@Ragnell804 gg, I concede
Stough v Squire G40 BM
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@stough said in Stough v Squire G40 BM:
Also, one of those Hawaiian transports should be in SZ 64; I thought I had fixed that.
You have a transport that you edited with the us fleet.
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There should be two- one form Hawaii and one form Atlantic.
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I had two transports in the Atlantic and two in the pacific. I left one in the Atlantic, sacrificed the other to aid Hawaii and put the other two with my fleet in SZ64.
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@stough said in Stough v Squire G40 BM:
I had two transports in the Atlantic and two in the pacific. I left one in the Atlantic, sacrificed the other to aid Hawaii and put the other two with my fleet in SZ64.
If you want to edit then go ahead. I went the way I did because I thought taking out the two transports and fleet was better.
PS - your transport doesnt block if I ignored it so I could have attacked Hawaii with 4 inf 8 planes and 4 bombards which was odds in my favor.
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Thank you.
If you wouldn’t have gone there is there was only 1 transport- then feel free to place your submarine elsewhere.
However, I don’t believe he sin peril where he currently resides. -
And my apologies for causing this confusion. I am most embarrassed.
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Dont worry about it. I’ve counted about 6 errors I’ve made in doing this so its helping me figure stuff out.
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 3 fighters moved from Hawaiian Islands to 30 Sea Zone
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 3 fighters moved from Hawaiian Islands to 30 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 30 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 64 Sea Zone to 52 Sea Zone 3 fighters moved from Western United States to 52 Sea Zone 2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 53 Sea Zone 2 fighters and 1 tactical_bomber moved from 53 Sea Zone to New Hebrides 3 bombers moved from Central United States to New Zealand 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 fighter moved from 46 Sea Zone to New Guinea 1 transport moved from 64 Sea Zone to 66 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 fighters and 2 tactical_bombers placed in Western United States Americans undo move 1. 2 fighters and 1 tactical_bomber placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.33
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 12 infantry moved from Szechwan to Yunnan
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Yunnan, round 2 : 1/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.00
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3 Combat Move - British 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia 1 tactical_bomber moved from Burma to French Indo China 1 mech_infantry moved from Burma to French Indo China 1 armour moved from Burma to French Indo China 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 3 fighters moved from Hawaiian Islands to 30 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 30 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 64 Sea Zone to 52 Sea Zone 3 fighters moved from Western United States to 52 Sea Zone 2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 53 Sea Zone 2 fighters and 1 tactical_bomber moved from 53 Sea Zone to New Hebrides 3 bombers moved from Central United States to New Zealand 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 fighter moved from 46 Sea Zone to New Guinea 1 transport moved from 64 Sea Zone to 66 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 fighters and 2 tactical_bombers placed in Western United States Americans undo move 1. 2 fighters and 1 tactical_bomber placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Yunnan, round 2 : 1/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia 1 tactical_bomber moved from Burma to French Indo China 1 mech_infantry moved from Burma to French Indo China 1 armour moved from Burma to French Indo China 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China British roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 5 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 6 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from Shan State to Yunnan 2 aaGuns, 1 artillery and 9 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 3 infantry moved from India to Burma 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 artilleries and 3 infantry moved from Iraq to Trans-Jordan 1 carrier moved from 71 Sea Zone to 79 Sea Zone 1 battleship moved from 76 Sea Zone to 79 Sea Zone 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 mech_infantry moved from Kenya to 72 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 mech_infantry moved from 79 Sea Zone to West India 1 cruiser and 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 4 infantry moved from New Brunswick Nova Scotia to Eastern United States 1 artillery moved from New Brunswick Nova Scotia to Eastern United States 1 armour moved from Ontario to Eastern United States 1 cruiser, 1 destroyer and 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 fighter moved from Shan State to Yunnan Place Units - British 2 infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Removing units owned by British from French Central Africa: 1 fighter EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Persia 1 factory_minor placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 0.50 Japanese regular : 0.33 British regular : -4.67
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Romania to Eastern Poland 2 armour moved from Bulgaria to Eastern Poland 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Tobruk to 81 Sea Zone 1 fighter moved from Tobruk to Southern Italy 1 fighter moved from Tobruk to Southern Italy 1 armour and 1 mech_infantry moved from Algeria to Libya 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 2 artilleries and 2 infantry moved from Bulgaria to Greece 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Yugoslavia to Romania
