WofW Cpt. W vs Karl7 (Axis)
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 1 Artillery and 1 Elite moved from Java to Lombok 1 Tank moved from Java to Sumatra Dutch take Sumatra from Hisaichi 1 Tank moved from Sumatra to Java 2 Adv.Fighters and 2 Fighters moved from 67 Sea Zone to Lombok 1 Artillery moved from Java to 67 Sea Zone 2 Artillerys moved from Broome to 67 Sea Zone 3 Infantrys moved from Broome to 67 Sea Zone 3 Artillerys, 3 Infantrys and 4 Transports moved from 67 Sea Zone to 107 Sea Zone 3 Artillerys and 3 Infantrys moved from 107 Sea Zone to Davao 2 Infantrys moved from Broome to 67 Sea Zone 2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Mindanao Americans take Mindanao from Yamamoto 1 Infantry moved from 107 Sea Zone to Celebes Dutch take Celebes from Yamamoto 1 Battleship moved from 67 Sea Zone to 107 Sea Zone 2 Carriers, 3 Destroyers and 2 Submarines moved from 67 Sea Zone to 107 Sea Zone 1 S.Submarine moved from 120 Sea Zone to 114 Sea Zone 1 Infantry moved from Guadalcanal to 114 Sea Zone 1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 108 Sea Zone 1 Infantry moved from 108 Sea Zone to Yap Anzac take Yap from Yamamoto Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 2 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Adv.Fighters, 1 Artillery, 1 Elite and 2 Fighters Hisaichi defend with 1 Artillery and 1 Infantry Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite and 2 Fighters in Lombok, round 2 : 2/6 hits, 2.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Anzac, 1 Fighter owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters, 1 Artillery and 1 Fighter remaining. Battle score for attacker is -5 Casualties for Anzac: 1 Elite and 1 Fighter Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Davao Anzac attack with 3 Artillerys and 3 Infantrys Yamamoto defend with 1 AAGun, 1 Factory and 2 Infantrys Anzac roll dice for 1 Battleship and 2 Cruisers in Davao, round 2 : 1/3 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto lost in Davao Anzac roll dice for 3 Artillerys and 3 Infantrys in Davao, round 2 : 2/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Davao Anzac win, taking Davao from Yamamoto with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 1 Infantry Non Combat Move - Anzac 1 Fighter moved from Lombok to 107 Sea Zone 2 Adv.Fighters moved from Lombok to 107 Sea Zone 1 Adv.Fighter moved from Port Moresby to 107 Sea Zone 2 Infantrys moved from Port Moresby to West Papua 2 Infantrys and 1 Tank moved from West Papua to Hollandia Place Units - Anzac 1 Adv.Fighter and 2 Infantrys placed in Broome Anzac undo move 1. 2 Artillerys and 1 Tank placed in Port Moresby 1 Adv.Fighter and 2 Infantrys placed in Broome 1 S.Submarine placed in 120 Sea Zone Anzac undo move 3. Anzac undo move 1. Anzac undo move 1. 1 S.Submarine placed in 114 Sea Zone 1 Artillery and 1 Tank placed in Port Moresby 1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Broome 1 Infantry placed in Townsville Turn Complete - Anzac Anzac collect 38 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by British from 67 Sea Zone: 1 Cruiser, 1 Destroyer and 1 Submarine EDIT: Adding units owned by British to 107 Sea Zone: 1 Cruiser, 1 Destroyer and 1 Submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Yamamoto regular : 0.67 Anzac regular : -1.17 Hisaichi regular : 1.33Territory Summary for Anzac :
Yap : 1 flag, 1 Infantry West Papua : 2 Infantrys Port Moresby : 1 AAGun, 1 Artillery, 1 Factory and 1 Tank Wellington : 1 AAGun and 1 Factory Broome : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Factory and 4 Infantrys Bougainville : 1 Infantry Canberra : 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys Townsville : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry New Ireland : 1 Artillery Hollandia : 2 Infantrys and 1 Tank Flores : 1 Artillery and 3 Infantrys Lombok : 1 Artillery Celebes : 1 Infantry Java : 1 Tank Davao : 3 Artillerys and 2 Infantrys Mindanao : 1 Infantry 107 Sea Zone : 3 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 1 Fighter, 2 Submarines and 4 Transports 114 Sea Zone : 1 S.Submarine 108 Sea Zone : 1 S.SubmarineProduction/PUs Summary :
Germans : 124 / 129 Russians : 91 / 99 Italians : 55 / 60 French : 18 / 18 Yamamoto : 57 / 66 Chinese : 32 / 35 Hisaichi : 62 / 65 British : 104 / 104 Anzac : 38 / 38 Dutch : 20 / 19 Finns : 19 / 19 Romanians : 18 / 18 Thai : 16 / 18 Americans : 121 / 119 -
TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Purchase Units - Dutch Dutch buy 2 ArmoredCars and 2 Bunkers; Remaining resources: 0 PUs; Non Combat Move - Dutch 2 Infantrys moved from Suriname to Amazon 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 107 Sea Zone Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Flores 2 ArmoredCars placed in Suriname Turn Complete - Dutch Dutch collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Territory Summary for Dutch :
West Papua : 1 Artillery, 1 Infantry and 1 Tank Jilolo : 1 Infantry Timor : 1 Infantry Sumatra : 1 Bunker Flores : 2 Bunkers Suriname : 2 ArmoredCars and 1 Factory Tanimbar : 1 Infantry Merauke : 1 Infantry Java : 1 Bunker Bolivia : 1 flag, 1 Tank Amazon : 1 flag, 2 Infantrys 107 Sea Zone : 1 Destroyer and 1 SubmarineProduction/PUs Summary :
Germans : 124 / 129 Russians : 91 / 99 Italians : 55 / 60 French : 18 / 18 Yamamoto : 57 / 66 Chinese : 32 / 35 Hisaichi : 62 / 65 British : 104 / 104 Anzac : 38 / 38 Dutch : 20 / 20 Finns : 19 / 19 Romanians : 18 / 18 Thai : 16 / 18 Americans : 121 / 119 -
@Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb. -
@captainwalker said in WofW Cpt. W vs Karl7 (Axis):
@Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb.Oh shit, thanks yeah, I mean to mention that. I started the battle but forgot to move the BB away so it wouldn’t bombard, and of course I just clicked through… LOL
Thanks.
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@captainwalker said in WofW Cpt. W vs Karl7 (Axis):
@Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb.Yeah but you have potential air blitz against that fleet of siberia… so… we shall see
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LOL, yeah you got MIndinao… a product Hisachi getting rocked
Ok, I am going to throw in towel
Even if Germany could take out Russia, that’s turns away and Japan is basically totally on defense.
GG
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@karl7 tboats don’t block sub movement so the fleet off Siberia would have air and 4 subs attacking… I doubt it would have survived. The US would have taken Saipan and built in the Phil so Japan would definitely be on the defensive.
Germany had a good game going though…
Would you like to do another? -
In a bit, I am working on finishing another one of these games right now. (not our team game) Once that’s done I should be ready to roll.
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Tboats don’t block subs!? LOL, shoot. Didn’t know that!
These guys need to publish a rule book!
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@karl7 ok…sounds good.
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@karl7 Yeah…you need a dd to block subs. Let me know when you’re ready for another.
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Thread for second game up
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@karl7 you need to change some game options. Units should repair at end of turn, shore bombard restricted, LHTR rules for carriers and damage done to units instead of territories.
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Changes made
Italy in
FYI, I edit a trn because I forgot to move him to unload into serbiaItaly 1.tsvg
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@karl7 37046_chi1.tsvg
yeah… that Pearl attack can be frustrating sometimes





