@crockett36 Sorry, it’ll be Axis plus x.
L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 8 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Morocco to Algeria 6 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from 101 Sea Zone to 10 Sea Zone 1 fighter moved from 101 Sea Zone to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 8 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in 98 Sea Zone British attack with 2 fighters, 1 submarine and 2 tactical_bombers Italians defend with 1 cruiser and 1 transport British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone British roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 transport owned by the Italians lost in 98 Sea Zone British win, taking Sumatra from Japanese, taking 98 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Non Combat Move - British 3 aaGuns, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry moved from Burma to India 1 artillery and 2 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 infantry moved from Persia to Eastern Persia 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq 1 armour moved from Egypt to Alexandria 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from 92 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 armour and 1 infantry moved from Morocco to Algeria 1 artillery moved from Iceland to 123 Sea Zone 1 artillery and 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 artillery moved from 106 Sea Zone to New Brunswick Nova Scotia 1 fighter moved from Gibraltar to Alexandria Place Units - British 2 fighters placed in United Kingdom 3 infantry placed in Egypt 3 mech_infantrys placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British regular : -0.67 -
@flyingbadger My replywill soon come have been very busy
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@feltmarskal Not a problem, take as long as you need.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 bomber moved from Libya to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Italians 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Rostov to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 0,33 Russians regular : -1,33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Iraq to Persia Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Iraq to Persia Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Volgograd 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Ukraine to Volgograd 4 mech_infantrys moved from Ukraine to Caucasus 5 armour moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Belarus 1 bomber moved from Southern Italy to Bryansk 1 bomber moved from Southern Italy to Volgograd 1 bomber moved from Southern Italy to Bryansk 1 bomber moved from Southern Italy to Volgograd 1 bomber moved from Southern Italy to Bryansk Combat - Germans Battle in Bryansk Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Archangel, round 2 : 6/14 hits, 5,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 5 armour and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour and 4 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 artilleries and 17 infantry moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 5 infantry moved from Vyborg to Novgorod 2 aaGuns moved from Germany to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from France to Northern Italy 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 3 armour moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Germany to Eastern Poland 7 infantry moved from Western Germany to Northern Italy 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Bryansk to Ukraine 1 bomber moved from Bryansk to Ukraine 1 bomber moved from Bryansk to Ukraine 1 bomber moved from Belarus to Yugoslavia Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 2 bombers and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : -2,00 Germans regular : 0,83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Samara to Vologda 2 aaGuns and 12 infantry moved from Novosibirsk to Samara 3 infantry moved from Samara to Russia 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 6 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 armour moved from Sikang to Volgograd Japanese take Kazakhstan from Russians 1 mech_infantry moved from Sikang to Kansu 2 mech_infantrys moved from French Indo China to Szechwan 1 armour moved from French Indo China to Szechwan 1 armour moved from Kwangsi to Szechwan 2 mech_infantrys moved from Kwangsi to Szechwan 2 mech_infantrys moved from Yunnan to Szechwan 1 armour moved from Yunnan to Szechwan 1 mech_infantry moved from Kiangsu to Hopei 2 infantry moved from Kiangsu to Kiangsi 1 armour moved from Kwangtung to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 carrier moved from 55 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone 1 bomber moved from Kwangtung to Northern Territory 1 bomber moved from Yunnan to Northern Territory 1 fighter moved from 55 Sea Zone to Northern Territory 1 tactical_bomber moved from 55 Sea Zone to Northern Territory 1 fighter and 1 tactical_bomber moved from Caroline Islands to Northern Territory 2 fighters moved from Japan to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 infantry moved from Northern Territory to South Australia Japanese take South Australia from ANZAC 1 transport moved from 55 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 41 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Volgograd Japanese attack with 2 armour Russians defend with 1 factory_minor and 2 infantry Japanese roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Volgograd Japanese roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to Philippines 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from Northern Territory to 55 Sea Zone 8 infantry moved from Northern Territory to 55 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 8 infantry and 5 transports moved from 55 Sea Zone to 54 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Japanese regular : 0,00 Russians regular : -1,00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 7 fighters and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 battleship moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 4 carriers, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 6/10 hits, 4.83 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to Americans EDIT: Turning off Edit Mode EDIT: 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 4 aaGuns and 8 infantry moved from Central United States to 101 Sea Zone 4 aaGuns, 