@simon33 said in PtV L25 Simon33 (Allies) vs Nikola1975 (Axis +13) game 2:
I assumed no scramble to z55.
@simon33 said in PtV L25 Simon33 (Allies) vs Nikola1975 (Axis +13) game 2:
Scramble to Yunnan or Kwangsi?
Edits to US NCM. Same Q.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 aaGuns, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Suiyuyan to Sikang
2 fighters moved from Suiyuyan to Anhwe
2 fighters moved from Suiyuyan to Tsinghai
1 fighter moved from Russia to Tsinghai
1 fighter and 1 tactical_bomber moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to France
Combat - Americans
Battle in Tsinghai
Americans attack with 3 fighters
Germans defend with 1 armour
Americans roll dice for 3 fighters in Tsinghai, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Tsinghai
Americans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Germans: 1 armour
Battle in France
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in France, round 2 : 3/3 hits, 1,67 expected hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in France
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Sikang, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Anhwe, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Sikang to Suiyuyan
2 fighters moved from Tsinghai to Suiyuyan
2 fighters moved from Anhwe to Suiyuyan
1 mech_infantry moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
6 carriers, 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 45 Sea Zone
3 destroyers moved from 34 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
3 submarines moved from 33 Sea Zone to 45 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
3 fighters moved from Wake Island to 45 Sea Zone
2 fighters moved from Wake Island to Queensland
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 aaGuns and 1 infantry placed in Southern France
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 6.
Americans undo move 5.
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Western United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
2 artilleries and 11 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Hunan, round 2 : 2/13 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Tsinghai from Germans, taking Sikang from Japanese, taking Anhwe from Japanese, taking Hunan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 39 PUs;
British buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
EDIT: 1 tactical_bomber moved from Southern France to 110 Sea Zone
2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
2 fighters moved from Russia to Northwest Persia
1 mech_infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Eastern Persia to India
Combat - British
Battle in Holland Belgium
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 4 fighters and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
British win with 4 fighters remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in India
British attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 bomber and 3 mech_infantrys in India, round 2 : 0/4 hits, 1,17 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 bomber and 3 mech_infantrys in India, round 3 : 0/4 hits, 1,17 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 bomber and 3 mech_infantrys in India, round 4 : 1/4 hits, 1,17 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
British roll dice for 1 bomber and 2 mech_infantrys in India, round 5 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in India, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from India to West India
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia
1 aaGun and 4 infantry moved from Tobruk to Alexandria
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 carrier, 2 cruisers and 3 destroyers moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
4 fighters moved from Northwest Persia to Persia
2 fighters moved from 99 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
4 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
EDIT: 1 mech_infantry moved from Iraq to Trans-Jordan
Place Units - British
1 submarine placed in 81 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Normandy Bordeaux
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 1,83
Japanese regular : -2,00
Germans regular : 2,17
British regular : -1,33
Thought about 3 inf in Normandie when I started the turn, but then somehow forgot about it when repairing London and looking at z110 and S Fr. Is it ok to scrap the sub for 2 inf (1 in London and 1 in Cairo)?
Also, with Italy can-opening, I’d like to keep the mechs in Jordan instead of Iraq. Is it ok that the US-mech back up one step?
sure you can change. Let me know which map you want to continue from
@ghostglider said in L21 BM3 Ghostglider vs trulpen (+21):
sure you can change. Let me know which map you want to continue from
The one I posted should be fine. Did the changes already, but was prepared to change them back.
It looks like you have done the changes already, so I will continue from your latest map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Urals to Yenisey
Italians take Yenisey from Russians
Combat - Italians
Non Combat Move - Italians
1 aaGun, 1 armour, 2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Novosibirsk to Caucasus
2 fighters moved from Western Germany to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,6,1,3,4,5,5,3
Italians collect 7 PUs (9 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Celebes
Battle in 17 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from New South Wales to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 20 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
3 fighters moved from Russia to Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Celebes
Battle in 17 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from New South Wales to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 20 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
3 fighters moved from Russia to Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
The air are on their own carrier in z110.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Celebes
Battle in 17 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from New South Wales to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 20 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
3 fighters moved from Russia to Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Libya to Tobruk
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 mech_infantrys
EDIT: Adding units owned by British to Trans-Jordan: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
Sorry, just noticed that I didn’t move the 2 mech from Cairo after undoing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
2 tactical_bombers moved from Caucasus to Iraq
1 fighter moved from Southern Italy to Iraq
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Caucasus to Iraq
Combat - Germans
Strategic bombing raid in Normandy Bordeaux
British roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iraq
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
1 fighter and 2 tactical_bombers moved from Iraq to Northwest Persia
3 armour and 3 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
3 artilleries moved from Ukraine to Bryansk
9 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
4 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Germany to 114 Sea Zone
1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Novgorod to Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Germany to Western Germany
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Northwest Persia to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Northern Italy to France
1 infantry moved from Western Germany to France
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Western Germany to Novgorod
1 infantry moved from Northern Italy to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 6 infantry placed in Germany
1 fighter and 7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,6,6,5,5,6,1,3
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans regular : -0.50
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Timguska
Russians take Timguska from Germans
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 aaGuns and 4 infantry moved from Kweichow to Hunan
