@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
PTV Feckingwrecked Vs. Bretters
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Egypt to Iraq Italians take Iraq from British 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Syria 2 fighters moved from 83 Sea Zone to 78 Sea Zone 1 destroyer moved from 83 Sea Zone to 78 Sea Zone 2 cruisers moved from 83 Sea Zone to 100 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 armour moved from Egypt to Syria 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Bulgaria to Yugoslavia Combat - Italians Battle in 78 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 78 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 78 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Syria Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Syria Italians win, taking Syria from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from 78 Sea Zone to 100 Sea Zone Place Units - Italians 1 armour and 2 infantry placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 5,6,5 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2,3,3 Italians collect 19 PUs (1 lost to blockades); end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 42 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 55 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 3 destroyers moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 2 transports placed in 55 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 42 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 55 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 3 destroyers moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 2 transports placed in 55 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Tunisia to Libya 1 destroyer moved from 35 Sea Zone to 36 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 60 PUs; Germans buy 1 carrier, 2 destroyers, 1 fighter and 3 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 destroyer moved from 116 Sea Zone to 128 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 128 Sea Zone 1 transport moved from 116 Sea Zone to 115 Sea Zone 1 destroyer moved from 116 Sea Zone to 114 Sea Zone 2 artilleries and 3 infantry moved from Leningrad to Vyborg 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery moved from Leningrad to Vyborg 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Smolensk 1 fighter moved from Southern Italy to Western Germany 2 artilleries moved from Leningrad to Northern Belarus 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 artillery moved from Eastern Poland to Southern Belarus 2 artilleries and 4 infantry moved from Eastern Poland to Northern Belarus 2 armour moved from Leningrad to Vyborg 1 artillery and 1 infantry moved from Ukraine to Rostov 4 artilleries and 2 infantry moved from Ukraine to Kursk 6 armour moved from Eastern Poland to Bryansk 1 artillery moved from France to Western Germany 2 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 1 artillery moved from France to Western Germany 2 artilleries and 2 infantry moved from Germany to Poland 4 tactical_bombers moved from Western Ukraine to Western Germany 1 fighter moved from Western Germany to 115 Sea Zone Combat - Germans Battle in 128 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 128 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Vyborg Germans attack with 2 armour, 3 artilleries and 3 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Vyborg, round 2 : 0/8 hits, 3.00 expected hits Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Germans roll dice for 2 armour, 3 artilleries and 2 infantry in Vyborg, round 3 : 1/7 hits, 2.67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Vyborg Germans roll dice for 2 armour, 3 artilleries and 1 infantry in Vyborg, round 4 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 1 infantry Battle in Bryansk Germans attack with 6 armour Russians defend with 1 infantry Germans roll dice for 6 armour in Bryansk, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kursk Germans attack with 4 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 2 infantry in Kursk, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 18 armour and 4 mech_infantrys moved from Ukraine to Bryansk 2 infantry moved from Western Germany to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 2 fighters and 1 tactical_bomber moved from 128 Sea Zone to Western Germany Place Units - Germans 1 carrier, 2 destroyers and 3 transports placed in 115 Sea Zone 1 fighter placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,4 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : -0.83 Germans regular : -4.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries moved from Finland to Norway 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter moved from Urals to Smolensk 1 tactical_bomber moved from Urals to Smolensk 1 artillery moved from Russia to Smolensk Combat - Russians Battle in Norway Russians attack with 5 artilleries Germans defend with 2 infantry Russians roll dice for 5 artilleries in Norway, round 2 : 5/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 5 artilleries remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Smolensk to Russia 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Stalingrad to Northern Caucasus 1 fighter moved from Timguska to Russia 3 artilleries moved from Timguska to Yenisey 1 armour and 2 mech_infantrys moved from Urals to Yenisey 1 infantry moved from Tsagaan Olom to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Tsinghai to Inner Mongolia 1 aaGun, 5 artilleries and 3 infantry moved from Samara to Russia Place Units - Russians 3 infantry placed in Stalingrad 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1 Russians collect 28 PUs (1 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 3.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 40 Sea Zone to Eastern India 1 armour moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 armour moved from Western India to Eastern India 3 battleships, 3 carriers, 2 cruisers and 2 transports moved from 40 Sea Zone to 74 Sea Zone 2 armour and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar Japanese take Ulaanbaatar from Russians 2 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R. 2 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers moved from Buryatia to Yakut S.S.R. 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 bombers, 4 fighters and 1 tactical_bomber moved from Japan to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 armour moved from Shantung to Buyant-Uhaa Combat - Japanese Battle in Midway Battle in Aleutian Islands Battle in 8 Sea Zone Japanese attack with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 8 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits 2 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone 1 submarine owned by the Americans submerged Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 8 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 8 Sea Zone 1 fighter owned by the Japanese retreated Americans win, taking Midway from Americans, taking Aleutian Islands from Americans with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -28 Casualties for Japanese: 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 carrier, 2 destroyers and 1 tactical_bomber Battle in 74 Sea Zone Japanese attack with 3 battleships, 3 carriers, 2 cruisers and 2 transports British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 3 battleships, 3 carriers, 2 cruisers and 2 transports in 74 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 74 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 2 battleships owned by the Japanese 1 destroyer owned by the British and 1 cruiser owned by the British lost in 74 Sea Zone Japanese roll dice for 3 battleships, 3 carriers, 2 cruisers and 2 transports in 74 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits British roll dice for 1 battleship and 2 transports in 74 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 74 Sea Zone 1 transport owned by the British lost in 74 Sea Zone Japanese win, taking 74 Sea Zone from Neutral with 3 battleships, 3 carriers, 2 cruisers and 2 transports remaining. Battle score for attacker is 49 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports 1 fighter owned by the Americans could not land and were killed Non Combat Move - Japanese 2 infantry moved from Southern Manchuria to Korea 2 artilleries and 4 infantry moved from Jehol to Southern Manchuria 2 infantry moved from Shantung to Jehol 1 infantry moved from Chahar to Buyant-Uhaa 1 infantry moved from Shansi to Jehol 1 tactical_bomber moved from Yakut S.S.R. to Korea 1 fighter moved from Yakut S.S.R. to Korea 2 infantry moved from Northern Manchuria to Korea 3 infantry moved from Japan to Hokkaido 1 infantry moved from Japan to Hokkaido 2 infantry moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 aaGun moved from Japan to Hokkaido 1 aaGun moved from Japan to Kyushu 1 fighter moved from 8 Sea Zone to Japan Place Units - Japanese 1 armour and 2 mech_infantrys placed in Eastern India Japanese undo move 1. 1 armour, 1 fighter and 1 mech_infantry placed in Eastern India 1 bomber, 3 infantry, 1 mech_infantry and 2 tactical_bombers placed in Japan 1 infantry placed in Korea 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 Japanese collect 37 PUs (7 lost to blockades); end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -1.67 British regular : -0.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 infantry moved from Nigeria to French Equatorial Africa Americans take French Equatorial Africa from Italians 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from French West Africa to Gibraltar 1 infantry moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 1 artillery moved from 2 Sea Zone to Aleutian Islands 1 infantry moved from 2 Sea Zone to Aleutian Islands 1 battleship moved from 8 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 8 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Midway 1 marine moved from 26 Sea Zone to Midway 1 artillery moved from 26 Sea Zone to Midway 1 submarine moved from 11 Sea Zone to 9 Sea Zone 1 bomber moved from Davao to 25 Sea Zone 1 marine moved from Paulau to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Okinawa 1 submarine moved from 8 Sea Zone to 5 Sea Zone Americans take 5 Sea Zone from Japanese Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,3,1 Battle in 9 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Okinawa Battle in 25 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Okinawa from Japanese with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Midway Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Midway, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Americans roll dice for 1 marine in Midway, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Midway Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 artillery, 1 infantry and 1 marine Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Wake Island 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Davao to Guam 1 tactical_bomber moved from Davao to Guam 1 fighter moved from Davao to Wake Island 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 artillery moved from Tunisia to Algeria 1 mech_infantry moved from Tunisia to Libya 1 armour moved from Tunisia to Libya 4 bombers moved from Eastern United States to Gibraltar Place Units - Americans 3 destroyers and 2 submarines placed in 104 Sea Zone 1 battleship and 1 carrier placed in 104 Sea Zone 1 marine placed in Eastern United States 1 fighter and 1 tactical_bomber placed in 104 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : 1.