@crockett36 Sorry, it’ll be Axis plus x.
L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Caucasus to Northwest Persia 1 armour moved from Kazakhstan to Northwest Persia 1 bomber moved from Rostov to Caucasus 1 bomber moved from Caucasus to Northwest Persia 2 infantry moved from Rostov to Caucasus Combat - Italians Battle in Northwest Persia Italians attack with 2 armour, 1 bomber and 2 mech_infantrys British defend with 3 infantry Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 4/5 hits, 2,00 expected hits British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Italians 1 bomber moved from Northwest Persia to Caucasus Place Units - Italians 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : 2,00 British regular : -1,00 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Combat Move - ANZAC 5 artilleries and 8 infantry moved from South Australia to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 5 artilleries and 8 infantry Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry ANZAC roll dice for 5 artilleries and 8 infantry in New South Wales, round 2 : 5/13 hits, 3.83 expected hits Japanese roll dice for 3 artilleries and 9 infantry in New South Wales, round 2 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 5 artilleries and 3 infantry in New South Wales, round 3 : 4/8 hits, 2.67 expected hits Japanese roll dice for 3 artilleries and 4 infantry in New South Wales, round 3 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales ANZAC roll dice for 4 artilleries in New South Wales, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 3 artilleries in New South Wales, round 4 : 1/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales ANZAC roll dice for 3 artilleries in New South Wales, round 5 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in New South Wales, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in New South Wales ANZAC roll dice for 2 artilleries in New South Wales, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New South Wales, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New South Wales ANZAC win, taking New South Wales from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for ANZAC: 3 artilleries and 8 infantry Casualties for Japanese: 3 artilleries and 9 infantry Non Combat Move - ANZAC 2 aaGuns moved from South Australia to New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,6,4,6,2 ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Japanese regular : 3.00 ANZAC regular : 2.50 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Combat Move - ANZAC 5 artilleries and 8 infantry moved from South Australia to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 5 artilleries and 8 infantry Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry ANZAC roll dice for 5 artilleries and 8 infantry in New South Wales, round 2 : 5/13 hits, 3.83 expected hits Japanese roll dice for 3 artilleries and 9 infantry in New South Wales, round 2 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 5 artilleries and 3 infantry in New South Wales, round 3 : 4/8 hits, 2.67 expected hits Japanese roll dice for 3 artilleries and 4 infantry in New South Wales, round 3 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales ANZAC roll dice for 4 artilleries in New South Wales, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 3 artilleries in New South Wales, round 4 : 1/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales ANZAC roll dice for 3 artilleries in New South Wales, round 5 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in New South Wales, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in New South Wales ANZAC roll dice for 2 artilleries in New South Wales, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New South Wales, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New South Wales ANZAC win, taking New South Wales from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for ANZAC: 3 artilleries and 8 infantry Casualties for Japanese: 3 artilleries and 9 infantry Non Combat Move - ANZAC 2 aaGuns moved from South Australia to New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,6,4,6,2 ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Tunisia to Libya Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 3.00 ANZAC regular : 2.50 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 105 Sea Zone 1 bomber moved from Western Germany to Persia 8 bombers moved from Southern Italy to Persia 5 armour and 3 mech_infantrys moved from Caucasus to Persia Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux 1 fighter owned by the Germans retreated British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Persia Germans attack with 5 armour, 9 bombers and 3 mech_infantrys British defend with 1 factory_minor, 2 fighters, 5 infantry and 2 tactical_bombers; ANZAC defend with 1 infantry Germans roll dice for 5 armour, 9 bombers and 3 mech_infantrys in Persia, round 2 : 7/17 hits, 9,00 expected hits British roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Persia, round 2 : 8/10 hits, 4,33 expected hits 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 5 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Persia Germans roll dice for 9 bombers in Persia, round 3 : 8/9 hits, 6,00 expected hits British roll dice for 2 fighters and 1 tactical_bomber in Persia, round 3 : 0/3 hits, 1,83 expected hits 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Persia Germans win with 9 bombers remaining. Battle score for attacker is 18 Casualties for Germans: 5 armour and 3 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for British: 2 fighters, 5 infantry and 2 tactical_bombers Non Combat Move - Germans 8 bombers moved from Persia to Caucasus 1 bomber moved from Persia to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Kazakhstan to Northwest Persia 4 armour moved from Volgograd to Northwest Persia 8 infantry moved from Volgograd to Caucasus 3 artilleries moved from Volgograd to Caucasus 2 artilleries moved from Volgograd to Caucasus 4 infantry moved from Volgograd to Caucasus 5 infantry moved from Volgograd to Caucasus 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 infantry moved from Ukraine to Bryansk 4 armour moved from Urals to Novosibirsk 3 mech_infantrys moved from Urals to Novosibirsk 1 mech_infantry moved from Urals to Novosibirsk 3 armour moved from Archangel to Belarus 2 mech_infantrys moved from Archangel to Belarus 3 artilleries moved from Novgorod to Belarus 1 bomber moved from 105 Sea Zone to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 2 artilleries moved from Western Germany to Northern Italy 8 infantry moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 4 infantry moved from Germany to Western Germany 2 aaGuns moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 1 bomber placed in Western Germany 9 infantry placed in Western Germany 3 infantry placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans regular : -1,00 British regular : 2,50 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Archangel Russians take Archangel from Germans 2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 artillery moved from Vologda to Smolensk 1 infantry moved from Russia to Vologda 31 infantry moved from Russia to Smolensk 1 armour, 13 artilleries and 11 mech_infantrys moved from Russia to Smolensk 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone Place Units - Russians 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17 -
I am in cottage, i´m trying to get it to work on a new pc
-
@feltmarskal said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
I am in cottage, i´m trying to get it to work on a new pc
Good luck getting it to work. Take as much time as you need.