8 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 4 aaGuns and 8 infantry moved from 91 Sea Zone to Morocco 2 carriers and 4 fighters moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 7 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 2 fighters placed in Eastern United States 1 fighter and 4 infantry placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : -0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 7 fighters and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 battleship moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 4 carriers, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 6/10 hits, 4.83 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to Americans EDIT: Turning off Edit Mode EDIT: 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 4 aaGuns and 8 infantry moved from Central United States to 101 Sea Zone 4 aaGuns, 8 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 4 aaGuns and 8 infantry moved from 91 Sea Zone to Morocco 2 carriers and 4 fighters moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 7 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 2 fighters placed in Eastern United States 1 fighter and 4 infantry placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Northwest Persia to Persia 2 infantry moved from Eastern Persia to Persia 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Iraq to Persia 2 infantry moved from West India to Eastern Persia 1 fighter moved from Alexandria to Persia 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 81 Sea Zone to 96 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to 96 Sea Zone 3 infantry moved from Egypt to Alexandria 1 armour moved from Alexandria to Egypt 1 armour and 1 infantry moved from Algeria to Tunisia 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom Place Units - British 1 destroyer placed in 109 Sea Zone 3 mech_infantrys placed in Egypt 3 infantry placed in Persia British undo move 3. British undo move 2. 3 mech_infantrys placed in Egypt 3 infantry placed in Persia 2 infantry and 1 mech_infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 infantry and 1 mech_infantry EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5,6,1,3 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : -0.67 -
@feltmarskal For confused and bought the Pacific stuff twice, so swapped out for a plane.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British Combat - Italians Non Combat Move - Italians 1 armour moved from Rostov to Kazakhstan 1 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 2 infantry moved from Northern Italy to Southern Italy 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 2 destroyers and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 5 artilleries and 8 infantry moved from New South Wales to South Australia 5 fighters moved from New South Wales to Northern Territory Combat - ANZAC Battle in South Australia ANZAC attack with 5 artilleries and 8 infantry Japanese defend with 1 infantry ANZAC roll dice for 5 artilleries and 8 infantry in South Australia, round 2 : 3/13 hits, 3.83 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Territory ANZAC attack with 5 fighters Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers ANZAC roll dice for 5 fighters in Northern Territory, round 2 : 3/5 hits, 2.50 expected hitsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33 -
@feltmarskal Order of Loses? 3 hits.

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@flyingbadger The bombers first then technical bombers
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 5 artilleries and 8 infantry moved from New South Wales to South Australia 5 fighters moved from New South Wales to Northern Territory Combat - ANZAC Battle in South Australia ANZAC attack with 5 artilleries and 8 infantry Japanese defend with 1 infantry ANZAC roll dice for 5 artilleries and 8 infantry in South Australia, round 2 : 3/13 hits, 3.83 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Territory ANZAC attack with 5 fighters Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers ANZAC roll dice for 5 fighters in Northern Territory, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Northern Territory, round 2 : 2/6 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 2 bombers owned by the Japanese lost in Northern Territory ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Northern Territory, round 3 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Northern Territory ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Northern Territory, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Northern Territory ANZAC win with 2 fighters remaining. Battle score for attacker is 36 Casualties for ANZAC: 3 fighters Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers Non Combat Move - ANZAC 2 fighters moved from Northern Territory to New South Wales 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4 ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Japanese regular : -2.50 ANZAC regular : 0.17 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 5 artilleries and 8 infantry moved from New South Wales to South Australia 5 fighters moved from New South Wales to Northern Territory Combat - ANZAC Battle in South Australia ANZAC attack with 5 artilleries and 8 infantry Japanese defend with 1 infantry ANZAC roll dice for 5 artilleries and 8 infantry in South Australia, round 2 : 3/13 hits, 3.83 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Territory ANZAC attack with 5 fighters Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers ANZAC roll dice for 5 fighters in Northern Territory, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Northern Territory, round 2 : 2/6 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 2 bombers owned by the Japanese lost in Northern Territory ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Northern Territory, round 3 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Northern Territory ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Northern Territory, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Northern Territory ANZAC win with 2 fighters remaining. Battle score for attacker is 36 Casualties for ANZAC: 3 fighters Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers Non Combat Move - ANZAC 2 fighters moved from Northern Territory to New South Wales 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4 ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -2.50 ANZAC regular : 0.17





