TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Serbia
1 infantry moved from Albania to Serbia
1 field_gun moved from Macedonia to Serbia
Purchase Units - Serbia
Serbia buy 1 heavy_gun, 2 infantry and 2 trenchs; Remaining resources: 0 PUs;
Combat - Serbia
Battle in Serbia
Serbia attack with 1 field_gun and 1 infantry
Austria defend with 2 infantry
Serbia roll dice for 1 field_gun and 1 infantry in Serbia, round 2 : 0/2 hits, 0.67 expected hits
Austria roll dice for 2 infantry in Serbia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Serbia lost in Serbia
1 field_gun owned by the Serbia retreated to Macedonia
Austria win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Serbia: 1 infantry
Non Combat Move - Serbia
1 heavy_gun moved from Macedonia to Greece
1 infantry moved from Macedonia to Albania
Place Units - Serbia
1 heavy_gun, 2 infantry and 2 trenchs placed in Greece
Turn Complete - Serbia
Serbia collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Serbia regular : -0.67
Austria regular : 0.33
Forgot to do naval combat. Opened up another online game and performed just the naval battle. Will edit the results into the first game.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Austria
Austria spend 15 on tech rolls
Austria roll 3,3,2 and gets 0 hits
Combat Move - Austria
Turning on Edit Mode
EDIT: Removing units owned by Germany from Tyrol: 3 infantry
EDIT: Adding units owned by Germany to Venice: 3 infantry
EDIT: Turning off Edit Mode
3 field_guns, 3 heavy_guns and 7 infantry moved from Venice to Milan
1 field_gun and 1 infantry moved from Croatia to Montenegro
1 fighter moved from Bosnia to Montenegro
1 field_gun, 2 heavy_guns and 6 infantry moved from Belgrade to Serbia
1 infantry moved from Bosnia to Serbia
6 field_guns moved from Baranya to Serbia
Purchase Units - Austria
Austria buy 6 gass, 2 heavy_guns and 12 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat - Austria
Battle in Milan
Austria attack with 3 field_guns, 3 heavy_guns and 7 infantry
Italy defend with 1 cavalry, 3 field_guns and 3 infantry
Austria roll dice for 3 field_guns, 3 heavy_guns and 7 infantry in Milan, round 2 : 5/13 hits, 4.17 expected hits
Italy roll dice for 1 cavalry, 3 field_guns and 3 infantry in Milan, round 2 : 2/7 hits, 2.17 expected hits
3 infantry owned by the Italy, 2 infantry owned by the Austria, 1 cavalry owned by the Italy and 1 field_gun owned by the Italy lost in Milan
Austria roll dice for 3 field_guns, 3 heavy_guns and 5 infantry in Milan, round 3 : 4/11 hits, 3.67 expected hits
Italy roll dice for 2 field_guns in Milan, round 3 : 0/2 hits, 0.67 expected hits
2 field_guns owned by the Italy lost in Milan
Austria win, taking Milan from Italy with 3 field_guns, 3 heavy_guns and 5 infantry remaining. Battle score for attacker is 19
Casualties for Austria: 2 infantry
Casualties for Italy: 1 cavalry, 3 field_guns and 3 infantry
Battle in Montenegro
Austria attack with 1 field_gun, 1 fighter and 1 infantry
Serbia defend with 1 infantry
Austria roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 2 : 1/3 hits, 1.00 expected hits
Serbia roll dice for 1 infantry in Montenegro, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Montenegro
Austria win, taking Montenegro from Serbia with 1 field_gun and 1 fighter remaining. Battle score for attacker is 0
Casualties for Austria: 1 infantry
Casualties for Serbia: 1 infantry
Non Combat Move - Austria
3 infantry moved from Carpathia to Galicia
1 field_gun moved from Vienna to Carpathia
1 field_gun and 6 infantry moved from Hungary to Transylvania
1 heavy_gun and 3 infantry moved from Trieste to Venice
1 fighter moved from Montenegro to Serbia
Place Units - Austria
Turning on Edit Mode
EDIT: Removing units owned by Italy from Sea Zone 59 Central Mediterranean: 2 battlecruisers and 2 cruisers
EDIT: Removing units owned by Austria from Sea Zone 62 Adriatic Sea: 1 battlecruiser, 1 cruiser and 3 submarines
EDIT: Adding units owned by Austria to Sea Zone 59 Central Mediterranean: 1 battlecruiser and 1 cruiser
EDIT: Turning off Edit Mode
2 heavy_guns and 2 infantry placed in Venice
4 infantry placed in Belgrade
6 infantry placed in Trieste
6 gass placed in Hungary
Turn Complete - Austria
Austria collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italy regular : -0.83
Serbia regular : 0.67
Austria regular : 1.17
In the naval battle, 3 Aust subs gave 1 first strike hit and the surface ships gave 2 hits. All 3 remaining Italians hit. So 3 hits on each side, in line with both sides rounding up battle calc. Second round, the 2 Aust remaining surface ships sank the remaining Italian ship, which missed.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 6,6 and gets 2 hits
Italy removing all Technology Tokens after successful research.
Italy discover bunkers
Combat Move - Italy
1 heavy_gun and 8 infantry moved from Latium to Tuscany
3 infantry moved from Tuscany to Piedmont
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea
2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
2 infantry moved from Rome to Latium
1 field_gun and 1 infantry moved from Tripolitania to Cyrenaica
Purchase Units - Italy
Italy buy 1 field_gun, 4 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
Place Units - Italy
3 infantry and 2 trenchs placed in Piedmont
1 field_gun and 1 infantry placed in Rome
Activate Technology - Italy
Italy activating bunkers
Turn Complete - Italy
Italy collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Arabia
2 Bedouins moved from Mecca to Hejaz
1 Bedouin moved from Mecca to Hejaz
Purchase Units - Arabia
Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs;
Combat - Arabia
Battle in Hejaz
Arabia attack with 3 Bedouins
Turkey defend with 1 infantry
Arabia roll dice for 3 Bedouins in Hejaz, round 2 : 1/3 hits, 0.50 expected hits
Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Hejaz
Arabia win, taking Hejaz from Turkey with 3 Bedouins remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Non Combat Move - Arabia
8 Bedouins moved from Mecca to Sinai
Place Units - Arabia
2 Bedouins placed in Mecca
1 trench placed in Sinai
Turn Complete - Arabia
Arabia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Arabia regular : 0.50
Turkey regular : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Turkey
Turkey spend 15 on tech rolls
Turkey roll 2,3,2 and gets 0 hits
Combat Move - Turkey
1 infantry moved from Arabia to Hejaz
2 fighters and 2 infantry moved from Palestine to Hejaz
3 field_guns and 3 infantry moved from Lurs to Tehran
1 battlecruiser, 1 battleship and 3 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
3 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
Purchase Units - Turkey
Turkey buy 4 field_guns, 6 infantry and 2 transports; Remaining resources: 1 PUs; 3 techTokens;
Combat - Turkey
Battle in Sea Zone 60 Central Mediterranean
Turkey attack with 1 battlecruiser, 1 battleship, 3 cruisers and 3 submarines
Britain defend with 1 battlecruiser and 1 transport; France defend with 1 battleship, 3 cruisers, 1 destroyer and 2 transports
Turkey roll dice for 3 submarines in Sea Zone 60 Central Mediterranean, round 2 : 0/3 hits, 1.50 expected hits
Turkey roll dice for 1 battlecruiser, 1 battleship and 3 cruisers in Sea Zone 60 Central Mediterranean, round 2 : 4/5 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the France
France roll dice for 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 3 transports in Sea Zone 60 Central Mediterranean, round 2 : 4/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Turkey
3 submarines owned by the Turkey and 3 cruisers owned by the France lost in Sea Zone 60 Central Mediterranean
Turkey roll dice for 1 battlecruiser, 1 battleship and 3 cruisers in Sea Zone 60 Central Mediterranean, round 3 : 3/5 hits, 2.83 expected hits
France roll dice for 1 battlecruiser, 1 battleship, 1 destroyer and 3 transports in Sea Zone 60 Central Mediterranean, round 3 : 1/3 hits, 1.67 expected hits
1 battleship owned by the France, 1 destroyer owned by the France, 1 cruiser owned by the Turkey and 1 battlecruiser owned by the Britain lost in Sea Zone 60 Central Mediterranean
2 transports owned by the France and 1 transport owned by the Britain lost in Sea Zone 60 Central Mediterranean
Turkey win with 1 battlecruiser, 1 battleship and 2 cruisers remaining. Battle score for attacker is 67
Casualties for Turkey: 1 cruiser and 3 submarines
Casualties for France: 1 battleship, 3 cruisers, 1 destroyer and 2 transports
Casualties for Britain: 1 battlecruiser and 1 transport
Battle in Hejaz
Turkey attack with 2 fighters and 3 infantry
Arabia defend with 3 Bedouins
Turkey roll dice for 2 fighters and 3 infantry in Hejaz, round 2 : 0/5 hits, 1.50 expected hits
Arabia roll dice for 3 Bedouins in Hejaz, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Turkey lost in Hejaz
Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 3 : 1/4 hits, 1.33 expected hits
Arabia roll dice for 3 Bedouins in Hejaz, round 3 : 0/3 hits, 1.00 expected hits
1 Bedouin owned by the Arabia lost in Hejaz
Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 4 : 3/4 hits, 1.33 expected hits
Arabia roll dice for 2 Bedouins in Hejaz, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Hejaz
Turkey win, taking Hejaz from Arabia with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Turkey: 2 infantry
Casualties for Arabia: 3 Bedouins
Battle in Tehran
Turkey attack with 3 field_guns and 3 infantry
Neutral defend with 2 infantry
Turkey roll dice for 3 field_guns and 3 infantry in Tehran, round 2 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 2 infantry in Tehran, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Tehran
Turkey loses 0 PUs for violating Tehrans neutrality.