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Romania to Eastern Poland 2 armour moved from Bulgaria to Eastern Poland 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Tobruk to 81 Sea Zone 1 fighter moved from Tobruk to Southern Italy 1 fighter moved from Tobruk to Southern Italy 1 armour and 1 mech_infantry moved from Algeria to Libya 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 2 artilleries and 2 infantry moved from Bulgaria to Greece 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Yugoslavia to Romania Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Crete Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Greece 1 aaGun moved from Bulgaria to Greece 1 aaGun moved from Bulgaria to Greece 1 aaGun moved from Yugoslavia to Romania Place Units - Italians 3 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 infantry moved from South Australia to Western Australia 1 transport moved from 61 Sea Zone to 56 Sea Zone 3 fighters moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland 2 aaGuns moved from South Australia to Queensland 2 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 infantry moved from South Australia to Western Australia 1 transport moved from 61 Sea Zone to 56 Sea Zone 3 fighters moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland 2 aaGuns moved from South Australia to Queensland 2 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 armour, 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 1 artillery and 4 infantry moved from Norway to Sweden 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 fighter moved from 113 Sea Zone to Sweden 1 tactical_bomber moved from 113 Sea Zone to Sweden 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone 2 artilleries and 4 infantry moved from 114 Sea Zone to Sweden 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 5 artilleries and 19 infantry moved from Poland to Eastern Poland 8 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers moved from Greece to Turkey 1 bomber moved from Greece to Spain 1 bomber moved from Greece to Spain 1 artillery moved from Gibraltar to Spain 7 infantry moved from Southern France to Spain 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain 1 artillery, 1 carrier, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 artillery moved from 99 Sea Zone to Cyprus 3 armour moved from Bulgaria to Turkey 2 armour moved from Northern Italy to Spain 1 tactical_bomber moved from Sweden to 114 Sea Zone
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 armour, 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 1 artillery and 4 infantry moved from Norway to Sweden 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 fighter moved from 113 Sea Zone to Sweden 1 tactical_bomber moved from 113 Sea Zone to Sweden 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone 2 artilleries and 4 infantry moved from 114 Sea Zone to Sweden 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 5 artilleries and 19 infantry moved from Poland to Eastern Poland 8 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers moved from Greece to Turkey 1 bomber moved from Greece to Spain 1 bomber moved from Greece to Spain 1 artillery moved from Gibraltar to Spain 7 infantry moved from Southern France to Spain 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain 1 artillery, 1 carrier, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 artillery moved from 99 Sea Zone to Cyprus 3 armour moved from Bulgaria to Turkey 2 armour moved from Northern Italy to Spain 1 tactical_bomber moved from Sweden to 114 Sea Zone Combat - Germans Battle in Cyprus Battle in Syria Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win, taking Cyprus from British, taking Syria from French with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Sweden Germans attack with 3 artilleries, 1 fighter and 8 infantry Neutral_True defend with 6 infantry Germans roll dice for 3 artilleries, 1 fighter and 8 infantry in Sweden, round 2 : 0/12 hits, 3.33 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans lost in Sweden Germans roll dice for 3 artilleries, 1 fighter and 6 infantry in Sweden, round 3 : 4/10 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Sweden Germans roll dice for 3 artilleries, 1 fighter and 5 infantry in Sweden, round 4 : 4/9 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Sweden, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Sweden Germans win, taking Sweden from Neutral_True with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Turkey Germans attack with 3 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers Neutral_True defend with 8 infantry Germans roll dice for 3 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Turkey, round 2 : 3/17 hits, 6.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey Germans roll dice for 3 armour, 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Turkey, round 3 : 11/15 hits, 5.83 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_True lost in Turkey Germans win, taking Turkey from Neutral_True with 3 armour, 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 infantry Casualties for Neutral_True: 8 infantry Battle in Spain Germans attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Germans roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Spain, round 2 : 7/14 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain Germans win, taking Spain from Neutral_True with 2 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Germans 1 bomber moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from Spain to Normandy Bordeaux 1 fighter moved from Spain to Southern Italy 1 aaGun moved from France to Normandy Bordeaux 1 fighter moved from Sweden to 114 Sea Zone 5 aaGuns moved from Poland to Eastern Poland 1 fighter moved from Turkey to Greece 1 tactical_bomber moved from Turkey to Greece 1 fighter moved from Turkey to 99 Sea Zone 1 tactical_bomber moved from Turkey to Greece Place Units - Germans 1 airfield placed in Greece 1 destroyer placed in 114 Sea Zone 2 armour placed in Germany 3 infantry placed in Normandy Bordeaux 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 3.00 Neutral_True regular : -4.00
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 4 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States