Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 mech_infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 2 cruisers and 1 destroyer in 112 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from Norway to Finland
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 47 Sea Zone
3 destroyers moved from 47 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
Place Units - Americans
1 factory_minor placed in Norway
2 armour and 1 infantry placed in Normandy Bordeaux
1 cruiser placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 marine placed in Western United States
1 fighter placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 tactical_bomber moved from Egypt to Northern Italy
1 fighter moved from Egypt to 92 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Eire
Battle in Northern Italy
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 factory_major and 2 mech_infantrys
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/6 hits, 2.83 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Northern Italy, round 3 : 0/5 hits, 2.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Northern Italy, round 4 : 4/5 hits, 2.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Eire from Germans, taking Northern Italy from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in 92 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians submerged
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Northern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns moved from Norway to Finland
Place Units - British
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
1 bomber placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2
British collect 41 PUs (2 lost to blockades); end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.67
Italians regular : -0.67
Japanese regular : -1.33
Germans AA : 1.67
Germans regular : 0.00
British regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Tunisia to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Northern Italy, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 infantry moved from Algeria to Tunisia
1 marine moved from Morocco to Algeria
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 submarine moved from 70 Sea Zone to 69 Sea Zone
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,4,2
Italians collect 5 PUs (4 lost to blockades); end with 5 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 54 Sea Zone to 32 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Tobruk to Alexandria
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 54 Sea Zone to 32 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Tobruk to Alexandria
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 54 Sea Zone to 32 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Tobruk to Alexandria
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern France
4 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Baltic States to Belarus
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from British
1 artillery moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 4 infantry
British defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 2 : 4/6 hits, 1.67 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Baltic States to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 aaGuns, 13 armour, 5 artilleries, 9 infantry and 15 mech_infantrys moved from Ukraine to Bessarabia
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Southern France to France
1 fighter moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Morocco to Southern Italy
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
1 submarine moved from 115 Sea Zone to 113 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Germany
2 infantry moved from Vyborg to Karelia
Place Units - Germans
3 infantry placed in France
4 infantry placed in Western Germany
8 infantry placed in Germany
1 infantry placed in Ukraine
Germans undo move 4.
1 infantry placed in Ukraine
Germans undo move 1.
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,3,2,3,4
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : 3.17
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
7 artilleries moved from Bryansk to Western Ukraine
6 armour moved from Bryansk to Western Ukraine
6 mech_infantrys moved from Bryansk to Western Ukraine
2 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
30 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 8 armour, 7 artilleries, 30 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 8 armour, 7 artilleries, 30 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 14/51 hits, 13.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 8 armour, 7 artilleries, 30 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 4/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Western Ukraine
1 mech_infantry moved from Volgograd to Bryansk
1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Kazakhstan to Turkmenistan
1 aaGun moved from Samara to Volgograd
4 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Russia
3 infantry moved from Samara to Volgograd
3 infantry moved from Samara to Russia
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
Place Units - Russians
1 fighter placed in Russia
1 artillery and 1 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
1 armour placed in Russia
Russians undo move 3.
1 armour placed in Novgorod
1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery moved from India to 39 Sea Zone
1 marine moved from India to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 artillery, 1 marine, 2 mech_infantrys and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 marine moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from 80 Sea Zone to Eastern Persia
3 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Burma to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Yunnan to Szechwan
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 bombers moved from Shan State to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 3 bombers, 1 infantry and 6 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers, 1 infantry and 6 mech_infantrys in Szechwan, round 2 : 3/10 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 bombers, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Szechwan to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 fighter moved from Buryatia to Japan
1 infantry moved from Sakha to Buryatia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Java
2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 bombers moved from Japan to Philippines
1 infantry moved from French Indo China to Yunnan
1 armour moved from Burma to West India
1 fighter and 1 tactical_bomber moved from Shan State to Java
1 fighter and 1 tactical_bomber moved from Shan State to Java
Place Units - Japanese
2 destroyers placed in 39 Sea Zone
1 mech_infantry placed in India
3 mech_infantrys placed in French Indo China
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Shantung
2 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.17
@freh Sorry for the delay. I will play later today.