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 3 infantry moved from Yunnan to Burma 1 infantry moved from Inner Mongolia to Chahar Chinese take Chahar from Japanese 1 infantry moved from Honan to Shansi Chinese take Shansi from Japanese 11 artilleries and 17 infantry moved from Anhwe to Jehol 1 infantry moved from Fukien to Kiangsi 1 fighter moved from Hopei to Kiangsi Combat - Chinese Battle in Jehol Chinese attack with 11 artilleries and 17 infantry Japanese defend with 3 infantry Chinese roll dice for 11 artilleries and 17 infantry in Jehol, round 2 : 8/28 hits, 8.33 expected hits Japanese roll dice for 3 infantry in Jehol, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 11 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Place Units - Chinese 7 infantry placed in Jehol Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 infantry moved from Nigeria to French Equatorial Africa Americans take French Equatorial Africa from Italians 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from French West Africa to Gibraltar 1 infantry moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 1 artillery moved from 2 Sea Zone to Aleutian Islands 1 infantry moved from 2 Sea Zone to Aleutian Islands 1 battleship moved from 8 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 8 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Midway 1 marine moved from 26 Sea Zone to Midway 1 artillery moved from 26 Sea Zone to Midway 1 submarine moved from 11 Sea Zone to 9 Sea Zone 1 bomber moved from Davao to 25 Sea Zone 1 marine moved from Paulau to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Okinawa 1 submarine moved from 8 Sea Zone to 5 Sea Zone Americans take 5 Sea Zone from Japanese Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,3,1 Battle in 9 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Okinawa Battle in 25 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Okinawa from Japanese with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Midway Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Midway, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Americans roll dice for 1 marine in Midway, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Midway Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 artillery, 1 infantry and 1 marine Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Wake Island 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Davao to Guam 1 tactical_bomber moved from Davao to Guam 1 fighter moved from Davao to Wake Island 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 artillery moved from Tunisia to Algeria 1 mech_infantry moved from Tunisia to Libya 1 armour moved from Tunisia to Libya 4 bombers moved from Eastern United States to Gibraltar Place Units - Americans 3 destroyers and 2 submarines placed in 104 Sea Zone 1 battleship and 1 carrier placed in 104 Sea Zone 1 marine placed in Eastern United States 1 fighter and 1 tactical_bomber placed in 104 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 3 infantry moved from Yunnan to Burma 1 infantry moved from Inner Mongolia to Chahar Chinese take Chahar from Japanese 1 infantry moved from Honan to Shansi Chinese take Shansi from Japanese 11 artilleries and 17 infantry moved from Anhwe to Jehol 1 infantry moved from Fukien to Kiangsi 1 fighter moved from Hopei to Kiangsi Combat - Chinese Battle in Jehol Chinese attack with 11 artilleries and 17 infantry Japanese defend with 3 infantry Chinese roll dice for 11 artilleries and 17 infantry in Jehol, round 2 : 8/28 hits, 8.33 expected hits Japanese roll dice for 3 infantry in Jehol, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 11 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Place Units - Chinese 7 infantry placed in Jehol Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 4 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to United Kingdom: 2 fighters EDIT: Turning off Edit Mode 1 infantry moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 artilleries and 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 mech_infantry moved from Belgian Congo to Kenya 1 armour moved from Belgian Congo to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians 1 armour moved from Anglo-Egyptian Sudan to Kenya 1 submarine moved from 73 Sea Zone to 84 Sea Zone 1 submarine moved from 73 Sea Zone to 84 Sea Zone 1 battleship moved from 73 Sea Zone to 84 Sea Zone 1 fighter, 6 infantry and 1 tactical_bomber moved from Burma to Eastern India 3 infantry moved from Kwangtung to Kwangsi 1 armour and 1 mech_infantry moved from Baluchistan to Western India UK_Pacific take Western India from Japanese 1 armour and 1 mech_infantry moved from Western India to Eastern India Combat - British Battle in Eastern India British attack with 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers British roll dice for 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern India, round 2 : 2/10 hits, 3.00 expected hits Japanese roll dice for 2 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern India, round 2 : 2/8 hits, 4.50 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Eastern India British roll dice for 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern India, round 3 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Eastern India, round 3 : 5/6 hits, 3.50 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 4 infantry owned by the British lost in Eastern India British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Eastern India, round 4 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 fighters in Eastern India, round 4 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Japanese lost in Eastern India British win, taking Eastern India from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for British: 6 infantry and 1 mech_infantry Casualties for Japanese: 2 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers Non Combat Move - British 1 fighter moved from Eastern India to Burma 1 tactical_bomber moved from Eastern India to Burma 1 aaGun moved from Yunnan to Burma 1 aaGun moved from Hunan to Kwangsi 1 armour moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to United Kingdom 1 infantry moved from 112 Sea Zone to United Kingdom Place Units - British 3 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,1,2,1,4 British collect 25 PUs (3 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.83 Japanese regular : 1.00 British regular : 0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Iraq to Southern Persia Italians take Southern Persia from British 1 armour moved from Syria to Northwest Persia Italians take Northwest Persia from Russians 1 artillery and 1 infantry moved from Syria to 100 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from 100 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to French Madagascar 1 destroyer moved from 78 Sea Zone to 73 Sea Zone 1 armour moved from Egypt to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 armour moved from Anglo-Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from 100 Sea Zone to Southern Italy 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete Combat - Italians Battle in Crete Battle in French Madagascar Italians attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in French Madagascar, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in French Madagascar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Madagascar Italians roll dice for 1 artillery in French Madagascar, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in French Madagascar, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in French Madagascar, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in French Madagascar, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in French Madagascar, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in French Madagascar, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in French Madagascar, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in French Madagascar, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in French Madagascar, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in French Madagascar, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in French Madagascar, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in French Madagascar, round 8 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in French Madagascar, round 9 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in French Madagascar, round 9 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in French Madagascar, round 10 : 1/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in French Madagascar, round 10 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Madagascar Italians win, taking Crete from Neutral_Allies, taking French Madagascar from British with 1 artillery remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in 94 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 94 Sea Zone Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 fighter in 94 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits 1 carrier owned by the Americans and 1 carrier owned by the Italians lost in 94 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 94 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the Americans, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Italians lost in 94 Sea Zone Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 6 Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Italians 1 infantry moved from Northern Italy to Austria 2 infantry moved from Northern Italy to Austria 1 artillery moved from Yugoslavia to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer and 1 transport placed in 99 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -3.83 British regular : -2.00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from Dutch New Guinea to 56 Sea Zone 1 artillery moved from Dutch New Guinea to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 artillery moved from 38 Sea Zone to Sumatra 1 infantry moved from Queensland to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Borneo 1 infantry moved from 44 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Borneo Battle in Sumatra Non Combat Move - ANZAC 1 cruiser and 3 destroyers moved from 36 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 transport placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from Dutch New Guinea to 56 Sea Zone 1 artillery moved from Dutch New Guinea to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 artillery moved from 38 Sea Zone to Sumatra 1 infantry moved from Queensland to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Borneo 1 infantry moved from 44 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Borneo Battle in Sumatra Non Combat Move - ANZAC 1 cruiser and 3 destroyers moved from 36 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 transport placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 36 Sea Zone to 6 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 128 Sea Zone to 116 Sea Zone 1 destroyer moved from 114 Sea Zone to 116 Sea Zone 2 fighters moved from 115 Sea Zone to Norway 3 artilleries and 3 infantry moved from Western Germany to 115 Sea Zone 2 infantry moved from Western Germany to 115 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Finland 3 artilleries and 1 infantry moved from Vyborg to Finland 3 artilleries, 3 infantry and 3 transports moved from 115 Sea Zone to 116 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Norway 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Western Germany to 118 Sea Zone 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 carrier moved from 115 Sea Zone to 116 Sea Zone 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from Poland to Eastern Poland 4 artilleries and 2 infantry moved from Kursk to Tula Germans take Tula from Russians 1 artillery and 1 infantry moved from Southern Belarus to Smolensk 4 artilleries and 4 infantry moved from Northern Belarus to Smolensk 2 armour moved from Vyborg to Novgorod 3 artilleries and 3 infantry moved from 116 Sea Zone to Norway 1 armour moved from Bryansk to Penza Germans take Penza from Russians 1 armour moved from Bryansk to Saratov Germans take Saratov from Russians 22 armour and 4 mech_infantrys moved from Bryansk to Tambov Germans take Tambov from Russians 1 artillery and 1 infantry moved from Rostov to Northern Caucasus Combat - Germans Battle in Northern Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 4 infantry Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 4 infantry in Northern Caucasus, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Northern Caucasus Russians win with 4 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 5 artilleries and 5 infantry Russians defend with 1 artillery Germans roll dice for 5 artilleries and 5 infantry in Smolensk, round 2 : 5/10 hits, 3.33 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 118 Sea Zone Germans attack with 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport Russians defend with 1 submarine Germans roll dice for 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 118 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans win with 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Finland Germans attack with 3 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Norway Germans attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 5 artilleries Germans roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Norway, round 2 : 6/12 hits, 5.50 expected hits Russians roll dice for 5 artilleries in Norway, round 2 : 4/5 hits, 1.67 expected hits 5 artilleries owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Norway Germans win, taking Norway from Russians with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 5 artilleries Non Combat Move - Germans 2 fighters moved from Norway to 116 Sea Zone 3 tactical_bombers moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter and 2 tactical_bombers moved from 118 Sea Zone to Leningrad Place Units - Germans 1 infantry placed in Normandy Bordeaux 4 armour and 1 infantry placed in Germany 4 artilleries, 1 fighter and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,3 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Russians regular : 4.17 Germans regular : 2.17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 128 Sea Zone to 116 Sea Zone 1 destroyer moved from 114 Sea Zone to 116 Sea Zone 2 fighters moved from 115 Sea Zone to Norway 3 artilleries and 3 infantry moved from Western Germany to 115 Sea Zone 2 infantry moved from Western Germany to 115 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Finland 3 artilleries and 1 infantry moved from Vyborg to Finland 3 artilleries, 3 infantry and 3 transports moved from 115 Sea Zone to 116 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Norway 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Western Germany to 118 Sea Zone 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 carrier moved from 115 Sea Zone to 116 Sea Zone 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from Poland to Eastern Poland 4 artilleries and 2 infantry moved from Kursk to Tula Germans take Tula from Russians 1 artillery and 1 infantry moved from Southern Belarus to Smolensk 4 artilleries and 4 infantry moved from Northern Belarus to Smolensk 2 armour moved from Vyborg to Novgorod 3 artilleries and 3 infantry moved from 116 Sea Zone to Norway 1 armour moved from Bryansk to Penza Germans take Penza from Russians 1 armour moved from Bryansk to Saratov Germans take Saratov from Russians 22 armour and 4 mech_infantrys moved from Bryansk to Tambov Germans take Tambov from Russians 1 artillery and 1 infantry moved from Rostov to Northern Caucasus Combat - Germans Battle in Northern Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 4 infantry Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 4 infantry in Northern Caucasus, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Northern Caucasus Russians win with 4 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 5 artilleries and 5 infantry Russians defend with 1 artillery Germans roll dice for 5 artilleries and 5 infantry in Smolensk, round 2 : 5/10 hits, 3.33 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 118 Sea Zone Germans attack with 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport Russians defend with 1 submarine Germans roll dice for 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 118 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans win with 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Finland Germans attack with 3 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Norway Germans attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 5 artilleries Germans roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Norway, round 2 : 6/12 hits, 5.50 expected hits Russians roll dice for 5 artilleries in Norway, round 2 : 4/5 hits, 1.67 expected hits 5 artilleries owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Norway Germans win, taking Norway from Russians with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 5 artilleries Non Combat Move - Germans 2 fighters moved from Norway to 116 Sea Zone 3 tactical_bombers moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter and 2 tactical_bombers moved from 118 Sea Zone to Leningrad Place Units - Germans 1 infantry placed in Normandy Bordeaux 4 armour and 1 infantry placed in Germany 4 artilleries, 1 fighter and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,3 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Okinawa: 1 marine EDIT: Changing ownership of Okinawa from Americans to Japanese EDIT: Changing PUs for Americans from 92 to 91 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 4.17 Germans regular : 2.17 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Russia to Penza 1 fighter moved from Russia to Penza 1 infantry moved from Stalingrad to Saratov 1 artillery moved from Stalingrad to Saratov 1 infantry moved from Stalingrad to Saratov 4 infantry moved from Northern Caucasus to Southern Caucasus 1 infantry moved from Stalingrad to Kazakhstan 1 infantry moved from Stalingrad to Rostov Russians take Rostov from Germans 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Gorky 1 artillery moved from Russia to Gorky 1 infantry moved from Russia to Tula 1 fighter moved from Russia to Tula 1 tactical_bomber moved from Russia to Tula 1 infantry moved from Russia to Tula 1 artillery moved from Russia to Tula 2 infantry moved from Russia to Gorky 1 infantry moved from Russia to Tula 1 infantry moved from Russia to Tula 1 infantry moved from Russia to Tula 6 artilleries and 11 infantry moved from Russia to Smolensk Combat - Russians Battle in Saratov Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Saratov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Saratov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Saratov Russians win, taking Saratov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Tula Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 4 artilleries and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Tula, round 2 : 2/8 hits, 2.50 expected hits Germans roll dice for 4 artilleries and 2 infantry in Tula, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tula Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tula, round 3 : 2/6 hits, 2.17 expected hits Germans roll dice for 4 artilleries in Tula, round 3 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Germans lost in Tula Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tula, round 4 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 artilleries in Tula, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tula Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tula, round 5 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Tula, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tula Russians win, taking Tula from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for Germans: 4 artilleries and 2 infantry Battle in Gorky Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Gorky, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Penza Russians attack with 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Penza, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Penza, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Penza Russians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 6 artilleries and 11 infantry Germans defend with 5 artilleries and 5 infantry Russians roll dice for 6 artilleries and 11 infantry in Smolensk, round 2 : 6/17 hits, 4.83 expected hits Germans roll dice for 5 artilleries and 5 infantry in Smolensk, round 2 : 5/10 hits, 3.33 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Smolensk Russians roll dice for 6 artilleries and 6 infantry in Smolensk, round 3 : 5/12 hits, 4.00 expected hits Germans roll dice for 4 artilleries in Smolensk, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 6 artilleries and 5 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 6 infantry Casualties for Germans: 5 artilleries and 5 infantry Non Combat Move - Russians 1 fighter moved from Tula to Russia 1 tactical_bomber moved from Tula to Russia 1 fighter moved from Penza to Russia 1 infantry moved from Russia to Gorky 1 aaGun moved from Russia to Gorky 5 artilleries and 3 infantry moved from Stalingrad to Samara 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Yenisey to Timguska Place Units - Russians 1 armour and 2 infantry placed in Urals 2 artilleries, 3 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 2.83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buyant-Uhaa to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Buyant-Uhaa to Buryatia 2 artilleries and 4 infantry moved from Southern Manchuria to Buyant-Uhaa 2 infantry moved from Korea to Northern Manchuria 1 fighter and 2 tactical_bombers moved from Yakut S.S.R. to Korea 1 fighter moved from Yakut S.S.R. to Korea 1 tactical_bomber moved from Yakut S.S.R. to Korea 4 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Yakut S.S.R. to Yenisey 2 battleships and 2 transports moved from 74 Sea Zone to 83 Sea Zone 1 carrier moved from 74 Sea Zone to 83 Sea Zone 1 battleship, 2 carriers and 2 cruisers moved from 74 Sea Zone to 73 Sea Zone 1 bomber moved from Japan to 2 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Siberia Combat - Japanese Battle in 2 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 2 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Yenisey Japanese attack with 4 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 4 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yenisey, round 2 : 5/10 hits, 4.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 4 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from 2 Sea Zone to Siberia 2 tactical_bombers moved from Yenisey to Northern Manchuria Place Units - Japanese 1 infantry placed in Korea 3 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,5,6,5,4,3,6,4,3,4,1,3,4,4,2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1 Japanese collect 10 PUs (19 lost to blockades); end with 12 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 113 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from United Kingdom to 94 Sea Zone 1 fighter moved from United Kingdom to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 100 Sea Zone 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Americans creates battle in territory 7 Sea Zone Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Battle in 100 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 100 Sea Zone Americans win, taking 7 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 94 Sea Zone Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine Italians defend with 1 battleship and 1 cruiser Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 94 Sea Zone Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Italians roll dice for 1 battleship in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 94 Sea Zone Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 23 Casualties for Americans: 1 submarine Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 1 bomber moved from 100 Sea Zone to Malta 1 bomber moved from 94 Sea Zone to Malta 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Gibraltar 1 bomber moved from Northern Italy to Malta 1 marine moved from Eastern United States to 104 Sea Zone 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Libya to Tunisia 1 armour moved from Libya to Tunisia 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 2 carriers, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 9 Sea Zone to 5 Sea Zone 1 cruiser and 3 destroyers moved from 26 Sea Zone to 7 Sea Zone 1 battleship moved from 26 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 fighter moved from Guam to Yunnan 1 tactical_bomber moved from Guam to Yunnan 1 fighter moved from Wake Island to Guam 1 bomber moved from Wake Island to Guam Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 battleship, 1 carrier, 1 submarine and 3 transports placed in 11 Sea Zone 1 fighter, 1 marine and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.83 Italians AA : -0.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 11 artilleries and 21 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Chahar to Jehol 1 infantry moved from Chahar to Jehol 1 infantry moved from Shantung to Jehol 1 infantry moved from Shansi to Jehol 1 infantry moved from Shansi to Jehol 1 fighter moved from Kiangsi to Jehol Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Jehol 4 artilleries placed in Southern Manchuria Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 113 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from United Kingdom to 94 Sea Zone 1 fighter moved from United Kingdom to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to 100 Sea Zone 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Americans creates battle in territory 7 Sea Zone Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Battle in 100 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 100 Sea Zone Americans win, taking 7 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 94 Sea Zone Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine Italians defend with 1 battleship and 1 cruiser Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 94 Sea Zone Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Italians roll dice for 1 battleship in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 94 Sea Zone Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 23 Casualties for Americans: 1 submarine Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 1 bomber moved from 100 Sea Zone to Malta 1 bomber moved from 94 Sea Zone to Malta 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Gibraltar 1 bomber moved from Northern Italy to Malta 1 marine moved from Eastern United States to 104 Sea Zone 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Libya to Tunisia 1 armour moved from Libya to Tunisia 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 2 carriers, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 9 Sea Zone to 5 Sea Zone 1 cruiser and 3 destroyers moved from 26 Sea Zone to 7 Sea Zone 1 battleship moved from 26 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 fighter moved from Guam to Yunnan 1 tactical_bomber moved from Guam to Yunnan 1 fighter moved from Wake Island to Guam 1 bomber moved from Wake Island to Guam Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 battleship, 1 carrier, 1 submarine and 3 transports placed in 11 Sea Zone 1 fighter, 1 marine and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 11 artilleries and 21 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Chahar to Jehol 1 infantry moved from Chahar to Jehol 1 infantry moved from Shantung to Jehol 1 infantry moved from Shansi to Jehol 1 infantry moved from Shansi to Jehol 1 fighter moved from Kiangsi to Jehol Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Jehol 4 artilleries placed in Southern Manchuria Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - British 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 mech_infantry moved from Kenya to French Equatorial Africa 1 armour moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Kenya 1 battleship moved from 84 Sea Zone to 89 Sea Zone 1 destroyer moved from 84 Sea Zone to 89 Sea Zone 1 submarine moved from 84 Sea Zone to 89 Sea Zone 1 submarine moved from 84 Sea Zone to 85 Sea Zone 1 tactical_bomber moved from Burma to Eastern India 1 fighter moved from Burma to Eastern India 1 artillery moved from Malaya to Shan State 3 infantry moved from Kwangsi to Yunnan Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Non Combat Move - British 1 bomber moved from Northern Italy to Malta 1 aaGun moved from Burma to Eastern India 1 aaGun moved from Kwangsi to Yunnan Place Units - British 1 aaGun placed in United Kingdom 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 1,3,1,6 British collect 22 PUs (3 lost to blockades); end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Place Units - UK_Pacific 1 bomber, 1 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 23 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Some Units in Eastern India change ownership: 1 bomber, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.83 Italians AA : -0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_major; Remaining resources: 31 PUs; Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Northeast Persia Italians take Northeast Persia from Russians 1 armour moved from Northeast Persia to Northwest Persia 1 mech_infantry moved from Southern Persia to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from French Madagascar to 74 Sea Zone 1 artillery and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from Crete to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 83 Sea Zone 3 infantry moved from Austria to Western Germany 2 artilleries and 2 infantry moved from Egypt to 83 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northwest Persia Combat - Italians Non Combat Move - Italians Place Units - Italians 1 fighter placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :





