b9c73e41-5005-4151-a8c1-73cee468ee88-dawg-64-v-mike-g40-start-round-5-ANZ FRE-8.tsvg
After my one of my younger brothers died i’ve been looking at things differently. been trying to spend more time with family
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Northern Italy to Egypt
1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from Albania to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from 100 Sea Zone to Egypt
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Albania to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
British scrambles 2 units out of Malta to defend against the attack in 98 Sea Zone
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
1 fighter owned by the Italians retreated
British win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter and 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Moving scrambled unit from 98 Sea Zone back to originating territory: Malta
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Egypt to Ethiopia
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
British regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone
1 cruiser moved from 65 Sea Zone to 43 Sea Zone
1 destroyer moved from 64 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 43 Sea Zone to Java
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to Malaya
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone
1 cruiser moved from 65 Sea Zone to 43 Sea Zone
1 destroyer moved from 64 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 43 Sea Zone to Java
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to Malaya
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 74 Sea Zone to 60 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 armour moved from Western Germany to 116 Sea Zone
1 infantry moved from Germany to 116 Sea Zone
1 armour, 1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to United Kingdom
1 cruiser moved from 116 Sea Zone to 113 Sea Zone
2 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Western Germany to France
5 artilleries and 1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Yugoslavia to Northern Italy
5 infantry moved from Bulgaria to Romania
1 infantry moved from Poland to Slovakia Hungary
3 armour and 3 infantry moved from Yugoslavia to Romania
6 armour and 5 mech_infantrys moved from France to Germany
5 infantry moved from Poland to Slovakia Hungary
2 artilleries moved from Yugoslavia to Romania
1 infantry moved from Poland to Slovakia Hungary
Combat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 2/11 hits, 1.83 expected hits
2 bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 4 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 2 : 7/11 hits, 6.00 expected hits
British roll dice for 5 aaGuns and 5 infantry in United Kingdom, round 2 : 0/5 hits, 1.67 expected hits
5 aaGuns owned by the British, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 4 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 3 : 7/11 hits, 6.00 expected hits
British roll dice for 2 infantry in United Kingdom, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans and 2 infantry owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 bombers and 1 fighter
Casualties for British: 5 aaGuns and 3 infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 aaGuns moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
3 fighters and 5 tactical_bombers moved from United Kingdom to Holland Belgium
Place Units - Germans
1 artillery and 1 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
7 armour placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 78 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : 0.17
Germans regular : 2.50
British regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Buyant-Uhaa to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Northern Caucasus to Rostov
1 infantry moved from Northern Caucasus to Rostov
1 armour moved from Kursk to Bessarabia
1 mech_infantry moved from Kursk to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 infantry moved from Archangel to Vologda
1 aaGun moved from Novgorod to Smolensk
4 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Archangel to Vologda
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
1 aaGun moved from Russia to Bryansk
1 aaGun and 7 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Central Mongolia to Inner Mongolia
1 infantry moved from Tsagaan Olom to Inner Mongolia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Kansu
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Leningrad
1 infantry placed in Urals
1 infantry placed in Stalingrad
5 infantry placed in Russia
1 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1,5,1,4,4,1,2,2,1,5
Russians collect 42 PUs (1 lost to blockades); end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Buyant-Uhaa to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Northern Caucasus to Rostov
1 infantry moved from Northern Caucasus to Rostov
1 armour moved from Kursk to Bessarabia
1 mech_infantry moved from Kursk to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 infantry moved from Archangel to Vologda
1 aaGun moved from Novgorod to Smolensk
4 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Archangel to Vologda
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
1 aaGun moved from Russia to Bryansk
1 aaGun and 7 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Central Mongolia to Inner Mongolia
1 infantry moved from Tsagaan Olom to Inner Mongolia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Kansu
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Leningrad
1 infantry placed in Urals
1 infantry placed in Stalingrad
5 infantry placed in Russia
1 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1,5,1,4,4,1,2,2,1,5
Russians collect 42 PUs (1 lost to blockades); end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 45 to 47
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Manilla
1 fighter and 1 tactical_bomber moved from Shantung to Manilla
1 artillery and 3 infantry moved from Kiangsi to Fukien
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Shansi
1 artillery moved from Anhwe to Shansi
1 artillery moved from Anhwe to Shantung
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 5 Sea Zone to 9 Sea Zone
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
5 infantry moved from Amur to Buryatia
1 infantry moved from Northern Manchuria to Southern Manchuria
1 artillery and 2 infantry moved from Northern Manchuria to Buryatia
1 infantry moved from Korea to Southern Manchuria
1 artillery and 4 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 37 Sea Zone to 21 Sea Zone
2 carriers moved from 5 Sea Zone to 7 Sea Zone
1 carrier moved from 7 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to Northern Manchuria
1 fighter moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Southern Manchuria
2 bombers moved from Korea to Shansi
1 fighter moved from Northern Manchuria to 7 Sea Zone
1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Northern Manchuria to Southern Manchuria
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 cruiser moved from 7 Sea Zone to 21 Sea Zone
2 battleships, 1 cruiser and 2 destroyers moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from 7 Sea Zone to Northern Manchuria
Combat - Japanese
Battle in Manilla
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 cruisers in Manilla, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 4 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 0/5 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 3 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 4 : 2/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Fukien
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Fukien, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shansi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shansi, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Southern Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Southern Manchuria, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Southern Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Southern Manchuria to Northern Manchuria
1 fighter moved from Southern Manchuria to Japan
1 tactical_bomber moved from Southern Manchuria to Northern Manchuria
1 tactical_bomber moved from Southern Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Manilla to 21 Sea Zone
3 infantry moved from Hokkaido to 5 Sea Zone
3 infantry and 2 transports moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Shansi to Northern Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
2 armour and 1 infantry placed in Japan
1 battleship placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.33
Japanese regular : 0.50
UK_Pacific regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser moved from 104 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Western United States to 27 Sea Zone
1 fighter moved from Wake Island to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 55 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 transport placed in 104 Sea Zone
1 fighter placed in Eastern United States
2 destroyers and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Neutral_Axis regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries, 1 fighter and 3 infantry moved from Inner Mongolia to Shansi
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Shansi
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Shansi, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shansi to Szechwan
Place Units - Chinese
1 artillery placed in Yunnan
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser moved from 104 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Western United States to 27 Sea Zone
1 fighter moved from Wake Island to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 55 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 transport placed in 104 Sea Zone
1 fighter placed in Eastern United States
2 destroyers and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries, 1 fighter and 3 infantry moved from Inner Mongolia to Shansi
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Shansi
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Shansi, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shansi to Szechwan
Place Units - Chinese
1 artillery placed in Yunnan
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 carrier, 2 cruisers and 1 fighter moved from 94 Sea Zone to 113 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to United Kingdom
1 infantry moved from 113 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to 113 Sea Zone
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 artillery moved from Union of South Africa to 73 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 78 Sea Zone
1 infantry moved from 78 Sea Zone to Ethiopia
1 artillery moved from 78 Sea Zone to Ethiopia
1 fighter moved from Malta to Gibraltar
Combat - British
Battle in 113 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 1 transport
Germans defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 carrier, 2 cruisers, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 113 Sea Zone
British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 113 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 1 cruiser
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 artillery and 1 infantry
Italians defend with 1 bomber and 1 infantry
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.50 expected hits
1 bomber owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Ethiopia
Italians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 bomber
Battle in United Kingdom
British attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom
British win, taking United Kingdom from Germans with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from Neutral_Axis to UK_Pacific
EDIT: Adding units owned by British to French Indo China: 1 infantry
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 mech_infantry moved from Eastern India to Yunnan
2 aaGuns and 5 infantry moved from Burma to Yunnan
1 artillery moved from Siam to Shan State
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
1 destroyer moved from 83 Sea Zone to 79 Sea Zone
1 transport moved from 132 Sea Zone to 44 Sea Zone
1 infantry moved from Borneo to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Yunnan to Kweichow
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,2,6
British collect 25 PUs (1 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in Eastern India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.83
Italians regular : 1.17
Japanese regular : 0.33
Germans regular : -1.17
Neutral_Axis regular : -0.33
British regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 fighter moved from Southern Italy to 98 Sea Zone
1 armour moved from Southern Italy to Yugoslavia
1 artillery moved from Alexandria to Egypt
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Non Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
2 transports moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 99 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone
2 cruisers moved from 100 Sea Zone to 101 Sea Zone
1 battleship moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Syria
Italians take Syria from Neutral_Axis
2 infantry moved from 101 Sea Zone to Syria
Place Units - Italians
1 destroyer placed in 99 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 132 Sea Zone
1 cruiser moved from 43 Sea Zone to 132 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery moved from 45 Sea Zone to Celebes
1 infantry moved from Malaya to Shan State
1 fighter moved from Queensland to Davao
1 fighter moved from Queensland to Davao
1 fighter moved from Malaya to Davao
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Davao
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 132 Sea Zone
1 cruiser moved from 43 Sea Zone to 132 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery moved from 45 Sea Zone to Celebes
1 infantry moved from Malaya to Shan State
1 fighter moved from Queensland to Davao
1 fighter moved from Queensland to Davao
1 fighter moved from Malaya to Davao
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Davao
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 60 Sea Zone to 38 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 4 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
5 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
3 armour moved from Romania to Eastern Poland
12 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Romania
1 fighter moved from Western Germany to 113 Sea Zone
3 fighters and 5 tactical_bombers moved from Holland Belgium to 113 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 126 Sea Zone to 122 Sea Zone
1 submarine moved from 126 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 4 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans roll dice for 4 fighters and 5 tactical_bombers in 113 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits
British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 cruiser owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 113 Sea Zone
1 transport owned by the British lost in 113 Sea Zone
Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Non Combat Move - Germans
2 fighters and 4 tactical_bombers moved from 113 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to France
4 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
2 fighters and 1 tactical_bomber placed in Western Germany
6 armour, 2 artilleries and 2 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 infantry placed in France
Germans undo move 2.