@mozkaynak No problem! Take your time
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 marine moved from Norway to 112 Sea Zone
2 cruisers and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in Morocco
Battle in Southern France
Americans attack with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Morocco from Italians, taking Southern France from Germans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
3 fighters moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
1 battleship, 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 cruisers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries and 2 transports moved from 33 Sea Zone to 54 Sea Zone
2 artilleries moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Finland to Novgorod
1 artillery moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 armour and 1 fighter placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 marine moved from Norway to 112 Sea Zone
2 cruisers and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in Morocco
Battle in Southern France
Americans attack with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Morocco from Italians, taking Southern France from Germans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
3 fighters moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
1 battleship, 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 cruisers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries and 2 transports moved from 33 Sea Zone to 54 Sea Zone
2 artilleries moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Finland to Novgorod
1 artillery moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 armour and 1 fighter placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Algeria
1 fighter moved from Gibraltar to Algeria
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in Algeria
British attack with 1 bomber and 1 fighter
Italians defend with 1 marine
British roll dice for 1 bomber and 1 fighter in Algeria, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 marine in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Algeria
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 4 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 3 fighters and 4 infantry in Holland Belgium, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 3 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to Libya
1 bomber moved from Algeria to Libya
1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
1 carrier and 1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Egypt
2 aaGuns moved from Finland to Vyborg
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Union of South Africa to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 destroyer placed in 81 Sea Zone
1 transport placed in 110 Sea Zone
1 fighter placed in Egypt
1 artillery placed in Egypt
2 artilleries placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,6,4,3
British collect 35 PUs (4 lost to blockades); end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -0.33
Germans regular : 0.67
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 submarine moved from 69 Sea Zone to 70 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 9 PUs (3 lost to blockades); end with 10 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 cruiser and 1 marine moved from 63 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
3 submarines moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 98 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
3 infantry moved from France to Southern France
1 tactical_bomber moved from France to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.33 expected hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Southern France
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 0/4 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 4 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Eastern Poland
3 aaGuns, 13 armour, 5 artilleries, 8 infantry and 15 mech_infantrys moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Southern France to France
2 infantry moved from Germany to Poland
1 fighter moved from Southern France to Western Germany
1 infantry moved from Northern Italy to France
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in France
6 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 39 PUs; end with 39 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : -1.00
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
1 mech_infantry moved from Vyborg to Belarus
1 armour moved from Novgorod to Belarus
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 tactical_bomber moved from Bessarabia to Rostov
1 fighter moved from Bessarabia to Rostov
1 infantry moved from Kazakhstan to Turkmenistan
1 aaGun moved from Kazakhstan to Turkmenistan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 aaGun moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
5 infantry moved from Volgograd to Caucasus
4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
1 artillery and 1 mech_infantry placed in Volgograd
1 artillery placed in Volgograd
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships and 2 cruisers moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 infantry and 6 mech_infantrys moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from French Indo China to Sikang
1 armour, 1 artillery, 1 marine and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from West India to Turkmenistan
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Turkmenistan
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to Yenisey
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in Ceylon
Battle in Caroline Islands
Japanese attack with 4 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 2/11 hits, 4.67 expected hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Ceylon from UK_Pacific, taking Caroline Islands from Americans with 4 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sikang
Japanese attack with 1 bomber, 1 infantry and 7 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 7 mech_infantrys in Sikang, round 2 : 2/9 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Turkmenistan
Japanese attack with 2 armour, 1 artillery, 1 fighter, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 4 infantry
Russians roll AA dice in Turkmenistan : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 : 6/9 hits, 3.33 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Turkmenistan, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Turkmenistan
Japanese win, taking Turkmenistan from Russians with 2 armour, 1 artillery, 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Turkmenistan to West India
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
6 carriers, 4 destroyers and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
4 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
3 bombers moved from Philippines to Java
2 bombers moved from French Indo China to Java
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Sikang to French Indo China
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
6 infantry moved from Shantung to Anhwe
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 infantry moved from Kweichow to Hopei
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 airfield placed in Java
3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.67
Japanese regular : -1.33
Russians regular : -0.33
Russians AA : -0.33
@freh My tripleA got crashed :( Should I start my turn again from scratch or edit the game based on the dices thrown so far? What is the general rule in these situations?