If you read the top of page 11 you will see there is a new rule for V3 where you cannot combat move through a canal as you proposed. The example they give is exactly what you were talking about. You can still choose to do it the old way but either way that is one of the things you should have all of the players to agree to before the game begins. We always play it the new way.
Canada at War
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HBG posted an updated rules and Reference Sheet (3.3) for Canada at War.
Did anyone check what the corrections or changes are about ?
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@noneshallpass
It looks like Jinx got his wish!
Here are the ones I see:- The balance provisions have changed. Germany now gets 2 subs, not 4, but gets a sub discount and “wolfpack” bonus.
- Canada’s bonus income has changed, and is lesser in scope and harder.
- Canada’s wartime income is 6. (Map change from v2)
- Canada gets NO peace time bonus increases.
- The Veteran guard have been buffed +1 on defense.
- Surrender conditions have changed.
- The BCATP is now limited to two nations per turn, and the delivery process is clarified. (It moves via lend lease)
- The “remote terrain” rules have been removed.
- Volunteer army has changed. Units may now move outside of Canada before being at war. Volunteer army also only applies to Canadian home country.
- There is something about “takes up a factory slot” on the QOR and the Patricia’s. Not sure if this means the facotry where built or the Canadian factory.
- Their special units are now (mostly) only available once at war.
Disclaimer: The following is (mostly) personal opinions
Things that I have noticed that should be changed or addressed still:- Canada does not get a shipyard still!
- The 1939 setup has 4 germans subs. Should be fixed. (Also says locked until at war. German starts at war in 1939.)
- Does that UK militia in Canada become Canadian in the 1936? The infantry in 1939? Clarification needed.
- We still have v2 setup chart styles. (Facilities) and place names as well. (Rules, not sheet)
- We still have Imp Shipyards on the Corvette entry.
- For Canada’s bonus, does Asia include the USSR? or the Middle east?
- On the overview in the rules, it states there is peacetime bonuses.
- On the sheet, there is no build table besides the special units.
That is what I have seen. I am sure there will be more.
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@trig India contributed 1.5 million men to the British effort, Canada about 415,000. Better make an India at War module now.
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@imperious-leader
That’s called the FEC… -
I do not have a map in front of me so someone will have to help me out:
The rules say that Canada gets a +2 bonus for the west atlantic and east atlantic lines are free of subs. If I recall Correctly, convoy lines are not specifically named, so this might be confusing.
Also one more update: I think the PDF is higher resolution too.
Also since the Devils Brigade can now use airbases to raid, it may come into question if you can raid a location 3 spaces away, when there is no valid retreat path from there, since that seems to have a range of 2. It would be good to know if a valid retreat path is required.
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@insanehoshi
I don’t know on the Devil’s Brigade, but I do know that the convy lines are labeled. They just aren’t as interesting labels as v2. -
@trig On the Canada thing do they have a “conscription crisis mode” whereby you basically remove 1-2 Canadian infantry from the map each turn, and future costs of infantry are doubled?
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@imperious-leader
Did you read the rules?
https://www.historicalboardgaming.com/assets/images/HBG/GW1936v3/Expansions/canada at war/Canada at War Rules v33.pdf
https://www.historicalboardgaming.com/assets/images/HBG/GW1936v3/Expansions/canada at war/Canada at War v33.pdfPlease inform yourself before commenting on something.