L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice


  • @feltmarskal
    Forgot to leave 2 carriers for the English planes to land on :confounded:


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 armour moved from Caucasus to Rostov
            1 infantry moved from Yugoslavia to Albania
            1 artillery moved from Yugoslavia to Albania
            2 infantry moved from Yugoslavia to Albania
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,2,3,6,3,2,5,4,2,2
            Italians collect 2 PUs (11 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 carrier, 2 fighters, 1 submarine and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 109 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            11 bombers moved from Southern Italy to 109 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Soviet Far East to Amur
    

    Combat Hit Differential Summary :

    Savegame


  • The battle for England , sz 109 how do you want the battle done.


  • @feltmarskal Probably eastiest if I just give you an initial order of loss:

    1. Damage carriers
    2. Sub
    3. Destroyers (leave 1 if the German sub is still alive

    Then I’ll see where the battle is at and decide on what comes next.


  • @flyingbadger Important battel, we take it step-by-step


  • TripleA Manual Gamesave Post: Germans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 carrier, 2 fighters, 1 submarine and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 109 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            11 bombers moved from Southern Italy to 109 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Soviet Far East to Amur
    
        Combat - Germans
            Battle in Scotland
            Battle in 109 Sea Zone
                Germans attack with 13 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer and 1 submarine; Americans defend with 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 13 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 11/17 hits, 10.67 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    

    Savegame


  • @feltmarskal Casualties.


  • @flyingbadger said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:

    @feltmarskal Probably eastiest if I just give you an initial order of loss:

    1. Damage carriers
    2. Sub
    3. Destroyers (leave 1 if the German sub is still alive

    Then I’ll see where the battle is at and decide on what comes next.

    After the above:

    1. Cruisers
    2. Last Destroyer
    3. Finally, planes.

  • @flyingbadger said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:

    @flyingbadger said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:

    @feltmarskal Probably eastiest if I just give you an initial order of loss:

    1. Damage carriers
    2. Sub
    3. Destroyers (leave 1 if the German sub is still alive

    Then I’ll see where the battle is at and decide on what comes next.

    After the above:

    1. Cruisers
    2. Last Destroyer
    3. Finally, planes.

    Sorry, forgot to say destroy the carriers before the cruisers and planes.


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 carrier, 2 fighters, 1 submarine and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 109 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            11 bombers moved from Southern Italy to 109 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Soviet Far East to Amur
    
        Combat - Germans
            Battle in Scotland
            Battle in 109 Sea Zone
                Germans attack with 13 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer and 1 submarine; Americans defend with 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 13 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 11/17 hits, 10.67 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 2 : 6/16 hits, 7.67 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 3 carriers owned by the Americans, 1 tactical_bomber owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone
                    Germans roll dice for 13 bombers in 109 Sea Zone, round 3 : 10/13 hits, 8.67 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer, 6 fighters and 2 transports in 109 Sea Zone, round 3 : 7/8 hits, 4.83 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 7 bombers owned by the Germans, 6 fighters owned by the Americans and 2 transports owned by the Americans lost in 109 Sea Zone
                Germans win, taking Scotland from British with 6 bombers remaining. Battle score for attacker is 47
                Casualties for Germans: 7 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports
                Casualties for British: 1 destroyer and 1 submarine
    
        Non Combat Move - Germans
            1 bomber moved from 109 Sea Zone to Western Germany
            1 bomber moved from 109 Sea Zone to Western Germany
            1 bomber moved from 109 Sea Zone to Normandy Bordeaux
            1 bomber moved from 109 Sea Zone to Normandy Bordeaux
            1 bomber moved from 109 Sea Zone to Normandy Bordeaux
            1 bomber moved from 109 Sea Zone to Normandy Bordeaux
            4 infantry moved from Finland to 115 Sea Zone
            4 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from France to Western Germany
            2 artilleries moved from France to Western Germany
            1 aaGun, 14 artilleries, 41 infantry and 3 mech_infantrys moved from Russia to Samara
            3 artilleries and 3 infantry moved from Bryansk to Rostov
            1 armour moved from Kansu to Szechwan
            1 mech_infantry moved from Timguska to Shensi
            1 mech_infantry moved from Urals to Kansu
            10 armour and 3 mech_infantrys moved from Caucasus to Samara
            3 infantry moved from France to Northern Italy
            4 infantry moved from Holland Belgium to Western Germany
            2 infantry moved from Western Germany to Northern Italy
            4 bombers moved from Novgorod to Western Germany
    
