one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
L21 BM3 Ghostglider vs trulpen (+21)
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters and 1 tactical_bomber moved from Midway to Iwo Jima 1 fighter moved from 22 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Holland Belgium Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Iwo Jima Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/6 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 carrier moved from 22 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 2 tactical_bombers moved from Western United States to Wake Island 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Holland Belgium to United Kingdom 5 fighters moved from Russia to Shensi Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 0,67 Germans regular : -0,67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 2 artilleries and 4 infantry moved from Anhwe to Kiangsi 6 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hopei to Anhwe 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Anhwe Chinese undo move 1. 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Sikang 1 infantry placed in Anhwe Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. Chinese undo move 1. 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 2 artilleries and 4 infantry moved from Anhwe to Kiangsi 6 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hopei to Anhwe 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Anhwe Chinese undo move 1. 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Sikang 1 infantry placed in Anhwe Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. Chinese undo move 1. 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters and 1 tactical_bomber moved from Midway to Iwo Jima 1 fighter moved from 22 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Holland Belgium Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Iwo Jima Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/6 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 carrier moved from 22 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 2 tactical_bombers moved from Western United States to Wake Island 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Holland Belgium to United Kingdom 5 fighters moved from Russia to Shensi Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 2 artilleries and 4 infantry moved from Anhwe to Kiangsi 6 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hopei to Anhwe 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Anhwe Chinese undo move 1. 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Sikang 1 infantry placed in Anhwe Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. Chinese undo move 1. 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France EDIT: 1 fighter moved from Gibraltar to 110 Sea Zone EDIT: 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 mech_infantry moved from West India to Persia 1 bomber moved from India to Persia 2 fighters moved from India to Persia 3 submarines moved from 97 Sea Zone to 98 Sea Zone Combat - British Battle in Persia British attack with 1 bomber, 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Persia, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun; Italians defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll AA dice in Southern France : 0/2 hits, 0,33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 aaGun and 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the British lost in Southern France British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 4 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 5 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Persia to 76 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 78 Sea Zone to 76 Sea Zone 1 submarine moved from 71 Sea Zone to 80 Sea Zone 1 bomber moved from Persia to West India 1 aaGun, 2 artilleries and 1 infantry moved from India to West India 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 airfield placed in Egypt 1 fighter placed in 110 Sea Zone 1 infantry placed in Egypt 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,83 Italians regular : 0,67 Japanese regular : 0,00 Germans AA : -0,33 Germans regular : -1,00 British regular : -3,50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from France to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Holland Belgium Italians attack with 2 fighters and 3 infantry Americans defend with 2 infantry Italians roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking 97 Sea Zone from British, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 aaGun and 5 infantry moved from Southern Italy to Northern Italy 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Southern France 1 artillery moved from Iraq to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Trans-Jordan Place Units - Italians 2 infantry placed in Southern France 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,4,1,6,5,3,6,6,2,3,3 Italians collect 21 PUs (3 lost to blockades); end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Italians regular : -0.83 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Queensland 3 submarines moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 17 Sea Zone 1 cruiser moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from Shensi to Anhwe 1 fighter moved from Shensi to Anhwe Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Queensland 3 submarines moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 17 Sea Zone 1 cruiser moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from Shensi to Anhwe 1 fighter moved from Shensi to Anhwe Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Anhwe to Shensi Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier and 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Novgorod to Vologda 2 infantry moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 bomber moved from Romania to Samara 1 bomber moved from Romania to Novosibirsk 1 infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 infantry moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Caucasus to Novosibirsk 1 mech_infantry moved from Caucasus to Novosibirsk 3 infantry moved from Volgograd to Samara 2 infantry moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 1 tactical_bomber moved from Trans-Jordan to Persia 1 infantry moved from Northwest Persia to Persia Combat - Germans Battle in Persia Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Persia, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Novosibirsk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 1 fighter moved from Southern Italy to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 4 transports moved from 115 Sea Zone to 114 Sea Zone 8 infantry moved from Germany to 114 Sea Zone 8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone 8 infantry moved from 115 Sea Zone to Novgorod 1 armour and 9 mech_infantrys moved from Archangel to Novosibirsk 1 fighter moved from Vologda to Novgorod 1 bomber moved from Samara to Volgograd 1 bomber moved from Novosibirsk to Volgograd 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk 1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan 3 mech_infantrys moved from Iraq to Trans-Jordan 2 infantry moved from France to Western Germany 1 artillery and 3 infantry moved from Novgorod to Archangel 3 artilleries and 4 infantry moved from Novgorod to Belarus Place Units - Germans 1 carrier placed in 113 Sea Zone 8 infantry placed in Germany 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Germany 5 infantry placed in Western Germany Germans undo move 6. 