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L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 4 fighters moved from 26 Sea Zone to 49 Sea Zone 1 artillery moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Denmark Battle in Norway Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 49 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 49 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 1 armour and 4 mech_infantrys Italians defend with 2 infantry Americans roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Iraq Americans win, taking Iraq from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 4 fighters moved from 49 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 14 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 fighters moved from Western United States to 10 Sea Zone 1 carrier and 4 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 88 Sea Zone to 101 Sea Zone 3 transports moved from 93 Sea Zone to 88 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 fighter moved from Southern France to 93 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 infantry placed in Southern France 1 artillery and 3 infantry placed in Eastern United States 4 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Italians regular : 0.33 Japanese regular : -0.67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 4 fighters moved from 26 Sea Zone to 49 Sea Zone 1 artillery moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Denmark Battle in Norway Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 49 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 49 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 1 armour and 4 mech_infantrys Italians defend with 2 infantry Americans roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Iraq Americans win, taking Iraq from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 4 fighters moved from 49 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 14 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 fighters moved from Western United States to 10 Sea Zone 1 carrier and 4 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 88 Sea Zone to 101 Sea Zone 3 transports moved from 93 Sea Zone to 88 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 fighter moved from Southern France to 93 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 infantry placed in Southern France 1 artillery and 3 infantry placed in Eastern United States 4 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany 1 armour and 5 fighters moved from Southern France to Normandy Bordeaux 1 armour moved from Trans-Jordan to Syria British take Syria from Germans 1 armour moved from Syria to Iraq 1 mech_infantry moved from Trans-Jordan to Persia British take Persia from Italians 2 artilleries and 8 mech_infantrys moved from West India to Eastern Persia 30 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia Combat - British Battle in Germany British attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 factory_major and 1 infantry British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Germany, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Germany British captures 75PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Normandy Bordeaux British attack with 1 armour and 5 fighters Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour and 5 fighters in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Persia British attack with 2 artilleries, 31 infantry and 8 mech_infantrys Japanese defend with 1 armour British roll dice for 2 artilleries, 31 infantry and 8 mech_infantrys in Eastern Persia, round 2 : 6/41 hits, 7.50 expected hits Italians roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Italians with 2 artilleries, 31 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 3 aaGuns moved from West India to Eastern Persia 4 armour, 4 artilleries, 2 fighters, 8 infantry and 5 mech_infantrys moved from Trans-Jordan to Iraq 3 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 5 fighters moved from Normandy Bordeaux to Southern France Place Units - British 1 destroyer placed in 81 Sea Zone 2 fighters placed in Egypt 1 destroyer placed in 71 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 115 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 120 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1.50 Italians regular : -0.17 Japanese regular : -0.67 Germans regular : -0.67 British regular : -1.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians Non Combat Move - Italians 2 armour moved from Turkmenistan to Caucasus Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Italians collect 10 PUs; end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Northern Territory to South Australia 1 artillery moved from New South Wales to South Australia 3 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 3 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Northern Territory to South Australia 1 artillery moved from New South Wales to South Australia 3 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 3 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 60 Sea Zone to 42 Sea Zone 1 infantry moved from Alexandria to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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@feltmarskal Back from holiday, hope you had a good week.
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@flyingbadger I waspetty sure i was going to win, now i think i will lose.
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@feltmarskal You were unlucky not to get Australia, I got lucky with some desperation attacks. You’re still looking very strong in the Pacific, you’ve recovered quicker than I thought after the reverse in Australia.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 fighter moved from Southern Italy to 112 Sea Zone 1 artillery and 6 infantry moved from France to Southern France 3 artilleries, 32 infantry and 1 tactical_bomber moved from Northern Italy to Southern France 6 bombers and 2 fighters moved from Southern Italy to Southern France 6 bombers moved from Western Germany to Southern France 5 infantry moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 3 infantry moved from Western Germany to Germany 1 artillery and 2 infantry moved from Northwest Persia to Persia 1 infantry moved from Belarus to Archangel 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Belarus to Archangel 1 armour moved from Buryatia to Manchuria Germans take Amur from Russians Germans take Manchuria from Chinese 1 mech_infantry moved from Buryatia to Sakha Germans take Sakha from Russians 1 mech_infantry moved from Albania to Greece Germans take Greece from Americans Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter Americans defend with 3 transports 3 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Persia Germans attack with 1 artillery and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Archangel Germans attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Germany Germans attack with 1 artillery and 8 infantry British defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll dice for 1 artillery and 8 infantry in Germany, round 2 : 2/9 hits, 1.83 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Germany, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Germany Germans roll dice for 1 artillery and 7 infantry in Germany, round 3 : 0/8 hits, 1.67 expected hits British roll dice for 1 artillery and 1 mech_infantry in Germany, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Germany Germans roll dice for 1 artillery and 6 infantry in Germany, round 4 : 3/7 hits, 1.50 expected hits British roll dice for 1 artillery and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Germany Germans win, taking Germany from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Battle in Southern France Germans attack with 4 artilleries, 12 bombers, 2 fighters, 38 infantry and 1 tactical_bomber British defend with 1 armour and 5 fighters; Americans defend with 4 aaGuns, 1 airfield, 8 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 23 infantry Americans roll AA dice in Southern France : 2/12 hits, 2.00 expected hits 2 fighters owned by the Germans lost in Southern France Germans roll dice for 4 artilleries, 12 bombers, 38 infantry and 1 tactical_bomber in Southern France, round 2 : 14/55 hits, 16.83 expected hits Americans roll dice for 4 aaGuns, 1 armour, 8 artilleries, 10 fighters and 23 infantry in Southern France, round 2 : 18/42 hits, 17.50 expected hits 4 aaGuns owned by the Americans, 18 infantry owned by the Germans and 10 infantry owned by the Americans lost in Southern France Germans roll dice for 4 artilleries, 12 bombers, 20 infantry and 1 tactical_bomber in Southern France, round 3 : 15/37 hits, 13.83 expected hits Americans roll dice for 1 armour, 8 artilleries, 10 fighters and 13 infantry in Southern France, round 3 : 11/32 hits, 14.17 expected hits 11 infantry owned by the Germans, 13 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Southern France Germans roll dice for 4 artilleries, 12 bombers, 9 infantry and 1 tactical_bomber in Southern France, round 4 : 7/26 hits, 12.00 expected hits Americans roll dice for 1 armour, 6 artilleries and 10 fighters in Southern France, round 4 : 6/17 hits, 9.17 expected hits 6 infantry owned by the Germans, 6 artilleries owned by the Americans and 1 armour owned by the British lost in Southern France Germans roll dice for 4 artilleries, 12 bombers, 3 infantry and 1 tactical_bomber in Southern France, round 5 : 13/20 hits, 10.83 expected hits Americans roll dice for 10 fighters in Southern France, round 5 : 8/10 hits, 6.67 expected hits 4 artilleries owned by the Germans, 3 infantry owned by the Germans, 5 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 5 fighters owned by the British lost in Southern France Germans win with 12 bombers remaining. Battle score for attacker is 66 Casualties for Germans: 4 artilleries, 2 fighters, 38 infantry and 1 tactical_bomber Casualties for Americans: 4 aaGuns, 8 artilleries, 5 fighters and 23 infantry Casualties for British: 1 armour and 5 fighters Non Combat Move - Germans 1 bomber moved from Southern France to Western Germany 11 bombers moved from Southern France to Western Germany 1 infantry moved from Holland Belgium to Western Germany 3 aaGuns moved from Northern Italy to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy 3 artilleries and 10 infantry moved from Karelia to Finland 1 infantry moved from Baltic States to Poland 3 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 artillery and 3 infantry moved from Rostov to Bryansk 4 armour and 3 mech_infantrys moved from Northwest Persia to Rostov 1 artillery and 4 infantry moved from Northwest Persia to Caucasus 1 armour moved from Albania to Slovakia Hungary 1 armour moved from Bulgaria to Eastern Poland 1 mech_infantry moved from Bulgaria to Bessarabia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -4.50 Americans AA : 0.00 Russians regular : 0.00 Germans regular : -4.17 British regular : 0.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Novgorod to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Novgorod to Belarus Russians take Belarus from Germans 1 artillery and 11 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 11 artilleries and 11 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Timguska to Kansu Chinese take Kansu from Japanese 1 armour and 1 mech_infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 2 mech_infantrys moved from Timguska to Kansu Combat - Russians Battle in Archangel Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 5 infantry moved from Vologda to Russia 1 mech_infantry moved from Nenetsia to Russia 3 mech_infantrys moved from Urals to Russia 1 submarine moved from 113 Sea Zone to 110 Sea Zone Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 17 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.33 -
@flyingbadger said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
@feltmarskal You were unlucky not to get Australia, I got lucky with some desperation attacks. You’re still looking very strong in the Pacific, you’ve recovered quicker than I thought after the reverse in Australia.
Seems similar to our last game, with the Axis doing better in the Pacific than in Europe. I’ve just had better luck in both games, so I managed to sneak through with Japan but in this game I had fortune to hold Australia. Remember the Axis only have to win on one side of the board, I think you are very much still in this for a VC victory in the Pacific.
