@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Freh v Moz, BM3, friendly
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Eastern United States 1 infantry moved from Western United States to Central United States 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to Guam Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 2.50 Japanese regular : 2.33 -
TripleA Move Summary: British round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Combat Move - British 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery moved from 76 Sea Zone to Ethiopia 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from Scotland to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone -
@freh Scramble decision :)
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@mozkaynak scramble all 3 fighters. OOL is best defense.
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Eastern United States 1 infantry moved from Western United States to Central United States 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to Guam Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 7 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery moved from 76 Sea Zone to Ethiopia 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from Scotland to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 2 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Casualties for Germans: 1 fighter Battle in 96 Sea Zone British attack with 1 cruiser and 1 submarine Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 16 Casualties for British: 1 fighter Casualties for Germans: 1 battleship and 1 submarine Battle in Ethiopia British attack with 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta 3 fighters moved from 110 Sea Zone to United Kingdom 1 battleship moved from 111 Sea Zone to 118 Sea Zone 1 cruiser moved from 111 Sea Zone to 118 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 mech_infantry moved from 88 Sea Zone to British Guiana 1 destroyer moved from 106 Sea Zone to 118 Sea Zone 1 aaGun moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from India to British Somaliland 1 fighter moved from India to British Somaliland 1 artillery moved from India to Burma 1 fighter moved from Burma to India 1 armour moved from Alexandria to Egypt Place Units - British 1 transport placed in 71 Sea Zone 7 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 2.50 Italians regular : -0.83 Japanese regular : 2.33 Germans regular : 0.17 British regular : -0.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Northern Italy to 111 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 3 infantry moved from Tobruk to Alexandria 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 111 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Italians lost in 111 Sea Zone British win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber Casualties for British: 1 destroyer Battle in Greece Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 1/5 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Greece 1 armour owned by the Italians retreated to Albania Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 3 infantry Casualties for Neutral_Allies: 2 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 0/4 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 3 : 2/3 hits, 1.17 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery moved from Libya to Tobruk 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 11 PUs (1 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians regular : -0.17 Neutral_Allies regular : 3.00 British regular : 0.33 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 13 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 2 armour, 2 artilleries and 8 infantry moved from Romania to Eastern Poland 1 armour moved from Bulgaria to Romania 1 armour moved from Romania to Eastern Poland 2 submarines moved from 112 Sea Zone to 118 Sea Zone 2 bombers moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 4 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Western Germany to 110 Sea Zone -
@mozkaynak scramble in 110?
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@freh no scramble!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 13 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 2 armour, 2 artilleries and 8 infantry moved from Romania to Eastern Poland 1 armour moved from Bulgaria to Romania 1 armour moved from Romania to Eastern Poland 2 submarines moved from 112 Sea Zone to 118 Sea Zone 2 bombers moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 4 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in Greece Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Allies defend with 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 3/6 hits, 1.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Battle in 110 Sea Zone Germans attack with 1 cruiser, 2 fighters and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 cruiser, 2 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 cruiser, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 118 Sea Zone Germans attack with 2 bombers, 1 fighter and 2 submarines British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 1 fighter in 118 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 118 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 submarines owned by the Germans lost in 118 Sea Zone Germans roll dice for 2 bombers and 1 fighter in 118 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 118 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in 118 Sea Zone Germans roll dice for 1 bomber in 118 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 118 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 battleship owned by the British lost in 118 Sea Zone British win with no units remaining. Battle score for attacker is -10 Casualties for Germans: 2 bombers, 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Non Combat Move - Germans 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 6 armour and 2 mech_infantrys moved from France to Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from 110 Sea Zone to Western Germany 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 2 infantry moved from Norway to Finland 3 aaGuns moved from Poland to Eastern Poland 2 artilleries moved from France to Western Germany Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 1 bomber placed in Western Germany 4 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Neutral_Allies regular : -0.67 Germans regular : 0.33 British regular : 1.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Belarus 1 fighter moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 1 armour moved from Russia to Belarus 3 artilleries moved from Novgorod to Belarus 11 infantry moved from Novgorod to Belarus 2 aaGuns moved from Novgorod to Belarus 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 2 aaGuns moved from Bryansk to Belarus 1 armour moved from Bryansk to Belarus 1 artillery moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery moved from Western Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Western Ukraine to Ukraine 4 infantry moved from Western Ukraine to Bryansk 18 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns moved from Buryatia to Yakut S.S.R. 1 submarine moved from 111 Sea Zone to 123 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine Russians undo move 1. 1 armour, 1 artillery and 1 infantry placed in Ukraine 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -1.50 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Kiangsi to 20 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 4 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 artilleries and 1 mech_infantry moved from Anhwe to Kweichow 3 infantry moved from Hunan to Yunnan 1 infantry moved from Siam to Shan State 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 bombers moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Kwangtung 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 3 fighters moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from 33 Sea Zone to Philippines 1 fighter moved from Caroline Islands to Philippines Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Java Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Java, round 2 : 3/8 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Philippines Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 cruisers in Philippines, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Philippines, round 2 : 2/7 hits, 2.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 4 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/9 hits, 4.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 2/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 2 bombers, 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 artillery moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Hunan 1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 4 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : -3.83 UK_Pacific regular : 0.00 ANZAC regular : -0.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Guam to 20 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 20 Sea Zone to Amur 1 bomber moved from Central United States to Eastern United States Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.67 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Szechwan to Sikang 4 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Guam to 20 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 20 Sea Zone to Amur 1 bomber moved from Central United States to Eastern United States Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Szechwan to Sikang 4 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 cruiser, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Malta to Alexandria 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from 98 Sea Zone to Alexandria 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from British Somaliland to Kenya 1 fighter moved from British Somaliland to Kenya 1 infantry moved from Ethiopia to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 fighter moved from India to Shan State Combat - British Battle in Shan State British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 cruisers in Alexandria, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Alexandria, round 2 : 2/7 hits, 2.67 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries and 1 bomber in Alexandria, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Alexandria British roll dice for 1 armour, 2 artilleries and 1 bomber in Alexandria, round 4 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 3 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 1 bomber moved from Alexandria to Egypt 1 tactical_bomber moved from Kenya to Egypt 1 fighter moved from Kenya to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 mech_infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 mech_infantry moved from Brazil to British Guiana 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from Shan State to India 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 factory_minor placed in Egypt 1 cruiser, 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.17 Japanese regular : 0.33 British regular : -1.00 -
@freh Hey, just checking, is everything alright there?
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@mozkaynak yeah, sorry I was busy yesterday. I’ll do the move today!





