@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 armour, 3 artilleries, 9 fighters, 6 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
scramble or defend Honolulu?
@squirecam defend
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 armour, 3 artilleries, 9 fighters, 6 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 armour, 3 artilleries, 9 fighters, 6 infantry and 1 tactical_bomber
Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 5 infantry and 2 tactical_bombers; ANZAC defend with 3 fighters
Americans roll AA dice in Hawaiian Islands : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 9 fighters, 6 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 7/20 hits, 8.17 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 5/13 hits, 6.00 expected hits
5 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Americans, 5 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 armour, 3 artilleries, 9 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 6/15 hits, 7.00 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in Hawaiian Islands, round 3 : 3/5 hits, 3.17 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for Americans: 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers
Casualties for ANZAC: 3 fighters
Non Combat Move - Japanese
9 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Kiangsi to Anhwe
2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Jehol to Anhwe
1 aaGun, 2 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Korea to Manchuria
1 armour moved from Manchuria to Jehol
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
6 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -2.50
Americans AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 10 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Western United States to Eastern United States
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Queensland to Line Islands
3 bombers moved from Western United States to Korea
Combat - Americans
Strategic bombing raid in Korea
Japanese roll AA dice in Korea : 0/3 hits, 0.50 expected hits
Bombing raid in Korea rolls: 7,3,8 and causes: 18 damage to unit: factory_upgrade
Bombing raid in Korea causes 18 damage total.
Non Combat Move - Americans
3 bombers moved from Korea to Amur
Place Units - Americans
1 armour placed in Central United States
2 transports placed in 101 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Kwangsi to Kwangtung
9 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 6 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 6 infantry in Kwangtung, round 2 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kwangsi
Place Units - Chinese
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 3.17
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 10 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Western United States to Eastern United States
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Queensland to Line Islands
3 bombers moved from Western United States to Korea
Combat - Americans
Strategic bombing raid in Korea
Japanese roll AA dice in Korea : 0/3 hits, 0.50 expected hits
Bombing raid in Korea rolls: 7,3,8 and causes: 18 damage to unit: factory_upgrade
Bombing raid in Korea causes 18 damage total.
Non Combat Move - Americans
3 bombers moved from Korea to Amur
Place Units - Americans
1 armour placed in Central United States
2 transports placed in 101 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Kwangsi to Kwangtung
9 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 6 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 6 infantry in Kwangtung, round 2 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kwangsi
Place Units - Chinese
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Malta to Syria
1 fighter moved from 98 Sea Zone to Syria
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Egypt to Syria
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
2 submarines moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from India to Iraq
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from French Indo China to Kwangsi
8 infantry moved from Kwangsi to Kiangsi
1 artillery and 3 infantry moved from Yunnan to Kwangsi
4 mech_infantrys moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 armour moved from Egypt to Syria
1 artillery moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 mech_infantry moved from Eire to United Kingdom
3 tactical_bombers moved from United Kingdom to Karelia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from Yunnan to Szechwan
4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Syria
British attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Syria to Trans-Jordan
1 fighter moved from Syria to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
Place Units - British
3 submarines placed in 71 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
2 submarines placed in 39 Sea Zone
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 submarines
Combat Hit Differential Summary :
Chinese regular : 3.17
Japanese regular : 0.33
Japanese AA : -0.50
Germans regular : -0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 unit repaired.