3 artilleries and 3 infantry placed in Germany
3 armour and 1 infantry placed in Germany
3 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,2
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
British regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Bessarabia to Romania
1 fighter moved from Leningrad to Romania
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Leningrad to Romania
1 tactical_bomber moved from Leningrad to Romania
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Baltic States
1 infantry moved from Leningrad to Baltic States
1 artillery moved from Leningrad to Baltic States
1 artillery moved from Leningrad to Baltic States
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Southern Belarus
4 infantry moved from Smolensk to Russia
1 artillery moved from Bryansk to Russia
1 infantry moved from Vologda to Yaroslavl
1 infantry moved from Vologda to Yaroslavl
1 infantry moved from Ulaanbaatar to Dzavhan
9 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Stalingrad to Northern Caucasus
Combat - Russians
Battle in Baltic States
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Romania
Russians attack with 2 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 8 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 6/18 hits, 5.67 expected hits
Germans roll dice for 1 armour, 8 infantry and 1 mech_infantry in Romania, round 2 : 3/10 hits, 3.67 expected hits
3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Romania
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 5/15 hits, 5.17 expected hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Romania, round 3 : 3/4 hits, 1.67 expected hits
3 infantry owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 6 infantry
Casualties for Germans: 1 armour, 8 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 mech_infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Smolensk to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Stalingrad
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Manilla to Davao
1 marine moved from Manilla to 21 Sea Zone
1 artillery and 1 infantry moved from Fukien to 21 Sea Zone
2 infantry moved from Fukien to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao
2 cruisers and 1 marine moved from 21 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Hokkaido to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Kwangtung to 21 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Davao
1 armour moved from 36 Sea Zone to Davao
1 fighter moved from 20 Sea Zone to Davao
2 artilleries and 2 infantry moved from Shantung to Jehol
2 infantry moved from Southern Manchuria to Jehol
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 7 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery moved from Soviet Far East to Siberia
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Northern Manchuria to Buryatia
2 bombers, 3 fighters and 3 tactical_bombers moved from Northern Manchuria to Manilla
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
2 fighters moved from 7 Sea Zone to 37 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
3 battleships, 1 cruiser and 2 destroyers moved from 7 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Davao
Japanese attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry; ANZAC defend with 3 fighters and 2 infantry
Japanese roll dice for 3 battleships and 2 cruisers in Davao, round 2 : 1/5 hits, 3.00 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Davao, round 2 : 5/11 hits, 4.33 expected hits
Americans roll dice for 3 fighters and 3 infantry in Davao, round 2 : 1/6 hits, 3.00 expected hits
1 infantry owned by the Japanese, 3 fighters owned by the ANZAC, 2 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 fighters and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Davao to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 aaGun moved from Northern Manchuria to Korea
Place Units - Japanese
1 fighter placed in Japan
2 armour and 1 mech_infantry placed in Shantung
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Manilla to Davao
1 marine moved from Manilla to 21 Sea Zone
1 artillery and 1 infantry moved from Fukien to 21 Sea Zone
2 infantry moved from Fukien to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao
2 cruisers and 1 marine moved from 21 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Hokkaido to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Kwangtung to 21 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Davao
1 armour moved from 36 Sea Zone to Davao
1 fighter moved from 20 Sea Zone to Davao
2 artilleries and 2 infantry moved from Shantung to Jehol
2 infantry moved from Southern Manchuria to Jehol
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 7 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery moved from Soviet Far East to Siberia
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Northern Manchuria to Buryatia
2 bombers, 3 fighters and 3 tactical_bombers moved from Northern Manchuria to Manilla
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
2 fighters moved from 7 Sea Zone to 37 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
3 battleships, 1 cruiser and 2 destroyers moved from 7 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Davao
