L21 #1 max334 (X+5) vs trulpen (A) P2V

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 destroyer moved from 100 Sea Zone to 98 Sea Zone
            2 fighters moved from Tobruk to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 94 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 98 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            2 transports moved from 100 Sea Zone to 101 Sea Zone
            1 aaGun moved from Syria to 101 Sea Zone
            1 artillery moved from Greece to 101 Sea Zone
            2 infantry moved from Greece to 101 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 bomber moved from Tobruk to Egypt
            2 fighters moved from 98 Sea Zone to Egypt
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 submarine placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 1.33
    

    Savegame


  • I believe you did a faulty attack in z94. There were 3 figs that could be and should be scrambled.


  • TripleA Manual Gamesave Post: ANZAC round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 25 to 20
            EDIT: Turning off Edit Mode
            1 submarine moved from 64 Sea Zone to 45 Sea Zone
            3 fighters moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
            EDIT: 1 submarine moved from 94 Sea Zone to 97 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • I’ll assume no scramble to z45.


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 25 to 20
            EDIT: Turning off Edit Mode
            1 submarine moved from 64 Sea Zone to 45 Sea Zone
            3 fighters moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
            EDIT: 1 submarine moved from 94 Sea Zone to 97 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 3 fighters, 1 submarine and 1 transport
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters and 1 transport in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            3 fighters moved from 45 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Queensland to South Australia
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    ANZAC regular : -0,50
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 25 to 20
            EDIT: Turning off Edit Mode
            1 submarine moved from 64 Sea Zone to 45 Sea Zone
            3 fighters moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
            EDIT: 1 submarine moved from 94 Sea Zone to 97 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 3 fighters, 1 submarine and 1 transport
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters and 1 transport in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            3 fighters moved from 45 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Queensland to South Australia
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    ANZAC regular : -0,50
    

    Savegame

  • 2024 '22 '21 '19 '18

    damn, sorry I was thinking planes cant hit subs, but it was a dd. I would not attack given that, but your call. If you so choose, pls put my sub in sz98 and reduce me by 5 IPCs


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    damn, sorry I was thinking planes cant hit subs, but it was a dd. I would not attack given that, but your call. If you so choose, pls put my sub in sz98 and reduce me by 5 IPCs

    No problem. Yes, thought the attack would’ve been daring. Did the change, but put it in z97. You can change that at your pleasure.

  • 2024 '22 '21 '19 '18

    not sure if you posted, but game is not up

  • 2024 '22 '21 '19 '18

    nevermind, now i see it. I’m just a lowly tier 2 afterall :)

  • 2024 '22 '21 '19 '18

    9738b733-cd6a-4856-bff4-e505abf65476-image.png

    several you could scramble to out of Leningrad


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    several you could scramble to out of Leningrad

    In this case I need to know if there are any amphis and where? The picture is neat, but the most convenient is actually to make a manual post from 3A.

  • 2024 '22 '21 '19 '18



  • Thought the shore bombardment would show, but it doesn’t. Just need to know which ship hits where?

  • 2024 '22 '21 '19 '18

    Funny how you said “the picture is neat, but…” I was all excited about the new trick you taught me… lol

  • 2024 '22 '21 '19 '18

    Can I decide that after you commit to the place you will scramble to?


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    Can I decide that after you commit to the place you will scramble to?

    Oh, tricky question. Perhaps that’s the order of things actually? Should be considering 3A requests the scramble decision first. Need to check it in the rules, but it’s a bit too late here for me now, so I’ll just go ahead and scramble 1 fig, 1 tac to Archangel.

  • 2024 '22 '21 '19 '18

    and you might want to save those planes for the defense of Moscow… not that I’m a good advice giver

  • 2024 '22 '21 '19 '18

    oh yes, sorry to get you so late, but I’m not really sure what you mean by the 3A thing

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