Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsWofW Cpt. W vs Karl7 (Axis)
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Another miss by me on lower Egypt… I just eyeballed and assumed could hold. Guess not, that’s game. Axis are dead.
GG!
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@karl7 Yes, it was a good one. Are you up for another?
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Sure, can I take Axis again? Was a suboptimal performance by me, not to mention some bad dice early on that set me back… LOL
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@karl7 yes, you can have axis again. Let me know when it’s ready.
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@karl7 hold on…I made an edit37046_ame1.tsvg
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yeah but not sure japan can cone back from that