Japanese attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry; ANZAC defend with 3 fighters and 2 infantry
Japanese roll dice for 3 battleships and 2 cruisers in Davao, round 2 : 1/5 hits, 3.00 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Davao, round 2 : 5/11 hits, 4.33 expected hits
Americans roll dice for 3 fighters and 3 infantry in Davao, round 2 : 1/6 hits, 3.00 expected hits
1 infantry owned by the Japanese, 3 fighters owned by the ANZAC, 2 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 fighters and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Davao to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 aaGun moved from Northern Manchuria to Korea
Place Units - Japanese
1 fighter placed in Japan
2 armour and 1 mech_infantry placed in Shantung
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 1 Sea Zone
1 destroyer moved from 11 Sea Zone to 1 Sea Zone
1 destroyer moved from 93 Sea Zone to 122 Sea Zone
1 submarine moved from 93 Sea Zone to 122 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
Combat - Americans
Battle in 122 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
Americans win, taking 122 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry, 2 marines, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 27 Sea Zone to 55 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to Queensland
1 artillery, 4 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland
1 mech_infantry moved from Central United States to 104 Sea Zone
1 transport moved from 93 Sea Zone to 88 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Algeria
Place Units - Americans
1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : -0.67
Italians regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hunan
4 artilleries and 5 infantry moved from Szechwan to Hopei
2 artilleries and 2 infantry moved from Shansi to Honan
1 artillery and 5 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 7 infantry in Hopei, round 2 : 2/11 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Honan
Place Units - Chinese
3 artilleries and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 1 Sea Zone
1 destroyer moved from 11 Sea Zone to 1 Sea Zone
1 destroyer moved from 93 Sea Zone to 122 Sea Zone
1 submarine moved from 93 Sea Zone to 122 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
Combat - Americans
Battle in 122 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
Americans win, taking 122 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry, 2 marines, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 27 Sea Zone to 55 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to Queensland
1 artillery, 4 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland
1 mech_infantry moved from Central United States to 104 Sea Zone
1 transport moved from 93 Sea Zone to 88 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Algeria
Place Units - Americans
1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hunan
4 artilleries and 5 infantry moved from Szechwan to Hopei
2 artilleries and 2 infantry moved from Shansi to Honan
1 artillery and 5 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 7 infantry in Hopei, round 2 : 2/11 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Honan
Place Units - Chinese
3 artilleries and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Scotland to France
1 fighter moved from Scotland to United Kingdom
1 infantry moved from Rhodesia to Union of South Africa
1 fighter moved from Eastern India to Iraq
1 tactical_bomber moved from Eastern India to Iraq
3 infantry moved from Southern Persia to Iraq
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 0/4 hits, 1.50 expected hits
2 infantry owned by the Italians lost in Iraq
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Iraq
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 4 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 armour and 3 infantry
Battle in Kwangtung
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 3 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 4 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 aaGuns and 8 infantry moved from Yunnan to Kweichow
1 artillery moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 transport moved from 38 Sea Zone to 40 Sea Zone
1 fighter moved from Iraq to Southern Persia
1 tactical_bomber moved from Iraq to Southern Persia
1 transport moved from 78 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 40 Sea Zone
1 mech_infantry moved from Eastern India to Baluchistan
1 armour moved from Eastern India to Baluchistan
1 mech_infantry moved from Eastern India to Baluchistan
1 mech_infantry moved from Eastern India to Yunnan
1 bomber moved from France to United Kingdom
Place Units - British
1 destroyer and 1 submarine placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 22 PUs (3 lost to blockades); end with 22 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs
Place Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,3,2,5,4,3
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in Eastern India change ownership: 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : -2.00
Japanese regular : -1.33
Italians regular : -3.17
Germans AA : -0.17
Germans regular : -0.33
British regular : -1.83