-
@feltmarskal I’m not too bad with computers so let me know if you need any advice.
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Philippines to Japan 2 mech_infantrys moved from Kiangsu to Jehol 3 infantry moved from Yunnan to Burma 3 mech_infantrys moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from Hunan to Burma 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow 1 bomber moved from French Indo China to Kweichow 1 bomber moved from Kwangtung to Kweichow 1 bomber moved from Kiangsu to Kweichow 1 carrier, 1 destroyer and 2 fighters moved from 45 Sea Zone to 35 Sea Zone 3 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 2 battleships, 2 cruisers and 1 submarine moved from 62 Sea Zone to 46 Sea Zone 3 transports moved from 62 Sea Zone to 46 Sea Zone 2 transports moved from 62 Sea Zone to 55 Sea Zone 2 transports moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 49 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Novosibirsk to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Novosibirsk to Vologda 1 armour moved from Novosibirsk to Vologda 1 bomber moved from Volgograd to Vologda 2 infantry moved from Volgograd to Caucasus 1 armour moved from Novosibirsk to Volgograd Combat - Japanese Battle in Vologda Japanese attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Vologda to Kweichow Place Units - Japanese 1 bomber and 2 mech_infantrys placed in Kiangsu 1 bomber and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in French Indo China 3 infantry placed in Volgograd 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,5,5,5,6,1,6,6,6,4,5,2,5,6,2,1,5,1,2,1,6,6,1 Japanese collect 60 PUs (8 lost to blockades); end with 60 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 81 PUs; Americans buy 1 airfield, 7 artilleries, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Korea to Amur 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in Greece Non Combat Move - Americans 4 transports moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 4 aaGuns and 4 infantry moved from Morocco to 92 Sea Zone 4 aaGuns, 4 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 4 aaGuns and 5 infantry moved from 93 Sea Zone to Southern France 4 fighters moved from 93 Sea Zone to Southern France 3 fighters moved from Gibraltar to Southern France 1 fighter moved from Tunisia to Gibraltar 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 4 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 4 mech_infantrys moved from Libya to Alexandria 1 battleship, 4 carriers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 24 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Americans 1 airfield and 3 artilleries placed in Southern France 1 destroyer and 1 transport placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 81 PUs; Americans buy 1 airfield, 7 artilleries, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Korea to Amur 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in Greece Non Combat Move - Americans 4 transports moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 4 aaGuns and 4 infantry moved from Morocco to 92 Sea Zone 4 aaGuns, 4 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 4 aaGuns and 5 infantry moved from 93 Sea Zone to Southern France 4 fighters moved from 93 Sea Zone to Southern France 3 fighters moved from Gibraltar to Southern France 1 fighter moved from Tunisia to Gibraltar 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 4 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 4 mech_infantrys moved from Libya to Alexandria 1 battleship, 4 carriers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 24 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Americans 1 airfield and 3 artilleries placed in Southern France 1 destroyer and 1 transport placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 5 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 infantry moved from West India to India 6 mech_infantrys moved from Eastern Persia to India 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan 4 artilleries, 10 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 infantry moved from Libya to Tobruk 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 3 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Place Units - British 2 armour and 1 fighter placed in Normandy Bordeaux 3 armour placed in Egypt 1 infantry placed in Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northwest Persia to Iraq 2 armour and 1 mech_infantry moved from Northwest Persia to Persia 1 bomber moved from Caucasus to Iraq 2 infantry moved from Caucasus to Northwest Persia Combat - Italians Battle in Persia Italians attack with 2 armour and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in Iraq Italians attack with 1 bomber and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Iraq Italians win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -0.00 British regular : 0.33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland ANZAC take Queensland from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland ANZAC take Queensland from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 11 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French 1 infantry moved from Libya to Tobruk Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 18 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 fighter moved from Southern Italy to 99 Sea Zone 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from French 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Belarus to Archangel 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 2 bombers moved from Caucasus to Bryansk 2 bombers moved from Caucasus to Archangel 1 mech_infantry moved from Ukraine to Romania 1 mech_infantry moved