Thanks for checking; no problem moving the soviet sub in 128 to 126.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen You say some people would take offense? Not sure i understand…how so
I’ve played opponents who have explicitly told me to give up and then taking offense when I didn’t comply.
I play competitive chess. There it’s even in the rules that your opponent can play on for how long he wishes and take any amount of time to do so as long as you’re not mated or have run out of time.
I feel that approach applies to this game as well. It’s extremely bad manners to try to force or convince your opponent to give up, and even more so taking offense from not following that recommendation. Doesn’t matter if it’s a lost position or not.
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@trulpen oh ok, now i understand. Yes, in a game where an opponent is clearly defeated, but they keep playing because their intend is to ACTUALLY be annoying. In those kind of games, for some justifiesd or maybe unjustified reason a player has gone sauer and, of course, when that happens you will not have good rapport. Our game is different in that we’ve had good rapport pretty much from the beginning. And yes, you are clearly the better player, but I was holding out hope that I could just kind of cleverly sneak in a Victory City win. It was fun, and I felt you were having fun too, seeing if the Germans could secure 2 more (I think) Victory Cities. Until last round, I thought I had a fairly good chance at it.
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Yes, definitely no hard feelings in our game, I think. Perhaps the only instance is when I denied an edit of 2 air from Rome before the first SL.
A successful overtake of London is big and you’ve also skillfully held on to that capital.
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Grabbing Moscow on this map is also big.
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So Japan is about to take Egypt and the Allies cant retake Egypt, not this turn anyway. So if Germany had been able to take back Moscow and Stalingrad, wouldn’t I have won the game?
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@max334 … I meant to say Moscow AND/OR Stalingrad. I’m just wondering, for my own peace of mind, I guess. I’m not very clear on the VC rules
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I think you would. On the EU-map it requires to control atleast 8 VCs for a full round if both Berlin and Tokyo are under Axis control. If Tokyo has fallen it takes 9 VCs.
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That is, if the Allies couldn’t take back Egypt immediately.
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scramble options
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Scramble 2 aussie-figs to Kyushu.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Iraq to 82 Sea Zone 2 artilleries, 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 4 tactical_bombers and 2 transports moved from 82 Sea Zone to 83 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo Japanese take Belgian Congo from British 1 artillery moved from Rhodesia to Tanganyika Territory Japanese take Tanganyika Territory from British 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers moved from 83 Sea Zone to Egypt 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 fighter moved from Buryatia to Hokkaido 2 fighters moved from Japan to Kyushu 1 tactical_bomber moved from Japan to Hokkaido 1 infantry moved from Japan to Hokkaido 1 infantry moved from Japan to Kyushu Combat - Japanese Americans scrambles 2 units out of 7 Sea Zone to defend against the attack in Kyushu Battle in Kyushu Japanese attack with 2 fighters and 1 infantry Americans defend with 1 infantry; ANZAC defend with 2 fighters Japanese roll dice for 2 fighters and 1 infantry in Kyushu, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 2 fighters and 1 infantry in Kyushu, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the Americans lost in Kyushu 1 fighter owned by the Japanese retreated Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 fighter Casualties for Americans: 1 infantry Battle in Hokkaido Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hokkaido, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hokkaido Japanese win, taking Hokkaido from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Egypt Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers British defend with 1 factory_minor, 1 harbour and 12 infantry Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers in Egypt, round 2 : 6/13 hits, 6.00 expected hits British roll dice for 12 infantry in Egypt, round 2 : 5/12 hits, 4.00 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 6 infantry owned by the British lost in Egypt Japanese roll dice for 1 artillery, 3 fighters and 4 tactical_bombers in Egypt, round 3 : 2/8 hits, 4.33 expected hits British roll dice for 6 infantry in Egypt, round 3 : 2/6 hits, 2.00 expected hits 2 tactical_bombers owned by the Japanese and 2 infantry owned by the British lost in Egypt Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Egypt, round 4 : 4/6 hits, 3.17 expected hits British roll dice for 4 infantry in Egypt, round 4 : 1/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 4 infantry owned by the British lost in Egypt Japanese win, taking Egypt from British with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Japanese: 2 artilleries, 3 infantry and 3 tactical_bombers Casualties for British: 12 infantry Moving scrambled unit from Kyushu to 7 Sea Zone Non Combat Move - Japanese 1 fighter moved from Egypt to 83 Sea Zone 1 tactical_bomber moved from Egypt to 83 Sea Zone 2 fighters moved from Egypt to 83 Sea Zone 1 fighter and 1 tactical_bomber moved from Hokkaido to Japan 1 fighter moved from Kyushu to Japan Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Iraq Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,3,4,4,4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,3,4,1,5,1,3,3,6 Japanese collect 14 PUs (7 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.00 Japanese regular : 0.00 British regular : 0.67
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 factory_minor, 4 fighters, 7 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Soviet Far East to 4 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 destroyer and 3 submarines moved from 95 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Hokkaido 4 fighters and 3 tactical_bombers moved from 4 Sea Zone to Hokkaido 1 fighter moved from 7 Sea Zone to Hokkaido Combat - Americans Americans creates battle in territory 7 Sea Zone
Combat Hit Differential Summary :
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Scramble to Haikkido and/or z99?