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 artillery and 8 infantry moved from Romania to Eastern Poland
Combat - Italians
Non Combat Move - Italians
3 aaGuns moved from Romania to Eastern Poland
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 submarine moved from 62 Sea Zone to 66 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
2 bombers and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Karelia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
9 armour, 4 artilleries and 19 infantry moved from Baltic States to Belarus
1 armour moved from Poland to Belarus
1 armour moved from Poland to Belarus
2 artilleries and 8 infantry moved from Eastern Poland to Belarus
Combat - Germans
Germans creates battle in territory 66 Sea Zone
Battle in Belarus
Germans attack with 11 armour, 6 artilleries and 27 infantry
Russians defend with 1 infantry
Germans roll dice for 11 armour, 6 artilleries and 27 infantry in Belarus, round 2 : 16/44 hits, 13.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 11 armour, 6 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
3 aaGuns moved from Baltic States to Belarus
3 artilleries and 10 infantry moved from Poland to Eastern Poland
1 fighter moved from Germany to Yugoslavia
3 tactical_bombers moved from Germany to Southern Italy
3 fighters moved from Germany to Southern Italy
2 bombers moved from Germany to Greece
Place Units - Germans
1 airfield placed in Greece
3 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Archangel to Novgorod
5 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 artilleries moved from Karelia to Finland
5 bombers moved from Russia to Yenisey
1 armour moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Sikang to Samara
2 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Russia to Samara
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Vologda to Yenisey
1 infantry moved from Vologda to Russia
1 artillery moved from Russia to Samara
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/9 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Novgorod to Rostov
2 fighters moved from Novgorod to Rostov
2 aaGuns moved from Karelia to Finland
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
9 infantry placed in Russia
1 aaGun placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 6 Sea Zone
6 infantry moved from Korea to Amur
2 artilleries and 13 infantry moved from Manchuria to Amur
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Jehol to Amur
2 fighters and 1 tactical_bomber moved from Anhwe to Amur
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 6 Sea Zone
6 infantry moved from Korea to Amur
2 artilleries and 13 infantry moved from Manchuria to Amur
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Jehol to Amur
2 fighters and 1 tactical_bomber moved from Anhwe to Amur
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 3 bombers; Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Amur : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 9/31 hits, 9.50 expected hits
Russians roll dice for 2 aaGuns, 3 bombers and 18 infantry in Amur, round 2 : 12/21 hits, 6.50 expected hits
12 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Amur
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 8/19 hits, 7.50 expected hits
Russians roll dice for 14 infantry in Amur, round 3 : 4/14 hits, 4.67 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 6/15 hits, 6.83 expected hits
Russians roll dice for 6 infantry in Amur, round 4 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 armour, 2 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 19 infantry
Casualties for Americans: 3 bombers
Casualties for Russians: 2 aaGuns and 18 infantry
Non Combat Move - Japanese
1 armour and 1 artillery moved from 6 Sea Zone to Korea
1 aaGun moved from Manchuria to Amur
2 bombers moved from Amur to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to Korea
2 fighters moved from Amur to Korea
3 artilleries and 3 infantry moved from Anhwe to Jehol
Place Units - Japanese
4 armour, 1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,1,2,1,6
Japanese collect 23 PUs (8 lost to blockades); end with 23 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
Russians regular : 5.83
Russians AA : -1.00
Russians rolled incredible, twice the expected hits.
@squirecam music to my ears! Stuff happens!!
@crockett36 shucks. I just realized I blew the mongolian rule for no good reason.
@crockett36 said in Squirecam vs Crockett:
@crockett36 shucks. I just realized I blew the mongolian rule for no good reason.
The only bright spot to that attack.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 submarines moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 12 Sea Zone to 8 Sea Zone
4 infantry moved from Western United States to British Columbia
4 artilleries moved from Western United States to British Columbia
1 submarine moved from 16 Sea Zone to 15 Sea Zone
1 fighter moved from Line Islands to Southeast Mexico
1 tactical_bomber moved from Western United States to Southeast Mexico
1 armour moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 armour and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to United Kingdom
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 harbour placed in Southeast Mexico
1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
13 infantry moved from Kiangsi to Kwangsi
5 infantry moved from Kwangtung to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Kweichow
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 submarines moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 12 Sea Zone to 8 Sea Zone
4 infantry moved from Western United States to British Columbia
4 artilleries moved from Western United States to British Columbia
1 submarine moved from 16 Sea Zone to 15 Sea Zone
1 fighter moved from Line Islands to Southeast Mexico
1 tactical_bomber moved from Western United States to Southeast Mexico
1 armour moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 armour and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to United Kingdom
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 harbour placed in Southeast Mexico
1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
13 infantry moved from Kiangsi to Kwangsi
5 infantry moved from Kwangtung to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Kweichow
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 submarines moved from 71 Sea Zone to 81 Sea Zone
2 submarines moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Rostov
1 tactical_bomber moved from Trans-Jordan to Rostov
1 fighter moved from Trans-Jordan to Rostov
1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 submarines moved from 39 Sea Zone to 76 Sea Zone
4 mech_infantrys moved from Szechwan to Kazakhstan
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Siam to French Indo China
1 artillery moved from Yunnan to Kwangsi
8 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Persia to Kazakhstan
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Syria to Egypt
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
3 tactical_bombers moved from Karelia to Rostov
Combat - British
Battle in Algeria
Battle in Kazakhstan
British attack with 1 fighter and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 4 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Algeria from Italians, taking Kazakhstan from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Rostov
2 infantry moved from 81 Sea Zone to Egypt
Place Units - British
3 fighters placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Japanese regular : 0.67
British regular : -0.17