L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour moved from Kazakhstan to Northwest Persia
            1 bomber moved from Rostov to Caucasus
            1 bomber moved from Caucasus to Northwest Persia
            2 infantry moved from Rostov to Caucasus
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
                British defend with 3 infantry
                    Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 4/5 hits, 2,00 expected hits
                    British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Caucasus
    
        Place Units - Italians
            3 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2,00
    British regular : -1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Combat Move - ANZAC
            5 artilleries and 8 infantry moved from South Australia to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 5 artilleries and 8 infantry
                Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
                    ANZAC roll dice for 5 artilleries and 8 infantry in New South Wales, round 2 : 5/13 hits, 3.83 expected hits
                    Japanese roll dice for 3 artilleries and 9 infantry in New South Wales, round 2 : 5/12 hits, 4.00 expected hits
                    5 infantry owned by the Japanese and 5 infantry owned by the ANZAC lost in New South Wales
                    ANZAC roll dice for 5 artilleries and 3 infantry in New South Wales, round 3 : 4/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 artilleries and 4 infantry in New South Wales, round 3 : 4/7 hits, 2.33 expected hits
                    4 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                    ANZAC roll dice for 4 artilleries in New South Wales, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 artilleries in New South Wales, round 4 : 1/3 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales
                    ANZAC roll dice for 3 artilleries in New South Wales, round 5 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in New South Wales, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in New South Wales
                    ANZAC roll dice for 2 artilleries in New South Wales, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in New South Wales, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for ANZAC: 3 artilleries and 8 infantry
                Casualties for Japanese: 3 artilleries and 9 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns moved from South Australia to New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,6,4,6,2
            ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3.00
    ANZAC regular : 2.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Combat Move - ANZAC
            5 artilleries and 8 infantry moved from South Australia to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 5 artilleries and 8 infantry
                Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
                    ANZAC roll dice for 5 artilleries and 8 infantry in New South Wales, round 2 : 5/13 hits, 3.83 expected hits
                    Japanese roll dice for 3 artilleries and 9 infantry in New South Wales, round 2 : 5/12 hits, 4.00 expected hits
                    5 infantry owned by the Japanese and 5 infantry owned by the ANZAC lost in New South Wales
                    ANZAC roll dice for 5 artilleries and 3 infantry in New South Wales, round 3 : 4/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 artilleries and 4 infantry in New South Wales, round 3 : 4/7 hits, 2.33 expected hits
                    4 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                    ANZAC roll dice for 4 artilleries in New South Wales, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 artilleries in New South Wales, round 4 : 1/3 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales
                    ANZAC roll dice for 3 artilleries in New South Wales, round 5 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in New South Wales, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in New South Wales
                    ANZAC roll dice for 2 artilleries in New South Wales, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in New South Wales, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for ANZAC: 3 artilleries and 8 infantry
                Casualties for Japanese: 3 artilleries and 9 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns moved from South Australia to New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,6,4,6,2
            ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 3.00
    ANZAC regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 22 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to 105 Sea Zone
            1 bomber moved from Western Germany to Persia
            8 bombers moved from Southern Italy to Persia
            5 armour and 3 mech_infantrys moved from Caucasus to Persia
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 105 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,17 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                1 fighter owned by the Germans retreated
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 5 armour, 9 bombers and 3 mech_infantrys
                British defend with 1 factory_minor, 2 fighters, 5 infantry and 2 tactical_bombers; ANZAC defend with 1 infantry
                    Germans roll dice for 5 armour, 9 bombers and 3 mech_infantrys in Persia, round 2 : 7/17 hits, 9,00 expected hits
                    British roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Persia, round 2 : 8/10 hits, 4,33 expected hits
                    1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 5 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Persia
                    Germans roll dice for 9 bombers in Persia, round 3 : 8/9 hits, 6,00 expected hits
                    British roll dice for 2 fighters and 1 tactical_bomber in Persia, round 3 : 0/3 hits, 1,83 expected hits
                    1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Persia
                Germans win with 9 bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 5 armour and 3 mech_infantrys
                Casualties for ANZAC: 1 infantry
                Casualties for British: 2 fighters, 5 infantry and 2 tactical_bombers
    