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Not any wiser, so will assume no scramble if you’re not able to tell atm. With 3 subs attacking it’s likely no air will roll anyway.
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@trulpen Will not be home for awhile. Can you print screen
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen Will not be home for awhile. Can you print screen
Sure thing.
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Thanks, no scramble
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 factory_minor, 4 fighters, 7 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Soviet Far East to 4 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 destroyer and 3 submarines moved from 95 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Hokkaido 4 fighters and 3 tactical_bombers moved from 4 Sea Zone to Hokkaido 1 fighter moved from 7 Sea Zone to Hokkaido Combat - Americans Americans creates battle in territory 7 Sea Zone Battle in 98 Sea Zone Americans attack with 2 fighters and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win, taking 7 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 99 Sea Zone Americans attack with 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber Italians defend with 1 submarine Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Americans win with 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Hokkaido Americans attack with 5 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Hokkaido, round 2 : 2/10 hits, 4,83 expected hits Japanese roll dice for 1 infantry in Hokkaido, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hokkaido Americans win, taking Hokkaido from Japanese with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier moved from 96 Sea Zone to 100 Sea Zone 8 infantry moved from Central United States to 104 Sea Zone 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 transport moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from 93 Sea Zone to Gibraltar 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 100 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 100 Sea Zone to Trans-Jordan 1 carrier moved from 96 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 100 Sea Zone 2 fighters moved from 99 Sea Zone to 100 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Gibraltar 1 mech_infantry moved from Tunisia to Tobruk 1 artillery moved from Tunisia to 96 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 40 Sea Zone to 82 Sea Zone 1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 82 Sea Zone 1 destroyer moved from 4 Sea Zone to 7 Sea Zone 1 carrier moved from 4 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Kyushu 1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 7 Sea Zone 1 transport moved from 7 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Kyushu 3 carriers and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 fighter moved from Hokkaido to 7 Sea Zone 3 fighters moved from Hokkaido to 6 Sea Zone 1 fighter moved from Hokkaido to Kyushu 1 artillery and 3 infantry moved from Western United States to 11 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 11 Sea Zone to 4 Sea Zone 1 artillery and 3 infantry moved from 4 Sea Zone to Soviet Far East 1 infantry moved from French West Africa to French Central Africa 1 carrier moved from 96 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta 1 fighter moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from 98 Sea Zone to 93 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 3 tactical_bombers moved from Hokkaido to Kyushu Place Units - Americans 1 factory_minor placed in Kyushu 1 submarine and 2 transports placed in 104 Sea Zone 4 infantry placed in Central United States 3 infantry placed in Korea 2 fighters and 1 tactical_bomber placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Americans regular : -2,50 Japanese regular : 0,67 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Western Sinkiang 1 infantry placed in Inner Mongolia 2 infantry placed in Southern Manchuria 1 infantry placed in Yunnan 2 infantry placed in Kiangsi 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :