L21 BM3 Ghostglider vs trulpen (+21)


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 15 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Southern Italy to Yugoslavia
            3 fighters moved from Southern Italy to Yugoslavia
            1 fighter moved from Western Germany to Romania
            1 mech_infantry moved from Persia to Syria
            2 fighters and 2 tactical_bombers moved from Northwest Persia to Syria
            3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Kansu to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Germany to Romania
            2 bombers moved from Northwest Persia to Trans-Jordan
            1 bomber and 1 fighter moved from Caucasus to Greece
    
        Combat - Germans
            Air Battle in Greece
                Germans attacks with 2 units heading to Greece
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Greece
                    Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits
                Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Greece causes 4 damage total. 
            Battle in Yugoslavia
                Germans attack with 3 fighters and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 mech_infantrys in Yugoslavia, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Romania
                Germans attack with 1 fighter and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Romania, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Romania
                Germans win, taking Romania from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Denmark
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 3 armour, 2 bombers and 3 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 3 armour, 2 bombers and 3 mech_infantrys in Trans-Jordan, round 2 : 3/8 hits, 3.33 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 infantry
            Battle in Syria
                Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Syria, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
            12 armour and 25 mech_infantrys moved from Caucasus to Iraq
            2 bombers moved from Caucasus to Southern Italy
            1 bomber and 1 fighter moved from Greece to Southern Italy
            2 fighters and 2 tactical_bombers moved from Syria to Iraq
            1 fighter moved from Romania to Germany
            3 fighters moved from Yugoslavia to Southern Italy
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
            1 mech_infantry moved from Southern Italy to Western Germany
            3 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Novgorod to Bryansk
            1 artillery and 4 infantry moved from Bryansk to Russia
            34 artilleries and 52 infantry moved from Tambov to Russia
            2 bombers moved from Trans-Jordan to Southern Italy
            1 infantry moved from Smolensk to Archangel
            2 artilleries and 3 infantry moved from Smolensk to Russia
            1 fighter moved from Denmark to Germany
            1 tactical_bomber moved from Denmark to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Caucasus
            4 artilleries and 6 infantry placed in Western Germany
            9 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,6,4,2,1,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,4,6,6,5,6,5,4,3,1,2,1,2,4
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Americans AA : -0.17
    Germans regular : -0.67
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - Russians
            2 armour, 10 artilleries, 74 infantry and 2 mech_infantrys moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 armour, 10 artilleries, 74 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 10 artilleries, 74 infantry and 2 mech_infantrys in Archangel, round 2 : 27/88 hits, 18,67 expected hits
                    Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Italians with 2 armour, 10 artilleries, 74 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 3 infantry moved from Yunnan to Burma
            2 fighters moved from Yunnan to India
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : 8,33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            12 infantry moved from Ethiopia to 76 Sea Zone
            2 battleships, 6 carriers, 3 destroyers, 5 fighters, 12 infantry, 2 tactical_bombers and 6 transports moved from 76 Sea Zone to 81 Sea Zone
            5 fighters, 12 infantry and 2 tactical_bombers moved from 81 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
            9 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters moved from Southern Italy to Egypt
            4 infantry moved from Union of South Africa to 71 Sea Zone
            4 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Manchuria to Kiangsi
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble? Also, do you want to move your Russia AA’s to your troops?


  • @ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):

    Scramble? Also, do you want to move your Russia AA’s to your troops?

    No scramble, thanks.

    Yes, the 4 aa should’ve joined the army.


  • Also blitzing Nenetsia and Urals makes sense. Was a bit hasty.


  • AA missed and I got 2 bombardment hits.
    Do you want to take casulties round by round?


  • @ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):

    AA missed and I got 2 bombardment hits.
    Do you want to take casulties round by round?

    Yes, it’s too important not to. :)


  • With such a crappy start for the good guys, the 2 aa will take the hit from bombardment.


  • My aa’s are useless anyway.


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            12 infantry moved from Ethiopia to 76 Sea Zone
            2 battleships, 6 carriers, 3 destroyers, 5 fighters, 12 infantry, 2 tactical_bombers and 6 transports moved from 76 Sea Zone to 81 Sea Zone
            5 fighters, 12 infantry and 2 tactical_bombers moved from 81 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
            9 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters moved from Southern Italy to Egypt
            4 infantry moved from Union of South Africa to 71 Sea Zone
            4 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Manchuria to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                1 bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Japanese attack with 19 fighters, 17 infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 8 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 3 infantry; ANZAC defend with 1 infantry; Americans defend with 3 fighters
                    British roll AA dice in Egypt : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships in Egypt, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 19 fighters, 17 infantry and 4 tactical_bombers in Egypt, round 2 : 14/40 hits, 15.00 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.17
    British AA : -1.00
    

    Savegame


  • 14 more hits


  • @ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):

    14 more hits

    Ok, will go with max d, so kill the 4 midget-inf, 1 sb and 9 UK-inf.