        Place Units - Germans
            1 carrier, 1 submarine and 6 transports placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            1 bomber placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,4,2,6,5,5,2,1,4
            Germans collect 75 PUs (2 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Germans regular : 2.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            4 infantry moved from Kazakhstan to Volgograd
            2 artilleries moved from Kazakhstan to Caucasus
            46 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kazakhstan to Tsinghai
                  Chinese take Tsinghai from Japanese
            2 fighters and 1 tactical_bomber moved from Persia to Caucasus
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 2 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
                Japanese defend with 3 armour and 1 mech_infantry
                    Russians roll dice for 2 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber in Caucasus, round 2 : 9/51 hits, 10.33 expected hits
                    Germans roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Japanese, 2 infantry owned by the Russians and 3 armour owned by the Japanese lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 3 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Caucasus to Persia
            10 mech_infantrys moved from Kazakhstan to Eastern Persia
            4 aaGuns moved from Kazakhstan to Caucasus
            2 aaGuns moved from Kazakhstan to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 carriers, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Szechwan to Tsinghai
            1 bomber moved from Szechwan to Sikang
            1 bomber moved from Szechwan to Tsinghai
            1 tactical_bomber moved from Szechwan to Burma
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Szechwan to Tsinghai
            2 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            6 infantry moved from Shan State to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            3 fighters moved from Kiangsu to Philippines
            8 bombers moved from Philippines to Western Australia
            2 artilleries and 2 infantry moved from South Australia to Western Australia
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 56 Sea Zone
            2 fighters moved from Japan to Philippines
            4 fighters moved from Japan to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Victoria
            7 infantry moved from New South Wales to South Australia
            4 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 transport moved from 37 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Japanese attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Shan State
            1 bomber moved from Tsinghai to Shan State
            1 tactical_bomber moved from Burma to Shan State
            8 infantry moved from 56 Sea Zone to Western Australia
            2 infantry moved from 62 Sea Zone to Victoria
            4 fighters moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers and 3 destroyers placed in 6 Sea Zone
            3 infantry placed in New South Wales
            3 artilleries placed in French Indo China
            1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,4,1,2,4,5,1,6,1,3,1,6,6,5,3,2,4,6,6,4,4,2,6,1,3,2,1,5,2,4,2,1,4,3,2,5,6,1,3,5,6,2,5,2,2,4
            Japanese collect 70 PUs (2 lost to blockades); end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : -0.00
    UK_Pacific regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 19 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 54 Sea Zone to 62 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            19 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
            2 infantry moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 3 infantry and 4 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 62 Sea Zone
                Americans win, taking 62 Sea Zone from Neutral with 1 battleship, 11 carriers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New South Wales
                Americans attack with 19 fighters, 2 infantry and 3 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 14/24 hits, 11.83 expected hits
                    Japanese roll dice for 3 infantry in New South Wales, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in New South Wales
                Americans win, taking New South Wales from Japanese with 18 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 50 Sea Zone to Fiji
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 infantry moved from Iceland to 123 Sea Zone
            2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from Turkmenistan to Volgograd
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            18 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
            3 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            3 fighters placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.83
    Japanese regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 19 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 54 Sea Zone to 62 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            19 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
            2 infantry moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 3 infantry and 4 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 62 Sea Zone
                Americans win, taking 62 Sea Zone from Neutral with 1 battleship, 11 carriers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New South Wales
                Americans attack with 19 fighters, 2 infantry and 3 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 14/24 hits, 11.83 expected hits
                    Japanese roll dice for 3 infantry in New South Wales, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in New South Wales
                Americans win, taking New South Wales from Japanese with 18 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 50 Sea Zone to Fiji
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 infantry moved from Iceland to 123 Sea Zone
            2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from Turkmenistan to Volgograd
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            18 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
            3 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            3 fighters placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 cruiser and 9 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - British
            Battle in Borneo
    
        Non Combat Move - British
            2 artilleries moved from West India to India
            4 mech_infantrys moved from Eastern Persia to India
            1 armour and 2 mech_infantrys moved from Persia to West India
            3 infantry moved from Persia to Eastern Persia
            8 fighters moved from Iraq to India
            2 infantry moved from Iraq to Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 submarines moved from 97 Sea Zone to 94 Sea Zone
    
        Place Units - British
            9 infantry placed in United Kingdom
            1 cruiser placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 3.83
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Albania to Greece
            1 artillery moved from Albania to Greece
            1 bomber moved from Southern Italy to Greece
            2 armour moved from Rostov to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            2 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
            Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

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