Turkey win, taking Tehran from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 68 Aegean Sea
3 infantry moved from Baghdad to Lurs
3 infantry moved from Smyrna to Armenia
2 field_guns, 2 heavy_guns and 2 infantry moved from Mesopotamia to Arabia
2 cavalrys moved from Al-Dammam to Arabia
1 infantry moved from Trucial Coast to Arabia
2 fighters moved from Hejaz to Palestine
1 heavy_gun and 1 infantry moved from Damascus to Palestine
1 heavy_gun moved from Damascus to Mesopotamia
3 infantry moved from Constantinople to Dardanelles
Place Units - Turkey
3 infantry placed in Baghdad
1 field_gun and 2 infantry placed in Damascus
3 field_guns and 1 infantry placed in Constantinople
2 transports placed in Sea Zone 68 Aegean Sea
Turn Complete - Turkey
Turkey collect 68 PUs; end with 69 PUs
1 unit repaired.
Combat Hit Differential Summary :
France regular : 0.17
Arabia regular : -0.67
Neutral regular : -0.67
Turkey regular : 0.67
With CP fleets controlling the Med, Allied position reduced to defending multiple locations simultaneously. France and Russia still strong. The initial G troop strength has been reduced. Even with G built factory in Wurt, France can build as much as G on the front line (propaganda tech). New builds in Berlin take time to reach either front. Troops from Moscow will be on the front lines this turn.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 6,1,6 and gets 2 hits
Britain removing all Technology Tokens after successful research.
Britain discover convoys
Combat Move - Britain
3 colonials, 3 cruisers, 2 field_guns and 4 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
1 field_gun moved from London to Sea Zone 15 English Channel
1 field_gun moved from England to Sea Zone 15 English Channel
1 infantry moved from England to Sea Zone 15 English Channel
3 colonials, 4 field_guns and 1 infantry moved from Sea Zone 15 English Channel to Belgium
1 infantry moved from Nova Scotia to Sea Zone 29 Mid Atlantic
1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
5 colonials moved from Great Plains to Texas
2 cavalrys moved from Cape Town to German Southwest Africa
1 cavalry and 1 infantry moved from Bechuanaland to German Southwest Africa
1 colonial moved from Middle Congo to Congo
1 infantry moved from Niger to Chad
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 battlecruiser, 1 cruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
1 cavalry moved from Goa to Deccan
1 battlecruiser, 3 cruisers and 2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea
1 cruiser moved from Sea Zone 119 Timor Sea to Sea Zone 115 Tasman Sea
1 cavalry moved from Malaya to Singapore
2 cavalrys moved from Queensland to Sydney-Canberra
1 infantry moved from Orissa to Nagpur
Purchase Units - Britain
Britain buy 2 cavalrys, 1 cruiser, 1 destroyer, 5 field_guns, 2 heavy_guns, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Belgium
Britain attack with 3 colonials, 4 field_guns and 1 infantry
Germany defend with 1 Factory and 3 infantry
Britain roll dice for 1 battleship in Belgium, round 2 : 1/1 hits, 0.67 expected hits
Britain roll dice for 3 colonials, 4 field_guns and 1 infantry in Belgium, round 2 : 5/8 hits, 3.17 expected hits
Germany roll dice for 3 infantry in Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germany lost in Belgium
Britain win, taking Belgium from Germany with 3 colonials, 4 field_guns and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germany: 3 infantry
Battle in Hejaz
Britain attack with 1 field_gun and 1 infantry
Turkey defend with 1 infantry
Britain roll dice for 1 battlecruiser in Hejaz, round 2 : 1/1 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Hejaz
Britain win, taking Hejaz from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Non Combat Move - Britain
4 infantry moved from England to London
Place Units - Britain
2 heavy_guns and 3 trenchs placed in Cairo-Suez
1 destroyer placed in Sea Zone 115 Tasman Sea
3 field_guns and 2 infantry placed in London
2 cavalrys placed in Cape Town
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
1 cruiser placed in Sea Zone 115 Tasman Sea
Activate Technology - Britain
Britain activating convoys
Turn Complete - Britain
Britain collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : -1.00
Turkey regular : -0.33
Britain regular : 2.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 6,1,3 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover bunkers
Combat Move - Russia
1 conscript moved from Pskov to Latvia
1 conscript moved from Novosibirsk to Krasnoyarsk
2 conscripts moved from Omsk to Novosibirsk
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
Purchase Units - Russia
Russia buy 12 conscripts, 4 field_guns, 6 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Non Combat Move - Russia
5 conscripts, 2 field_guns and 5 infantry moved from St. Petersburg to Finland
3 conscripts moved from Moscow to Don
2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Don to Belarus
1 conscript, 1 field_gun and 1 infantry moved from Kiev to Odessa
3 conscripts moved from Vladivostok to Primorsky
Place Units - Russia
3 conscripts placed in Vladivostok
1 field_gun, 1 infantry and 1 trench placed in Irkutsk
2 trenchs placed in Norilsk
3 trenchs placed in Novosibirsk
1 trench placed in Odessa
1 trench placed in Odessa
1 trench placed in Belarus
1 conscript, 1 field_gun and 1 infantry placed in Minsk
1 conscript, 1 field_gun and 1 infantry placed in Kiev
1 conscript, 1 field_gun and 1 infantry placed in Moscow
2 infantry placed in Omsk
1 conscript placed in Irkutsk
5 conscripts placed in St. Petersburg
Activate Technology - Russia
Russia activating bunkers
Turn Complete - Russia
Russia collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
@fmerwinrommel 2 good rolls. convoys for the UK. bunkers for russia.
[dice 2d6]
2d6: 5, 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Communists
Communists spend 10 on tech rolls
Communists roll 1,6,6 and gets 2 hits
Communists removing all Technology Tokens after successful research.
Communists discover creepingBarage
Combat Move - Communists
1 cavalry moved from Bratsk to Buryatia
Communists take Buryatia from Russia
1 cavalry moved from Buryatia to Irkutsk
4 cavalrys, 6 conscripts and 2 field_guns moved from Bratsk to Irkutsk
1 field_gun moved from Tiksi to Bratsk
4 field_guns and 1 infantry moved from Aldan to Bratsk
1 cavalry moved from Amur to Khabarovsk
1 conscript, 1 field_gun and 2 infantry moved from Sakhe to Khabarovsk
1 infantry moved from Yakutsk to Sakhe
1 conscript moved from Tiksi to Bratsk
1 infantry moved from Yakutsk to Tiksi
1 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 2 conscripts, 1 field_gun, 2 gass and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Irkutsk
Communists attack with 5 cavalrys, 6 conscripts and 2 field_guns
Russia defend with 1 Factory, 4 conscripts, 1 field_gun, 1 infantry and 1 trench
Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Irkutsk, round 2 : 2/9 hits, 1.83 expected hits
Units damaged: 1 trench owned by the Russia
Russia roll dice for 4 conscripts, 1 field_gun, 1 infantry and 1 trench in Irkutsk, round 2 : 2/7 hits, 1.50 expected hits
1 conscript owned by the Russia and 2 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 5 cavalrys, 4 conscripts and 2 field_guns in Irkutsk, round 3 : 1/9 hits, 1.83 expected hits
Russia roll dice for 3 conscripts, 1 field_gun, 1 infantry and 1 trench in Irkutsk, round 3 : 3/6 hits, 1.33 expected hits
1 trench owned by the Russia and 3 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 5 cavalrys, 1 conscript and 2 field_guns in Irkutsk, round 4 : 1/8 hits, 1.83 expected hits
Russia roll dice for 3 conscripts, 1 field_gun and 1 infantry in Irkutsk, round 4 : 1/5 hits, 1.17 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Irkutsk
Communists roll dice for 5 cavalrys and 2 field_guns in Irkutsk, round 5 : 1/7 hits, 1.83 expected hits
Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Irkutsk, round 5 : 2/4 hits, 1.00 expected hits
1 conscript owned by the Russia and 2 cavalrys owned by the Communists lost in Irkutsk
Communists roll dice for 3 cavalrys and 2 field_guns in Irkutsk, round 6 : 0/5 hits, 1.50 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Irkutsk, round 6 : 0/3 hits, 0.83 expected hits
Communists roll dice for 3 cavalrys and 2 field_guns in Irkutsk, round 7 : 1/5 hits, 1.50 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Irkutsk, round 7 : 1/3 hits, 0.83 expected hits
1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk
Communists roll dice for 2 cavalrys and 2 field_guns in Irkutsk, round 8 : 1/4 hits, 1.33 expected hits
Russia roll dice for 1 field_gun and 1 infantry in Irkutsk, round 8 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk
Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 9 : 0/3 hits, 1.00 expected hits
Russia roll dice for 1 field_gun in Irkutsk, round 9 : 0/1 hits, 0.33 expected hits
Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 10 : 0/3 hits, 1.00 expected hits
Russia roll dice for 1 field_gun in Irkutsk, round 10 : 0/1 hits, 0.33 expected hits
Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 11 : 1/3 hits, 1.00 expected hits
Russia roll dice for 1 field_gun in Irkutsk, round 11 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk
Communists win, taking Irkutsk from Russia with 2 field_guns remaining. Battle score for attacker is -14
Casualties for Communists: 5 cavalrys and 6 conscripts
Casualties for Russia: 4 conscripts, 1 field_gun, 1 infantry and 1 trench
Non Combat Move - Communists
Place Units - Communists
2 conscripts, 1 field_gun, 2 gass and 3 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating creepingBarage
Turn Complete - Communists
Communists collect 33 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Changing PUs for Communists from 33 to 40
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Communists regular : -6.67
Russia regular : 2.67
Had to roll forum dice again for war bonds. Battle for Irk wiped out most of Com army and all the cav I had intended to use against Novo next turn. 100% chance with 8 1/2 units left, turned into 2 units left. I took Irk, but the Com steamroller will have to rebuild. But with war bonds, Com have almost half of Russia’s income. You needed a break. But it only slows down the inevitable.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - USA
USA spend 5 on tech rolls
USA roll 6,3,3 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover dockyards
Combat Move - USA
1 cavalry and 4 infantry moved from California to Baja-Sonora
2 field_guns and 2 infantry moved from San Francisco to California
1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
2 destroyers moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 29 Mid Atlantic
2 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 field_gun, 3 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
Purchase Units - USA
USA buy 1 battleship, 3 cavalrys, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Baja-Sonora
USA attack with 1 cavalry and 4 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry and 4 infantry in Baja-Sonora, round 2 : 1/5 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Baja-Sonora
USA roll dice for 1 cavalry and 4 infantry in Baja-Sonora, round 3 : 1/5 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Baja-Sonora
USA loses 0 PUs for violating Baja-Sonoras neutrality.
USA win, taking Baja-Sonora from Neutral with 1 cavalry and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - USA
Place Units - USA
1 battleship and 1 destroyer placed in Sea Zone 153 Pacific Ocean
2 cavalrys placed in San Francisco
1 cavalry and 2 fighters placed in Charleston
Activate Technology - USA
USA activating dockyards
Trigger USAT2: buysubmarine_dy added to productionUSA
Trigger USAT2: buydestroyer_dy added to productionUSA
Trigger USAT2: buycruiser_dy added to productionUSA
Trigger USAT2: buybattlecruiser_dy added to productionUSA
Trigger USAT2: buybattleship_dy added to productionUSA
Trigger USAT2: buytransport_dy added to productionUSA
Trigger USAT2: buysubmarine removed from productionUSA
Trigger USAT2: buydestroyer removed from productionUSA
Trigger USAT2: buycruiser removed from productionUSA
Trigger USAT2: buybattlecruiser removed from productionUSA
Trigger USAT2: buybattleship removed from productionUSA
Trigger USAT2: buytransport removed from productionUSA
Turn Complete - USA
USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
USA regular : 0.33
Neutral regular : -1.00
In round 3, all 5 Allied powers that can research tech, got a tech. While 3 of 4 CP failed to get tech. G is the only power not to get any tech in the first 3 rounds.
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 0 on tech rolls
Combat Move - Germany
2 fighters and 3 infantry moved from Rhine to Belgium
1 field_gun moved from Champagne to Belgium
1 infantry moved from Champagne to Picardy
Germany take Picardy from France
2 stormtruppens moved from Norway to Oslo
2 transports moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
3 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 infantry moved from Holstein to Sea Zone 12 Baltic Sea
1 destroyer, 3 field_guns, 1 infantry, 2 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 field_guns, 1 infantry and 2 stormtruppens moved from Sea Zone 13 Skagerrak to Oslo
2 cruisers and 2 submarines moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
1 cavalry moved from British East Africa to Uganda
Germany take Uganda from Britain
1 cavalry moved from Uganda to German East Africa
Oops, forgot to add 6 gas from Bavaria to Belg attack. Will forum roll now.
[dice 6d6]