from Ukraine to Romania 1 armour moved from Belarus to Romania 1 armour moved from Belarus to Romania Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians submerged 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 bombers and 2 infantry Russians defend with 1 armour Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 2 bombers moved from Archangel to Novgorod 2 bombers moved from Bryansk to Germany 2 infantry moved from Denmark to Western Germany 10 infantry moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to France 1 infantry moved from Germany to Western Germany 3 bombers moved from Caucasus to Southern Italy 1 bomber moved from Northwest Persia to Southern Italy 3 mech_infantrys moved from Novosibirsk to Yenisey 3 armour and 1 mech_infantry moved from Novosibirsk to Caucasus 4 armour moved from Northwest Persia to Persia 2 mech_infantrys moved from Northwest Persia to Persia 2 artilleries moved from Caucasus to Northwest Persia 6 infantry moved from Caucasus to Northwest Persia 1 artillery moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 4 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Volgograd 1 artillery moved from Caucasus to Volgograd 2 infantry moved from Caucasus to Volgograd 3 infantry moved from Caucasus to Rostov 1 artillery moved from Caucasus to Rostov 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Belarus to Novgorod 1 fighter moved from 99 Sea Zone to Southern Italy 1 infantry moved from Western Germany to Northern Italy 1 fighter moved from Southern Italy to Western Germany 1 aaGun moved from Ukraine to Rostov Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Western Ukraine 3 artilleries placed in France 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : 1.17 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 13 artilleries and 10 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 fighter and 2 infantry moved from Russia to Samara 1 armour, 1 artillery and 1 mech_infantry moved from Smolensk to Vologda 2 mech_infantrys moved from Russia to Vologda 32 infantry moved from Smolensk to Archangel 7 infantry moved from Russia to Vologda Combat - Russians Battle in Archangel Russians attack with 13 artilleries, 32 infantry and 10 mech_infantrys Germans defend with 1 infantry Russians roll dice for 13 artilleries, 32 infantry and 10 mech_infantrys in Archangel, round 2 : 8/55 hits, 13.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 13 artilleries, 32 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys Japanese defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Vologda, round 2 : 2/12 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 submarine moved from 99 Sea Zone to 97 Sea Zone Place Units - Russians 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 Germans regular : -1.00 Russians regular : -8.00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 bombers and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Jehol to Manchuria 1 bomber moved from Kiangsu to Manchuria 2 fighters moved from Japan to Manchuria 2 infantry moved from Volgograd to Samara 2 bombers moved from Kweichow to Samara 2 bombers moved from Kweichow to Manchuria 2 transports moved from 55 Sea Zone to 35 Sea Zone 5 transports moved from 46 Sea Zone to 35 Sea Zone 2 battleships, 2 cruisers, 1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 2 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Kwangtung to Yunnan 2 infantry moved from Kwangsi to French Indo China 2 mech_infantrys moved from Kiangsu to Kwangsi 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 4 carriers, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Volgograd to Caucasus 1 armour moved from Volgograd to Northwest Persia Combat - Japanese Battle in Manchuria Japanese attack with 3 bombers, 2 fighters and 2 mech_infantrys Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 3 bombers, 2 fighters and 2 mech_infantrys in Manchuria, round 2 : 3/7 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Battle in Samara Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Samara, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Samara to Caucasus 3 bombers moved from Manchuria to Kwangtung 2 fighters moved from Manchuria to Kiangsu 1 aaGun moved from Yunnan to Burma Place Units - Japanese 3 infantry placed in Volgograd 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 bombers placed in Japan Japanese undo move 5. Japanese undo move 4. 2 bombers and 1 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.00 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 5 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 artillery moved from Greece to Albania Americans take Albania from Italians 1 artillery moved from Amur to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 artillery Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 transports moved from 93 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 2 transports moved from 93 Sea Zone to 88 Sea Zone 1 artillery and 5 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from Southern France to 93 Sea Zone 1 fighter moved from Southern France to 109 Sea Zone 1 carrier moved from 93 Sea Zone to 91 Sea Zone 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to Southern France 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour and 4 mech_infantrys moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 24 Sea Zone to 14 Sea Zone 1 battleship, 4 carriers, 4 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 24 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 4 fighters placed in Western United States 4 infantry placed in Eastern United States 2 artilleries and 1 fighter placed in Southern France Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :