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@flyingbadger My chance is to win on the eastern side, if i was a general i Germany i would been shot for that move.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 4 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Samara to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 2 fighters moved from Volgograd to Kansu 2 tactical_bombers moved from Volgograd to Kansu 3 bombers moved from Volgograd to Suiyuyan 2 mech_infantrys moved from Sikang to Novosibirsk 1 mech_infantry moved from Szechwan to Suiyuyan 1 mech_infantry moved from Szechwan to Kansu 1 armour moved from Szechwan to Suiyuyan 1 armour moved from Szechwan to Kansu 1 armour moved from Szechwan to Suiyuyan 2 armour moved from Szechwan to Kansu 3 mech_infantrys moved from Kiangsu to Jehol 1 bomber moved from Japan to Jehol 6 infantry moved from Korea to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 2 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone 2 infantry moved from Northwest Persia to Caucasus Combat - Japanese Battle in Western Australia Battle in Northern Territory Battle in Kansu Japanese attack with 3 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 mech_infantrys Japanese roll dice for 3 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 4/8 hits, 4.00 expected hits Chinese roll dice for 2 mech_infantrys in Kansu, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Kansu from Chinese with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Suiyuyan Japanese attack with 2 armour, 3 bombers and 1 mech_infantry Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 armour, 3 bombers and 1 mech_infantry in Suiyuyan, round 2 : 2/6 hits, 3.17 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour and 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Jehol Japanese attack with 1 bomber and 3 mech_infantrys Americans defend with 1 artillery; Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in Jehol, round 2 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 bomber and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Casualties for Americans: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by British to West India: 1 infantry EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Changing ownership of West India from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to Java 2 fighters moved from Kansu to Tsinghai 2 tactical_bombers moved from Kansu to Tsinghai 3 bombers moved from Suiyuyan to Tsinghai 1 bomber moved from Jehol to Philippines Place Units - Japanese 2 destroyers and 1 transport placed in 39 Sea Zone 1 transport placed in 20 Sea Zone 1 destroyer placed in 6 Sea Zone 2 transports placed in 6 Sea Zone 1 artillery placed in Kwangtung Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 3 mech_infantrys EDIT: Removing units owned by Japanese from French Indo China: 3 mech_infantrys EDIT: Adding units owned by Japanese to Yunnan: 3 mech_infantrys EDIT: Removing units owned by Japanese from Kwangtung: 3 mech_infantrys EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Volgograd 1 infantry and 2 mech_infantrys placed in French Indo China 1 mech_infantry placed in Kwangtung 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 French regular : -0.33 Japanese regular : 0.67 -
@feltmarskal Push the wrong button before i finish , mode in edid
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia 1 submarine moved from 49 Sea Zone to 55 Sea Zone 9 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from Hawaiian Islands to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 12 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 12 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser and 2 transports Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 transports in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Northwest Persia Americans attack with 1 armour and 3 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northwest Persia Americans win, taking Northwest Persia from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 carrier and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from 93 Sea Zone to 110 Sea Zone 2 transports moved from 88 Sea Zone to 64 Sea Zone 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 1 battleship, 5 carriers and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 12 fighters and 1 tactical_bomber moved from 30 Sea Zone to Queensland Place Units - Americans 6 fighters, 1 submarine and 1 tactical_bomber placed in 10 Sea Zone 3 infantry placed in Southern France Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -0.33 Japanese regular : 0.17 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia 1 submarine moved from 49 Sea Zone to 55 Sea Zone 9 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from Hawaiian Islands to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 12 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 12 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser and 2 transports Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 transports in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Northwest Persia Americans attack with 1 armour and 3 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northwest Persia Americans win, taking Northwest Persia from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 carrier and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from 93 Sea Zone to 110 Sea Zone 2 transports moved from 88 Sea Zone to 64 Sea Zone 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 1 battleship, 5 carriers and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 12 fighters and 1 tactical_bomber moved from 30 Sea Zone to Queensland Place Units - Americans 6 fighters, 1 submarine and 1 tactical_bomber placed in 10 Sea Zone 3 infantry placed in Southern France Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 3 bombers, 2 carriers, 3 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from West India: 1 infantry EDIT: Adding units owned by Japanese to West India: 1 infantry EDIT: Turning off Edit Mode 1 armour moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 2 artilleries, 31 infantry and 8 mech_infantrys moved from Eastern Persia to West India 4 artilleries, 2 fighters and 8 infantry moved from Iraq to Persia 2 fighters moved from Egypt to Persia Combat - British Battle in Persia British attack with 4 artilleries, 4 fighters and 8 infantry Germans defend with 1 artillery, 1 factory_minor and 2 infantry British roll dice for 4 artilleries, 4 fighters and 8 infantry in Persia, round 2 : 8/16 hits, 5.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Persia British win, taking Persia from Germans with 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in West India British attack with 2 artilleries, 31 infantry and 8 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 artilleries, 31 infantry and 8 mech_infantrys in West India, round 2 : 4/41 hits, 7.50 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 2 artilleries, 31 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Eastern Persia to West India 5 armour and 5 mech_infantrys moved from Iraq to Eastern Persia 3 artilleries moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 4 fighters moved from Persia to Eastern Persia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 3 fighters moved from 93 Sea Zone to 110 Sea Zone 2 transports moved from 113 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 carriers placed in 110 Sea Zone 3 fighters and 2 infantry placed in United Kingdom 1 airfield and 3 bombers placed in Egypt Turn Complete - British British collect 38 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -0.33 Japanese regular : -0.17 Germans regular : 1.00 British regular : -0.83 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Caucasus to 97 Sea Zone 4 fighters moved from 95 Sea Zone to 97 Sea Zone 5 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 1 destroyer and 4 fighters Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Southern Italy 2 fighters moved from 97 Sea Zone to Southern Italy 2 fighters moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : 3.00 Russians regular : -0.17 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from South Australia to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Western Australia, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Western Australia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Western Australia ANZAC roll dice for 2 artilleries in Western Australia, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 infantry moved from South Australia to Queensland 2 aaGuns and 3 artilleries moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.00





