@Ghostglider said in L25 PTV - 2024 Final Ghostglider (axis+11) vs axis-dominion:
Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
maybe @gamerman01 can fix it for us?
Oh, I forgot to build with France. Very unused to be able to and had a bit of split attention. Can I repair the factory and build stuff in Normandie?
Had planned to repair 5 and build 3 inf, but because I missed it and the obvious attack was executed I think 1 inf, 1 tank can serve as a proper alternative. You decide.
Hehe, split attention. France haven’t played yet, so disregard my two posts.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 22 Sea Zone to 19 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 infantry moved from New South Wales to Queensland
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 22 Sea Zone
4 fighters moved from India to Shensi
1 infantry moved from Eastern Persia to West India
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Queensland to South Australia
EDIT: 1 infantry moved from Queensland to South Australia
EDIT: French undo move 2.
EDIT: 1 artillery moved from Queensland to South Australia
EDIT: 1 infantry moved from Queensland to South Australia
1 infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Iraq to Kazakhstan
2 infantry moved from Northwest Persia to Persia
1 bomber moved from Iraq to Kazakhstan
1 fighter and 2 tactical_bombers moved from Iraq to Persia
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Persia, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan
1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
4 artilleries moved from Western Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Smolensk to Novgorod
3 mech_infantrys moved from Southern France to Western Germany
3 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
7 artilleries and 15 infantry moved from Western Germany to France
1 bomber and 3 fighters moved from Southern France to Western Germany
1 fighter moved from Western Germany to 113 Sea Zone
2 bombers moved from Kazakhstan to Romania
1 infantry moved from Belarus to Bryansk
4 mech_infantrys moved from Bryansk to Archangel
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Amur to Yakut S.S.R.
3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Bryansk
3 mech_infantrys moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4,1,5,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,5
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : -1.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Iraq to Kazakhstan
2 infantry moved from Northwest Persia to Persia
1 bomber moved from Iraq to Kazakhstan
1 fighter and 2 tactical_bombers moved from Iraq to Persia
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Persia, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan
1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
4 artilleries moved from Western Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Smolensk to Novgorod
3 mech_infantrys moved from Southern France to Western Germany
3 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
7 artilleries and 15 infantry moved from Western Germany to France
1 bomber and 3 fighters moved from Southern France to Western Germany
1 fighter moved from Western Germany to 113 Sea Zone
2 bombers moved from Kazakhstan to Romania
1 infantry moved from Belarus to Bryansk
4 mech_infantrys moved from Bryansk to Archangel
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Amur to Yakut S.S.R.
3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Bryansk
3 mech_infantrys moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4,1,5,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,5
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : -1.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 fighter moved from Russia to Samara
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
1 fighter owned by the Russians retreated
1 infantry owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 artillery, 3 infantry and 2 mech_infantrys moved from Vologda to Russia
1 aaGun and 1 armour moved from Vologda to Russia
1 armour moved from Vologda to Russia
1 infantry moved from Urals to Vologda
1 infantry moved from Evenkiyskiy to Yenisey
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -1,33
Is it on purpose that you Russia units stay in Kweichow?
@ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):
Is it on purpose that you Russia units stay in Kweichow?
Thanks for asking. Forgot them. Will fix in a minute.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 fighter moved from Russia to Samara
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
1 fighter owned by the Russians retreated
1 infantry owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 artillery, 3 infantry and 2 mech_infantrys moved from Vologda to Russia
1 aaGun and 1 armour moved from Vologda to Russia
1 armour moved from Vologda to Russia
1 infantry moved from Urals to Vologda
1 infantry moved from Evenkiyskiy to Yenisey
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kweichow: 2 aaGuns and 4 infantry
EDIT: Adding units owned by Russians to Shensi: 1 aaGun
EDIT: Adding units owned by Russians to Hopei: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 1 aaGun
EDIT: Adding units owned by Russians to Shensi: 1 infantry
EDIT: Adding units owned by Russians to Anhwe: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 1 infantry
EDIT: Removing units owned by Russians from Anhwe: 1 aaGun
EDIT: Adding units owned by Russians to Anhwe: 1 infantry
EDIT: Adding units owned by Russians to Shensi: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -1,33
Spread them out defensively.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 19 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 10 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 44 Sea Zone to Sumatra
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
Combat - Japanese
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits, 2.50 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 artillery and 13 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 13 infantry in Burma, round 2 : 1/14 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 13 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Java to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
4 carriers moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 carrier, 4 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 20 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangtung to Japan
1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Manchuria
2 infantry moved from Shantung to Jehol
3 mech_infantrys moved from Korea to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Manchuria to Amur
1 fighter moved from Philippines to Japan
2 battleships, 2 carriers, 3 fighters and 2 submarines moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
2 bombers moved from Yunnan to Japan
1 fighter moved from Yunnan to 37 Sea Zone
Place Units - Japanese
10 infantry placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : -1.83
UK_Pacific regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters and 1 tactical_bomber moved from Midway to Iwo Jima
1 fighter moved from 22 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Holland Belgium
Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Iwo Jima
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 22 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from Western United States to Wake Island
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to United Kingdom
5 fighters moved from Russia to Shensi
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : 0,67
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
1 fighter moved from Hopei to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Anhwe
2 artilleries and 4 infantry moved from Anhwe to Kiangsi
6 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hopei to Anhwe
5 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
4 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Chahar
1 infantry placed in Kweichow
1 infantry placed in Sikang
1 infantry placed in Anhwe
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
Chinese undo move 1.