        Non Combat Move - Germans
            8 bombers moved from Persia to Caucasus
            1 bomber moved from Persia to Northwest Persia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            4 armour moved from Volgograd to Northwest Persia
            8 infantry moved from Volgograd to Caucasus
            3 artilleries moved from Volgograd to Caucasus
            2 artilleries moved from Volgograd to Caucasus
            4 infantry moved from Volgograd to Caucasus
            5 infantry moved from Volgograd to Caucasus
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Ukraine to Bryansk
            4 armour moved from Urals to Novosibirsk
            3 mech_infantrys moved from Urals to Novosibirsk
            1 mech_infantry moved from Urals to Novosibirsk
            3 armour moved from Archangel to Belarus
            2 mech_infantrys moved from Archangel to Belarus
            3 artilleries moved from Novgorod to Belarus
            1 bomber moved from 105 Sea Zone to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            2 artilleries moved from Western Germany to Northern Italy
            8 infantry moved from Western Germany to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            4 infantry moved from Germany to Western Germany
            2 aaGuns moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Western Ukraine
            3 infantry placed in Ukraine
            1 bomber placed in Western Germany
            9 infantry placed in Western Germany
            3 infantry placed in France
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,00
    British regular : 2,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Archangel
                  Russians take Archangel from Germans
            2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 artillery moved from Vologda to Smolensk
            1 infantry moved from Russia to Vologda
            31 infantry moved from Russia to Smolensk
            1 armour, 13 artilleries and 11 mech_infantrys moved from Russia to Smolensk
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
    
        Place Units - Russians
            3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.17
    

    Savegame


  • I am in cottage, i´m trying to get it to work on a new pc


  • @feltmarskal said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:

    I am in cottage, i´m trying to get it to work on a new pc

    Good luck getting it to work. Take as much time as you need.


  • @feltmarskal I’m not too bad with computers so let me know if you need any advice.


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 bombers, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Philippines to Japan
            2 mech_infantrys moved from Kiangsu to Jehol
            3 infantry moved from Yunnan to Burma
            3 mech_infantrys moved from Yunnan to Burma
            1 armour moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from Hunan to Burma
            2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
            1 bomber moved from French Indo China to Kweichow
            1 bomber moved from Kwangtung to Kweichow
            1 bomber moved from Kiangsu to Kweichow
            1 carrier, 1 destroyer and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
            3 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
            2 battleships, 2 cruisers and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
            3 transports moved from 62 Sea Zone to 46 Sea Zone
            2 transports moved from 62 Sea Zone to 55 Sea Zone
            2 transports moved from 62 Sea Zone to 46 Sea Zone
            1 destroyer moved from 49 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Novosibirsk to Vologda
            1 armour moved from Novosibirsk to Vologda
            1 bomber moved from Volgograd to Vologda
            2 infantry moved from Volgograd to Caucasus
            1 armour moved from Novosibirsk to Volgograd
    
        Combat - Japanese
            Battle in Vologda
                Japanese attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Japanese win, taking Vologda from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Vologda to Kweichow
    
        Place Units - Japanese
            1 bomber and 2 mech_infantrys placed in Kiangsu
            1 bomber and 2 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in French Indo China
            3 infantry placed in Volgograd
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,5,5,5,6,1,6,6,6,4,5,2,5,6,2,1,5,1,2,1,6,6,1
            Japanese collect 60 PUs (8 lost to blockades); end with 60 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 81 PUs; 
            Americans buy 1 airfield, 7 artilleries, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 artillery moved from Korea to Amur
            1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
    
        Combat - Americans
            Battle in Greece
    
        Non Combat Move - Americans
            4 transports moved from 93 Sea Zone to 92 Sea Zone
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            4 aaGuns and 4 infantry moved from Morocco to 92 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            4 aaGuns and 5 infantry moved from 93 Sea Zone to Southern France
            4 fighters moved from 93 Sea Zone to Southern France
            3 fighters moved from Gibraltar to Southern France
            1 fighter moved from Tunisia to Gibraltar
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            4 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 4 mech_infantrys moved from Libya to Alexandria
            1 battleship, 4 carriers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
    
        Place Units - Americans
            1 airfield and 3 artilleries placed in Southern France
            1 destroyer and 1 transport placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 81 PUs; 
            Americans buy 1 airfield, 7 artilleries, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 artillery moved from Korea to Amur
            1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
    
        Combat - Americans
            Battle in Greece
    
        Non Combat Move - Americans
            4 transports moved from 93 Sea Zone to 92 Sea Zone
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            4 aaGuns and 4 infantry moved from Morocco to 92 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            4 aaGuns and 5 infantry moved from 93 Sea Zone to Southern France
            4 fighters moved from 93 Sea Zone to Southern France
            3 fighters moved from Gibraltar to Southern France
            1 fighter moved from Tunisia to Gibraltar
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            4 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 4 mech_infantrys moved from Libya to Alexandria
            1 battleship, 4 carriers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
    
        Place Units - Americans
            1 airfield and 3 artilleries placed in Southern France
            1 destroyer and 1 transport placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 5 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 infantry moved from West India to India
            6 mech_infantrys moved from Eastern Persia to India
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
            4 artilleries, 10 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Libya to Tobruk
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            3 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Place Units - British
            2 armour and 1 fighter placed in Normandy Bordeaux
            3 armour placed in Egypt
            1 infantry placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northwest Persia to Iraq
            2 armour and 1 mech_infantry moved from Northwest Persia to Persia
            1 bomber moved from Caucasus to Iraq
            2 infantry moved from Caucasus to Northwest Persia
    
