@pacifiersboard can maybe start this now. I’m wondering if we need to discuss bid units. Is everything fair game or should we limit it to units and not infrastructure
L21 BM3 Ghostglider vs trulpen (+21)
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Oh, I forgot to build with France. Very unused to be able to and had a bit of split attention. Can I repair the factory and build stuff in Normandie?
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Had planned to repair 5 and build 3 inf, but because I missed it and the obvious attack was executed I think 1 inf, 1 tank can serve as a proper alternative. You decide.
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Hehe, split attention. France haven’t played yet, so disregard my two posts.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 22 Sea Zone to 19 Sea Zone Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to 22 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 infantry moved from New South Wales to Queensland 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 22 Sea Zone 4 fighters moved from India to Shensi 1 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Queensland to South Australia EDIT: 1 infantry moved from Queensland to South Australia EDIT: French undo move 2. EDIT: 1 artillery moved from Queensland to South Australia EDIT: 1 infantry moved from Queensland to South Australia 1 infantry moved from Eastern Persia to West India 3 infantry moved from Alexandria to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Iraq to Kazakhstan 2 infantry moved from Northwest Persia to Persia 1 bomber moved from Iraq to Kazakhstan 1 fighter and 2 tactical_bombers moved from Iraq to Persia 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Persia, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan 1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 4 artilleries moved from Western Germany to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone 4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Smolensk to Novgorod 3 mech_infantrys moved from Southern France to Western Germany 3 infantry moved from Northern Italy to France 1 infantry moved from Southern France to France 7 artilleries and 15 infantry moved from Western Germany to France 1 bomber and 3 fighters moved from Southern France to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 2 bombers moved from Kazakhstan to Romania 1 infantry moved from Belarus to Bryansk 4 mech_infantrys moved from Bryansk to Archangel 3 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Amur to Yakut S.S.R. 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Tambov to Bryansk 3 mech_infantrys moved from Bryansk to Archangel 1 armour moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4,1,5,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,5 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.50 British regular : 0.67 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Iraq to Kazakhstan 2 infantry moved from Northwest Persia to Persia 1 bomber moved from Iraq to Kazakhstan 1 fighter and 2 tactical_bombers moved from Iraq to Persia 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Persia, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan 1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 4 artilleries moved from Western Germany to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone 4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Smolensk to Novgorod 3 mech_infantrys moved from Southern France to Western Germany 3 infantry moved from Northern Italy to France 1 infantry moved from Southern France to France 7 artilleries and 15 infantry moved from Western Germany to France 1 bomber and 3 fighters moved from Southern France to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 2 bombers moved from Kazakhstan to Romania 1 infantry moved from Belarus to Bryansk 4 mech_infantrys moved from Bryansk to Archangel 3 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Amur to Yakut S.S.R. 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Tambov to Bryansk 3 mech_infantrys moved from Bryansk to Archangel 1 armour moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4,1,5,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,5 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.50 British regular : 0.67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Samara 1 fighter moved from Russia to Samara 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits 1 fighter owned by the Russians retreated 1 infantry owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 artillery, 3 infantry and 2 mech_infantrys moved from Vologda to Russia 1 aaGun and 1 armour moved from Vologda to Russia 1 armour moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Evenkiyskiy to Yenisey 1 submarine moved from 93 Sea Zone to 92 Sea Zone Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -1,33 -
Is it on purpose that you Russia units stay in Kweichow?
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@ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):
Is it on purpose that you Russia units stay in Kweichow?
Thanks for asking. Forgot them. Will fix in a minute.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Samara 1 fighter moved from Russia to Samara 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits 1 fighter owned by the Russians retreated 1 infantry owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 artillery, 3 infantry and 2 mech_infantrys moved from Vologda to Russia 1 aaGun and 1 armour moved from Vologda to Russia 1 armour moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Evenkiyskiy to Yenisey 1 submarine moved from 93 Sea Zone to 92 Sea Zone Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kweichow: 2 aaGuns and 4 infantry EDIT: Adding units owned by Russians to Shensi: 1 aaGun EDIT: Adding units owned by Russians to Hopei: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 1 aaGun EDIT: Adding units owned by Russians to Shensi: 1 infantry EDIT: Adding units owned by Russians to Anhwe: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 1 infantry EDIT: Removing units owned by Russians from Anhwe: 1 aaGun EDIT: Adding units owned by Russians to Anhwe: 1 infantry EDIT: Adding units owned by Russians to Shensi: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -1,33 -
Spread them out defensively.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 19 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 10 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Sumatra 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 44 Sea Zone to Sumatra 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese Combat - Japanese Battle in Java Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits, 2.50 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 artillery and 13 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 13 infantry in Burma, round 2 : 1/14 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Java to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 4 carriers moved from 44 Sea Zone to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 carrier, 4 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from 20 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kwangtung to Japan 1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Manchuria 2 infantry moved from Shantung to Jehol 3 mech_infantrys moved from Korea to Amur 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Siberia to Amur 1 mech_infantry moved from Manchuria to Amur 1 fighter moved from Philippines to Japan 2 battleships, 2 carriers, 3 fighters and 2 submarines moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 2 bombers moved from Yunnan to Japan 1 fighter moved from Yunnan to 37 Sea Zone Place Units - Japanese 10 infantry placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Korea Turn Complete - Japanese Japanese collect 59 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Japanese regular : -1.83 UK_Pacific regular : -0.33 ANZAC regular : -0.