@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 25 to 20
EDIT: Turning off Edit Mode
1 submarine moved from 64 Sea Zone to 45 Sea Zone
3 fighters moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
EDIT: 1 submarine moved from 94 Sea Zone to 97 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 45 Sea Zone
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to South Australia
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : -0,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 25 to 20
EDIT: Turning off Edit Mode
1 submarine moved from 64 Sea Zone to 45 Sea Zone
3 fighters moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
EDIT: 1 submarine moved from 94 Sea Zone to 97 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 45 Sea Zone
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to South Australia
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : -0,50
damn, sorry I was thinking planes cant hit subs, but it was a dd. I would not attack given that, but your call. If you so choose, pls put my sub in sz98 and reduce me by 5 IPCs
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
damn, sorry I was thinking planes cant hit subs, but it was a dd. I would not attack given that, but your call. If you so choose, pls put my sub in sz98 and reduce me by 5 IPCs
No problem. Yes, thought the attack would’ve been daring. Did the change, but put it in z97. You can change that at your pleasure.
not sure if you posted, but game is not up
nevermind, now i see it. I’m just a lowly tier 2 afterall :)
several you could scramble to out of Leningrad
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
several you could scramble to out of Leningrad
In this case I need to know if there are any amphis and where? The picture is neat, but the most convenient is actually to make a manual post from 3A.
Thought the shore bombardment would show, but it doesn’t. Just need to know which ship hits where?
Funny how you said “the picture is neat, but…” I was all excited about the new trick you taught me… lol
Can I decide that after you commit to the place you will scramble to?
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Can I decide that after you commit to the place you will scramble to?
Oh, tricky question. Perhaps that’s the order of things actually? Should be considering 3A requests the scramble decision first. Need to check it in the rules, but it’s a bit too late here for me now, so I’ll just go ahead and scramble 1 fig, 1 tac to Archangel.
and you might want to save those planes for the defense of Moscow… not that I’m a good advice giver
oh yes, sorry to get you so late, but I’m not really sure what you mean by the 3A thing
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
oh yes, sorry to get you so late, but I’m not really sure what you mean by the 3A thing
No problem, my own fault that I’m up late. I’m a bit of a night owl, unfortunately. Anyway, 3A = TripleA, the client.
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
and you might want to save those planes for the defense of Moscow… not that I’m a good advice giver
That’s usually wise. In case my air suffers, keep priority to saving the fig.
Actually, in P2V that’s rather evident if defense is more important.
I mean, since figs and tacs cost the same.