3 infantry placed in Ukraine 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,3,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,3,4,4,5,2,5,6,4,1,2 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Russians regular : -2.00 Germans regular : 1.67 British regular : -0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter and 2 infantry in Vologda, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 5 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 infantry moved from Yenisey to Timguska 1 aaGun and 3 infantry moved from Hopei to Anhwe 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans regular : -2,67 Russians regular : -1,67 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to Hunan 2 fighters moved from Yunnan to Hunan 1 artillery and 13 infantry moved from Burma to India 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Shantung 1 fighter and 1 tactical_bomber moved from Japan to Shantung Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in Hunan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking 42 Sea Zone from ANZAC, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 artillery and 13 infantry British defend with 1 artillery, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery and 13 infantry in India, round 2 : 3/14 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery and 12 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 carriers and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 2 carriers moved from 41 Sea Zone to 39 Sea Zone 1 carrier and 4 destroyers moved from 37 Sea Zone to 39 Sea Zone 3 submarines moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 2 carriers moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 37 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Shantung to Manchuria 1 infantry moved from Manchuria to Jehol 3 infantry moved from Manchuria to Jehol 3 infantry moved from Korea to Manchuria 1 infantry moved from Amur to Manchuria 1 fighter moved from Japan to Philippines 4 mech_infantrys moved from Amur to Buryatia 2 fighters moved from Hunan to Jehol 2 infantry moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 2 battleships moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from 42 Sea Zone to 39 Sea Zone 5 fighters moved from 41 Sea Zone to Philippines 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Korea 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,3,5,6,3,6,1,4,2,3,5,1 Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.33 UK_Pacific regular : 0.00 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 7 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kwangtung 2 fighters moved from Shensi to Sikang 2 fighters moved from Shensi to Tsinghai 1 fighter moved from Shensi to Tsinghai 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Southern France 2 fighters moved from 110 Sea Zone to Southern France Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Kwangtung Americans attack with 7 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 6 infantry Americans roll dice for 7 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 7/11 hits, 5,17 expected hits Japanese roll dice for 6 infantry in Kwangtung, round 2 : 2/6 hits, 2,00 expected hits 6 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung Americans win, taking 6 Sea Zone from Japanese, taking Kwangtung from Japanese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 6 infantry Battle in Tsinghai Americans attack with 3 fighters Germans defend with 1 infantry Americans roll dice for 3 fighters in Tsinghai, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Tsinghai Americans roll dice for 2 fighters in Tsinghai, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Tsinghai Americans roll dice for 1 fighter in Tsinghai, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tsinghai Americans win with 1 fighter remaining. Battle score for attacker is -17 Casualties for Americans: 2 fighters Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 6/10 hits, 3,67 expected hits Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Italians: 3 infantry Battle in Sikang Americans attack with 2 fighters Germans defend with 1 infantry Americans roll dice for 2 fighters in Sikang, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Sikang Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Sikang to Russia 1 fighter moved from Tsinghai to Russia 6 fighters moved from Kwangtung to 20 Sea Zone 2 carriers and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 1 carrier moved from 21 Sea Zone to 33 Sea Zone 3 fighters moved from 17 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 2 submarines moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 2 submarines moved from 21 Sea Zone to 20 Sea Zone 5 carriers moved from 21 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone 1 tactical_bomber moved from Wake Island to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 cruiser and 1 destroyer moved from 21 Sea Zone to 33 Sea Zone 1 cruiser moved from 21 Sea Zone to 20 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern France to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Southern France to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 3 aaGuns moved from Normandy Bordeaux to Southern France 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone Place Units - Americans 2 bombers placed in Eastern United States 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 3 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans regular : 1,67 Italians regular : 1,00 Japanese regular : 0,00 Germans regular : 0,33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Anhwe to Shantung 2 artilleries and 17 infantry moved from Kiangsi to Hunan 1 fighter moved from Anhwe to Shantung 4 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 artilleries and 17 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 17 infantry in Hunan, round 2 : 4/19 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Hopei Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Shensi 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 7 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kwangtung 2 fighters moved from Shensi to Sikang 2 fighters moved from Shensi to Tsinghai 1 fighter moved from Shensi to Tsinghai 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Southern France 2 fighters moved from 110 Sea Zone to Southern France Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Kwangtung Americans attack with 7 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 6 infantry Americans roll dice for 7 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 7/11 hits, 5,17 expected hits Japanese roll dice for 6 infantry in Kwangtung, round 2 : 2/6 hits, 2,00 expected hits 6 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung Americans win, taking 6 Sea Zone from Japanese, taking Kwangtung from Japanese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 6 infantry Battle in Tsinghai Americans attack with 3 fighters Germans defend with 1 infantry Americans roll dice for 3 fighters in Tsinghai, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Tsinghai Americans roll dice for 2 fighters in Tsinghai, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Tsinghai Americans roll dice for 1 fighter in Tsinghai, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tsinghai Americans win with 1 fighter remaining. Battle score for attacker is -17 Casualties for Americans: 2 fighters Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 6/10 hits, 3,67 expected hits Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Italians: 3 infantry Battle in Sikang Americans attack with 2 fighters Germans defend with 1 infantry Americans roll dice for 2 fighters in Sikang, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Sikang Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Sikang to Russia 1 fighter moved from Tsinghai to Russia 6 fighters moved from Kwangtung to 20 Sea Zone 2 carriers and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 1 carrier moved from 21 Sea Zone to 33 Sea Zone 3 fighters moved from 17 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 2 submarines moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 2 submarines moved from 21 Sea Zone to 20 Sea Zone 5 carriers moved from 21 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone 1 tactical_bomber moved from Wake Island to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 cruiser and 1 destroyer moved from 21 Sea Zone to 33 Sea Zone 1 cruiser moved from 21 Sea Zone to 20 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern France to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Southern France to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 3 aaGuns moved from Normandy Bordeaux to Southern France 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone Place Units - Americans 2 bombers placed in Eastern United States 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 3 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Anhwe to Shantung 2 artilleries and 17 infantry moved from Kiangsi to Hunan 1 fighter moved from Anhwe to Shantung 4 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 artilleries and 17 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 17 infantry in Hunan, round 2 : 4/19 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Hopei Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Shensi 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Americans takes 20 Sea Zone from Japanese EDIT: Turning off Edit Mode 5 submarines moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Egypt to 97 Sea Zone 1 fighter moved from Egypt to 97 Sea Zone EDIT: 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium EDIT: 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - British Battle in 97 Sea Zone British attack with 2 fighters and 5 submarines; Russians loiter and taunt Italians defend with 1 destroyer British roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits British roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 2 fighters and 5 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Holland Belgium British attack with 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 submarine 1 submarine owned by the Americans submerged Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 fighters moved from 76 Sea Zone to Egypt 2 fighters moved from 97 Sea Zone to Southern France 1 fighter moved from Egypt to Southern France 1 carrier, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Southern France EDIT: 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 2 submarines moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Gibraltar to Southern France 1 fighter moved from Holland Belgium to Southern France 1 tactical_bomber moved from Holland Belgium to United Kingdom 3 aaGuns and 19 infantry moved from Normandy Bordeaux to Southern France 2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 2 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Morocco 1 aaGun moved from 92 Sea Zone to Morocco 2 aaGuns, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to Eastern Persia 1 bomber moved from West India to Egypt Place Units - British 1 fighter placed in United Kingdom 2 artilleries and 1 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : 1,67 Italians regular : 0,67 Japanese regular : -0,33 Germans regular : 1,00 British regular : -3,00 -
Assumed no scramble in z97.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 aaGun and 5 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Western Germany to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2,5,5,1,3,1,6,2,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 Italians collect 10 PUs (11 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Anhwe to Chahar 2 fighters moved from Shensi to Chahar Combat - ANZAC Battle in Chahar ANZAC attack with 4 fighters Japanese defend with 1 infantry ANZAC roll dice for 4 fighters in Chahar, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Chahar ANZAC win with 3 fighters remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Chahar to Suiyuyan 1 infantry moved from West India to Eastern Persia 3 infantry moved from New South Wales to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from Chahar to Suiyuyan Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,1,2,5,2,6,1 ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 infantry moved from West India to Eastern Persia Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,00 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 fighter, 15 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 artillery and 3 infantry moved from Archangel to Vologda 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 4 mech_infantrys moved from Novosibirsk to Timguska 6 mech_infantrys moved from Novosibirsk to Kansu Germans take Kansu from Chinese 1 mech_infantry moved from Novosibirsk to Timguska 1 mech_infantry moved from Yakut S.S.R. to Yenisey 2 bombers moved from Volgograd to Yenisey 1 fighter moved from Novgorod to Smolensk 3 infantry moved from Belarus to Smolensk Combat - Germans Battle in Timguska Germans attack with 1 armour and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 5 mech_infantrys in Timguska, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yenisey Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Yenisey to Yakut S.S.R. 1 fighter moved from Smolensk to Bryansk 3 artilleries and 1 infantry moved from Belarus to Bryansk 3 infantry moved from Volgograd to Rostov 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Novgorod to Archangel 1 artillery and 7 infantry moved from Novgorod to Belarus 1 infantry moved from Samara to Tambov 1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 infantry moved from Persia to Northwest Persia 2 armour and 5 mech_infantrys moved from Bryansk to Caucasus 4 transports moved from 115 Sea Zone to 114 Sea Zone 8 infantry moved from Germany to 114 Sea Zone 8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone 8 infantry moved from 115 Sea Zone to Novgorod 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from Western Germany to Southern Italy 10 infantry moved from Western Germany to France 3 fighters moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Southern Italy 3 infantry moved from Western Germany to Northern Italy 2 infantry moved from Germany to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 artilleries placed in Novgorod 8 infantry placed in Germany 1 fighter and 4 infantry placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2,1,6,1,5,6,2,6,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 Germans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : 2.67 Germans regular : -0.17 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 2 fighters moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Chahar from Japanese to Neutral EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Chahar from Neutral to Chinese EDIT: Turning off Edit Mode 2 fighters moved from Vologda to Russia 1 aaGun moved from Shensi to Suiyuyan 1 aaGun moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,17 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 2 fighters moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Chahar from Japanese to Neutral EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Chahar from Neutral to Chinese EDIT: Turning off Edit Mode 2 fighters moved from Vologda to Russia 1 aaGun moved from Shensi to Suiyuyan 1 aaGun moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Hopei: 1 aaGun EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Hunan: 1 infantry EDIT: Adding units owned by Russians to Hopei: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,17 -
Stacked a little differently in China.