        Combat - Italians
            Battle in Persia
                Italians attack with 2 armour and 1 mech_infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia
                Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Iraq
                Italians attack with 1 bomber and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Iraq
                Italians win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
            Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.00
    British regular : 0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 11 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 18 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 mech_infantry moved from Northwest Persia to Syria
                  Germans take Syria from French
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Belarus to Archangel
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            2 bombers moved from Caucasus to Bryansk
            2 bombers moved from Caucasus to Archangel
            1 mech_infantry moved from Ukraine to Romania
            1 mech_infantry moved from Ukraine to Romania
            1 armour moved from Belarus to Romania
            1 armour moved from Belarus to Romania
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians submerged
                    1 transport owned by the Americans lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Bryansk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 armour
                    Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            2 bombers moved from Archangel to Novgorod
            2 bombers moved from Bryansk to Germany
            2 infantry moved from Denmark to Western Germany
            10 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Western Germany to France
            1 infantry moved from Germany to Western Germany
            3 bombers moved from Caucasus to Southern Italy
            1 bomber moved from Northwest Persia to Southern Italy
            3 mech_infantrys moved from Novosibirsk to Yenisey
            3 armour and 1 mech_infantry moved from Novosibirsk to Caucasus
            4 armour moved from Northwest Persia to Persia
            2 mech_infantrys moved from Northwest Persia to Persia
            2 artilleries moved from Caucasus to Northwest Persia
            6 infantry moved from Caucasus to Northwest Persia
            1 artillery moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
            4 infantry moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Volgograd
            1 artillery moved from Caucasus to Volgograd
            2 infantry moved from Caucasus to Volgograd
            3 infantry moved from Caucasus to Rostov
            1 artillery moved from Caucasus to Rostov
            1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Belarus to Novgorod
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 fighter moved from Southern Italy to Western Germany
            1 aaGun moved from Ukraine to Rostov
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Western Ukraine
            3 artilleries placed in France
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
            Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.17
    Germans regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            13 artilleries and 10 mech_infantrys moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 fighter and 2 infantry moved from Russia to Samara
            1 armour, 1 artillery and 1 mech_infantry moved from Smolensk to Vologda
            2 mech_infantrys moved from Russia to Vologda
            32 infantry moved from Smolensk to Archangel
            7 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 13 artilleries, 32 infantry and 10 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 13 artilleries, 32 infantry and 10 mech_infantrys in Archangel, round 2 : 8/55 hits, 13.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 13 artilleries, 32 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys
                Japanese defend with 1 armour and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Vologda, round 2 : 2/12 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            3 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    Germans regular : -1.00
    Russians regular : -8.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 bombers and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Jehol to Manchuria
            1 bomber moved from Kiangsu to Manchuria
            2 fighters moved from Japan to Manchuria
            2 infantry moved from Volgograd to Samara
            2 bombers moved from Kweichow to Samara
            2 bombers moved from Kweichow to Manchuria
            2 transports moved from 55 Sea Zone to 35 Sea Zone
            5 transports moved from 46 Sea Zone to 35 Sea Zone
            2 battleships, 2 cruisers, 1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from Shan State to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            2 infantry moved from Yunnan to Burma
            2 mech_infantrys moved from Kwangtung to Yunnan
            2 infantry moved from Kwangsi to French Indo China
            2 mech_infantrys moved from Kiangsu to Kwangsi
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            4 carriers, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Volgograd to Caucasus
            1 armour moved from Volgograd to Northwest Persia
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 3 bombers, 2 fighters and 2 mech_infantrys
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers, 2 fighters and 2 mech_infantrys in Manchuria, round 2 : 3/7 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Samara
                Japanese attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Samara, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Samara to Caucasus
            3 bombers moved from Manchuria to Kwangtung
            2 fighters moved from Manchuria to Kiangsu
            1 aaGun moved from Yunnan to Burma
    
        Place Units - Japanese
            3 infantry placed in Volgograd
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            2 bombers placed in Japan
            Japanese undo move 5.
            Japanese undo move 4.
            2 bombers and 1 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -1.00
    Russians regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 5 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 artillery moved from Greece to Albania
                  Americans take Albania from Italians
            1 artillery moved from Amur to Manchuria
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 1 artillery
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            2 transports moved from 93 Sea Zone to 92 Sea Zone
            4 infantry moved from Morocco to 92 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            4 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
            2 transports moved from 93 Sea Zone to 88 Sea Zone
            1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
            2 fighters moved from Southern France to 93 Sea Zone
            1 fighter moved from Southern France to 109 Sea Zone
            1 carrier moved from 93 Sea Zone to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to Southern France
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 4 mech_infantrys moved from Alexandria to Trans-Jordan
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 24 Sea Zone to 14 Sea Zone
            1 battleship, 4 carriers, 4 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 24 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            4 fighters placed in Western United States
            4 infantry placed in Eastern United States
            2 artilleries and 1 fighter placed in Southern France
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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