• @Karl7 lol your tboat took out the only UK bomber.

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            1 Artillery and 1 Elite moved from Java to Lombok
            1 Tank moved from Java to Sumatra
                  Dutch take Sumatra from Hisaichi
            1 Tank moved from Sumatra to Java
            2 Adv.Fighters and 2 Fighters moved from 67 Sea Zone to Lombok
            1 Artillery moved from Java to 67 Sea Zone
            2 Artillerys moved from Broome to 67 Sea Zone
            3 Infantrys moved from Broome to 67 Sea Zone
            3 Artillerys, 3 Infantrys and 4 Transports moved from 67 Sea Zone to 107 Sea Zone
            3 Artillerys and 3 Infantrys moved from 107 Sea Zone to Davao
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            1 Infantry moved from 107 Sea Zone to Celebes
                  Dutch take Celebes from Yamamoto
            1 Battleship moved from 67 Sea Zone to 107 Sea Zone
            2 Carriers, 3 Destroyers and 2 Submarines moved from 67 Sea Zone to 107 Sea Zone
            1 S.Submarine moved from 120 Sea Zone to 114 Sea Zone
            1 Infantry moved from Guadalcanal to 114 Sea Zone
            1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 108 Sea Zone
            1 Infantry moved from 108 Sea Zone to Yap
                  Anzac take Yap from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 2 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 2 Adv.Fighters, 1 Artillery, 1 Elite and 2 Fighters
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite and 2 Fighters in Lombok, round 2 : 2/6 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Anzac, 1 Fighter owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters, 1 Artillery and 1 Fighter remaining. Battle score for attacker is -5
                Casualties for Anzac: 1 Elite and 1 Fighter
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Davao
                Anzac attack with 3 Artillerys and 3 Infantrys
                Yamamoto defend with 1 AAGun, 1 Factory and 2 Infantrys
                    Anzac roll dice for 1 Battleship and 2 Cruisers in Davao, round 2 : 1/3 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Davao
                    Anzac roll dice for 3 Artillerys and 3 Infantrys in Davao, round 2 : 2/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Davao
                Anzac win, taking Davao from Yamamoto with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from Lombok to 107 Sea Zone
            2 Adv.Fighters moved from Lombok to 107 Sea Zone
            1 Adv.Fighter moved from Port Moresby to 107 Sea Zone
            2 Infantrys moved from Port Moresby to West Papua
            2 Infantrys and 1 Tank moved from West Papua to Hollandia
    
        Place Units - Anzac
            1 Adv.Fighter and 2 Infantrys placed in Broome
            Anzac undo move 1.
            2 Artillerys and 1 Tank placed in Port Moresby
            1 Adv.Fighter and 2 Infantrys placed in Broome
            1 S.Submarine placed in 120 Sea Zone
            Anzac undo move 3.
            Anzac undo move 1.
            Anzac undo move 1.
            1 S.Submarine placed in 114 Sea Zone
            1 Artillery and 1 Tank placed in Port Moresby
            1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Broome
            1 Infantry placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 38 PUs; end with 38 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 67 Sea Zone: 1 Cruiser, 1 Destroyer and 1 Submarine
            EDIT: Adding units owned by British to 107 Sea Zone: 1 Cruiser, 1 Destroyer and 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : -1.17
    Hisaichi regular : 1.33
    

    Territory Summary for Anzac :

    Yap : 1 flag, 1 Infantry
    West Papua : 2 Infantrys
    Port Moresby : 1 AAGun, 1 Artillery, 1 Factory and 1 Tank
    Wellington : 1 AAGun and 1 Factory
    Broome : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Factory and 4 Infantrys
    Bougainville : 1 Infantry
    Canberra : 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
    Townsville : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
    New Ireland : 1 Artillery
    Hollandia : 2 Infantrys and 1 Tank
    Flores : 1 Artillery and 3 Infantrys
    Lombok : 1 Artillery
    Celebes : 1 Infantry
    Java : 1 Tank
    Davao : 3 Artillerys and 2 Infantrys
    Mindanao : 1 Infantry
    107 Sea Zone : 3 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 1 Fighter, 2 Submarines and 4 Transports
    114 Sea Zone : 1 S.Submarine
    108 Sea Zone : 1 S.Submarine
    

    Production/PUs Summary :

    Germans : 124 / 129
    Russians : 91 / 99
    Italians : 55 / 60
    French : 18 / 18
    Yamamoto : 57 / 66
    Chinese : 32 / 35
    Hisaichi : 62 / 65
    British : 104 / 104
    Anzac : 38 / 38
    Dutch : 20 / 19
    Finns : 19 / 19
    Romanians : 18 / 18
    Thai : 16 / 18
    Americans : 121 / 119
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 2 Bunkers; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            2 Infantrys moved from Suriname to Amazon
            1 Destroyer and 1 Submarine moved from 67 Sea Zone to 107 Sea Zone
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Flores
            2 ArmoredCars placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Dutch :

    West Papua : 1 Artillery, 1 Infantry and 1 Tank
    Jilolo : 1 Infantry
    Timor : 1 Infantry
    Sumatra : 1 Bunker
    Flores : 2 Bunkers
    Suriname : 2 ArmoredCars and 1 Factory
    Tanimbar : 1 Infantry
    Merauke : 1 Infantry
    Java : 1 Bunker
    Bolivia : 1 flag, 1 Tank
    Amazon : 1 flag, 2 Infantrys
    107 Sea Zone : 1 Destroyer and 1 Submarine
    

    Production/PUs Summary :

    Germans : 124 / 129
    Russians : 91 / 99
    Italians : 55 / 60
    French : 18 / 18
    Yamamoto : 57 / 66
    Chinese : 32 / 35
    Hisaichi : 62 / 65
    British : 104 / 104
    Anzac : 38 / 38
    Dutch : 20 / 20
    Finns : 19 / 19
    Romanians : 18 / 18
    Thai : 16 / 18
    Americans : 121 / 119
    

    Savegame


  • @Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
    I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb.

  • 22 20 19 18 17 16 15 14 12

    @captainwalker said in WofW Cpt. W vs Karl7 (Axis):

    @Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
    I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb.

    Oh shit, thanks yeah, I mean to mention that. I started the battle but forgot to move the BB away so it wouldn’t bombard, and of course I just clicked through… LOL

    Thanks.

  • 22 20 19 18 17 16 15 14 12

    @captainwalker said in WofW Cpt. W vs Karl7 (Axis):

    @Karl7 I seem to have underestimated all Hisachi could throw against Russia… you did pretty well there.
    I’m going to allow the bb edit since it didn’t get a hit in that attack and you probably didn’t want to block with a bb.

    Yeah but you have potential air blitz against that fleet of siberia… so… we shall see

  • 22 20 19 18 17 16 15 14 12

    @karl7

    LOL, yeah you got MIndinao… a product Hisachi getting rocked

    Ok, I am going to throw in towel

    Even if Germany could take out Russia, that’s turns away and Japan is basically totally on defense.

    GG

  • 23 21 20 19 17 16 15 13

    @karl7 tboats don’t block sub movement so the fleet off Siberia would have air and 4 subs attacking… I doubt it would have survived. The US would have taken Saipan and built in the Phil so Japan would definitely be on the defensive.
    Germany had a good game going though…
    Would you like to do another?

  • 22 20 19 18 17 16 15 14 12

    @captainwalker

    In a bit, I am working on finishing another one of these games right now. (not our team game) Once that’s done I should be ready to roll.

  • 22 20 19 18 17 16 15 14 12

    @karl7

    Tboats don’t block subs!? LOL, shoot. Didn’t know that!

    These guys need to publish a rule book!

  • 23 21 20 19 17 16 15 13

    @karl7 ok…sounds good.

  • 23 21 20 19 17 16 15 13

    @karl7 Yeah…you need a dd to block subs. Let me know when you’re ready for another.

  • 22 20 19 18 17 16 15 14 12

    @captainwalker

    Thread for second game up

  • 22 20 19 18 17 16 15 14 12

  • 23 21 20 19 17 16 15 13

  • 23 21 20 19 17 16 15 13

    @karl7 you need to change some game options. Units should repair at end of turn, shore bombard restricted, LHTR rules for carriers and damage done to units instead of territories.

  • 22 20 19 18 17 16 15 14 12

    @captainwalker

    Changes made

    Italy in

    FYI, I edit a trn because I forgot to move him to unload into serbiaItaly 1.tsvg

  • 22 20 19 18 17 16 15 14 12

  • 23 21 20 19 17 16 15 13

  • 22 20 19 18 17 16 15 14 12

    @captainwalker

    uff, Japan got dice at Pearl! LOL!

    Jap 1.tsvg

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