 artilleries, 1 fighter and 19 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 tactical_bombers moved from Sikang to Yunnan
5 fighters moved from Sikang to Yunnan
1 bomber moved from Sikang to Kwangtung
2 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun moved from Shensi to Kweichow
1 cruiser moved from 45 Sea Zone to 55 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 bomber moved from Caroline Islands to Yunnan
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 artillery, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -5,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 8 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Morocco to Algeria
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from 101 Sea Zone to 10 Sea Zone
1 fighter moved from 101 Sea Zone to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
8 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :