@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
PTV Feckingwrecked Vs. Bretters
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 98 Sea Zone 1 bomber moved from Northern Italy to Egypt 1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone 1 armour and 1 infantry moved from Albania to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 armour and 1 infantry moved from 100 Sea Zone to Egypt 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Albania to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians British scrambles 2 units out of Malta to defend against the attack in 98 Sea Zone Battle in Alexandria Italians attack with 1 armour, 1 artillery and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Casualties for ANZAC: 2 infantry Battle in 98 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer, 1 fighter and 1 tactical_bomber Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone 1 fighter owned by the Italians retreated British win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter and 1 submarine Casualties for British: 1 destroyer and 1 fighter Moving scrambled unit from 98 Sea Zone back to originating territory: Malta Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Southern Italy 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Egypt to Ethiopia Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5 Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 2.00 British regular : -0.17 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 1 cruiser moved from 65 Sea Zone to 43 Sea Zone 1 destroyer moved from 64 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 43 Sea Zone to Java 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Queensland 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to Malaya Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 1 cruiser moved from 65 Sea Zone to 43 Sea Zone 1 destroyer moved from 64 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 43 Sea Zone to Java 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Queensland 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to Malaya Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 74 Sea Zone to 60 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 armour moved from Western Germany to 116 Sea Zone 1 infantry moved from Germany to 116 Sea Zone 1 armour, 1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to United Kingdom 1 cruiser moved from 116 Sea Zone to 113 Sea Zone 2 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Western Germany to France 5 artilleries and 1 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Yugoslavia to Northern Italy 5 infantry moved from Bulgaria to Romania 1 infantry moved from Poland to Slovakia Hungary 3 armour and 3 infantry moved from Yugoslavia to Romania 6 armour and 5 mech_infantrys moved from France to Germany 5 infantry moved from Poland to Slovakia Hungary 2 artilleries moved from Yugoslavia to Romania 1 infantry moved from Poland to Slovakia Hungary Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 2/11 hits, 1.83 expected hits 2 bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 4 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 2 : 7/11 hits, 6.00 expected hits British roll dice for 5 aaGuns and 5 infantry in United Kingdom, round 2 : 0/5 hits, 1.67 expected hits 5 aaGuns owned by the British, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 4 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 3 : 7/11 hits, 6.00 expected hits British roll dice for 2 infantry in United Kingdom, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 2 infantry owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 bombers and 1 fighter Casualties for British: 5 aaGuns and 3 infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 3 aaGuns moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 3 fighters and 5 tactical_bombers moved from United Kingdom to Holland Belgium Place Units - Germans 1 artillery and 1 infantry placed in France 1 infantry placed in Normandy Bordeaux 1 fighter placed in Western Germany 1 destroyer placed in 113 Sea Zone 7 armour placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 78 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
British AA : 0.17 Germans regular : 2.50 British regular : -1.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buyant-Uhaa to Southern Manchuria Chinese take Southern Manchuria from Japanese Combat - Russians Non Combat Move - Russians 1 mech_infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 infantry moved from Northern Caucasus to Rostov 1 infantry moved from Northern Caucasus to Rostov 1 armour moved from Kursk to Bessarabia 1 mech_infantry moved from Kursk to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 1 infantry moved from Archangel to Vologda 1 aaGun moved from Novgorod to Smolensk 4 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Archangel to Vologda 1 cruiser moved from 117 Sea Zone to 118 Sea Zone 1 aaGun moved from Russia to Bryansk 1 aaGun and 7 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Central Mongolia to Inner Mongolia 1 infantry moved from Tsagaan Olom to Inner Mongolia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Olgiy to Kansu 1 infantry moved from Olgiy to Kansu Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 artilleries placed in Leningrad 1 infantry placed in Urals 1 infantry placed in Stalingrad 5 infantry placed in Russia 1 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1,5,1,4,4,1,2,2,1,5 Russians collect 42 PUs (1 lost to blockades); end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buyant-Uhaa to Southern Manchuria Chinese take Southern Manchuria from Japanese Combat - Russians Non Combat Move - Russians 1 mech_infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 infantry moved from Northern Caucasus to Rostov 1 infantry moved from Northern Caucasus to Rostov 1 armour moved from Kursk to Bessarabia 1 mech_infantry moved from Kursk to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 1 infantry moved from Archangel to Vologda 1 aaGun moved from Novgorod to Smolensk 4 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Archangel to Vologda 1 cruiser moved from 117 Sea Zone to 118 Sea Zone 1 aaGun moved from Russia to Bryansk 1 aaGun and 7 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Central Mongolia to Inner Mongolia 1 infantry moved from Tsagaan Olom to Inner Mongolia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Olgiy to Kansu 1 infantry moved from Olgiy to Kansu Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 artilleries placed in Leningrad 1 infantry placed in Urals 1 infantry placed in Stalingrad 5 infantry placed in Russia 1 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1,5,1,4,4,1,2,2,1,5 Russians collect 42 PUs (1 lost to blockades); end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 45 to 47 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Manilla 1 marine moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Manilla 1 fighter and 1 tactical_bomber moved from Shantung to Manilla 1 artillery and 3 infantry moved from Kiangsi to Fukien 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Shansi 1 artillery moved from Anhwe to Shansi 1 artillery moved from Anhwe to Shantung 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 5 Sea Zone to 9 Sea Zone 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Korea to Buryatia Japanese take Buryatia from Russians 5 infantry moved from Amur to Buryatia 1 infantry moved from Northern Manchuria to Southern Manchuria 1 artillery and 2 infantry moved from Northern Manchuria to Buryatia 1 infantry moved from Korea to Southern Manchuria 1 artillery and 4 infantry moved from Kwangsi to Kwangtung 1 submarine moved from 37 Sea Zone to 21 Sea Zone 2 carriers moved from 5 Sea Zone to 7 Sea Zone 1 carrier moved from 7 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to Northern Manchuria 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Southern Manchuria 2 bombers moved from Korea to Shansi 1 fighter moved from Northern Manchuria to 7 Sea Zone 1 tactical_bomber moved from 5 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Northern Manchuria to Southern Manchuria 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 1 cruiser moved from 7 Sea Zone to 21 Sea Zone 2 battleships, 1 cruiser and 2 destroyers moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from 7 Sea Zone to Northern Manchuria Combat - Japanese Battle in Manilla Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 2 cruisers in Manilla, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery and 4 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 0/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 3 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 4 : 2/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Fukien Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Fukien, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shansi Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shansi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Southern Manchuria Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Southern Manchuria, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Southern Manchuria to Northern Manchuria 1 fighter moved from Southern Manchuria to Japan 1 tactical_bomber moved from Southern Manchuria to Northern Manchuria 1 tactical_bomber moved from Southern Manchuria to Japan 1 fighter and 1 tactical_bomber moved from Manilla to 21 Sea Zone 3 infantry moved from Hokkaido to 5 Sea Zone 3 infantry and 2 transports moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 bombers moved from Shansi to Northern Manchuria Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 2 armour and 1 infantry placed in Japan 1 battleship placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.33 Japanese regular : 0.50 UK_Pacific regular : 0.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour moved from Central United States to 104 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from Western United States to 27 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 55 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 104 Sea Zone 1 transport placed in 104 Sea Zone 1 fighter placed in Eastern United States 2 destroyers and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Neutral_Axis regular : -0.33 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 artilleries, 1 fighter and 3 infantry moved from Inner Mongolia to Shansi 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Tsinghai to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Shansi Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Shansi, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Szechwan Place Units - Chinese 1 artillery placed in Yunnan 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour moved from Central United States to 104 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from Western United States to 27 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 55 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 104 Sea Zone 1 transport placed in 104 Sea Zone 1 fighter placed in Eastern United States 2 destroyers and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 artilleries, 1 fighter and 3 infantry moved from Inner Mongolia to Shansi 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Tsinghai to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Shansi Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Shansi, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Szechwan Place Units - Chinese 1 artillery placed in Yunnan 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eire to United Kingdom 1 carrier, 2 cruisers and 1 fighter moved from 94 Sea Zone to 113 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to United Kingdom 1 infantry moved from 113 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to 113 Sea Zone 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 artillery moved from Union of South Africa to 73 Sea Zone 