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            12 infantry moved from Ethiopia to 76 Sea Zone
            2 battleships, 6 carriers, 3 destroyers, 5 fighters, 12 infantry, 2 tactical_bombers and 6 transports moved from 76 Sea Zone to 81 Sea Zone
            5 fighters, 12 infantry and 2 tactical_bombers moved from 81 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
            9 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters moved from Southern Italy to Egypt
            4 infantry moved from Union of South Africa to 71 Sea Zone
            4 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Manchuria to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                1 bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Japanese attack with 19 fighters, 17 infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 8 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 3 infantry; ANZAC defend with 1 infantry; Americans defend with 3 fighters
                    British roll AA dice in Egypt : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships in Egypt, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 19 fighters, 17 infantry and 4 tactical_bombers in Egypt, round 2 : 14/40 hits, 15.00 expected hits
                    British roll dice for 2 aaGuns, 5 artilleries, 1 bomber, 11 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 16/37 hits, 16.00 expected hits
                    16 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British, 1 bomber owned by the British, 3 infantry owned by the French and 9 infantry owned by the British lost in Egypt
                    Japanese roll dice for 19 fighters, 1 infantry and 4 tactical_bombers in Egypt, round 3 : 9/24 hits, 12.33 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -4.50
    British AA : -1.00
    British regular : 0.00
    

    Savegame


  • 9 hits in round 2


  • @ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):

    9 hits in round 2

    Kill 9 land and keep 2 art.


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            12 infantry moved from Ethiopia to 76 Sea Zone
            2 battleships, 6 carriers, 3 destroyers, 5 fighters, 12 infantry, 2 tactical_bombers and 6 transports moved from 76 Sea Zone to 81 Sea Zone
            5 fighters, 12 infantry and 2 tactical_bombers moved from 81 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
            9 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters moved from Southern Italy to Egypt
            4 infantry moved from Union of South Africa to 71 Sea Zone
            4 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Manchuria to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                1 bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Japanese attack with 19 fighters, 17 infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 8 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 3 infantry; ANZAC defend with 1 infantry; Americans defend with 3 fighters
                    British roll AA dice in Egypt : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships in Egypt, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 19 fighters, 17 infantry and 4 tactical_bombers in Egypt, round 2 : 14/40 hits, 15.00 expected hits
                    British roll dice for 2 aaGuns, 5 artilleries, 1 bomber, 11 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 16/37 hits, 16.00 expected hits
                    16 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British, 1 bomber owned by the British, 3 infantry owned by the French and 9 infantry owned by the British lost in Egypt
                    Japanese roll dice for 19 fighters, 1 infantry and 4 tactical_bombers in Egypt, round 3 : 9/24 hits, 12.33 expected hits
                    British roll dice for 5 artilleries, 11 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 10/23 hits, 11.50 expected hits
                    9 fighters owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British and 4 infantry owned by the British lost in Egypt
                    Japanese roll dice for 10 fighters and 4 tactical_bombers in Egypt, round 4 : 9/14 hits, 7.67 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -3.17
    British AA : -1.00
    British regular : -1.50
    

    Savegame


  • 9 hits again in round 3


  • @ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):

    9 hits again in round 3

    Save the UK-figs.


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            12 infantry moved from Ethiopia to 76 Sea Zone
            2 battleships, 6 carriers, 3 destroyers, 5 fighters, 12 infantry, 2 tactical_bombers and 6 transports moved from 76 Sea Zone to 81 Sea Zone
            5 fighters, 12 infantry and 2 tactical_bombers moved from 81 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
            9 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters moved from Southern Italy to Egypt
            4 infantry moved from Union of South Africa to 71 Sea Zone
            4 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Manchuria to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                1 bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Japanese attack with 19 fighters, 17 infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 8 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 3 infantry; ANZAC defend with 1 infantry; Americans defend with 3 fighters
                    British roll AA dice in Egypt : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships in Egypt, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 19 fighters, 17 infantry and 4 tactical_bombers in Egypt, round 2 : 14/40 hits, 15.00 expected hits
                    British roll dice for 2 aaGuns, 5 artilleries, 1 bomber, 11 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 16/37 hits, 16.00 expected hits
                    16 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British, 1 bomber owned by the British, 3 infantry owned by the French and 9 infantry owned by the British lost in Egypt
                    Japanese roll dice for 19 fighters, 1 infantry and 4 tactical_bombers in Egypt, round 3 : 9/24 hits, 12.33 expected hits
                    British roll dice for 5 artilleries, 11 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 10/23 hits, 11.50 expected hits
                    9 fighters owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British and 4 infantry owned by the British lost in Egypt
                    Japanese roll dice for 10 fighters and 4 tactical_bombers in Egypt, round 4 : 9/14 hits, 7.67 expected hits
                    British roll dice for 2 artilleries, 11 fighters and 1 tactical_bomber in Egypt, round 4 : 5/14 hits, 8.50 expected hits
                    5 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 3 fighters owned by the Americans, 2 artilleries owned by the British and 3 fighters owned by the British lost in Egypt
                    Japanese roll dice for 5 fighters and 4 tactical_bombers in Egypt, round 5 : 5/9 hits, 5.17 expected hits
                    British roll dice for 5 fighters in Egypt, round 5 : 4/5 hits, 3.33 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 5 fighters owned by the British lost in Egypt
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Japanese: 15 fighters, 17 infantry and 3 tactical_bombers
                Casualties for British: 2 aaGuns, 5 artilleries, 1 bomber, 8 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
                Casualties for French: 3 infantry
                Casualties for Americans: 3 fighters
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 submarine moved from 71 Sea Zone to 70 Sea Zone
            1 carrier and 2 destroyers moved from 71 Sea Zone to 81 Sea Zone
            4 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            2 infantry moved from Eastern Persia to Persia
            1 bomber moved from Kiangsi to Manchuria
            2 mech_infantrys moved from Jehol to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Union of South Africa
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,3,1,5,2,6,5,2,5,5,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,3,5,6,1,6,5,2,4,6
            Japanese collect 17 PUs (21 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -3.33
    British AA : -1.00
    British regular : -4.33
    

    Savegame

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