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
1 fighter moved from Hopei to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Anhwe
2 artilleries and 4 infantry moved from Anhwe to Kiangsi
6 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hopei to Anhwe
5 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
4 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Chahar
1 infantry placed in Kweichow
1 infantry placed in Sikang
1 infantry placed in Anhwe
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
Chinese undo move 1.
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters and 1 tactical_bomber moved from Midway to Iwo Jima
1 fighter moved from 22 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Holland Belgium
Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Iwo Jima
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 22 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from Western United States to Wake Island
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to United Kingdom
5 fighters moved from Russia to Shensi
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
1 fighter moved from Hopei to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Anhwe
2 artilleries and 4 infantry moved from Anhwe to Kiangsi
6 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hopei to Anhwe
5 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
4 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Chahar
1 infantry placed in Kweichow
1 infantry placed in Sikang
1 infantry placed in Anhwe
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
Chinese undo move 1.
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
EDIT: 1 fighter moved from Gibraltar to 110 Sea Zone
EDIT: 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 mech_infantry moved from West India to Persia
1 bomber moved from India to Persia
2 fighters moved from India to Persia
3 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - British
Battle in Persia
British attack with 1 bomber, 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Persia, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll AA dice in Southern France : 0/2 hits, 0,33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1,50 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the British lost in Southern France
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 4 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 5 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Persia to 76 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 78 Sea Zone to 76 Sea Zone
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from Persia to West India
1 aaGun, 2 artilleries and 1 infantry moved from India to West India
1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 airfield placed in Egypt
1 fighter placed in 110 Sea Zone
1 infantry placed in Egypt
2 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,83
Italians regular : 0,67
Japanese regular : 0,00
Germans AA : -0,33
Germans regular : -1,00
British regular : -3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from France to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Italians attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking 97 Sea Zone from British, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Southern France
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Place Units - Italians
2 infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,4,1,6,5,3,6,6,2,3,3
Italians collect 21 PUs (3 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Queensland
3 submarines moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 17 Sea Zone
1 cruiser moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from Shensi to Anhwe
1 fighter moved from Shensi to Anhwe
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Queensland
3 submarines moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 17 Sea Zone
1 cruiser moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from Shensi to Anhwe
1 fighter moved from Shensi to Anhwe
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Anhwe to Shensi
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Novgorod to Vologda
2 infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 bomber moved from Romania to Samara
1 bomber moved from Romania to Novosibirsk
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Novosibirsk
3 infantry moved from Volgograd to Samara
2 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
1 tactical_bomber moved from Trans-Jordan to Persia
1 infantry moved from Northwest Persia to Persia
Combat - Germans
Battle in Persia
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Persia, round 2 : 2/6 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 2/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
1 fighter moved from Southern Italy to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
4 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Germany to 114 Sea Zone
8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Novgorod
1 armour and 9 mech_infantrys moved from Archangel to Novosibirsk
1 fighter moved from Vologda to Novgorod
1 bomber moved from Samara to Volgograd
1 bomber moved from Novosibirsk to Volgograd
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
2 infantry moved from France to Western Germany
1 artillery and 3 infantry moved from Novgorod to Archangel
3 artilleries and 4 infantry moved from Novgorod to Belarus
Place Units - Germans
1 carrier placed in 113 Sea Zone
8 infantry placed in Germany
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Germany
5 infantry placed in Western Germany
Germans undo move 6.
3 infantry placed in Ukraine
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,3,4,4,5,2,5,6,4,1,2
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -2.00
Germans regular : 1.67
British regular : -0.33