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters and 1 tactical_bomber moved from Midway to Iwo Jima 1 fighter moved from 22 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Holland Belgium Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Iwo Jima Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/6 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 carrier moved from 22 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 2 tactical_bombers moved from Western United States to Wake Island 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Holland Belgium to United Kingdom 5 fighters moved from Russia to Shensi Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 0,67 Germans regular : -0,67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 2 artilleries and 4 infantry moved from Anhwe to Kiangsi 6 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hopei to Anhwe 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Anhwe Chinese undo move 1. 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Sikang 1 infantry placed in Anhwe Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. Chinese undo move 1. 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 2 artilleries and 4 infantry moved from Anhwe to Kiangsi 6 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hopei to Anhwe 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Anhwe Chinese undo move 1. 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Sikang 1 infantry placed in Anhwe Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. Chinese undo move 1. 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters and 1 tactical_bomber moved from Midway to Iwo Jima 1 fighter moved from 22 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Holland Belgium Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Iwo Jima Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/6 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 carrier moved from 22 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 2 tactical_bombers moved from Western United States to Wake Island 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Holland Belgium to United Kingdom 5 fighters moved from Russia to Shensi Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 2 artilleries and 4 infantry moved from Anhwe to Kiangsi 6 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hopei to Anhwe 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Anhwe Chinese undo move 1. 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Sikang 1 infantry placed in Anhwe Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. Chinese undo move 1. 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France EDIT: 1 fighter moved from Gibraltar to 110 Sea Zone EDIT: 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 mech_infantry moved from West India to Persia 1 bomber moved from India to Persia 2 fighters moved from India to Persia 3 submarines moved from 97 Sea Zone to 98 Sea Zone Combat - British Battle in Persia British attack with 1 bomber, 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Persia, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun; Italians defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll AA dice in Southern France : 0/2 hits, 0,33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 aaGun and 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the British lost in Southern France British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 4 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 5 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Persia to 76 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 78 Sea Zone to 76 Sea Zone 1 submarine moved from 71 Sea Zone to 80 Sea Zone 1 bomber moved from Persia to West India 1 aaGun, 2 artilleries and 1 infantry moved from India to West India 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 airfield placed in Egypt 1 fighter placed in 110 Sea Zone 1 infantry placed in Egypt 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,83 Italians regular : 0,67 Japanese regular : 0,00 Germans AA : -0,33 Germans regular : -1,00 British regular : -3,50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from France to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Holland Belgium Italians attack with 2 fighters and 3 infantry Americans defend with 2 infantry Italians roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking 97 Sea Zone from British, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 aaGun and 5 infantry moved from Southern Italy to Northern Italy 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Southern France 1 artillery moved from Iraq to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Trans-Jordan Place Units - Italians 2 infantry placed in Southern France 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,4,1,6,5,3,6,6,2,3,3 Italians collect 21 PUs (3 lost to blockades); end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Italians regular : -0.83 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Queensland 3 submarines moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 17 Sea Zone 1 cruiser moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from Shensi to Anhwe 1 fighter moved from Shensi to Anhwe Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Queensland 3 submarines moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 17 Sea Zone 1 cruiser moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from Shensi to Anhwe 1 fighter moved from Shensi to Anhwe Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Anhwe to Shensi Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier and 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Novgorod to Vologda 2 infantry moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 bomber moved from Romania to Samara 1 bomber moved from Romania to Novosibirsk 1 infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 infantry moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Caucasus to Novosibirsk 1 mech_infantry moved from Caucasus to Novosibirsk 3 infantry moved from Volgograd to Samara 2 infantry moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 1 tactical_bomber moved from Trans-Jordan to Persia 1 infantry moved from Northwest Persia to Persia Combat - Germans Battle in Persia Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Persia, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Novosibirsk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 1 fighter moved from Southern Italy to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 4 transports moved from 115 Sea Zone to 114 Sea Zone 8 infantry moved from Germany to 114 Sea Zone 8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone 8 infantry moved from 115 Sea Zone to Novgorod 1 armour and 9 mech_infantrys moved from Archangel to Novosibirsk 1 fighter moved from Vologda to Novgorod 1 bomber moved from Samara to Volgograd 1 bomber moved from Novosibirsk to Volgograd 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk 1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan 3 mech_infantrys moved from Iraq to Trans-Jordan 2 infantry moved from France to Western Germany 1 artillery and 3 infantry moved from Novgorod to Archangel 3 artilleries and 4 infantry moved from Novgorod to Belarus Place Units - Germans 1 carrier placed in 113 Sea Zone 8 infantry placed in Germany 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Germany 5 infantry placed in Western Germany Germans undo move 6. 3 infantry placed in Ukraine 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,3,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,3,4,4,5,2,5,6,4,1,2 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Russians regular : -2.00 Germans regular : 1.67 British regular : -0.33