1 infantry moved from Suiyuyan to Kansu
4 infantry moved from Kansu to Timguska
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 22 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
2 fighters moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Philippines
2 fighters moved from 22 Sea Zone to 19 Sea Zone
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to India
2 fighters moved from Yunnan to India
1 bomber moved from Yunnan to Shantung
1 bomber moved from Yunnan to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 battleship moved from 22 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 fighter moved from Yunnan to India
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 1/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 19 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Shantung
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shantung, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Battle in Anhwe
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Anhwe, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Jehol from Chinese, taking Anhwe from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/7 hits, 3.33 expected hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from India to Yunnan
3 infantry moved from Shan State to Burma
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Shantung to Yunnan
1 artillery moved from Korea to Manchuria
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers and 2 submarines moved from 22 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 carrier moved from 22 Sea Zone to 19 Sea Zone
1 carrier moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Korea
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.33
Japanese regular : -1.83
UK_Pacific regular : -0.67
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Southern France to France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
5 fighters moved from Suiyuyan to Anhwe
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in France
Americans attack with 1 fighter and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter and 4 infantry in France, round 2 : 0/5 hits, 1,17 expected hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 4 infantry in France, round 3 : 0/5 hits, 1,17 expected hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in France
Americans roll dice for 1 fighter and 3 infantry in France, round 4 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from Americans, taking Tunisia from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Anhwe
Americans attack with 5 fighters
Japanese defend with 1 artillery
Americans roll dice for 5 fighters in Anhwe, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Americans win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
5 fighters moved from Anhwe to Suiyuyan
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 marine, 3 submarines and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 fighter moved from France to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
2 aaGuns moved from Southern France to France
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters, 2 infantry and 1 tactical_bomber placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Japanese regular : -0,33
Germans AA : -0,17
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Suiyuyan to Kiangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Anhwe from Japanese, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Chahar
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Southern France to France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
5 fighters moved from Suiyuyan to Anhwe
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in France
Americans attack with 1 fighter and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter and 4 infantry in France, round 2 : 0/5 hits, 1,17 expected hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 4 infantry in France, round 3 : 0/5 hits, 1,17 expected hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in France
Americans roll dice for 1 fighter and 3 infantry in France, round 4 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from Americans, taking Tunisia from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Anhwe
Americans attack with 5 fighters
Japanese defend with 1 artillery
Americans roll dice for 5 fighters in Anhwe, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Americans win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
5 fighters moved from Anhwe to Suiyuyan
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 marine, 3 submarines and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 fighter moved from France to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
2 aaGuns moved from Southern France to France
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters, 2 infantry and 1 tactical_bomber placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Suiyuyan to Kiangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Anhwe from Japanese, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Chahar
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 46 PUs;
British buy 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from West India to India
1 bomber moved from West India to India
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
4 fighters moved from Persia to Iraq
Combat - British
Battle in Iraq
British attack with 4 fighters and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 4 fighters and 3 infantry in Iraq, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in India
British attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in India, round 2 : 2/7 hits, 2,67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in India, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber moved from India to West India
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Iraq to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
1 armour and 3 mech_infantrys moved from Persia to Eastern Persia
2 aaGuns moved from West India to India
1 bomber moved from West India to Eastern Persia
1 aaGun and 4 infantry moved from Alexandria to Egypt
4 infantry moved from Southern France to France
1 aaGun and 4 infantry moved from Normandy Bordeaux to France
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Southern France to France
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to France
1 tactical_bomber moved from 110 Sea Zone to France
Place Units - British
5 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Egypt
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -1,83
Japanese regular : 0,50
Germans AA : -0,17
Germans regular : -0,33
British regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 mech_infantry moved from Yenisey to Buryatia
Italians take Buryatia from Russians
1 armour, 2 artilleries and 1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 3 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 aaGun moved from Northwest Persia to Iraq
1 artillery moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
6 infantry moved from Northern Italy to Southern France
2 aaGuns, 2 fighters, 9 infantry and 1 marine moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,4,2,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,2,4,1,1,4,1
Italians collect 9 PUs (12 lost to blockades); end with 11 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 43 Sea Zone to 41 Sea Zone
EDIT: 2 artilleries, 1 fighter and 15 infantry moved from Hunan to Kweichow
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 cruiser moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 17 Sea Zone to 31 Sea Zone
3 fighters moved from Persia to India
1 fighter moved from Hunan to India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 43 Sea Zone to 41 Sea Zone
EDIT: 2 artilleries, 1 fighter and 15 infantry moved from Hunan to Kweichow
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 cruiser moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 17 Sea Zone to 31 Sea Zone
3 fighters moved from Persia to India
1 fighter moved from Hunan to India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to France
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,33