Thanks for checking; no problem moving the soviet sub in 128 to 126.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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Is this game still winnable for me? I mean with the pending collapse of Japan and our new Victory City condition rule
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Is this game still winnable for me? I mean with the pending collapse of Japan and our new Victory City condition rule
It looks hard, but I don’t mind that we carry on the game. Unlike some other people I’ve encountered I won’t take offense. Not in the slightest.
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@trulpen You say some people would take offense? Not sure i understand…how so
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen You say some people would take offense? Not sure i understand…how so
I’ve played opponents who have explicitly told me to give up and then taking offense when I didn’t comply.
I play competitive chess. There it’s even in the rules that your opponent can play on for how long he wishes and take any amount of time to do so as long as you’re not mated or have run out of time.
I feel that approach applies to this game as well. It’s extremely bad manners to try to force or convince your opponent to give up, and even more so taking offense from not following that recommendation. Doesn’t matter if it’s a lost position or not.
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@trulpen oh ok, now i understand. Yes, in a game where an opponent is clearly defeated, but they keep playing because their intend is to ACTUALLY be annoying. In those kind of games, for some justifiesd or maybe unjustified reason a player has gone sauer and, of course, when that happens you will not have good rapport. Our game is different in that we’ve had good rapport pretty much from the beginning. And yes, you are clearly the better player, but I was holding out hope that I could just kind of cleverly sneak in a Victory City win. It was fun, and I felt you were having fun too, seeing if the Germans could secure 2 more (I think) Victory Cities. Until last round, I thought I had a fairly good chance at it.
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Yes, definitely no hard feelings in our game, I think. Perhaps the only instance is when I denied an edit of 2 air from Rome before the first SL.
A successful overtake of London is big and you’ve also skillfully held on to that capital.
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Grabbing Moscow on this map is also big.
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So Japan is about to take Egypt and the Allies cant retake Egypt, not this turn anyway. So if Germany had been able to take back Moscow and Stalingrad, wouldn’t I have won the game?
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@max334 … I meant to say Moscow AND/OR Stalingrad. I’m just wondering, for my own peace of mind, I guess. I’m not very clear on the VC rules
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I think you would. On the EU-map it requires to control atleast 8 VCs for a full round if both Berlin and Tokyo are under Axis control. If Tokyo has fallen it takes 9 VCs.
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That is, if the Allies couldn’t take back Egypt immediately.
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scramble options
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Scramble 2 aussie-figs to Kyushu.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Iraq to 82 Sea Zone 2 artilleries, 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 4 tactical_bombers and 2 transports moved from 82 Sea Zone to 83 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo Japanese take Belgian Congo from British 1 artillery moved from Rhodesia to Tanganyika Territory Japanese take Tanganyika Territory from British 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers moved from 83 Sea Zone to Egypt 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 fighter moved from Buryatia to Hokkaido 2 fighters moved from Japan to Kyushu 1 tactical_bomber moved from Japan to Hokkaido 1 infantry moved from Japan to Hokkaido 1 infantry moved from Japan to Kyushu Combat - Japanese Americans scrambles 2 units out of 7 Sea Zone to defend against the attack in Kyushu Battle in Kyushu Japanese attack with 2 fighters and 1 infantry Americans defend with 1 infantry; ANZAC defend with 2 fighters Japanese roll dice for 2 fighters and 1 infantry in Kyushu, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 2 fighters and 1 infantry in Kyushu, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the Americans lost in Kyushu 1 fighter owned by the Japanese retreated Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 fighter Casualties for Americans: 1 infantry Battle in Hokkaido Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hokkaido, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hokkaido Japanese win, taking Hokkaido from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Egypt Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers British defend with 1 factory_minor, 1 harbour and 12 infantry Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers in Egypt, round 2 : 6/13 hits, 6.00 expected hits British roll dice for 12 infantry in Egypt, round 2 : 5/12 hits, 4.00 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 6 infantry owned by the British lost in Egypt Japanese roll dice for 1 artillery, 3 fighters and 4 tactical_bombers in Egypt, round 3 : 2/8 hits, 4.33 expected hits British roll dice for 6 infantry in Egypt, round 3 : 2/6 hits, 2.00 expected hits 2 tactical_bombers owned by the Japanese and 2 infantry owned by the British lost in Egypt Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Egypt, round 4 : 4/6 hits, 3.17 expected hits British roll dice for 4 infantry in Egypt, round 4 : 1/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 4 infantry owned by the British lost in Egypt Japanese win, taking Egypt from British with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Japanese: 2 artilleries, 3 infantry and 3 tactical_bombers Casualties for British: 12 infantry Moving scrambled unit from Kyushu to 7 Sea Zone Non Combat Move - Japanese 1 fighter moved from Egypt to 83 Sea Zone 1 tactical_bomber moved from Egypt to 83 Sea Zone 2 fighters moved from Egypt to 83 Sea Zone 1 fighter and 1 tactical_bomber moved from Hokkaido to Japan 1 fighter moved from Kyushu to Japan Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Iraq Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,3,4,4,4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,3,4,1,5,1,3,3,6 Japanese collect 14 PUs (7 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.00 Japanese regular : 0.00 British regular : 0.67
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 factory_minor, 4 fighters, 7 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Soviet Far East to 4 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 destroyer and 3 submarines moved from 95 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Hokkaido 4 fighters and 3 tactical_bombers moved from 4 Sea Zone to Hokkaido 1 fighter moved from 7 Sea Zone to Hokkaido Combat - Americans Americans creates battle in territory 7 Sea Zone
Combat Hit Differential Summary :
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Scramble to Haikkido and/or z99?
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Not any wiser, so will assume no scramble if you’re not able to tell atm. With 3 subs attacking it’s likely no air will roll anyway.
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@trulpen Will not be home for awhile. Can you print screen
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen Will not be home for awhile. Can you print screen
Sure thing.
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Thanks, no scramble