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 78 Sea Zone 1 infantry moved from 78 Sea Zone to Ethiopia 1 artillery moved from 78 Sea Zone to Ethiopia 1 fighter moved from Malta to Gibraltar Combat - British Battle in 113 Sea Zone British attack with 1 carrier, 2 cruisers, 2 fighters and 1 transport Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 carrier, 2 cruisers, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 113 Sea Zone British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 113 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 14 Casualties for British: 1 cruiser Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Ethiopia British attack with 1 artillery and 1 infantry Italians defend with 1 bomber and 1 infantry British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 bomber and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.50 expected hits 1 bomber owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Ethiopia Italians win with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 bomber Battle in United Kingdom British attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom British win, taking United Kingdom from Germans with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of French Indo China from Neutral_Axis to UK_Pacific EDIT: Adding units owned by British to French Indo China: 1 infantry EDIT: Removing units owned by British from Shan State: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 mech_infantry moved from Eastern India to Yunnan 2 aaGuns and 5 infantry moved from Burma to Yunnan 1 artillery moved from Siam to Shan State 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 1 destroyer moved from 83 Sea Zone to 79 Sea Zone 1 transport moved from 132 Sea Zone to 44 Sea Zone 1 infantry moved from Borneo to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from Yunnan to Kweichow Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,2,6 British collect 25 PUs (1 lost to blockades); end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 3 mech_infantrys placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in Eastern India change ownership: 1 armour, 1 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.83 Italians regular : 1.17 Japanese regular : 0.33 Germans regular : -1.17 Neutral_Axis regular : -0.33 British regular : -1.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan 1 fighter moved from Southern Italy to 98 Sea Zone 1 armour moved from Southern Italy to Yugoslavia 1 artillery moved from Alexandria to Egypt Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt 1 armour moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 2 transports moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 99 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone 2 cruisers moved from 100 Sea Zone to 101 Sea Zone 1 battleship moved from 100 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Syria Italians take Syria from Neutral_Axis 2 infantry moved from 101 Sea Zone to Syria Place Units - Italians 1 destroyer placed in 99 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 destroyer moved from 43 Sea Zone to 132 Sea Zone 1 cruiser moved from 43 Sea Zone to 132 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 artillery moved from 45 Sea Zone to Celebes 1 infantry moved from Malaya to Shan State 1 fighter moved from Queensland to Davao 1 fighter moved from Queensland to Davao 1 fighter moved from Malaya to Davao 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 destroyer moved from 43 Sea Zone to 132 Sea Zone 1 cruiser moved from 43 Sea Zone to 132 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 artillery moved from 45 Sea Zone to Celebes 1 infantry moved from Malaya to Shan State 1 fighter moved from Queensland to Davao 1 fighter moved from Queensland to Davao 1 fighter moved from Malaya to Davao 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 60 Sea Zone to 38 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 4 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 5 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Romania to Eastern Poland 3 armour moved from Romania to Eastern Poland 12 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 infantry moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Germany to Romania 1 fighter moved from Western Germany to 113 Sea Zone 3 fighters and 5 tactical_bombers moved from Holland Belgium to 113 Sea Zone 2 infantry moved from Northern Italy to Southern Italy 1 submarine moved from 126 Sea Zone to 122 Sea Zone 1 submarine moved from 126 Sea Zone to 109 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 4 fighters and 5 tactical_bombers British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Germans roll dice for 4 fighters and 5 tactical_bombers in 113 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 cruiser owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 113 Sea Zone 1 transport owned by the British lost in 113 Sea Zone Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport Non Combat Move - Germans 2 fighters and 4 tactical_bombers moved from 113 Sea Zone to Western Germany 1 infantry moved from Normandy Bordeaux to France 4 aaGuns moved from Holland Belgium to Western Germany 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Poland to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in France 2 fighters and 1 tactical_bomber placed in Western Germany 6 armour, 2 artilleries and 2 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in Normandy Bordeaux Germans undo move 1. 1 infantry placed in France Germans undo move 2. 3 artilleries and 3 infantry placed in Germany 3 armour and 1 infantry placed in Germany 3 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,2 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : -0.17 British regular : 1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Bessarabia to Romania 1 fighter moved from Leningrad to Romania 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Leningrad to Romania 1 tactical_bomber moved from Leningrad to Romania 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Baltic States 1 infantry moved from Leningrad to Baltic States 1 artillery moved from Leningrad to Baltic States 1 artillery moved from Leningrad to Baltic States 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Southern Belarus 4 infantry moved from Smolensk to Russia 1 artillery moved from Bryansk to Russia 1 infantry moved from Vologda to Yaroslavl 1 infantry moved from Vologda to Yaroslavl 1 infantry moved from Ulaanbaatar to Dzavhan 9 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Stalingrad to Northern Caucasus Combat - Russians Battle in Baltic States Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Battle in Romania Russians attack with 2 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 8 infantry and 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 6/18 hits, 5.67 expected hits Germans roll dice for 1 armour, 8 infantry and 1 mech_infantry in Romania, round 2 : 3/10 hits, 3.67 expected hits 3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Romania Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 5/15 hits, 5.17 expected hits Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Romania, round 3 : 3/4 hits, 1.67 expected hits 3 infantry owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 6 infantry Casualties for Germans: 1 armour, 8 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Romania to Ukraine 1 fighter moved from Romania to Ukraine 1 tactical_bomber moved from Romania to Ukraine 1 mech_infantry moved from Northwest Persia to Northeast Persia Russians take Northeast Persia from Neutral_Allies 1 aaGun moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Smolensk to Russia Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Stalingrad 9 infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 21 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Manilla to Davao 1 marine moved from Manilla to 21 Sea Zone 1 artillery and 1 infantry moved from Fukien to 21 Sea Zone 2 infantry moved from Fukien to Kiangsu 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao 2 cruisers and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from Hokkaido to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Kwangtung to 21 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 artillery and 2 infantry moved from 36 Sea Zone to Davao 1 armour moved from 36 Sea Zone to Davao 1 fighter moved from 20 Sea Zone to Davao 2 artilleries and 2 infantry moved from Shantung to Jehol 2 infantry moved from Southern Manchuria to Jehol 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 7 infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 artillery moved from Soviet Far East to Siberia 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Northern Manchuria to Buryatia 2 bombers, 3 fighters and 3 tactical_bombers moved from Northern Manchuria to Manilla 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 1 carrier moved from 7 Sea Zone to 37 Sea Zone 2 fighters moved from 7 Sea Zone to 37 Sea Zone 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 3 battleships, 1 cruiser and 2 destroyers moved from 7 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Davao Japanese attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry; ANZAC defend with 3 fighters and 2 infantry Japanese roll dice for 3 battleships and 2 cruisers in Davao, round 2 : 1/5 hits, 3.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Davao, round 2 : 5/11 hits, 4.33 expected hits Americans roll dice for 3 fighters and 3 infantry in Davao, round 2 : 1/6 hits, 3.00 expected hits 1 infantry owned by the Japanese, 3 fighters owned by the ANZAC, 2 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for Japanese: 1 infantry Casualties for ANZAC: 3 fighters and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Davao to 36 Sea Zone 1 tactical_bomber moved from Japan to 36 Sea Zone 1 aaGun moved from Northern Manchuria to Korea Place Units - Japanese 1 fighter placed in Japan 2 armour and 1 mech_infantry placed in Shantung 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : -1.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 21 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Manilla to Davao 1 marine moved from Manilla to 21 Sea Zone 1 artillery and 1 infantry moved from Fukien to 21 Sea Zone 2 infantry moved from Fukien to Kiangsu 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao 2 cruisers and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from Hokkaido to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Kwangtung to 21 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 artillery and 2 infantry moved from 36 Sea Zone to Davao 1 armour moved from 36 Sea Zone to Davao 1 fighter moved from 20 Sea Zone to Davao 2 artilleries and 2 infantry moved from Shantung to Jehol 2 infantry moved from Southern Manchuria to Jehol 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 7 infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 artillery moved from Soviet Far East to Siberia 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Northern Manchuria to Buryatia 2 bombers, 3 fighters and 3 tactical_bombers moved from Northern Manchuria to Manilla 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 1 carrier moved from 7 Sea Zone to 37 Sea Zone 2 fighters moved from 7 Sea Zone to 37 Sea Zone 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 3 battleships, 1 cruiser and 2 destroyers moved from 7 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Davao Japanese attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry; ANZAC defend with 3 fighters and 2 infantry Japanese roll dice for 3 battleships and 2 cruisers in Davao, round 2 : 1/5 hits, 3.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Davao, round 2 : 5/11 hits, 4.33 expected hits Americans roll dice for 3 fighters and 3 infantry in Davao, round 2 : 1/6 hits, 3.00 expected hits 1 infantry owned by the Japanese, 3 fighters owned by the ANZAC, 2 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for Japanese: 1 infantry Casualties for ANZAC: 3 fighters and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Davao to 36 Sea Zone 1 tactical_bomber moved from Japan to 36 Sea Zone 1 aaGun moved from Northern Manchuria to Korea Place Units - Japanese 1 fighter placed in Japan 2 armour and 1 mech_infantry placed in Shantung 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : -1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 11 Sea Zone to 1 Sea Zone 1 destroyer moved from 11 Sea Zone to 1 Sea Zone 1 destroyer moved from 93 Sea Zone to 122 Sea Zone 1 submarine moved from 93 Sea Zone to 122 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria Combat - Americans Battle in 122 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone Americans win, taking 122 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 94 Sea Zone Americans attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 cruiser and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 1 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry, 2 marines, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 27 Sea Zone to 55 Sea Zone 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 bomber and 3 fighters moved from Hawaiian Islands to Queensland 1 artillery, 4 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland 1 mech_infantry moved from Central United States to 104 Sea Zone 1 transport moved from 93 Sea Zone to 88 Sea Zone 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from 93 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Algeria Place Units - Americans 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : -0.67 Italians regular : -0.33 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hunan 4 artilleries and 5 infantry moved from Szechwan to Hopei 2 artilleries and 2 infantry moved from Shansi to Honan 1 artillery and 5 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 7 infantry in Hopei, round 2 : 2/11 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Honan Place Units - Chinese 3 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 11 Sea Zone to 1 Sea Zone 1 destroyer moved from 11 Sea Zone to 1 Sea Zone 1 destroyer moved from 93 Sea Zone to 122 Sea Zone 1 submarine moved from 93 Sea Zone to 122 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria Combat - Americans Battle in 122 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone Americans win, taking 122 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 94 Sea Zone Americans attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 cruiser and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 1 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry, 2 marines, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 27 Sea Zone to 55 Sea Zone 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 bomber and 3 fighters moved from Hawaiian Islands to Queensland 1 artillery, 4 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland 1 mech_infantry moved from Central United States to 104 Sea Zone 1 transport moved from 93 Sea Zone to 88 Sea Zone 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from 93 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Algeria Place Units - Americans 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hunan 4 artilleries and 5 infantry moved from Szechwan to Hopei 2 artilleries and 2 infantry moved from Shansi to Honan 1 artillery and 5 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 7 infantry in Hopei, round 2 : 2/11 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Honan Place Units - Chinese 3 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Scotland to France 1 fighter moved from Scotland to United Kingdom 1 infantry moved from Rhodesia to Union of South Africa 1 fighter moved from Eastern India to Iraq 1 tactical_bomber moved from Eastern India to Iraq 3 infantry moved from Southern Persia to Iraq 1 mech_infantry moved from Yunnan to Kwangtung 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 tactical_bomber moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Iraq British attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour and 3 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Italians lost in Iraq British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Iraq British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 4 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 armour and 3 infantry Battle in Kwangtung British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 harbour and 3 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kwangtung British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry Casualties for British: 1 mech_infantry Non Combat Move - British 2 aaGuns and 8 infantry moved from Yunnan to Kweichow 1 artillery moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 1 transport moved from 38 Sea Zone to 40 Sea Zone 1 fighter moved from Iraq to Southern Persia 1 tactical_bomber moved from Iraq to Southern Persia 1 transport moved from 78 Sea Zone to 81 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 40 Sea Zone 1 mech_infantry moved from Eastern India to Baluchistan 1 armour moved from Eastern India to Baluchistan 1 mech_infantry moved from Eastern India to Baluchistan 1 mech_infantry moved from Eastern India to Yunnan 1 bomber moved from France to United Kingdom Place Units - British 1 destroyer and 1 submarine placed in 109 Sea Zone 2 artilleries and 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3 British collect 22 PUs (3 lost to blockades); end with 22 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs Place Units - UK_Pacific 1 infantry and 4 mech_infantrys placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,3,2,5,4,3 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in Eastern India change ownership: 1 infantry and 4 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -2.00 Japanese regular : -1.33 Italians regular : -3.17 Germans AA : -0.17 Germans regular : -0.33 British regular : -1.83





